/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "steam_defs.h" #include "steamclient_private.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamMatchmaking_SteamMatchMaking001.h" DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_GetFavoriteGameCount, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame2, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame2, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame2, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_RequestLobbyList, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_GetLobbyByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_CreateLobby, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_JoinLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_LeaveLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_InviteUserToLobby, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_GetNumLobbyMembers, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_GetLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_SetLobbyData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberData, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_SetLobbyMemberData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_SendLobbyChatMsg, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_GetLobbyChatEntry, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_RequestLobbyData, 12) int32_t __thiscall winISteamMatchmaking_SteamMatchMaking001_GetFavoriteGameCount(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGameCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGameCount( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame(struct w_steam_iface *_this, int32_t iGame, uint32_t *pnAppID, uint32_t *pnIP, uint16_t *pnConnPort, uint32_t *punFlags, uint32_t *pRTime32LastPlayedOnServer) { struct cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame_params params = { .linux_side = _this->u_iface, .iGame = iGame, .pnAppID = pnAppID, .pnIP = pnIP, .pnConnPort = pnConnPort, .punFlags = punFlags, .pRTime32LastPlayedOnServer = pRTime32LastPlayedOnServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame(struct w_steam_iface *_this, uint32_t nAppID, uint32_t nIP, uint16_t nConnPort, uint32_t unFlags, uint32_t rTime32LastPlayedOnServer) { struct cppISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .nIP = nIP, .nConnPort = nConnPort, .unFlags = unFlags, .rTime32LastPlayedOnServer = rTime32LastPlayedOnServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame(struct w_steam_iface *_this, uint32_t nAppID, uint32_t nIP, uint16_t nConnPort, uint32_t unFlags) { struct cppISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .nIP = nIP, .nConnPort = nConnPort, .unFlags = unFlags, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame2(struct w_steam_iface *_this, int32_t iGame, uint32_t *pnAppID, uint32_t *pnIP, uint16_t *pnConnPort, uint16_t *pnQueryPort, uint32_t *punFlags, uint32_t *pRTime32LastPlayedOnServer) { struct cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame2_params params = { .linux_side = _this->u_iface, .iGame = iGame, .pnAppID = pnAppID, .pnIP = pnIP, .pnConnPort = pnConnPort, .pnQueryPort = pnQueryPort, .punFlags = punFlags, .pRTime32LastPlayedOnServer = pRTime32LastPlayedOnServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame2( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame2(struct w_steam_iface *_this, uint32_t nAppID, uint32_t nIP, uint16_t nConnPort, uint16_t nQueryPort, uint32_t unFlags, uint32_t rTime32LastPlayedOnServer) { struct cppISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame2_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .nIP = nIP, .nConnPort = nConnPort, .nQueryPort = nQueryPort, .unFlags = unFlags, .rTime32LastPlayedOnServer = rTime32LastPlayedOnServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame2( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame2(struct w_steam_iface *_this, uint32_t nAppID, uint32_t nIP, uint16_t nConnPort, uint16_t nQueryPort, uint32_t unFlags) { struct cppISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame2_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .nIP = nIP, .nConnPort = nConnPort, .nQueryPort = nQueryPort, .unFlags = unFlags, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame2( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking001_RequestLobbyList(struct w_steam_iface *_this, uint64_t ulGameID, MatchMakingKeyValuePair_t *pFilters, uint32_t nFilters) { struct cppISteamMatchmaking_SteamMatchMaking001_RequestLobbyList_params params = { .linux_side = _this->u_iface, .ulGameID = ulGameID, .pFilters = pFilters, .nFilters = nFilters, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_RequestLobbyList( ¶ms ); } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking001_GetLobbyByIndex(struct w_steam_iface *_this, CSteamID *_ret, int32_t iLobby) { struct cppISteamMatchmaking_SteamMatchMaking001_GetLobbyByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iLobby = iLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_GetLobbyByIndex( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking001_CreateLobby(struct w_steam_iface *_this, uint64_t ulGameID, bool bPrivate) { struct cppISteamMatchmaking_SteamMatchMaking001_CreateLobby_params params = { .linux_side = _this->u_iface, .ulGameID = ulGameID, .bPrivate = bPrivate, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_CreateLobby( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking001_JoinLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking001_JoinLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_JoinLobby( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking001_LeaveLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking001_LeaveLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_LeaveLobby( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking001_InviteUserToLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDInvitee) { struct cppISteamMatchmaking_SteamMatchMaking001_InviteUserToLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .steamIDInvitee = steamIDInvitee, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_InviteUserToLobby( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking001_GetNumLobbyMembers(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking001_GetNumLobbyMembers_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_GetNumLobbyMembers( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby, int32_t iMember) { struct cppISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDLobby = steamIDLobby, .iMember = iMember, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking001_GetLobbyData(struct w_steam_iface *_this, CSteamID SteamIDLobby, const char *pchKey) { struct cppISteamMatchmaking_SteamMatchMaking001_GetLobbyData_params params = { .linux_side = _this->u_iface, .SteamIDLobby = SteamIDLobby, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_GetLobbyData( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking001_SetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { struct cppISteamMatchmaking_SteamMatchMaking001_SetLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_SetLobbyData( ¶ms ); return params._ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey) { struct cppISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .steamIDUser = steamIDUser, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberData( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking001_SetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { struct cppISteamMatchmaking_SteamMatchMaking001_SetLobbyMemberData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_SetLobbyMemberData( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking001_SendLobbyChatMsg(struct w_steam_iface *_this, CSteamID steamIDLobby, const void *pvMsgBody, int32_t cubMsgBody) { struct cppISteamMatchmaking_SteamMatchMaking001_SendLobbyChatMsg_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pvMsgBody = pvMsgBody, .cubMsgBody = cubMsgBody, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_SendLobbyChatMsg( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking001_GetLobbyChatEntry(struct w_steam_iface *_this, CSteamID steamIDLobby, int32_t iChatID, CSteamID *pSteamIDUser, void *pvData, int32_t cubData, uint32_t *peChatEntryType) { struct cppISteamMatchmaking_SteamMatchMaking001_GetLobbyChatEntry_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .iChatID = iChatID, .pSteamIDUser = pSteamIDUser, .pvData = pvData, .cubData = cubData, .peChatEntryType = peChatEntryType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_GetLobbyChatEntry( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking001_RequestLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking001_RequestLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_RequestLobbyData( ¶ms ); return params._ret; } extern vtable_ptr winISteamMatchmaking_SteamMatchMaking001_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamMatchmaking_SteamMatchMaking001, VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_GetFavoriteGameCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame2) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame2) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame2) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_RequestLobbyList) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_GetLobbyByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_CreateLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_JoinLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_LeaveLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_InviteUserToLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_GetNumLobbyMembers) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_GetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_SetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_SetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_SendLobbyChatMsg) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_GetLobbyChatEntry) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_RequestLobbyData) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamMatchmaking_SteamMatchMaking001(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMaking001"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMatchmaking_SteamMatchMaking001_vtable, 22, "SteamMatchMaking001"); r->u_iface = u_iface; return r; } #include "cppISteamMatchmaking_SteamMatchMaking002.h" DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_GetFavoriteGameCount, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_GetFavoriteGame, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_AddFavoriteGame, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_RemoveFavoriteGame, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_RequestLobbyList, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_GetLobbyByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_CreateLobby, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_JoinLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_LeaveLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_InviteUserToLobby, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_GetNumLobbyMembers, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_GetLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_SetLobbyData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberData, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_SetLobbyMemberData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_SendLobbyChatMsg, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_GetLobbyChatEntry, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_RequestLobbyData, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_SetLobbyGameServer, 28) int32_t __thiscall winISteamMatchmaking_SteamMatchMaking002_GetFavoriteGameCount(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking002_GetFavoriteGameCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_GetFavoriteGameCount( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking002_GetFavoriteGame(struct w_steam_iface *_this, int32_t iGame, AppId_t *pnAppID, uint32_t *pnIP, uint16_t *pnConnPort, uint16_t *pnQueryPort, uint32_t *punFlags, uint32_t *pRTime32LastPlayedOnServer) { struct cppISteamMatchmaking_SteamMatchMaking002_GetFavoriteGame_params params = { .linux_side = _this->u_iface, .iGame = iGame, .pnAppID = pnAppID, .pnIP = pnIP, .pnConnPort = pnConnPort, .pnQueryPort = pnQueryPort, .punFlags = punFlags, .pRTime32LastPlayedOnServer = pRTime32LastPlayedOnServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_GetFavoriteGame( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking002_AddFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32_t nIP, uint16_t nConnPort, uint16_t nQueryPort, uint32_t unFlags, uint32_t rTime32LastPlayedOnServer) { struct cppISteamMatchmaking_SteamMatchMaking002_AddFavoriteGame_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .nIP = nIP, .nConnPort = nConnPort, .nQueryPort = nQueryPort, .unFlags = unFlags, .rTime32LastPlayedOnServer = rTime32LastPlayedOnServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_AddFavoriteGame( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking002_RemoveFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32_t nIP, uint16_t nConnPort, uint16_t nQueryPort, uint32_t unFlags) { struct cppISteamMatchmaking_SteamMatchMaking002_RemoveFavoriteGame_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .nIP = nIP, .nConnPort = nConnPort, .nQueryPort = nQueryPort, .unFlags = unFlags, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_RemoveFavoriteGame( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking002_RequestLobbyList(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking002_RequestLobbyList_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_RequestLobbyList( ¶ms ); } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking002_GetLobbyByIndex(struct w_steam_iface *_this, CSteamID *_ret, int32_t iLobby) { struct cppISteamMatchmaking_SteamMatchMaking002_GetLobbyByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iLobby = iLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_GetLobbyByIndex( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking002_CreateLobby(struct w_steam_iface *_this, bool bPrivate) { struct cppISteamMatchmaking_SteamMatchMaking002_CreateLobby_params params = { .linux_side = _this->u_iface, .bPrivate = bPrivate, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_CreateLobby( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking002_JoinLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking002_JoinLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_JoinLobby( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking002_LeaveLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking002_LeaveLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_LeaveLobby( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking002_InviteUserToLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDInvitee) { struct cppISteamMatchmaking_SteamMatchMaking002_InviteUserToLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .steamIDInvitee = steamIDInvitee, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_InviteUserToLobby( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking002_GetNumLobbyMembers(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking002_GetNumLobbyMembers_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_GetNumLobbyMembers( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby, int32_t