struct cppISteamInput_SteamInput001_Init_params { void *linux_side; bool _ret; }; extern void cppISteamInput_SteamInput001_Init( struct cppISteamInput_SteamInput001_Init_params *params ); struct cppISteamInput_SteamInput001_Shutdown_params { void *linux_side; bool _ret; }; extern void cppISteamInput_SteamInput001_Shutdown( struct cppISteamInput_SteamInput001_Shutdown_params *params ); struct cppISteamInput_SteamInput001_RunFrame_params { void *linux_side; }; extern void cppISteamInput_SteamInput001_RunFrame( struct cppISteamInput_SteamInput001_RunFrame_params *params ); struct cppISteamInput_SteamInput001_GetConnectedControllers_params { void *linux_side; int32_t _ret; InputHandle_t *handlesOut; }; extern void cppISteamInput_SteamInput001_GetConnectedControllers( struct cppISteamInput_SteamInput001_GetConnectedControllers_params *params ); struct cppISteamInput_SteamInput001_GetActionSetHandle_params { void *linux_side; InputActionSetHandle_t _ret; const char *pszActionSetName; }; extern void cppISteamInput_SteamInput001_GetActionSetHandle( struct cppISteamInput_SteamInput001_GetActionSetHandle_params *params ); struct cppISteamInput_SteamInput001_ActivateActionSet_params { void *linux_side; InputHandle_t inputHandle; InputActionSetHandle_t actionSetHandle; }; extern void cppISteamInput_SteamInput001_ActivateActionSet( struct cppISteamInput_SteamInput001_ActivateActionSet_params *params ); struct cppISteamInput_SteamInput001_GetCurrentActionSet_params { void *linux_side; InputActionSetHandle_t _ret; InputHandle_t inputHandle; }; extern void cppISteamInput_SteamInput001_GetCurrentActionSet( struct cppISteamInput_SteamInput001_GetCurrentActionSet_params *params ); struct cppISteamInput_SteamInput001_ActivateActionSetLayer_params { void *linux_side; InputHandle_t inputHandle; InputActionSetHandle_t actionSetLayerHandle; }; extern void cppISteamInput_SteamInput001_ActivateActionSetLayer( struct cppISteamInput_SteamInput001_ActivateActionSetLayer_params *params ); struct cppISteamInput_SteamInput001_DeactivateActionSetLayer_params { void *linux_side; InputHandle_t inputHandle; InputActionSetHandle_t actionSetLayerHandle; }; extern void cppISteamInput_SteamInput001_DeactivateActionSetLayer( struct cppISteamInput_SteamInput001_DeactivateActionSetLayer_params *params ); struct cppISteamInput_SteamInput001_DeactivateAllActionSetLayers_params { void *linux_side; InputHandle_t inputHandle; }; extern void cppISteamInput_SteamInput001_DeactivateAllActionSetLayers( struct cppISteamInput_SteamInput001_DeactivateAllActionSetLayers_params *params ); struct cppISteamInput_SteamInput001_GetActiveActionSetLayers_params { void *linux_side; int32_t _ret; InputHandle_t inputHandle; InputActionSetHandle_t *handlesOut; }; extern void cppISteamInput_SteamInput001_GetActiveActionSetLayers( struct cppISteamInput_SteamInput001_GetActiveActionSetLayers_params *params ); struct cppISteamInput_SteamInput001_GetDigitalActionHandle_params { void *linux_side; InputDigitalActionHandle_t _ret; const char *pszActionName; }; extern void cppISteamInput_SteamInput001_GetDigitalActionHandle( struct cppISteamInput_SteamInput001_GetDigitalActionHandle_params *params ); struct cppISteamInput_SteamInput001_GetDigitalActionData_params { void *linux_side; InputDigitalActionData_t *_ret; InputHandle_t inputHandle; InputDigitalActionHandle_t digitalActionHandle; }; extern void cppISteamInput_SteamInput001_GetDigitalActionData( struct cppISteamInput_SteamInput001_GetDigitalActionData_params *params ); struct cppISteamInput_SteamInput001_GetDigitalActionOrigins_params { void *linux_side; int32_t _ret; InputHandle_t inputHandle; InputActionSetHandle_t actionSetHandle; InputDigitalActionHandle_t digitalActionHandle; uint32_t *originsOut; }; extern void cppISteamInput_SteamInput001_GetDigitalActionOrigins( struct cppISteamInput_SteamInput001_GetDigitalActionOrigins_params *params ); struct cppISteamInput_SteamInput001_GetAnalogActionHandle_params { void *linux_side; InputAnalogActionHandle_t _ret; const char *pszActionName; }; extern void cppISteamInput_SteamInput001_GetAnalogActionHandle( struct cppISteamInput_SteamInput001_GetAnalogActionHandle_params *params ); struct cppISteamInput_SteamInput001_GetAnalogActionData_params { void *linux_side; InputAnalogActionData_t *_ret; InputHandle_t inputHandle; InputAnalogActionHandle_t analogActionHandle; }; extern void cppISteamInput_SteamInput001_GetAnalogActionData( struct cppISteamInput_SteamInput001_GetAnalogActionData_params *params ); struct cppISteamInput_SteamInput001_GetAnalogActionOrigins_params { void *linux_side; int32_t _ret; InputHandle_t inputHandle; InputActionSetHandle_t actionSetHandle; InputAnalogActionHandle_t analogActionHandle; uint32_t *originsOut; }; extern void cppISteamInput_SteamInput001_GetAnalogActionOrigins( struct cppISteamInput_SteamInput001_GetAnalogActionOrigins_params *params ); struct cppISteamInput_SteamInput001_GetGlyphForActionOrigin_params { void *linux_side; const char *_ret; uint32_t eOrigin; }; extern void