#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_102/steam_api.h" #include "steamworks_sdk_102/isteamgameserver.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_102 #include "struct_converters.h" #include "cppISteamGameServer_SteamGameServer005.h" void cppISteamGameServer_SteamGameServer005_LogOn( struct cppISteamGameServer_SteamGameServer005_LogOn_params *params ) { ((ISteamGameServer*)params->linux_side)->LogOn( ); } void cppISteamGameServer_SteamGameServer005_LogOff( struct cppISteamGameServer_SteamGameServer005_LogOff_params *params ) { ((ISteamGameServer*)params->linux_side)->LogOff( ); } void cppISteamGameServer_SteamGameServer005_BLoggedOn( struct cppISteamGameServer_SteamGameServer005_BLoggedOn_params *params ) { params->_ret = ((ISteamGameServer*)params->linux_side)->BLoggedOn( ); } void cppISteamGameServer_SteamGameServer005_BSecure( struct cppISteamGameServer_SteamGameServer005_BSecure_params *params ) { params->_ret = ((ISteamGameServer*)params->linux_side)->BSecure( ); } void cppISteamGameServer_SteamGameServer005_GetSteamID( struct cppISteamGameServer_SteamGameServer005_GetSteamID_params *params ) { *params->_ret = ((ISteamGameServer*)params->linux_side)->GetSteamID( ); } void cppISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate_params *params ) { params->_ret = ((ISteamGameServer*)params->linux_side)->SendUserConnectAndAuthenticate( (uint32)params->unIPClient, (const void *)params->pvAuthBlob, (uint32)params->cubAuthBlobSize, (CSteamID *)params->pSteamIDUser ); } void cppISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection_params *params ) { *params->_ret = ((ISteamGameServer*)params->linux_side)->CreateUnauthenticatedUserConnection( ); } void cppISteamGameServer_SteamGameServer005_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer005_SendUserDisconnect_params *params ) { ((ISteamGameServer*)params->linux_side)->SendUserDisconnect( (CSteamID)params->steamIDUser ); } void cppISteamGameServer_SteamGameServer005_BUpdateUserData( struct cppISteamGameServer_SteamGameServer005_BUpdateUserData_params *params ) { params->_ret = ((ISteamGameServer*)params->linux_side)->BUpdateUserData( (CSteamID)params->steamIDUser, (const char *)params->pchPlayerName, (uint32)params->uScore ); } void cppISteamGameServer_SteamGameServer005_BSetServerType( struct cppISteamGameServer_SteamGameServer005_BSetServerType_params *params ) { params->_ret = ((ISteamGameServer*)params->linux_side)->BSetServerType( (uint32)params->unServerFlags, (uint32)params->unGameIP, (uint16)params->unGamePort, (uint16)params->unSpectatorPort, (uint16)params->usQueryPort, (const char *)params->pchGameDir, (const char *)params->pchVersion, (bool)params->bLANMode ); } void cppISteamGameServer_SteamGameServer005_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer005_UpdateServerStatus_params *params ) { ((ISteamGameServer*)params->linux_side)->UpdateServerStatus( (int)params->cPlayers, (int)params->cPlayersMax, (int)params->cBotPlayers, (const char *)params->pchServerName, (const char *)params->pSpectatorServerName, (const char *)params->pchMapName ); } void cppISteamGameServer_SteamGameServer005_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer005_UpdateSpectatorPort_params *params ) { ((ISteamGameServer*)params->linux_side)->UpdateSpectatorPort( (uint16)params->unSpectatorPort ); } void cppISteamGameServer_SteamGameServer005_SetGameType( struct cppISteamGameServer_SteamGameServer005_SetGameType_params *params ) { ((ISteamGameServer*)params->linux_side)->SetGameType( (const char *)params->pchGameType ); } void cppISteamGameServer_SteamGameServer005_BGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer005_BGetUserAchievementStatus_params *params ) { params->_ret = ((ISteamGameServer*)params->linux_side)->BGetUserAchievementStatus( (CSteamID)params->steamID, (const char *)params->pchAchievementName ); } #ifdef __cplusplus } #endif