iMember) { struct cppISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDLobby = steamIDLobby, .iMember = iMember, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking002_GetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey) { struct cppISteamMatchmaking_SteamMatchMaking002_GetLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_GetLobbyData( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking002_SetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { struct cppISteamMatchmaking_SteamMatchMaking002_SetLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_SetLobbyData( ¶ms ); return params._ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey) { struct cppISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .steamIDUser = steamIDUser, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberData( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking002_SetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { struct cppISteamMatchmaking_SteamMatchMaking002_SetLobbyMemberData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_SetLobbyMemberData( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking002_SendLobbyChatMsg(struct w_steam_iface *_this, CSteamID steamIDLobby, const void *pvMsgBody, int32_t cubMsgBody) { struct cppISteamMatchmaking_SteamMatchMaking002_SendLobbyChatMsg_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pvMsgBody = pvMsgBody, .cubMsgBody = cubMsgBody, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_SendLobbyChatMsg( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking002_GetLobbyChatEntry(struct w_steam_iface *_this, CSteamID steamIDLobby, int32_t iChatID, CSteamID *pSteamIDUser, void *pvData, int32_t cubData, uint32_t *peChatEntryType) { struct cppISteamMatchmaking_SteamMatchMaking002_GetLobbyChatEntry_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .iChatID = iChatID, .pSteamIDUser = pSteamIDUser, .pvData = pvData, .cubData = cubData, .peChatEntryType = peChatEntryType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_GetLobbyChatEntry( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking002_RequestLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking002_RequestLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_RequestLobbyData( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking002_SetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32_t unGameServerIP, uint16_t unGameServerPort, CSteamID steamIDGameServer) { struct cppISteamMatchmaking_SteamMatchMaking002_SetLobbyGameServer_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .unGameServerIP = unGameServerIP, .unGameServerPort = unGameServerPort, .steamIDGameServer = steamIDGameServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_SetLobbyGameServer( ¶ms ); } extern vtable_ptr winISteamMatchmaking_SteamMatchMaking002_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamMatchmaking_SteamMatchMaking002, VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_GetFavoriteGameCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_GetFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_AddFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_RemoveFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_RequestLobbyList) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_GetLobbyByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_CreateLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_JoinLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_LeaveLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_InviteUserToLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_GetNumLobbyMembers) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_GetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_SetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_SetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_SendLobbyChatMsg) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_GetLobbyChatEntry) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_RequestLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_SetLobbyGameServer) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamMatchmaking_SteamMatchMaking002(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMaking002"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMatchmaking_SteamMatchMaking002_vtable, 20, "SteamMatchMaking002"); r->u_iface = u_iface; return r; } #include "cppISteamMatchmaking_SteamMatchMaking003.h" DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetFavoriteGameCount, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetFavoriteGame, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_AddFavoriteGame, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_RemoveFavoriteGame, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_RequestLobbyList, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListFilter, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListNumericalFilter, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListSlotsAvailableFilter, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetLobbyByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_CreateLobby, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_JoinLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_LeaveLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_InviteUserToLobby, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetNumLobbyMembers, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_SetLobbyData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberData, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_SendLobbyChatMsg, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetLobbyChatEntry, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_RequestLobbyData, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_SetLobbyGameServer, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetLobbyGameServer, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberLimit, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberLimit, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_SetLobbyVoiceEnabled, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_RequestFriendsLobbies, 4) int32_t __thiscall winISteamMatchmaking_SteamMatchMaking003_GetFavoriteGameCount(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking003_GetFavoriteGameCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_GetFavoriteGameCount( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking003_GetFavoriteGame(struct w_steam_iface *_this, int32_t iGame, AppId_t *pnAppID, uint32_t *pnIP, uint16_t *pnConnPort, uint16_t *pnQueryPort, uint32_t *punFlags, uint32_t *pRTime32LastPlayedOnServer) { struct cppISteamMatchmaking_SteamMatchMaking003_GetFavoriteGame_params params = { .linux_side = _this->u_iface, .iGame = iGame, .pnAppID = pnAppID, .pnIP = pnIP, .pnConnPort = pnConnPort, .pnQueryPort = pnQueryPort, .punFlags = punFlags, .pRTime32LastPlayedOnServer = pRTime32LastPlayedOnServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_GetFavoriteGame( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking003_AddFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32_t nIP, uint16_t nConnPort, uint16_t nQueryPort, uint32_t unFlags, uint32_t rTime32LastPlayedOnServer) { struct cppISteamMatchmaking_SteamMatchMaking003_AddFavoriteGame_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .nIP = nIP, .nConnPort = nConnPort, .nQueryPort = nQueryPort, .unFlags = unFlags, .rTime32LastPlayedOnServer = rTime32LastPlayedOnServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_AddFavoriteGame( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking003_RemoveFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32_t nIP, uint16_t nConnPort, uint16_t nQueryPort, uint32_t unFlags) { struct cppISteamMatchmaking_SteamMatchMaking003_RemoveFavoriteGame_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .nIP = nIP, .nConnPort = nConnPort, .nQueryPort = nQueryPort, .unFlags = unFlags, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_RemoveFavoriteGame( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking003_RequestLobbyList(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking003_RequestLobbyList_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_RequestLobbyList( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, const char *pchValueToMatch) { struct cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListFilter_params params = { .linux_side = _this->u_iface, .pchKeyToMatch = pchKeyToMatch, .pchValueToMatch = pchValueToMatch, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListFilter( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListNumericalFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int32_t nValueToMatch, int32_t nComparisonType) { struct cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListNumericalFilter_params params = { .linux_side = _this->u_iface, .pchKeyToMatch = pchKeyToMatch, .nValueToMatch = nValueToMatch, .nComparisonType = nComparisonType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListNumericalFilter( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListSlotsAvailableFilter(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListSlotsAvailableFilter_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListSlotsAvailableFilter( ¶ms ); } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking003_GetLobbyByIndex(struct w_steam_iface *_this, CSteamID *_ret, int32_t iLobby) { struct cppISteamMatchmaking_SteamMatchMaking003_GetLobbyByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iLobby = iLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_GetLobbyByIndex( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking003_CreateLobby(struct w_steam_iface *_this, bool bPrivate) { struct cppISteamMatchmaking_SteamMatchMaking003_CreateLobby_params params = { .linux_side = _this->u_iface, .bPrivate = bPrivate, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_CreateLobby( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking003_JoinLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking003_JoinLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_JoinLobby( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking003_LeaveLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking003_LeaveLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_LeaveLobby( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking003_InviteUserToLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDInvitee) { struct cppISteamMatchmaking_SteamMatchMaking003_InviteUserToLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .steamIDInvitee = steamIDInvitee, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_InviteUserToLobby( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking003_GetNumLobbyMembers(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking003_GetNumLobbyMembers_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_GetNumLobbyMembers( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby, int32_t iMember) { struct cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDLobby = steamIDLobby, .iMember = iMember, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking003_GetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey) { struct cppISteamMatchmaking_SteamMatchMaking003_GetLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_GetLobbyData( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking003_SetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { struct cppISteamMatchmaking_SteamMatchMaking003_SetLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_SetLobbyData( ¶ms ); return params._ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey) { struct cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .steamIDUser = steamIDUser, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberData( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { struct cppISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberData( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking003_SendLobbyChatMsg(struct w_steam_iface *_this, CSteamID steamIDLobby, const void *pvMsgBody, int32_t cubMsgBody) { struct cppISteamMatchmaking_SteamMatchMaking003_SendLobbyChatMsg_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pvMsgBody = pvMsgBody, .cubMsgBody = cubMsgBody, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_SendLobbyChatMsg( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking003_GetLobbyChatEntry(struct w_steam_iface *_this, CSteamID steamIDLobby, int32_t iChatID, CSteamID *pSteamIDUser, void *pvData, int32_t cubData, uint32_t *peChatEntryType) { struct cppISteamMatchmaking_SteamMatchMaking003_GetLobbyChatEntry_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .iChatID = iChatID, .pSteamIDUser = pSteamIDUser, .pvData = pvData, .cubData = cubData, .peChatEntryType = peChatEntryType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_GetLobbyChatEntry( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking003_RequestLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking003_RequestLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_RequestLobbyData( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking003_SetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32_t unGameServerIP, uint16_t unGameServerPort, CSteamID steamIDGameServer) { struct cppISteamMatchmaking_SteamMatchMaking003_SetLobbyGameServer_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .unGameServerIP = unGameServerIP, .unGameServerPort = unGameServerPort, .steamIDGameServer = steamIDGameServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_SetLobbyGameServer( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking003_GetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32_t *punGameServerIP, uint16_t *punGameServerPort, CSteamID *psteamIDGameServer) { struct cppISteamMatchmaking_SteamMatchMaking003_GetLobbyGameServer_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .punGameServerIP = punGameServerIP, .punGameServerPort = punGameServerPort, .psteamIDGameServer = psteamIDGameServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_GetLobbyGameServer( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby, int32_t cMaxMembers) { struct cppISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberLimit_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .cMaxMembers = cMaxMembers, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberLimit( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberLimit_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberLimit( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking003_SetLobbyVoiceEnabled(struct w_steam_iface *_this, CSteamID steamIDLobby, bool bVoiceEnabled) { struct cppISteamMatchmaking_SteamMatchMaking003_SetLobbyVoiceEnabled_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .bVoiceEnabled = bVoiceEnabled, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_SetLobbyVoiceEnabled( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking003_RequestFriendsLobbies(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking003_RequestFriendsLobbies_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_RequestFriendsLobbies( ¶ms ); return params._ret; } extern vtable_ptr