#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_143x/steam_api.h" #include "steamworks_sdk_143x/isteamnetworkingsocketsserialized.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_143x #include "struct_converters.h" #include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002.h" void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous_params *params ) { ((ISteamNetworkingSocketsSerialized*)params->linux_side)->SendP2PRendezvous( (CSteamID)params->steamIDRemote, (uint32)params->unConnectionIDSrc, (const void *)params->pMsgRendezvous, (uint32)params->cbRendezvous ); } void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure_params *params ) { ((ISteamNetworkingSocketsSerialized*)params->linux_side)->SendP2PConnectionFailure( (CSteamID)params->steamIDRemote, (uint32)params->unConnectionIDDest, (uint32)params->nReason, (const char *)params->pszReason ); } void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync_params *params ) { params->_ret = ((ISteamNetworkingSocketsSerialized*)params->linux_side)->GetCertAsync( ); } void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON_params *params ) { params->_ret = ((ISteamNetworkingSocketsSerialized*)params->linux_side)->GetNetworkConfigJSON( (void *)params->buf, (uint32)params->cbBuf ); } void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket_params *params ) { ((ISteamNetworkingSocketsSerialized*)params->linux_side)->CacheRelayTicket( (const void *)params->pTicket, (uint32)params->cbTicket ); } void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount_params *params ) { params->_ret = ((ISteamNetworkingSocketsSerialized*)params->linux_side)->GetCachedRelayTicketCount( ); } void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket_params *params ) { params->_ret = ((ISteamNetworkingSocketsSerialized*)params->linux_side)->GetCachedRelayTicket( (uint32)params->idxTicket, (void *)params->buf, (uint32)params->cbBuf ); } void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg_params *params ) { ((ISteamNetworkingSocketsSerialized*)params->linux_side)->PostConnectionStateMsg( (const void *)params->pMsg, (uint32)params->cbMsg ); } #ifdef __cplusplus } #endif