extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP(void *, const SteamNetworkingIPAddr *, int, const SteamNetworkingConfigValue_t *); extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress(void *, const SteamNetworkingIPAddr *, int, const SteamNetworkingConfigValue_t *); extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P(void *, int, int, const SteamNetworkingConfigValue_t *); extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P(void *, const SteamNetworkingIdentity *, int, int, const SteamNetworkingConfigValue_t *); extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection(void *, HSteamNetConnection); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection(void *, HSteamNetConnection, int, const char *, bool); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket(void *, HSteamListenSocket); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData(void *, HSteamNetConnection, int64); extern int64 cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData(void *, HSteamNetConnection); extern void cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName(void *, HSteamNetConnection, const char *); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName(void *, HSteamNetConnection, char *, int); extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection(void *, HSteamNetConnection, const void *, uint32, int, int64 *); extern void cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages(void *, int, winSteamNetworkingMessage_t_148a *const *, int64 *); extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection(void *, HSteamNetConnection); extern int cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_148a **, int); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo(void *, HSteamNetConnection, SteamNetConnectionInfo_t *); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus(void *, HSteamNetConnection, SteamNetworkingQuickConnectionStatus *); extern int cppISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus(void *, HSteamNetConnection, char *, int); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress(void *, HSteamListenSocket, SteamNetworkingIPAddr *); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair(void *, HSteamNetConnection *, HSteamNetConnection *, bool, const SteamNetworkingIdentity *, const SteamNetworkingIdentity *); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity(void *, SteamNetworkingIdentity *); extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication(void *); extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus(void *, SteamNetAuthenticationStatus_t *); extern HSteamNetPollGroup cppISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup(void *); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup(void *, HSteamNetPollGroup); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup(void *, HSteamNetConnection, HSteamNetPollGroup); extern int cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup(void *, HSteamNetPollGroup, winSteamNetworkingMessage_t_148a **, int); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket(void *, const void *, int, SteamDatagramRelayAuthTicket *); extern int cppISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer(void *, const SteamNetworkingIdentity *, int, SteamDatagramRelayAuthTicket *); extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer(void *, const SteamNetworkingIdentity *, int, int, const SteamNetworkingConfigValue_t *); extern uint16 cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort(void *); extern SteamNetworkingPOPID cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID(void *); extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress(void *, SteamDatagramHostedAddress *); extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket(void *, int, int, const SteamNetworkingConfigValue_t *); extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin(void *, SteamDatagramGameCoordinatorServerLogin *, int *, void *); extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling(void *, ISteamNetworkingConnectionCustomSignaling *, const SteamNetworkingIdentity *, int, const SteamNetworkingConfigValue_t *); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal(void *, const void *, int, ISteamNetworkingCustomSignalingRecvContext *); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest(void *, int *, void *, SteamNetworkingErrMsg *); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate(void *, const void *, int, SteamNetworkingErrMsg *);