#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_137/steam_api.h" #include "steamworks_sdk_137/isteamgameserver.h" #include "steamworks_sdk_137/isteamgameserverstats.h" #include "steamworks_sdk_137/isteamgamecoordinator.h" extern "C" { struct winRemoteStorageConflictResolution_t_8 { AppId_t m_nAppID; EResult m_eResult; } __attribute__ ((ms_struct)); void cb_RemoteStorageConflictResolution_t_8(void *l, void *w) { RemoteStorageConflictResolution_t *lin = (RemoteStorageConflictResolution_t *)l; struct winRemoteStorageConflictResolution_t_8 *win = (struct winRemoteStorageConflictResolution_t_8 *)w; win->m_nAppID = lin->m_nAppID; win->m_eResult = lin->m_eResult; } }