cppISteamInput_SteamInput001_GetGlyphForActionOrigin( struct cppISteamInput_SteamInput001_GetGlyphForActionOrigin_params *params ); struct cppISteamInput_SteamInput001_GetStringForActionOrigin_params { void *linux_side; const char *_ret; uint32_t eOrigin; }; extern void cppISteamInput_SteamInput001_GetStringForActionOrigin( struct cppISteamInput_SteamInput001_GetStringForActionOrigin_params *params ); struct cppISteamInput_SteamInput001_StopAnalogActionMomentum_params { void *linux_side; InputHandle_t inputHandle; InputAnalogActionHandle_t eAction; }; extern void cppISteamInput_SteamInput001_StopAnalogActionMomentum( struct cppISteamInput_SteamInput001_StopAnalogActionMomentum_params *params ); struct cppISteamInput_SteamInput001_GetMotionData_params { void *linux_side; InputMotionData_t *_ret; InputHandle_t inputHandle; }; extern void cppISteamInput_SteamInput001_GetMotionData( struct cppISteamInput_SteamInput001_GetMotionData_params *params ); struct cppISteamInput_SteamInput001_TriggerVibration_params { void *linux_side; InputHandle_t inputHandle; uint16_t usLeftSpeed; uint16_t usRightSpeed; }; extern void cppISteamInput_SteamInput001_TriggerVibration( struct cppISteamInput_SteamInput001_TriggerVibration_params *params ); struct cppISteamInput_SteamInput001_SetLEDColor_params { void *linux_side; InputHandle_t inputHandle; uint8_t nColorR; uint8_t nColorG; uint8_t nColorB; uint32_t nFlags; }; extern void cppISteamInput_SteamInput001_SetLEDColor( struct cppISteamInput_SteamInput001_SetLEDColor_params *params ); struct cppISteamInput_SteamInput001_TriggerHapticPulse_params { void *linux_side; InputHandle_t inputHandle; uint32_t eTargetPad; uint16_t usDurationMicroSec; }; extern void cppISteamInput_SteamInput001_TriggerHapticPulse( struct cppISteamInput_SteamInput001_TriggerHapticPulse_params *params ); struct cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse_params { void *linux_side; InputHandle_t inputHandle; uint32_t eTargetPad; uint16_t usDurationMicroSec; uint16_t usOffMicroSec; uint16_t unRepeat; uint32_t nFlags; }; extern void cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse( struct cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse_params *params ); struct cppISteamInput_SteamInput001_ShowBindingPanel_params { void *linux_side; bool _ret; InputHandle_t inputHandle; }; extern void cppISteamInput_SteamInput001_ShowBindingPanel( struct cppISteamInput_SteamInput001_ShowBindingPanel_params *params ); struct cppISteamInput_SteamInput001_GetInputTypeForHandle_params { void *linux_side; uint32_t _ret; InputHandle_t inputHandle; }; extern void cppISteamInput_SteamInput001_GetInputTypeForHandle( struct cppISteamInput_SteamInput001_GetInputTypeForHandle_params *params ); struct cppISteamInput_SteamInput001_GetControllerForGamepadIndex_params { void *linux_side; InputHandle_t _ret; int32_t nIndex; }; extern void cppISteamInput_SteamInput001_GetControllerForGamepadIndex( struct cppISteamInput_SteamInput001_GetControllerForGamepadIndex_params *params ); struct cppISteamInput_SteamInput001_GetGamepadIndexForController_params { void *linux_side; int32_t _ret; InputHandle_t ulinputHandle; }; extern void cppISteamInput_SteamInput001_GetGamepadIndexForController( struct cppISteamInput_SteamInput001_GetGamepadIndexForController_params *params ); struct cppISteamInput_SteamInput001_GetStringForXboxOrigin_params { void *linux_side; const char *_ret; uint32_t eOrigin; }; extern void cppISteamInput_SteamInput001_GetStringForXboxOrigin( struct cppISteamInput_SteamInput001_GetStringForXboxOrigin_params *params ); struct cppISteamInput_SteamInput001_GetGlyphForXboxOrigin_params { void *linux_side; const char *_ret; uint32_t eOrigin; }; extern void cppISteamInput_SteamInput001_GetGlyphForXboxOrigin( struct cppISteamInput_SteamInput001_GetGlyphForXboxOrigin_params *params ); struct cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin_params { void *linux_side; uint32_t _ret; InputHandle_t inputHandle; uint32_t eOrigin; }; extern void cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin( struct cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin_params *params ); struct cppISteamInput_SteamInput001_TranslateActionOrigin_params { void *linux_side; uint32_t _ret; uint32_t eDestinationInputType; uint32_t eSourceOrigin; }; extern void cppISteamInput_SteamInput001_TranslateActionOrigin( struct cppISteamInput_SteamInput001_TranslateActionOrigin_params *params ); struct cppISteamInput_SteamInput001_GetDeviceBindingRevision_params { void *linux_side; bool _ret; InputHandle_t inputHandle; int32_t *pMajor; int32_t *pMinor; }; extern void cppISteamInput_SteamInput001_GetDeviceBindingRevision( struct cppISteamInput_SteamInput001_GetDeviceBindingRevision_params *params ); struct cppISteamInput_SteamInput001_GetRemotePlaySessionID_params { void *linux_side; uint32_t _ret; InputHandle_t inputHandle; }; extern void cppISteamInput_SteamInput001_GetRemotePlaySessionID( struct cppISteamInput_SteamInput001_GetRemotePlaySessionID_params *params );