#ifdef __cplusplus extern "C" { #endif extern void cppIVRCompositor_IVRCompositor_013_SetTrackingSpace(void *, ETrackingUniverseOrigin); extern ETrackingUniverseOrigin cppIVRCompositor_IVRCompositor_013_GetTrackingSpace(void *); extern EVRCompositorError cppIVRCompositor_IVRCompositor_013_WaitGetPoses(void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t); extern EVRCompositorError cppIVRCompositor_IVRCompositor_013_GetLastPoses(void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t); extern EVRCompositorError cppIVRCompositor_IVRCompositor_013_GetLastPoseForTrackedDeviceIndex(void *, TrackedDeviceIndex_t, TrackedDevicePose_t *, TrackedDevicePose_t *); extern EVRCompositorError cppIVRCompositor_IVRCompositor_013_Submit(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags); extern void cppIVRCompositor_IVRCompositor_013_ClearLastSubmittedFrame(void *); extern void cppIVRCompositor_IVRCompositor_013_PostPresentHandoff(void *); extern bool cppIVRCompositor_IVRCompositor_013_GetFrameTiming(void *, Compositor_FrameTiming *, uint32_t); extern float cppIVRCompositor_IVRCompositor_013_GetFrameTimeRemaining(void *); extern void cppIVRCompositor_IVRCompositor_013_FadeToColor(void *, float, float, float, float, float, bool); extern void cppIVRCompositor_IVRCompositor_013_FadeGrid(void *, float, bool); extern EVRCompositorError cppIVRCompositor_IVRCompositor_013_SetSkyboxOverride(void *, Texture_t *, uint32_t); extern void cppIVRCompositor_IVRCompositor_013_ClearSkyboxOverride(void *); extern void cppIVRCompositor_IVRCompositor_013_CompositorBringToFront(void *); extern void cppIVRCompositor_IVRCompositor_013_CompositorGoToBack(void *); extern void cppIVRCompositor_IVRCompositor_013_CompositorQuit(void *); extern bool cppIVRCompositor_IVRCompositor_013_IsFullscreen(void *); extern uint32_t cppIVRCompositor_IVRCompositor_013_GetCurrentSceneFocusProcess(void *); extern uint32_t cppIVRCompositor_IVRCompositor_013_GetLastFrameRenderer(void *); extern bool cppIVRCompositor_IVRCompositor_013_CanRenderScene(void *); extern void cppIVRCompositor_IVRCompositor_013_ShowMirrorWindow(void *); extern void cppIVRCompositor_IVRCompositor_013_HideMirrorWindow(void *); extern bool cppIVRCompositor_IVRCompositor_013_IsMirrorWindowVisible(void *); extern void cppIVRCompositor_IVRCompositor_013_CompositorDumpImages(void *); extern bool cppIVRCompositor_IVRCompositor_013_ShouldAppRenderWithLowResources(void *); extern void cppIVRCompositor_IVRCompositor_013_ForceInterleavedReprojectionOn(void *, bool); #ifdef __cplusplus } #endif