winISteamMatchmaking_SteamMatchMaking003_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamMatchmaking_SteamMatchMaking003, VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetFavoriteGameCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_AddFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_RemoveFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_RequestLobbyList) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListNumericalFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListSlotsAvailableFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetLobbyByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_CreateLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_JoinLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_LeaveLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_InviteUserToLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetNumLobbyMembers) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_SetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_SendLobbyChatMsg) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetLobbyChatEntry) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_RequestLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_SetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_SetLobbyVoiceEnabled) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_RequestFriendsLobbies) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamMatchmaking_SteamMatchMaking003(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMaking003"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMatchmaking_SteamMatchMaking003_vtable, 28, "SteamMatchMaking003"); r->u_iface = u_iface; return r; } #include "cppISteamMatchmaking_SteamMatchMaking004.h" DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_GetFavoriteGameCount, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_GetFavoriteGame, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_AddFavoriteGame, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_RemoveFavoriteGame, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_RequestLobbyList, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListFilter, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListNumericalFilter, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListSlotsAvailableFilter, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_GetLobbyByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_CreateLobby, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_JoinLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_LeaveLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_InviteUserToLobby, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_GetNumLobbyMembers, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_GetLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_SetLobbyData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberData, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_SetLobbyMemberData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_SendLobbyChatMsg, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_GetLobbyChatEntry, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_RequestLobbyData, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_SetLobbyGameServer, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_GetLobbyGameServer, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_SetLobbyMemberLimit, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberLimit, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_RequestFriendsLobbies, 4) int32_t __thiscall winISteamMatchmaking_SteamMatchMaking004_GetFavoriteGameCount(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking004_GetFavoriteGameCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_GetFavoriteGameCount( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking004_GetFavoriteGame(struct w_steam_iface *_this, int32_t iGame, AppId_t *pnAppID, uint32_t *pnIP, uint16_t *pnConnPort, uint16_t *pnQueryPort, uint32_t *punFlags, uint32_t *pRTime32LastPlayedOnServer) { struct cppISteamMatchmaking_SteamMatchMaking004_GetFavoriteGame_params params = { .linux_side = _this->u_iface, .iGame = iGame, .pnAppID = pnAppID, .pnIP = pnIP, .pnConnPort = pnConnPort, .pnQueryPort = pnQueryPort, .punFlags = punFlags, .pRTime32LastPlayedOnServer = pRTime32LastPlayedOnServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_GetFavoriteGame( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking004_AddFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32_t nIP, uint16_t nConnPort, uint16_t nQueryPort, uint32_t unFlags, uint32_t rTime32LastPlayedOnServer) { struct cppISteamMatchmaking_SteamMatchMaking004_AddFavoriteGame_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .nIP = nIP, .nConnPort = nConnPort, .nQueryPort = nQueryPort, .unFlags = unFlags, .rTime32LastPlayedOnServer = rTime32LastPlayedOnServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_AddFavoriteGame( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking004_RemoveFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32_t nIP, uint16_t nConnPort, uint16_t nQueryPort, uint32_t unFlags) { struct cppISteamMatchmaking_SteamMatchMaking004_RemoveFavoriteGame_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .nIP = nIP, .nConnPort = nConnPort, .nQueryPort = nQueryPort, .unFlags = unFlags, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_RemoveFavoriteGame( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking004_RequestLobbyList(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking004_RequestLobbyList_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_RequestLobbyList( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, const char *pchValueToMatch) { struct cppISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListFilter_params params = { .linux_side = _this->u_iface, .pchKeyToMatch = pchKeyToMatch, .pchValueToMatch = pchValueToMatch, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListFilter( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListNumericalFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int32_t nValueToMatch, int32_t nComparisonType) { struct cppISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListNumericalFilter_params params = { .linux_side = _this->u_iface, .pchKeyToMatch = pchKeyToMatch, .nValueToMatch = nValueToMatch, .nComparisonType = nComparisonType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListNumericalFilter( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListSlotsAvailableFilter(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListSlotsAvailableFilter_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListSlotsAvailableFilter( ¶ms ); } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking004_GetLobbyByIndex(struct w_steam_iface *_this, CSteamID *_ret, int32_t iLobby) { struct cppISteamMatchmaking_SteamMatchMaking004_GetLobbyByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iLobby = iLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_GetLobbyByIndex( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking004_CreateLobby(struct w_steam_iface *_this, bool bPrivate) { struct cppISteamMatchmaking_SteamMatchMaking004_CreateLobby_params params = { .linux_side = _this->u_iface, .bPrivate = bPrivate, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_CreateLobby( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking004_JoinLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking004_JoinLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_JoinLobby( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking004_LeaveLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking004_LeaveLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_LeaveLobby( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking004_InviteUserToLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDInvitee) { struct cppISteamMatchmaking_SteamMatchMaking004_InviteUserToLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .steamIDInvitee = steamIDInvitee, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_InviteUserToLobby( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking004_GetNumLobbyMembers(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking004_GetNumLobbyMembers_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_GetNumLobbyMembers( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby, int32_t iMember) { struct cppISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDLobby = steamIDLobby, .iMember = iMember, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking004_GetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey) { struct cppISteamMatchmaking_SteamMatchMaking004_GetLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_GetLobbyData( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking004_SetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { struct cppISteamMatchmaking_SteamMatchMaking004_SetLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_SetLobbyData( ¶ms ); return params._ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey) { struct cppISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .steamIDUser = steamIDUser, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberData( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking004_SetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { struct cppISteamMatchmaking_SteamMatchMaking004_SetLobbyMemberData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_SetLobbyMemberData( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking004_SendLobbyChatMsg(struct w_steam_iface *_this, CSteamID steamIDLobby, const void *pvMsgBody, int32_t cubMsgBody) { struct cppISteamMatchmaking_SteamMatchMaking004_SendLobbyChatMsg_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pvMsgBody = pvMsgBody, .cubMsgBody = cubMsgBody, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_SendLobbyChatMsg( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking004_GetLobbyChatEntry(struct w_steam_iface *_this, CSteamID steamIDLobby, int32_t iChatID, CSteamID *pSteamIDUser, void *pvData, int32_t cubData, uint32_t *peChatEntryType) { struct cppISteamMatchmaking_SteamMatchMaking004_GetLobbyChatEntry_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .iChatID = iChatID, .pSteamIDUser = pSteamIDUser, .pvData = pvData, .cubData = cubData, .peChatEntryType = peChatEntryType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_GetLobbyChatEntry( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking004_RequestLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking004_RequestLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_RequestLobbyData( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking004_SetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32_t unGameServerIP, uint16_t unGameServerPort, CSteamID steamIDGameServer) { struct cppISteamMatchmaking_SteamMatchMaking004_SetLobbyGameServer_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .unGameServerIP = unGameServerIP, .unGameServerPort = unGameServerPort, .steamIDGameServer = steamIDGameServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_SetLobbyGameServer( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking004_GetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32_t *punGameServerIP, uint16_t *punGameServerPort, CSteamID *psteamIDGameServer) { struct cppISteamMatchmaking_SteamMatchMaking004_GetLobbyGameServer_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .punGameServerIP = punGameServerIP, .punGameServerPort = punGameServerPort, .psteamIDGameServer = psteamIDGameServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_GetLobbyGameServer( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking004_SetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby, int32_t cMaxMembers) { struct cppISteamMatchmaking_SteamMatchMaking004_SetLobbyMemberLimit_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .cMaxMembers = cMaxMembers, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_SetLobbyMemberLimit( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberLimit_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberLimit( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking004_RequestFriendsLobbies(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking004_RequestFriendsLobbies_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_RequestFriendsLobbies( ¶ms ); return params._ret; } extern vtable_ptr winISteamMatchmaking_SteamMatchMaking004_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamMatchmaking_SteamMatchMaking004, VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_GetFavoriteGameCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_GetFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_AddFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_RemoveFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_RequestLobbyList) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListNumericalFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListSlotsAvailableFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_GetLobbyByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_CreateLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_JoinLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_LeaveLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_InviteUserToLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_GetNumLobbyMembers) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_GetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_SetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_SetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_SendLobbyChatMsg) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_GetLobbyChatEntry) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_RequestLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_SetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_GetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_SetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_RequestFriendsLobbies) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamMatchmaking_SteamMatchMaking004(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMaking004"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMatchmaking_SteamMatchMaking004_vtable, 27, "SteamMatchMaking004"); r->u_iface = u_iface; return r; } #include "cppISteamMatchmaking_SteamMatchMaking005.h" DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetFavoriteGameCount, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetFavoriteGame, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_AddFavoriteGame, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_RemoveFavoriteGame, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_RequestLobbyList, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListFilter, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListNumericalFilter, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListSlotsAvailableFilter, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListNearValueFilter, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetLobbyByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_CreateLobby, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_JoinLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_LeaveLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_InviteUserToLobby, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetNumLobbyMembers, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_SetLobbyData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberData, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_SetLobbyMemberData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_SendLobbyChatMsg, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetLobbyChatEntry, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_RequestLobbyData, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_SetLobbyGameServer, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetLobbyGameServer, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_SetLobbyMemberLimit, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberLimit, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_RequestFriendsLobbies, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_SetLobbyType, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetLobbyOwner, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetLobbyDistance, 