#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_100/steam_api.h" #include "steamworks_sdk_100/isteamgameserver.h" extern "C" { struct winAppDataChanged_t_8 { uint32 m_nAppID; bool m_bBySteamUI; bool m_bCDDBUpdate; } __attribute__ ((ms_struct)); void cb_AppDataChanged_t_8(void *l, void *w) { AppDataChanged_t *lin = (AppDataChanged_t *)l; struct winAppDataChanged_t_8 *win = (struct winAppDataChanged_t_8 *)w; win->m_nAppID = lin->m_nAppID; win->m_bBySteamUI = lin->m_bBySteamUI; win->m_bCDDBUpdate = lin->m_bCDDBUpdate; } }