#include "steam_defs.h" #include "steamworks_sdk_119/steam_api.h" #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_119 #include "struct_converters.h" #include "cppISteamFriends_SteamFriends011.h" const char * cppISteamFriends_SteamFriends011_GetPersonaName(void *linux_side) { return ((ISteamFriends*)linux_side)->GetPersonaName(); } void cppISteamFriends_SteamFriends011_SetPersonaName(void *linux_side, const char * pchPersonaName) { ((ISteamFriends*)linux_side)->SetPersonaName((const char *)pchPersonaName); } EPersonaState cppISteamFriends_SteamFriends011_GetPersonaState(void *linux_side) { return ((ISteamFriends*)linux_side)->GetPersonaState(); } int cppISteamFriends_SteamFriends011_GetFriendCount(void *linux_side, int iFriendFlags) { return ((ISteamFriends*)linux_side)->GetFriendCount((int)iFriendFlags); } CSteamID cppISteamFriends_SteamFriends011_GetFriendByIndex(void *linux_side, int iFriend, int iFriendFlags) { return ((ISteamFriends*)linux_side)->GetFriendByIndex((int)iFriend, (int)iFriendFlags); } EFriendRelationship cppISteamFriends_SteamFriends011_GetFriendRelationship(void *linux_side, CSteamID steamIDFriend) { return ((ISteamFriends*)linux_side)->GetFriendRelationship((CSteamID)steamIDFriend); } EPersonaState cppISteamFriends_SteamFriends011_GetFriendPersonaState(void *linux_side, CSteamID steamIDFriend) { return ((ISteamFriends*)linux_side)->GetFriendPersonaState((CSteamID)steamIDFriend); } const char * cppISteamFriends_SteamFriends011_GetFriendPersonaName(void *linux_side, CSteamID steamIDFriend) { return ((ISteamFriends*)linux_side)->GetFriendPersonaName((CSteamID)steamIDFriend); } bool cppISteamFriends_SteamFriends011_GetFriendGamePlayed(void *linux_side, CSteamID steamIDFriend, FriendGameInfo_t * pFriendGameInfo) { return ((ISteamFriends*)linux_side)->GetFriendGamePlayed((CSteamID)steamIDFriend, (FriendGameInfo_t *)pFriendGameInfo); } const char * cppISteamFriends_SteamFriends011_GetFriendPersonaNameHistory(void *linux_side, CSteamID steamIDFriend, int iPersonaName) { return ((ISteamFriends*)linux_side)->GetFriendPersonaNameHistory((CSteamID)steamIDFriend, (int)iPersonaName); } bool cppISteamFriends_SteamFriends011_HasFriend(void *linux_side, CSteamID steamIDFriend, int iFriendFlags) { return ((ISteamFriends*)linux_side)->HasFriend((CSteamID)steamIDFriend, (int)iFriendFlags); } int cppISteamFriends_SteamFriends011_GetClanCount(void *linux_side) { return ((ISteamFriends*)linux_side)->GetClanCount(); } CSteamID cppISteamFriends_SteamFriends011_GetClanByIndex(void *linux_side, int iClan) { return ((ISteamFriends*)linux_side)->GetClanByIndex((int)iClan); } const char * cppISteamFriends_SteamFriends011_GetClanName(void *linux_side, CSteamID steamIDClan) { return ((ISteamFriends*)linux_side)->GetClanName((CSteamID)steamIDClan); } const char * cppISteamFriends_SteamFriends011_GetClanTag(void *linux_side, CSteamID steamIDClan) { return ((ISteamFriends*)linux_side)->GetClanTag((CSteamID)steamIDClan); } bool cppISteamFriends_SteamFriends011_GetClanActivityCounts(void *linux_side, CSteamID steamIDClan, int * pnOnline, int * pnInGame, int * pnChatting) { return ((ISteamFriends*)linux_side)->GetClanActivityCounts((CSteamID)steamIDClan, (int *)pnOnline, (int *)pnInGame, (int *)pnChatting); } SteamAPICall_t cppISteamFriends_SteamFriends011_DownloadClanActivityCounts(void *linux_side, CSteamID * psteamIDClans, int cClansToRequest) { return ((ISteamFriends*)linux_side)->DownloadClanActivityCounts((CSteamID *)psteamIDClans, (int)cClansToRequest); } int cppISteamFriends_SteamFriends011_GetFriendCountFromSource(void *linux_side, CSteamID steamIDSource) { return ((ISteamFriends*)linux_side)->GetFriendCountFromSource((CSteamID)steamIDSource); } CSteamID cppISteamFriends_SteamFriends011_GetFriendFromSourceByIndex(void *linux_side, CSteamID steamIDSource, int iFriend) { return ((ISteamFriends*)linux_side)->GetFriendFromSourceByIndex((CSteamID)steamIDSource, (int)iFriend); } bool cppISteamFriends_SteamFriends011_IsUserInSource(void *linux_side, CSteamID steamIDUser, CSteamID steamIDSource) { return ((ISteamFriends*)linux_side)->IsUserInSource((CSteamID)steamIDUser, (CSteamID)steamIDSource); } void cppISteamFriends_SteamFriends011_SetInGameVoiceSpeaking(void *linux_side, CSteamID steamIDUser, bool bSpeaking) { ((ISteamFriends*)linux_side)->SetInGameVoiceSpeaking((CSteamID)steamIDUser, (bool)bSpeaking); } void cppISteamFriends_SteamFriends011_ActivateGameOverlay(void *linux_side, const char * pchDialog) { ((ISteamFriends*)linux_side)->ActivateGameOverlay((const char *)pchDialog); } void cppISteamFriends_SteamFriends011_ActivateGameOverlayToUser(void *linux_side, const char * pchDialog, CSteamID steamID) { ((ISteamFriends*)linux_side)->ActivateGameOverlayToUser((const char *)pchDialog, (CSteamID)steamID); } void cppISteamFriends_SteamFriends011_ActivateGameOverlayToWebPage(void *linux_side, const char * pchURL) { ((ISteamFriends*)linux_side)->ActivateGameOverlayToWebPage((const char *)pchURL); } void cppISteamFriends_SteamFriends011_ActivateGameOverlayToStore(void *linux_side, AppId_t nAppID) { ((ISteamFriends*)linux_side)->ActivateGameOverlayToStore((AppId_t)nAppID); } void cppISteamFriends_SteamFriends011_SetPlayedWith(void *linux_side, CSteamID steamIDUserPlayedWith) { ((ISteamFriends*)linux_side)->SetPlayedWith((CSteamID)steamIDUserPlayedWith); } void cppISteamFriends_SteamFriends011_ActivateGameOverlayInviteDialog(void *linux_side, CSteamID steamIDLobby) { ((ISteamFriends*)linux_side)->ActivateGameOverlayInviteDialog((CSteamID)steamIDLobby); } int cppISteamFriends_SteamFriends011_GetSmallFriendAvatar(void *linux_side, CSteamID steamIDFriend) { return ((ISteamFriends*)linux_side)->GetSmallFriendAvatar((CSteamID)steamIDFriend); } int cppISteamFriends_SteamFriends011_GetMediumFriendAvatar(void *linux_side, CSteamID steamIDFriend) { return ((ISteamFriends*)linux_side)->GetMediumFriendAvatar((CSteamID)steamIDFriend); } int cppISteamFriends_SteamFriends011_GetLargeFriendAvatar(void *linux_side, CSteamID steamIDFriend) { return ((ISteamFriends*)linux_side)->GetLargeFriendAvatar((CSteamID)steamIDFriend); } bool cppISteamFriends_SteamFriends011_RequestUserInformation(void *linux_side, CSteamID steamIDUser, bool bRequireNameOnly) { return ((ISteamFriends*)linux_side)->RequestUserInformation((CSteamID)steamIDUser, (bool)bRequireNameOnly); } SteamAPICall_t cppISteamFriends_SteamFriends011_RequestClanOfficerList(void *linux_side, CSteamID steamIDClan) { return ((ISteamFriends*)linux_side)->RequestClanOfficerList((CSteamID)steamIDClan); } CSteamID cppISteamFriends_SteamFriends011_GetClanOwner(void *linux_side, CSteamID steamIDClan) { return ((ISteamFriends*)linux_side)->GetClanOwner((CSteamID)steamIDClan); } int cppISteamFriends_SteamFriends011_GetClanOfficerCount(void *linux_side, CSteamID steamIDClan) { return ((ISteamFriends*)linux_side)->GetClanOfficerCount((CSteamID)steamIDClan); } CSteamID cppISteamFriends_SteamFriends011_GetClanOfficerByIndex(void *linux_side, CSteamID steamIDClan, int iOfficer) { return ((ISteamFriends*)linux_side)->GetClanOfficerByIndex((CSteamID)steamIDClan, (int)iOfficer); } uint32 cppISteamFriends_SteamFriends011_GetUserRestrictions(void *linux_side) { return ((ISteamFriends*)linux_side)->GetUserRestrictions(); } bool cppISteamFriends_SteamFriends011_SetRichPresence(void *linux_side, const char * pchKey, const char * pchValue) { return ((ISteamFriends*)linux_side)->SetRichPresence((const char *)pchKey, (const char *)pchValue); } void cppISteamFriends_SteamFriends011_ClearRichPresence(void *linux_side) { ((ISteamFriends*)linux_side)->ClearRichPresence(); } const char * cppISteamFriends_SteamFriends011_GetFriendRichPresence(void *linux_side, CSteamID steamIDFriend, const char * pchKey) { return ((ISteamFriends*)linux_side)->GetFriendRichPresence((CSteamID)steamIDFriend, (const char *)pchKey); } int cppISteamFriends_SteamFriends011_GetFriendRichPresenceKeyCount(void *linux_side, CSteamID steamIDFriend) { return ((ISteamFriends*)linux_side)->GetFriendRichPresenceKeyCount((CSteamID)steamIDFriend); } const char * cppISteamFriends_SteamFriends011_GetFriendRichPresenceKeyByIndex(void *linux_side, CSteamID steamIDFriend, int iKey) { return ((ISteamFriends*)linux_side)->GetFriendRichPresenceKeyByIndex((CSteamID)steamIDFriend, (int)iKey); } void cppISteamFriends_SteamFriends011_RequestFriendRichPresence(void *linux_side, CSteamID steamIDFriend) { ((ISteamFriends*)linux_side)->RequestFriendRichPresence((CSteamID)steamIDFriend); } bool cppISteamFriends_SteamFriends011_InviteUserToGame(void *linux_side, CSteamID steamIDFriend, const char * pchConnectString) { return ((ISteamFriends*)linux_side)->InviteUserToGame((CSteamID)steamIDFriend, (const char *)pchConnectString); } int cppISteamFriends_SteamFriends011_GetCoplayFriendCount(void *linux_side) { return ((ISteamFriends*)linux_side)->GetCoplayFriendCount(); } CSteamID cppISteamFriends_SteamFriends011_GetCoplayFriend(void *linux_side, int iCoplayFriend) { return ((ISteamFriends*)linux_side)->GetCoplayFriend((int)iCoplayFriend); } int cppISteamFriends_SteamFriends011_GetFriendCoplayTime(void *linux_side, CSteamID steamIDFriend) { return ((ISteamFriends*)linux_side)->GetFriendCoplayTime((CSteamID)steamIDFriend); } AppId_t cppISteamFriends_SteamFriends011_GetFriendCoplayGame(void *linux_side, CSteamID steamIDFriend) { return ((ISteamFriends*)linux_side)->GetFriendCoplayGame((CSteamID)steamIDFriend); } SteamAPICall_t cppISteamFriends_SteamFriends011_JoinClanChatRoom(void *linux_side, CSteamID steamIDClan) { return ((ISteamFriends*)linux_side)->JoinClanChatRoom((CSteamID)steamIDClan); } bool cppISteamFriends_SteamFriends011_LeaveClanChatRoom(void *linux_side, CSteamID steamIDClan) { return ((ISteamFriends*)linux_side)->LeaveClanChatRoom((CSteamID)steamIDClan); } int cppISteamFriends_SteamFriends011_GetClanChatMemberCount(void *linux_side, CSteamID steamIDClan) { return ((ISteamFriends*)linux_side)->GetClanChatMemberCount((CSteamID)steamIDClan); } CSteamID cppISteamFriends_SteamFriends011_GetChatMemberByIndex(void *linux_side, CSteamID steamIDClan, int iUser) { return ((ISteamFriends*)linux_side)->GetChatMemberByIndex((CSteamID)steamIDClan, (int)iUser); } bool cppISteamFriends_SteamFriends011_SendClanChatMessage(void *linux_side, CSteamID steamIDClanChat, const char * pchText) { return ((ISteamFriends*)linux_side)->SendClanChatMessage((CSteamID)steamIDClanChat, (const char *)pchText); } int cppISteamFriends_SteamFriends011_GetClanChatMessage(void *linux_side, CSteamID steamIDClanChat, int iMessage, void * prgchText, int cchTextMax, EChatEntryType * _a, CSteamID * _b) { return ((ISteamFriends*)linux_side)->GetClanChatMessage((CSteamID)steamIDClanChat, (int)iMessage, (void *)prgchText, (int)cchTextMax, (EChatEntryType *)_a, (CSteamID *)_b); } bool cppISteamFriends_SteamFriends011_IsClanChatAdmin(void *linux_side, CSteamID steamIDClanChat, CSteamID steamIDUser) { return ((ISteamFriends*)linux_side)->IsClanChatAdmin((CSteamID)steamIDClanChat, (CSteamID)steamIDUser); } bool cppISteamFriends_SteamFriends011_IsClanChatWindowOpenInSteam(void *linux_side, CSteamID steamIDClanChat) { return ((ISteamFriends*)linux_side)->IsClanChatWindowOpenInSteam((CSteamID)steamIDClanChat); } bool cppISteamFriends_SteamFriends011_OpenClanChatWindowInSteam(void *linux_side, CSteamID steamIDClanChat) { return ((ISteamFriends*)linux_side)->OpenClanChatWindowInSteam((CSteamID)steamIDClanChat); } bool cppISteamFriends_SteamFriends011_CloseClanChatWindowInSteam(void *linux_side, CSteamID steamIDClanChat) { return ((ISteamFriends*)linux_side)->CloseClanChatWindowInSteam((CSteamID)steamIDClanChat); } bool cppISteamFriends_SteamFriends011_SetListenForFriendsMessages(void *linux_side, bool bInterceptEnabled) { return ((ISteamFriends*)linux_side)->SetListenForFriendsMessages((bool)bInterceptEnabled); } bool cppISteamFriends_SteamFriends011_ReplyToFriendMessage(void *linux_side, CSteamID steamIDFriend, const char * pchMsgToSend) { return ((ISteamFriends*)linux_side)->ReplyToFriendMessage((CSteamID)steamIDFriend, (const char *)pchMsgToSend); } int cppISteamFriends_SteamFriends011_GetFriendMessage(void *linux_side, CSteamID steamIDFriend, int iMessageID, void * pvData, int cubData, EChatEntryType * peChatEntryType) { return ((ISteamFriends*)linux_side)->GetFriendMessage((CSteamID)steamIDFriend, (int)iMessageID, (void *)pvData, (int)cubData, (EChatEntryType *)peChatEntryType); } SteamAPICall_t cppISteamFriends_SteamFriends011_GetFollowerCount(void *linux_side, CSteamID steamID) { return ((ISteamFriends*)linux_side)->GetFollowerCount((CSteamID)steamID); } SteamAPICall_t cppISteamFriends_SteamFriends011_IsFollowing(void *linux_side, CSteamID steamID) { return ((ISteamFriends*)linux_side)->IsFollowing((CSteamID)steamID); } SteamAPICall_t cppISteamFriends_SteamFriends011_EnumerateFollowingList(void *linux_side, uint32 unStartIndex) { return ((ISteamFriends*)linux_side)->EnumerateFollowingList((uint32)unStartIndex); } #ifdef __cplusplus } #endif