12) int32_t __thiscall winISteamMatchmaking_SteamMatchMaking005_GetFavoriteGameCount(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking005_GetFavoriteGameCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_GetFavoriteGameCount( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking005_GetFavoriteGame(struct w_steam_iface *_this, int32_t iGame, AppId_t *pnAppID, uint32_t *pnIP, uint16_t *pnConnPort, uint16_t *pnQueryPort, uint32_t *punFlags, uint32_t *pRTime32LastPlayedOnServer) { struct cppISteamMatchmaking_SteamMatchMaking005_GetFavoriteGame_params params = { .linux_side = _this->u_iface, .iGame = iGame, .pnAppID = pnAppID, .pnIP = pnIP, .pnConnPort = pnConnPort, .pnQueryPort = pnQueryPort, .punFlags = punFlags, .pRTime32LastPlayedOnServer = pRTime32LastPlayedOnServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_GetFavoriteGame( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking005_AddFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32_t nIP, uint16_t nConnPort, uint16_t nQueryPort, uint32_t unFlags, uint32_t rTime32LastPlayedOnServer) { struct cppISteamMatchmaking_SteamMatchMaking005_AddFavoriteGame_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .nIP = nIP, .nConnPort = nConnPort, .nQueryPort = nQueryPort, .unFlags = unFlags, .rTime32LastPlayedOnServer = rTime32LastPlayedOnServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_AddFavoriteGame( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking005_RemoveFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32_t nIP, uint16_t nConnPort, uint16_t nQueryPort, uint32_t unFlags) { struct cppISteamMatchmaking_SteamMatchMaking005_RemoveFavoriteGame_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .nIP = nIP, .nConnPort = nConnPort, .nQueryPort = nQueryPort, .unFlags = unFlags, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_RemoveFavoriteGame( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking005_RequestLobbyList(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking005_RequestLobbyList_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_RequestLobbyList( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, const char *pchValueToMatch) { struct cppISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListFilter_params params = { .linux_side = _this->u_iface, .pchKeyToMatch = pchKeyToMatch, .pchValueToMatch = pchValueToMatch, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListFilter( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListNumericalFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int32_t nValueToMatch, int32_t nComparisonType) { struct cppISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListNumericalFilter_params params = { .linux_side = _this->u_iface, .pchKeyToMatch = pchKeyToMatch, .nValueToMatch = nValueToMatch, .nComparisonType = nComparisonType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListNumericalFilter( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListSlotsAvailableFilter(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListSlotsAvailableFilter_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListSlotsAvailableFilter( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListNearValueFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int32_t nValueToBeCloseTo) { struct cppISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListNearValueFilter_params params = { .linux_side = _this->u_iface, .pchKeyToMatch = pchKeyToMatch, .nValueToBeCloseTo = nValueToBeCloseTo, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListNearValueFilter( ¶ms ); } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking005_GetLobbyByIndex(struct w_steam_iface *_this, CSteamID *_ret, int32_t iLobby) { struct cppISteamMatchmaking_SteamMatchMaking005_GetLobbyByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iLobby = iLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_GetLobbyByIndex( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking005_CreateLobby(struct w_steam_iface *_this, uint32_t eLobbyType) { struct cppISteamMatchmaking_SteamMatchMaking005_CreateLobby_params params = { .linux_side = _this->u_iface, .eLobbyType = eLobbyType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_CreateLobby( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking005_JoinLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking005_JoinLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_JoinLobby( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking005_LeaveLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking005_LeaveLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_LeaveLobby( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking005_InviteUserToLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDInvitee) { struct cppISteamMatchmaking_SteamMatchMaking005_InviteUserToLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .steamIDInvitee = steamIDInvitee, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_InviteUserToLobby( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking005_GetNumLobbyMembers(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking005_GetNumLobbyMembers_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_GetNumLobbyMembers( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby, int32_t iMember) { struct cppISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDLobby = steamIDLobby, .iMember = iMember, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking005_GetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey) { struct cppISteamMatchmaking_SteamMatchMaking005_GetLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_GetLobbyData( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking005_SetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { struct cppISteamMatchmaking_SteamMatchMaking005_SetLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_SetLobbyData( ¶ms ); return params._ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey) { struct cppISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .steamIDUser = steamIDUser, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberData( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking005_SetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { struct cppISteamMatchmaking_SteamMatchMaking005_SetLobbyMemberData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_SetLobbyMemberData( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking005_SendLobbyChatMsg(struct w_steam_iface *_this, CSteamID steamIDLobby, const void *pvMsgBody, int32_t cubMsgBody) { struct cppISteamMatchmaking_SteamMatchMaking005_SendLobbyChatMsg_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pvMsgBody = pvMsgBody, .cubMsgBody = cubMsgBody, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_SendLobbyChatMsg( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking005_GetLobbyChatEntry(struct w_steam_iface *_this, CSteamID steamIDLobby, int32_t iChatID, CSteamID *pSteamIDUser, void *pvData, int32_t cubData, uint32_t *peChatEntryType) { struct cppISteamMatchmaking_SteamMatchMaking005_GetLobbyChatEntry_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .iChatID = iChatID, .pSteamIDUser = pSteamIDUser, .pvData = pvData, .cubData = cubData, .peChatEntryType = peChatEntryType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_GetLobbyChatEntry( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking005_RequestLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking005_RequestLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_RequestLobbyData( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking005_SetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32_t unGameServerIP, uint16_t unGameServerPort, CSteamID steamIDGameServer) { struct cppISteamMatchmaking_SteamMatchMaking005_SetLobbyGameServer_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .unGameServerIP = unGameServerIP, .unGameServerPort = unGameServerPort, .steamIDGameServer = steamIDGameServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_SetLobbyGameServer( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking005_GetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32_t *punGameServerIP, uint16_t *punGameServerPort, CSteamID *psteamIDGameServer) { struct cppISteamMatchmaking_SteamMatchMaking005_GetLobbyGameServer_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .punGameServerIP = punGameServerIP, .punGameServerPort = punGameServerPort, .psteamIDGameServer = psteamIDGameServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_GetLobbyGameServer( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking005_SetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby, int32_t cMaxMembers) { struct cppISteamMatchmaking_SteamMatchMaking005_SetLobbyMemberLimit_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .cMaxMembers = cMaxMembers, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_SetLobbyMemberLimit( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberLimit_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberLimit( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking005_RequestFriendsLobbies(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking005_RequestFriendsLobbies_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_RequestFriendsLobbies( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking005_SetLobbyType(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32_t eLobbyType) { struct cppISteamMatchmaking_SteamMatchMaking005_SetLobbyType_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .eLobbyType = eLobbyType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_SetLobbyType( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking005_GetLobbyOwner(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking005_GetLobbyOwner_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_GetLobbyOwner( ¶ms ); return params._ret; } float __thiscall winISteamMatchmaking_SteamMatchMaking005_GetLobbyDistance(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking005_GetLobbyDistance_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_GetLobbyDistance( ¶ms ); return params._ret; } extern vtable_ptr winISteamMatchmaking_SteamMatchMaking005_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamMatchmaking_SteamMatchMaking005, VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetFavoriteGameCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_AddFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_RemoveFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_RequestLobbyList) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListNumericalFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListSlotsAvailableFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListNearValueFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetLobbyByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_CreateLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_JoinLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_LeaveLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_InviteUserToLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetNumLobbyMembers) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_SetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_SetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_SendLobbyChatMsg) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetLobbyChatEntry) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_RequestLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_SetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_SetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_RequestFriendsLobbies) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_SetLobbyType) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetLobbyOwner) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetLobbyDistance) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamMatchmaking_SteamMatchMaking005(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMaking005"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMatchmaking_SteamMatchMaking005_vtable, 31, "SteamMatchMaking005"); r->u_iface = u_iface; return r; } #include "cppISteamMatchmaking_SteamMatchMaking006.h" DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_GetFavoriteGameCount, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_GetFavoriteGame, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_AddFavoriteGame, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_RemoveFavoriteGame, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_RequestLobbyList, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListFilter, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListNumericalFilter, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListNearValueFilter, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_GetLobbyByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_CreateLobby, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_JoinLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_LeaveLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_InviteUserToLobby, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_GetNumLobbyMembers, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_GetLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_SetLobbyData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberData, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_SetLobbyMemberData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_SendLobbyChatMsg, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_GetLobbyChatEntry, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_RequestLobbyData, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_SetLobbyGameServer, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_GetLobbyGameServer, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_SetLobbyMemberLimit, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberLimit, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_SetLobbyType, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_GetLobbyOwner, 16) int32_t __thiscall winISteamMatchmaking_SteamMatchMaking006_GetFavoriteGameCount(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking006_GetFavoriteGameCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_GetFavoriteGameCount( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking006_GetFavoriteGame(struct w_steam_iface *_this, int32_t iGame, AppId_t *pnAppID, uint32_t *pnIP, uint16_t *pnConnPort, uint16_t *pnQueryPort, uint32_t *punFlags, uint32_t *pRTime32LastPlayedOnServer) { struct cppISteamMatchmaking_SteamMatchMaking006_GetFavoriteGame_params params = { .linux_side = _this->u_iface, .iGame = iGame, .pnAppID = pnAppID, .pnIP = pnIP, .pnConnPort = pnConnPort, .pnQueryPort = pnQueryPort, .punFlags = punFlags, .pRTime32LastPlayedOnServer = pRTime32LastPlayedOnServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_GetFavoriteGame( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking006_AddFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32_t