#include "vrclient_private.h" #include "vrclient_defs.h" #include "openvr_v0.9.18/openvr.h" using namespace vr; extern "C" { #include "struct_converters.h" } #include "cppIVRRenderModels_IVRRenderModels_004.h" #ifdef __cplusplus extern "C" { #endif vr::EVRRenderModelError cppIVRRenderModels_IVRRenderModels_004_LoadRenderModel_Async(void *linux_side, const char * pchRenderModelName, winRenderModel_t_0918 ** ppRenderModel) { RenderModel_t *lin; vr::EVRRenderModelError _ret; _ret = ((IVRRenderModels*)linux_side)->LoadRenderModel_Async((const char *)pchRenderModelName, &lin); if(_ret == 0) *ppRenderModel = struct_RenderModel_t_0918_wrap(lin); return _ret; } void cppIVRRenderModels_IVRRenderModels_004_FreeRenderModel(void *linux_side, winRenderModel_t_0918 * pRenderModel) { ((IVRRenderModels*)linux_side)->FreeRenderModel(struct_RenderModel_t_0918_unwrap(pRenderModel)); } vr::EVRRenderModelError cppIVRRenderModels_IVRRenderModels_004_LoadTexture_Async(void *linux_side, TextureID_t textureId, winRenderModel_TextureMap_t_0918 ** ppTexture) { RenderModel_TextureMap_t *lin; vr::EVRRenderModelError _ret; _ret = ((IVRRenderModels*)linux_side)->LoadTexture_Async((vr::TextureID_t)textureId, &lin); if(_ret == 0) *ppTexture = struct_RenderModel_TextureMap_t_0918_wrap(lin); return _ret; } void cppIVRRenderModels_IVRRenderModels_004_FreeTexture(void *linux_side, winRenderModel_TextureMap_t_0918 * pTexture) { ((IVRRenderModels*)linux_side)->FreeTexture(struct_RenderModel_TextureMap_t_0918_unwrap(pTexture)); } vr::EVRRenderModelError cppIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async(void *linux_side, TextureID_t textureId, void * pD3D11Device, void ** ppD3D11Texture2D) { return ((IVRRenderModels*)linux_side)->LoadTextureD3D11_Async((vr::TextureID_t)textureId, (void *)pD3D11Device, (void **)ppD3D11Texture2D); } void cppIVRRenderModels_IVRRenderModels_004_FreeTextureD3D11(void *linux_side, void * pD3D11Texture2D) { ((IVRRenderModels*)linux_side)->FreeTextureD3D11((void *)pD3D11Texture2D); } uint32_t cppIVRRenderModels_IVRRenderModels_004_GetRenderModelName(void *linux_side, uint32_t unRenderModelIndex, char * pchRenderModelName, uint32_t unRenderModelNameLen) { return ((IVRRenderModels*)linux_side)->GetRenderModelName((uint32_t)unRenderModelIndex, (char *)pchRenderModelName, (uint32_t)unRenderModelNameLen); } uint32_t cppIVRRenderModels_IVRRenderModels_004_GetRenderModelCount(void *linux_side) { return ((IVRRenderModels*)linux_side)->GetRenderModelCount(); } uint32_t cppIVRRenderModels_IVRRenderModels_004_GetComponentCount(void *linux_side, const char * pchRenderModelName) { return ((IVRRenderModels*)linux_side)->GetComponentCount((const char *)pchRenderModelName); } uint32_t cppIVRRenderModels_IVRRenderModels_004_GetComponentName(void *linux_side, const char * pchRenderModelName, uint32_t unComponentIndex, char * pchComponentName, uint32_t unComponentNameLen) { return ((IVRRenderModels*)linux_side)->GetComponentName((const char *)pchRenderModelName, (uint32_t)unComponentIndex, (char *)pchComponentName, (uint32_t)unComponentNameLen); } uint64_t cppIVRRenderModels_IVRRenderModels_004_GetComponentButtonMask(void *linux_side, const char * pchRenderModelName, const char * pchComponentName) { return ((IVRRenderModels*)linux_side)->GetComponentButtonMask((const char *)pchRenderModelName, (const char *)pchComponentName); } uint32_t cppIVRRenderModels_IVRRenderModels_004_GetComponentRenderModelName(void *linux_side, const char * pchRenderModelName, const char * pchComponentName, char * pchComponentRenderModelName, uint32_t unComponentRenderModelNameLen) { return ((IVRRenderModels*)linux_side)->GetComponentRenderModelName((const char *)pchRenderModelName, (const char *)pchComponentName, (char *)pchComponentRenderModelName, (uint32_t)unComponentRenderModelNameLen); } bool cppIVRRenderModels_IVRRenderModels_004_GetComponentState(void *linux_side, const char * pchRenderModelName, const char * pchComponentName, VRControllerState_t * pControllerState, RenderModel_ControllerMode_State_t * pState, RenderModel_ComponentState_t * pComponentState) { return ((IVRRenderModels*)linux_side)->GetComponentState((const char *)pchRenderModelName, (const char *)pchComponentName, (const vr::VRControllerState_t *)pControllerState, (const vr::RenderModel_ControllerMode_State_t *)pState, (vr::RenderModel_ComponentState_t *)pComponentState); } bool cppIVRRenderModels_IVRRenderModels_004_RenderModelHasComponent(void *linux_side, const char * pchRenderModelName, const char * pchComponentName) { return ((IVRRenderModels*)linux_side)->RenderModelHasComponent((const char *)pchRenderModelName, (const char *)pchComponentName); } #ifdef __cplusplus } #endif