/* This file is auto-generated, do not edit. */ #include "steamclient_private.h" #include "steam_defs.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamMasterServerUpdater_SteamMasterServerUpdater001.h" DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive, 8) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval, 8) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket, 20) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket, 20) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData, 32) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues, 4) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue, 12) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown, 4) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested, 4) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat, 4) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer, 8) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer, 8) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers, 4) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress, 16) void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive(struct w_steam_iface *_this, bool bActive) { struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive_params params = { .linux_side = _this->u_iface, .bActive = bActive, }; TRACE("%p\n", _this); cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive( ¶ms ); } void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval(struct w_steam_iface *_this, int32_t iHeartbeatInterval) { struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval_params params = { .linux_side = _this->u_iface, .iHeartbeatInterval = iHeartbeatInterval, }; TRACE("%p\n", _this); cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval( ¶ms ); } bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket(struct w_steam_iface *_this, const void *pData, int32_t cbData, uint32_t srcIP, uint16_t srcPort) { struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket_params params = { .linux_side = _this->u_iface, .pData = pData, .cbData = cbData, .srcIP = srcIP, .srcPort = srcPort, }; TRACE("%p\n", _this); cppISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket( ¶ms ); return params._ret; } int32_t __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket(struct w_steam_iface *_this, void *pOut, int32_t cbMaxOut, uint32_t *pNetAdr, uint16_t *pPort) { struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket_params params = { .linux_side = _this->u_iface, .pOut = pOut, .cbMaxOut = cbMaxOut, .pNetAdr = pNetAdr, .pPort = pPort, }; TRACE("%p\n", _this); cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket( ¶ms ); return params._ret; } void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData(struct w_steam_iface *_this, uint16_t nProtocolVersion, bool bDedicatedServer, const char *pRegionName, const char *pProductName, uint16_t nMaxReportedClients, bool bPasswordProtected, const char *pGameDescription) { struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData_params params = { .linux_side = _this->u_iface, .nProtocolVersion = nProtocolVersion, .bDedicatedServer = bDedicatedServer, .pRegionName = pRegionName, .pProductName = pProductName, .nMaxReportedClients = nMaxReportedClients, .bPasswordProtected = bPasswordProtected, .pGameDescription = pGameDescription, }; TRACE("%p\n", _this); cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData( ¶ms ); } void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues(struct w_steam_iface *_this) { struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues( ¶ms ); } void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue(struct w_steam_iface *_this, const char *pKey, const char *pValue) { struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue_params params = { .linux_side = _this->u_iface, .pKey = pKey, .pValue = pValue, }; TRACE("%p\n", _this); cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue( ¶ms ); } void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown(struct w_steam_iface *_this) { struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown( ¶ms ); } bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested(struct w_steam_iface *_this) { struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested( ¶ms ); return params._ret; } void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat(struct w_steam_iface *_this) { struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat( ¶ms ); } bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer(struct w_steam_iface *_this, const char *pServerAddress) { struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer_params params = { .linux_side = _this->u_iface, .pServerAddress = pServerAddress, }; TRACE("%p\n", _this); cppISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer( ¶ms ); return params._ret; } bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer(struct w_steam_iface *_this, const char *pServerAddress) { struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer_params params = { .linux_side = _this->u_iface, .pServerAddress = pServerAddress, }; TRACE("%p\n", _this); cppISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer( ¶ms ); return params._ret; } int32_t __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers(struct w_steam_iface *_this) { struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers( ¶ms ); return params._ret; } int32_t __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress(struct w_steam_iface *_this, int32_t iServer, char *pOut, int32_t outBufferSize) { struct cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress_params params = { .linux_side = _this->u_iface, .iServer = iServer, .pOut = pOut, .outBufferSize = outBufferSize, }; TRACE("%p\n", _this); cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress( ¶ms ); return params._ret; } extern vtable_ptr winISteamMasterServerUpdater_SteamMasterServerUpdater001_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamMasterServerUpdater_SteamMasterServerUpdater001, VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamMasterServerUpdater_SteamMasterServerUpdater001(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMasterServerUpdater001"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMasterServerUpdater_SteamMasterServerUpdater001_vtable, 14, "SteamMasterServerUpdater001"); r->u_iface = u_iface; return r; }