nIP, uint16_t nConnPort, uint16_t nQueryPort, uint32_t unFlags, uint32_t rTime32LastPlayedOnServer) { struct cppISteamMatchmaking_SteamMatchMaking006_AddFavoriteGame_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .nIP = nIP, .nConnPort = nConnPort, .nQueryPort = nQueryPort, .unFlags = unFlags, .rTime32LastPlayedOnServer = rTime32LastPlayedOnServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_AddFavoriteGame( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking006_RemoveFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32_t nIP, uint16_t nConnPort, uint16_t nQueryPort, uint32_t unFlags) { struct cppISteamMatchmaking_SteamMatchMaking006_RemoveFavoriteGame_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .nIP = nIP, .nConnPort = nConnPort, .nQueryPort = nQueryPort, .unFlags = unFlags, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_RemoveFavoriteGame( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking006_RequestLobbyList(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking006_RequestLobbyList_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_RequestLobbyList( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, const char *pchValueToMatch) { struct cppISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListFilter_params params = { .linux_side = _this->u_iface, .pchKeyToMatch = pchKeyToMatch, .pchValueToMatch = pchValueToMatch, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListFilter( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListNumericalFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int32_t nValueToMatch, int32_t nComparisonType) { struct cppISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListNumericalFilter_params params = { .linux_side = _this->u_iface, .pchKeyToMatch = pchKeyToMatch, .nValueToMatch = nValueToMatch, .nComparisonType = nComparisonType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListNumericalFilter( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListNearValueFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int32_t nValueToBeCloseTo) { struct cppISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListNearValueFilter_params params = { .linux_side = _this->u_iface, .pchKeyToMatch = pchKeyToMatch, .nValueToBeCloseTo = nValueToBeCloseTo, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListNearValueFilter( ¶ms ); } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking006_GetLobbyByIndex(struct w_steam_iface *_this, CSteamID *_ret, int32_t iLobby) { struct cppISteamMatchmaking_SteamMatchMaking006_GetLobbyByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iLobby = iLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_GetLobbyByIndex( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking006_CreateLobby(struct w_steam_iface *_this, uint32_t eLobbyType) { struct cppISteamMatchmaking_SteamMatchMaking006_CreateLobby_params params = { .linux_side = _this->u_iface, .eLobbyType = eLobbyType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_CreateLobby( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking006_JoinLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking006_JoinLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_JoinLobby( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking006_LeaveLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking006_LeaveLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_LeaveLobby( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking006_InviteUserToLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDInvitee) { struct cppISteamMatchmaking_SteamMatchMaking006_InviteUserToLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .steamIDInvitee = steamIDInvitee, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_InviteUserToLobby( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking006_GetNumLobbyMembers(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking006_GetNumLobbyMembers_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_GetNumLobbyMembers( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby, int32_t iMember) { struct cppISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDLobby = steamIDLobby, .iMember = iMember, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking006_GetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey) { struct cppISteamMatchmaking_SteamMatchMaking006_GetLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_GetLobbyData( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking006_SetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { struct cppISteamMatchmaking_SteamMatchMaking006_SetLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_SetLobbyData( ¶ms ); return params._ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey) { struct cppISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .steamIDUser = steamIDUser, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberData( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking006_SetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { struct cppISteamMatchmaking_SteamMatchMaking006_SetLobbyMemberData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_SetLobbyMemberData( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking006_SendLobbyChatMsg(struct w_steam_iface *_this, CSteamID steamIDLobby, const void *pvMsgBody, int32_t cubMsgBody) { struct cppISteamMatchmaking_SteamMatchMaking006_SendLobbyChatMsg_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pvMsgBody = pvMsgBody, .cubMsgBody = cubMsgBody, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_SendLobbyChatMsg( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking006_GetLobbyChatEntry(struct w_steam_iface *_this, CSteamID steamIDLobby, int32_t iChatID, CSteamID *pSteamIDUser, void *pvData, int32_t cubData, uint32_t *peChatEntryType) { struct cppISteamMatchmaking_SteamMatchMaking006_GetLobbyChatEntry_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .iChatID = iChatID, .pSteamIDUser = pSteamIDUser, .pvData = pvData, .cubData = cubData, .peChatEntryType = peChatEntryType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_GetLobbyChatEntry( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking006_RequestLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking006_RequestLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_RequestLobbyData( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking006_SetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32_t unGameServerIP, uint16_t unGameServerPort, CSteamID steamIDGameServer) { struct cppISteamMatchmaking_SteamMatchMaking006_SetLobbyGameServer_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .unGameServerIP = unGameServerIP, .unGameServerPort = unGameServerPort, .steamIDGameServer = steamIDGameServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_SetLobbyGameServer( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking006_GetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32_t *punGameServerIP, uint16_t *punGameServerPort, CSteamID *psteamIDGameServer) { struct cppISteamMatchmaking_SteamMatchMaking006_GetLobbyGameServer_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .punGameServerIP = punGameServerIP, .punGameServerPort = punGameServerPort, .psteamIDGameServer = psteamIDGameServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_GetLobbyGameServer( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking006_SetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby, int32_t cMaxMembers) { struct cppISteamMatchmaking_SteamMatchMaking006_SetLobbyMemberLimit_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .cMaxMembers = cMaxMembers, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_SetLobbyMemberLimit( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberLimit_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberLimit( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking006_SetLobbyType(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32_t eLobbyType) { struct cppISteamMatchmaking_SteamMatchMaking006_SetLobbyType_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .eLobbyType = eLobbyType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_SetLobbyType( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking006_GetLobbyOwner(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking006_GetLobbyOwner_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_GetLobbyOwner( ¶ms ); return params._ret; } extern vtable_ptr winISteamMatchmaking_SteamMatchMaking006_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamMatchmaking_SteamMatchMaking006, VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_GetFavoriteGameCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_GetFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_AddFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_RemoveFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_RequestLobbyList) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListNumericalFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListNearValueFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_GetLobbyByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_CreateLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_JoinLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_LeaveLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_InviteUserToLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_GetNumLobbyMembers) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_GetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_SetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_SetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_SendLobbyChatMsg) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_GetLobbyChatEntry) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_RequestLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_SetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_GetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_SetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_SetLobbyType) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_GetLobbyOwner) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamMatchmaking_SteamMatchMaking006(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMaking006"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMatchmaking_SteamMatchMaking006_vtable, 28, "SteamMatchMaking006"); r->u_iface = u_iface; return r; } #include "cppISteamMatchmaking_SteamMatchMaking007.h" DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetFavoriteGameCount, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetFavoriteGame, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_AddFavoriteGame, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_RemoveFavoriteGame, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_RequestLobbyList, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListStringFilter, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListNumericalFilter, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListNearValueFilter, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListFilterSlotsAvailable, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetLobbyByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_CreateLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_JoinLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_LeaveLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_InviteUserToLobby, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetNumLobbyMembers, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_SetLobbyData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetLobbyDataCount, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetLobbyDataByIndex, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_DeleteLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberData, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_SetLobbyMemberData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_SendLobbyChatMsg, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetLobbyChatEntry, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_RequestLobbyData, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_SetLobbyGameServer, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetLobbyGameServer, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_SetLobbyMemberLimit, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberLimit, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_SetLobbyType, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_SetLobbyJoinable, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetLobbyOwner, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_SetLobbyOwner, 20) int32_t __thiscall winISteamMatchmaking_SteamMatchMaking007_GetFavoriteGameCount(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking007_GetFavoriteGameCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_GetFavoriteGameCount( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_GetFavoriteGame(struct w_steam_iface *_this, int32_t iGame, AppId_t *pnAppID, uint32_t *pnIP, uint16_t *pnConnPort, uint16_t *pnQueryPort, uint32_t *punFlags, uint32_t *pRTime32LastPlayedOnServer) { struct cppISteamMatchmaking_SteamMatchMaking007_GetFavoriteGame_params params = { .linux_side = _this->u_iface, .iGame = iGame, .pnAppID = pnAppID, .pnIP = pnIP, .pnConnPort = pnConnPort, .pnQueryPort = pnQueryPort, .punFlags = punFlags, .pRTime32LastPlayedOnServer = pRTime32LastPlayedOnServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_GetFavoriteGame( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking007_AddFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32_t nIP, uint16_t nConnPort, uint16_t nQueryPort, uint32_t unFlags, uint32_t rTime32LastPlayedOnServer) { struct cppISteamMatchmaking_SteamMatchMaking007_AddFavoriteGame_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .nIP = nIP, .nConnPort = nConnPort, .nQueryPort = nQueryPort, .unFlags = unFlags, .rTime32LastPlayedOnServer = rTime32LastPlayedOnServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_AddFavoriteGame( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_RemoveFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32_t nIP, uint16_t nConnPort, uint16_t nQueryPort, uint32_t unFlags) { struct cppISteamMatchmaking_SteamMatchMaking007_RemoveFavoriteGame_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .nIP = nIP, .nConnPort = nConnPort, .nQueryPort = nQueryPort, .unFlags = unFlags, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_RemoveFavoriteGame( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking007_RequestLobbyList(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking007_RequestLobbyList_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_RequestLobbyList( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListStringFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, const char *pchValueToMatch, uint32_t eComparisonType) { struct cppISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListStringFilter_params params = { .linux_side = _this->u_iface, .pchKeyToMatch = pchKeyToMatch, .pchValueToMatch = pchValueToMatch, .eComparisonType = eComparisonType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListStringFilter( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListNumericalFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int32_t nValueToMatch, uint32_t eComparisonType) { struct cppISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListNumericalFilter_params params = { .linux_side = _this->u_iface, .pchKeyToMatch = pchKeyToMatch, .nValueToMatch = nValueToMatch, .eComparisonType = eComparisonType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListNumericalFilter( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListNearValueFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int32_t nValueToBeCloseTo) { struct cppISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListNearValueFilter_params params = { .linux_side = _this->u_iface, .pchKeyToMatch = pchKeyToMatch, .nValueToBeCloseTo = nValueToBeCloseTo, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListNearValueFilter( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListFilterSlotsAvailable(struct w_steam_iface *_this, int32_t nSlotsAvailable) { struct cppISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListFilterSlotsAvailable_params params = { .linux_side = _this->u_iface, .nSlotsAvailable = nSlotsAvailable, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListFilterSlotsAvailable( ¶ms ); } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking007_GetLobbyByIndex(struct w_steam_iface *_this, CSteamID *_ret, int32_t iLobby) { struct cppISteamMatchmaking_SteamMatchMaking007_GetLobbyByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iLobby = iLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_GetLobbyByIndex( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking007_CreateLobby(struct w_steam_iface *_this, uint32_t eLobbyType, int32_t cMaxMembers) { struct cppISteamMatchmaking_SteamMatchMaking007_CreateLobby_params params = { .linux_side = _this->u_iface, .eLobbyType = eLobbyType, .cMaxMembers = cMaxMembers, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_CreateLobby( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking007_JoinLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking007_JoinLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_JoinLobby( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking007_LeaveLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking007_LeaveLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_LeaveLobby( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_InviteUserToLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDInvitee) { struct cppISteamMatchmaking_SteamMatchMaking007_InviteUserToLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .steamIDInvitee = steamIDInvitee, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_InviteUserToLobby( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking007_GetNumLobbyMembers(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking007_GetNumLobbyMembers_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_GetNumLobbyMembers( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby, int32_t iMember) { struct cppISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDLobby = steamIDLobby, .iMember = iMember, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking007_GetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey) { struct cppISteamMatchmaking_SteamMatchMaking007_GetLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_GetLobbyData( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_SetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { struct cppISteamMatchmaking_SteamMatchMaking007_SetLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_SetLobbyData( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking007_GetLobbyDataCount(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking007_GetLobbyDataCount_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_GetLobbyDataCount( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_GetLobbyDataByIndex(struct w_steam_iface *_this, CSteamID steamIDLobby, int32_t iLobbyData, char *pchKey, int32_t cchKeyBufferSize, char *pchValue, int32_t cchValueBufferSize) { struct cppISteamMatchmaking_SteamMatchMaking007_GetLobbyDataByIndex_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .iLobbyData = iLobbyData, .pchKey = pchKey, .cchKeyBufferSize = cchKeyBufferSize, .pchValue = pchValue, .cchValueBufferSize = cchValueBufferSize, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_GetLobbyDataByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_DeleteLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey) { struct cppISteamMatchmaking_SteamMatchMaking007_DeleteLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_DeleteLobbyData( ¶ms ); return params._ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey) { struct cppISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .steamIDUser = steamIDUser, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberData( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking007_SetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { struct cppISteamMatchmaking_SteamMatchMaking007_SetLobbyMemberData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_SetLobbyMemberData( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_SendLobbyChatMsg(struct w_steam_iface *_this, CSteamID steamIDLobby, const void *pvMsgBody, int32_t cubMsgBody) { struct cppISteamMatchmaking_SteamMatchMaking007_SendLobbyChatMsg_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pvMsgBody = pvMsgBody, .cubMsgBody = cubMsgBody, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_SendLobbyChatMsg( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking007_GetLobbyChatEntry(struct w_steam_iface *_this, CSteamID steamIDLobby, int32_t iChatID, CSteamID *pSteamIDUser, void *pvData, int32_t cubData, uint32_t *peChatEntryType) { struct cppISteamMatchmaking_SteamMatchMaking007_GetLobbyChatEntry_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .iChatID = iChatID, .pSteamIDUser = pSteamIDUser, .pvData = pvData, .cubData = cubData, .peChatEntryType = peChatEntryType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_GetLobbyChatEntry( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_RequestLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking007_RequestLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_RequestLobbyData( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking007_SetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32_t unGameServerIP, uint16_t unGameServerPort, CSteamID steamIDGameServer) { struct cppISteamMatchmaking_SteamMatchMaking007_SetLobbyGameServer_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .unGameServerIP = unGameServerIP, .unGameServerPort = unGameServerPort, .steamIDGameServer = steamIDGameServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_SetLobbyGameServer( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_GetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32_t *punGameServerIP, uint16_t *punGameServerPort, CSteamID *psteamIDGameServer) { struct cppISteamMatchmaking_SteamMatchMaking007_GetLobbyGameServer_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .punGameServerIP = punGameServerIP, .punGameServerPort = punGameServerPort, .psteamIDGameServer = psteamIDGameServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_GetLobbyGameServer( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_SetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby, int32_t cMaxMembers) { struct cppISteamMatchmaking_SteamMatchMaking007_SetLobbyMemberLimit_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .cMaxMembers = cMaxMembers, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_SetLobbyMemberLimit( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberLimit_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberLimit( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_SetLobbyType(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32_t eLobbyType) { struct cppISteamMatchmaking_SteamMatchMaking007_SetLobbyType_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .eLobbyType = eLobbyType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_SetLobbyType( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_SetLobbyJoinable(struct w_steam_iface *_this, CSteamID steamIDLobby, bool bLobbyJoinable) { struct cppISteamMatchmaking_SteamMatchMaking007_SetLobbyJoinable_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .bLobbyJoinable = bLobbyJoinable, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_SetLobbyJoinable( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking007_GetLobbyOwner(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking007_GetLobbyOwner_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_GetLobbyOwner( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_SetLobbyOwner(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDNewOwner) { struct cppISteamMatchmaking_SteamMatchMaking007_SetLobbyOwner_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .steamIDNewOwner = steamIDNewOwner, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_SetLobbyOwner( ¶ms ); return params._ret; } extern vtable_ptr winISteamMatchmaking_SteamMatchMaking007_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamMatchmaking_SteamMatchMaking007, VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetFavoriteGameCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_AddFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_RemoveFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_RequestLobbyList) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListStringFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListNumericalFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListNearValueFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListFilterSlotsAvailable) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetLobbyByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_CreateLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_JoinLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_LeaveLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_InviteUserToLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetNumLobbyMembers) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_SetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetLobbyDataCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetLobbyDataByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_DeleteLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_SetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_SendLobbyChatMsg) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetLobbyChatEntry) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_RequestLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_SetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_SetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_SetLobbyType) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_SetLobbyJoinable) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetLobbyOwner) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_SetLobbyOwner) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamMatchmaking_SteamMatchMaking007(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMaking007"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMatchmaking_SteamMatchMaking007_vtable, 34, "SteamMatchMaking007"); r->u_iface = u_iface; return r; } #include "cppISteamMatchmaking_SteamMatchMaking008.h" DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetFavoriteGameCount, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetFavoriteGame, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_AddFavoriteGame, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_RemoveFavoriteGame, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_RequestLobbyList, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListStringFilter, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListNumericalFilter, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListNearValueFilter, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListFilterSlotsAvailable, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListDistanceFilter, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListResultCountFilter, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetLobbyByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_CreateLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_JoinLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_LeaveLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_InviteUserToLobby, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetNumLobbyMembers, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_SetLobbyData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetLobbyDataCount, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetLobbyDataByIndex, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_DeleteLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberData, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_SetLobbyMemberData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_SendLobbyChatMsg, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetLobbyChatEntry, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_RequestLobbyData, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_SetLobbyGameServer, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetLobbyGameServer, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_SetLobbyMemberLimit, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberLimit, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_SetLobbyType, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_SetLobbyJoinable, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetLobbyOwner, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_SetLobbyOwner, 20) int32_t __thiscall winISteamMatchmaking_SteamMatchMaking008_GetFavoriteGameCount(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking008_GetFavoriteGameCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_GetFavoriteGameCount( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_GetFavoriteGame(struct w_steam_iface *_this, int32_t iGame, AppId_t *pnAppID, uint32_t *pnIP, uint16_t *pnConnPort, uint16_t *pnQueryPort, uint32_t *punFlags, uint32_t *pRTime32LastPlayedOnServer) { struct cppISteamMatchmaking_SteamMatchMaking008_GetFavoriteGame_params params = { .linux_side = _this->u_iface, .iGame = iGame, .pnAppID = pnAppID, .pnIP = pnIP, .pnConnPort = pnConnPort, .pnQueryPort = pnQueryPort, .punFlags = punFlags, .pRTime32LastPlayedOnServer = pRTime32LastPlayedOnServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_GetFavoriteGame( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking008_AddFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32_t nIP, uint16_t nConnPort, uint16_t nQueryPort, uint32_t unFlags, uint32_t rTime32LastPlayedOnServer) { struct cppISteamMatchmaking_SteamMatchMaking008_AddFavoriteGame_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .nIP = nIP, .nConnPort = nConnPort, .nQueryPort = nQueryPort, .unFlags = unFlags, .rTime32LastPlayedOnServer = rTime32LastPlayedOnServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_AddFavoriteGame( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_RemoveFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32_t nIP, uint16_t nConnPort, uint16_t nQueryPort, uint32_t unFlags) { struct cppISteamMatchmaking_SteamMatchMaking008_RemoveFavoriteGame_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .nIP = nIP, .nConnPort = nConnPort, .nQueryPort = nQueryPort, .unFlags = unFlags, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_RemoveFavoriteGame( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking008_RequestLobbyList(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking008_RequestLobbyList_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_RequestLobbyList( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListStringFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, const char *pchValueToMatch, uint32_t eComparisonType) { struct cppISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListStringFilter_params params = { .linux_side = _this->u_iface, .pchKeyToMatch = pchKeyToMatch, .pchValueToMatch = pchValueToMatch, .eComparisonType = eComparisonType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListStringFilter( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListNumericalFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int32_t nValueToMatch, uint32_t eComparisonType) { struct cppISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListNumericalFilter_params params = { .linux_side = _this->u_iface, .pchKeyToMatch = pchKeyToMatch, .nValueToMatch = nValueToMatch, .eComparisonType = eComparisonType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListNumericalFilter( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListNearValueFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int32_t nValueToBeCloseTo) { struct cppISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListNearValueFilter_params params = { .linux_side = _this->u_iface, .pchKeyToMatch = pchKeyToMatch, .nValueToBeCloseTo = nValueToBeCloseTo, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListNearValueFilter( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListFilterSlotsAvailable(struct w_steam_iface *_this, int32_t nSlotsAvailable) { struct cppISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListFilterSlotsAvailable_params params = { .linux_side = _this->u_iface, .nSlotsAvailable = nSlotsAvailable, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListFilterSlotsAvailable( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListDistanceFilter(struct w_steam_iface *_this, uint32_t eLobbyDistanceFilter) { struct cppISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListDistanceFilter_params params = { .linux_side = _this->u_iface, .eLobbyDistanceFilter = eLobbyDistanceFilter, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListDistanceFilter( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListResultCountFilter(struct w_steam_iface *_this, int32_t cMaxResults) { struct cppISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListResultCountFilter_params params = { .linux_side = _this->u_iface, .cMaxResults = cMaxResults, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListResultCountFilter( ¶ms ); } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking008_GetLobbyByIndex(struct w_steam_iface *_this, CSteamID *_ret, int32_t iLobby) { struct cppISteamMatchmaking_SteamMatchMaking008_GetLobbyByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iLobby = iLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_GetLobbyByIndex( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking008_CreateLobby(struct w_steam_iface *_this, uint32_t eLobbyType, int32_t cMaxMembers) { struct cppISteamMatchmaking_SteamMatchMaking008_CreateLobby_params params = { .linux_side = _this->u_iface, .eLobbyType = eLobbyType, .cMaxMembers = cMaxMembers, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_CreateLobby( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking008_JoinLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking008_JoinLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_JoinLobby( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking008_LeaveLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking008_LeaveLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_LeaveLobby( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_InviteUserToLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDInvitee) { struct cppISteamMatchmaking_SteamMatchMaking008_InviteUserToLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .steamIDInvitee = steamIDInvitee, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_InviteUserToLobby( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking008_GetNumLobbyMembers(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking008_GetNumLobbyMembers_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_GetNumLobbyMembers( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby, int32_t iMember) { struct cppISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDLobby = steamIDLobby, .iMember = iMember, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking008_GetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey) { struct cppISteamMatchmaking_SteamMatchMaking008_GetLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_GetLobbyData( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_SetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { struct cppISteamMatchmaking_SteamMatchMaking008_SetLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_SetLobbyData( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking008_GetLobbyDataCount(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking008_GetLobbyDataCount_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_GetLobbyDataCount( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_GetLobbyDataByIndex(struct w_steam_iface *_this, CSteamID steamIDLobby, int32_t iLobbyData, char *pchKey, int32_t cchKeyBufferSize, char *pchValue, int32_t cchValueBufferSize) { struct cppISteamMatchmaking_SteamMatchMaking008_GetLobbyDataByIndex_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .iLobbyData = iLobbyData, .pchKey = pchKey, .cchKeyBufferSize = cchKeyBufferSize, .pchValue = pchValue, .cchValueBufferSize = cchValueBufferSize, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_GetLobbyDataByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_DeleteLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey) { struct cppISteamMatchmaking_SteamMatchMaking008_DeleteLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_DeleteLobbyData( ¶ms ); return params._ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey) { struct cppISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .steamIDUser = steamIDUser, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberData( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking008_SetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { struct cppISteamMatchmaking_SteamMatchMaking008_SetLobbyMemberData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_SetLobbyMemberData( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_SendLobbyChatMsg(struct w_steam_iface *_this, CSteamID steamIDLobby, const void *pvMsgBody, int32_t cubMsgBody) { struct cppISteamMatchmaking_SteamMatchMaking008_SendLobbyChatMsg_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pvMsgBody = pvMsgBody, .cubMsgBody = cubMsgBody, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_SendLobbyChatMsg( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking008_GetLobbyChatEntry(struct w_steam_iface *_this, CSteamID steamIDLobby, int32_t iChatID, CSteamID *pSteamIDUser, void *pvData, int32_t cubData, uint32_t *peChatEntryType) { struct cppISteamMatchmaking_SteamMatchMaking008_GetLobbyChatEntry_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .iChatID = iChatID, .pSteamIDUser = pSteamIDUser, .pvData = pvData, .cubData = cubData, .peChatEntryType = peChatEntryType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_GetLobbyChatEntry( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_RequestLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking008_RequestLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_RequestLobbyData( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking008_SetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32_t unGameServerIP, uint16_t unGameServerPort, CSteamID steamIDGameServer) { struct cppISteamMatchmaking_SteamMatchMaking008_SetLobbyGameServer_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .unGameServerIP = unGameServerIP, .unGameServerPort = unGameServerPort, .steamIDGameServer = steamIDGameServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_SetLobbyGameServer( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_GetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32_t *punGameServerIP, uint16_t *punGameServerPort, CSteamID *psteamIDGameServer) { struct cppISteamMatchmaking_SteamMatchMaking008_GetLobbyGameServer_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .punGameServerIP = punGameServerIP, .punGameServerPort = punGameServerPort, .psteamIDGameServer = psteamIDGameServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_GetLobbyGameServer( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_SetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby, int32_t cMaxMembers) { struct cppISteamMatchmaking_SteamMatchMaking008_SetLobbyMemberLimit_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .cMaxMembers = cMaxMembers, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_SetLobbyMemberLimit( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberLimit_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberLimit( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_SetLobbyType(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32_t eLobbyType) { struct cppISteamMatchmaking_SteamMatchMaking008_SetLobbyType_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .eLobbyType = eLobbyType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_SetLobbyType( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_SetLobbyJoinable(struct w_steam_iface *_this, CSteamID steamIDLobby, bool bLobbyJoinable) { struct cppISteamMatchmaking_SteamMatchMaking008_SetLobbyJoinable_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .bLobbyJoinable = bLobbyJoinable, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_SetLobbyJoinable( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking008_GetLobbyOwner(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking008_GetLobbyOwner_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_GetLobbyOwner( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_SetLobbyOwner(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDNewOwner) { struct cppISteamMatchmaking_SteamMatchMaking008_SetLobbyOwner_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .steamIDNewOwner = steamIDNewOwner, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_SetLobbyOwner( ¶ms ); return params._ret; } extern vtable_ptr winISteamMatchmaking_SteamMatchMaking008_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamMatchmaking_SteamMatchMaking008, VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetFavoriteGameCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_AddFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_RemoveFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_RequestLobbyList) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListStringFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListNumericalFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListNearValueFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListFilterSlotsAvailable) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListDistanceFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListResultCountFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetLobbyByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_CreateLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_JoinLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_LeaveLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_InviteUserToLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetNumLobbyMembers) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_SetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetLobbyDataCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetLobbyDataByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_DeleteLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_SetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_SendLobbyChatMsg) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetLobbyChatEntry) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_RequestLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_SetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_SetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_SetLobbyType) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_SetLobbyJoinable) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetLobbyOwner) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_SetLobbyOwner) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamMatchmaking_SteamMatchMaking008(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMaking008"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMatchmaking_SteamMatchMaking008_vtable, 36, "SteamMatchMaking008"); r->u_iface = u_iface; return r; } #include "cppISteamMatchmaking_SteamMatchMaking009.h" DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetFavoriteGameCount, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetFavoriteGame, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_AddFavoriteGame, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_RemoveFavoriteGame, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_RequestLobbyList, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListStringFilter, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListNumericalFilter, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListNearValueFilter, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListFilterSlotsAvailable, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListDistanceFilter, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListResultCountFilter, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListCompatibleMembersFilter, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetLobbyByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_CreateLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_JoinLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_LeaveLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_InviteUserToLobby, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetNumLobbyMembers, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_SetLobbyData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetLobbyDataCount, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetLobbyDataByIndex, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_DeleteLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberData, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_SetLobbyMemberData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_SendLobbyChatMsg, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetLobbyChatEntry, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_RequestLobbyData, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_SetLobbyGameServer, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetLobbyGameServer, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_SetLobbyMemberLimit, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberLimit, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_SetLobbyType, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_SetLobbyJoinable, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetLobbyOwner, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_SetLobbyOwner, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_SetLinkedLobby, 20) int32_t __thiscall winISteamMatchmaking_SteamMatchMaking009_GetFavoriteGameCount(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking009_GetFavoriteGameCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_GetFavoriteGameCount( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_GetFavoriteGame(struct w_steam_iface *_this, int32_t iGame, AppId_t *pnAppID, uint32_t *pnIP, uint16_t *pnConnPort, uint16_t *pnQueryPort, uint32_t *punFlags, uint32_t *pRTime32LastPlayedOnServer) { struct cppISteamMatchmaking_SteamMatchMaking009_GetFavoriteGame_params params = { .linux_side = _this->u_iface, .iGame = iGame, .pnAppID = pnAppID, .pnIP = pnIP, .pnConnPort = pnConnPort, .pnQueryPort = pnQueryPort, .punFlags = punFlags, .pRTime32LastPlayedOnServer = pRTime32LastPlayedOnServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_GetFavoriteGame( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking009_AddFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32_t nIP, uint16_t nConnPort, uint16_t nQueryPort, uint32_t unFlags, uint32_t rTime32LastPlayedOnServer) { struct cppISteamMatchmaking_SteamMatchMaking009_AddFavoriteGame_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .nIP = nIP, .nConnPort = nConnPort, .nQueryPort = nQueryPort, .unFlags = unFlags, .rTime32LastPlayedOnServer = rTime32LastPlayedOnServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_AddFavoriteGame( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_RemoveFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32_t nIP, uint16_t nConnPort, uint16_t nQueryPort, uint32_t unFlags) { struct cppISteamMatchmaking_SteamMatchMaking009_RemoveFavoriteGame_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .nIP = nIP, .nConnPort = nConnPort, .nQueryPort = nQueryPort, .unFlags = unFlags, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_RemoveFavoriteGame( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking009_RequestLobbyList(struct w_steam_iface *_this) { struct cppISteamMatchmaking_SteamMatchMaking009_RequestLobbyList_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_RequestLobbyList( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListStringFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, const char *pchValueToMatch, uint32_t eComparisonType) { struct cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListStringFilter_params params = { .linux_side = _this->u_iface, .pchKeyToMatch = pchKeyToMatch, .pchValueToMatch = pchValueToMatch, .eComparisonType = eComparisonType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListStringFilter( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListNumericalFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int32_t nValueToMatch, uint32_t eComparisonType) { struct cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListNumericalFilter_params params = { .linux_side = _this->u_iface, .pchKeyToMatch = pchKeyToMatch, .nValueToMatch = nValueToMatch, .eComparisonType = eComparisonType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListNumericalFilter( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListNearValueFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int32_t nValueToBeCloseTo) { struct cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListNearValueFilter_params params = { .linux_side = _this->u_iface, .pchKeyToMatch = pchKeyToMatch, .nValueToBeCloseTo = nValueToBeCloseTo, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListNearValueFilter( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListFilterSlotsAvailable(struct w_steam_iface *_this, int32_t nSlotsAvailable) { struct cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListFilterSlotsAvailable_params params = { .linux_side = _this->u_iface, .nSlotsAvailable = nSlotsAvailable, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListFilterSlotsAvailable( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListDistanceFilter(struct w_steam_iface *_this, uint32_t eLobbyDistanceFilter) { struct cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListDistanceFilter_params params = { .linux_side = _this->u_iface, .eLobbyDistanceFilter = eLobbyDistanceFilter, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListDistanceFilter( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListResultCountFilter(struct w_steam_iface *_this, int32_t cMaxResults) { struct cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListResultCountFilter_params params = { .linux_side = _this->u_iface, .cMaxResults = cMaxResults, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListResultCountFilter( ¶ms ); } void __thiscall winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListCompatibleMembersFilter(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListCompatibleMembersFilter_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListCompatibleMembersFilter( ¶ms ); } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking009_GetLobbyByIndex(struct w_steam_iface *_this, CSteamID *_ret, int32_t iLobby) { struct cppISteamMatchmaking_SteamMatchMaking009_GetLobbyByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iLobby = iLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_GetLobbyByIndex( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking009_CreateLobby(struct w_steam_iface *_this, uint32_t eLobbyType, int32_t cMaxMembers) { struct cppISteamMatchmaking_SteamMatchMaking009_CreateLobby_params params = { .linux_side = _this->u_iface, .eLobbyType = eLobbyType, .cMaxMembers = cMaxMembers, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_CreateLobby( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking009_JoinLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking009_JoinLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_JoinLobby( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking009_LeaveLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking009_LeaveLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_LeaveLobby( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_InviteUserToLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDInvitee) { struct cppISteamMatchmaking_SteamMatchMaking009_InviteUserToLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .steamIDInvitee = steamIDInvitee, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_InviteUserToLobby( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking009_GetNumLobbyMembers(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking009_GetNumLobbyMembers_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_GetNumLobbyMembers( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby, int32_t iMember) { struct cppISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDLobby = steamIDLobby, .iMember = iMember, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking009_GetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey) { struct cppISteamMatchmaking_SteamMatchMaking009_GetLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_GetLobbyData( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_SetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { struct cppISteamMatchmaking_SteamMatchMaking009_SetLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_SetLobbyData( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking009_GetLobbyDataCount(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking009_GetLobbyDataCount_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_GetLobbyDataCount( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_GetLobbyDataByIndex(struct w_steam_iface *_this, CSteamID steamIDLobby, int32_t iLobbyData, char *pchKey, int32_t cchKeyBufferSize, char *pchValue, int32_t cchValueBufferSize) { struct cppISteamMatchmaking_SteamMatchMaking009_GetLobbyDataByIndex_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .iLobbyData = iLobbyData, .pchKey = pchKey, .cchKeyBufferSize = cchKeyBufferSize, .pchValue = pchValue, .cchValueBufferSize = cchValueBufferSize, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_GetLobbyDataByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_DeleteLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey) { struct cppISteamMatchmaking_SteamMatchMaking009_DeleteLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_DeleteLobbyData( ¶ms ); return params._ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey) { struct cppISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .steamIDUser = steamIDUser, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberData( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking009_SetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { struct cppISteamMatchmaking_SteamMatchMaking009_SetLobbyMemberData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_SetLobbyMemberData( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_SendLobbyChatMsg(struct w_steam_iface *_this, CSteamID steamIDLobby, const void *pvMsgBody, int32_t cubMsgBody) { struct cppISteamMatchmaking_SteamMatchMaking009_SendLobbyChatMsg_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .pvMsgBody = pvMsgBody, .cubMsgBody = cubMsgBody, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_SendLobbyChatMsg( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking009_GetLobbyChatEntry(struct w_steam_iface *_this, CSteamID steamIDLobby, int32_t iChatID, CSteamID *pSteamIDUser, void *pvData, int32_t cubData, uint32_t *peChatEntryType) { struct cppISteamMatchmaking_SteamMatchMaking009_GetLobbyChatEntry_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .iChatID = iChatID, .pSteamIDUser = pSteamIDUser, .pvData = pvData, .cubData = cubData, .peChatEntryType = peChatEntryType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_GetLobbyChatEntry( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_RequestLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking009_RequestLobbyData_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_RequestLobbyData( ¶ms ); return params._ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking009_SetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32_t unGameServerIP, uint16_t unGameServerPort, CSteamID steamIDGameServer) { struct cppISteamMatchmaking_SteamMatchMaking009_SetLobbyGameServer_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .unGameServerIP = unGameServerIP, .unGameServerPort = unGameServerPort, .steamIDGameServer = steamIDGameServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_SetLobbyGameServer( ¶ms ); } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_GetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32_t *punGameServerIP, uint16_t *punGameServerPort, CSteamID *psteamIDGameServer) { struct cppISteamMatchmaking_SteamMatchMaking009_GetLobbyGameServer_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .punGameServerIP = punGameServerIP, .punGameServerPort = punGameServerPort, .psteamIDGameServer = psteamIDGameServer, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_GetLobbyGameServer( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_SetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby, int32_t cMaxMembers) { struct cppISteamMatchmaking_SteamMatchMaking009_SetLobbyMemberLimit_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .cMaxMembers = cMaxMembers, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_SetLobbyMemberLimit( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberLimit_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberLimit( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_SetLobbyType(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32_t eLobbyType) { struct cppISteamMatchmaking_SteamMatchMaking009_SetLobbyType_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .eLobbyType = eLobbyType, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_SetLobbyType( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_SetLobbyJoinable(struct w_steam_iface *_this, CSteamID steamIDLobby, bool bLobbyJoinable) { struct cppISteamMatchmaking_SteamMatchMaking009_SetLobbyJoinable_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .bLobbyJoinable = bLobbyJoinable, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_SetLobbyJoinable( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking009_GetLobbyOwner(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby) { struct cppISteamMatchmaking_SteamMatchMaking009_GetLobbyOwner_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_GetLobbyOwner( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_SetLobbyOwner(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDNewOwner) { struct cppISteamMatchmaking_SteamMatchMaking009_SetLobbyOwner_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .steamIDNewOwner = steamIDNewOwner, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_SetLobbyOwner( ¶ms ); return params._ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_SetLinkedLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDLobbyDependent) { struct cppISteamMatchmaking_SteamMatchMaking009_SetLinkedLobby_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, .steamIDLobbyDependent = steamIDLobbyDependent, }; TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_SetLinkedLobby( ¶ms ); return params._ret; } extern vtable_ptr winISteamMatchmaking_SteamMatchMaking009_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamMatchmaking_SteamMatchMaking009, VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetFavoriteGameCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_AddFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_RemoveFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_RequestLobbyList) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListStringFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListNumericalFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListNearValueFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListFilterSlotsAvailable) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListDistanceFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListResultCountFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListCompatibleMembersFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetLobbyByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_CreateLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_JoinLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_LeaveLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_InviteUserToLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetNumLobbyMembers) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_SetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetLobbyDataCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetLobbyDataByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_DeleteLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_SetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_SendLobbyChatMsg) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetLobbyChatEntry) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_RequestLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_SetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_SetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_SetLobbyType) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_SetLobbyJoinable) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetLobbyOwner) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_SetLobbyOwner) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_SetLinkedLobby) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamMatchmaking_SteamMatchMaking009(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMaking009"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMatchmaking_SteamMatchMaking009_vtable, 38, "SteamMatchMaking009"); r->u_iface = u_iface; return r; }