/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "steam_defs.h" #include "steamclient_private.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamFriends_SteamFriends001.h" DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_GetPersonaName, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_SetPersonaName, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_GetPersonaState, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_SetPersonaState, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_AddFriend, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_RemoveFriend, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_HasFriend, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_GetFriendRelationship, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_GetFriendPersonaState, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_Deprecated_GetFriendGamePlayed, 24) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_GetFriendPersonaName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_AddFriendByName, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_GetFriendCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_GetFriendByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_SendMsgToFriend, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_SetFriendRegValue, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_GetFriendRegValue, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_GetFriendPersonaNameHistory, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_GetChatMessage, 28) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_SendMsgToFriend_2, 24) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_GetChatIDOfChatHistoryStart, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_SetChatHistoryStart, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_ClearChatHistory, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_InviteFriendByEmail, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_GetBlockedFriendCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_GetFriendGamePlayed, 24) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends001_GetFriendGamePlayed2, 28) const char * __thiscall winISteamFriends_SteamFriends001_GetPersonaName(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends001_GetPersonaName_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_GetPersonaName( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends001_SetPersonaName(struct w_steam_iface *_this, const char *pchPersonaName) { struct cppISteamFriends_SteamFriends001_SetPersonaName_params params = { .linux_side = _this->u_iface, .pchPersonaName = pchPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_SetPersonaName( ¶ms ); } uint32_t __thiscall winISteamFriends_SteamFriends001_GetPersonaState(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends001_GetPersonaState_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_GetPersonaState( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends001_SetPersonaState(struct w_steam_iface *_this, uint32_t ePersonaState) { struct cppISteamFriends_SteamFriends001_SetPersonaState_params params = { .linux_side = _this->u_iface, .ePersonaState = ePersonaState, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_SetPersonaState( ¶ms ); } bool __thiscall winISteamFriends_SteamFriends001_AddFriend(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends001_AddFriend_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_AddFriend( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends001_RemoveFriend(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends001_RemoveFriend_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_RemoveFriend( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends001_HasFriend(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends001_HasFriend_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_HasFriend( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends001_GetFriendRelationship(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends001_GetFriendRelationship_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_GetFriendRelationship( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends001_GetFriendPersonaState(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends001_GetFriendPersonaState_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_GetFriendPersonaState( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends001_Deprecated_GetFriendGamePlayed(struct w_steam_iface *_this, CSteamID steamIDFriend, int32 *pnGameID, uint32 *punGameIP, uint16 *pusGamePort) { struct cppISteamFriends_SteamFriends001_Deprecated_GetFriendGamePlayed_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pnGameID = pnGameID, .punGameIP = punGameIP, .pusGamePort = pusGamePort, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_Deprecated_GetFriendGamePlayed( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends001_GetFriendPersonaName(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends001_GetFriendPersonaName_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_GetFriendPersonaName( ¶ms ); return params._ret; } int32 __thiscall winISteamFriends_SteamFriends001_AddFriendByName(struct w_steam_iface *_this, const char *pchEmailOrAccountName) { struct cppISteamFriends_SteamFriends001_AddFriendByName_params params = { .linux_side = _this->u_iface, .pchEmailOrAccountName = pchEmailOrAccountName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_AddFriendByName( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends001_GetFriendCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends001_GetFriendCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_GetFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends001_GetFriendByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iFriend) { struct cppISteamFriends_SteamFriends001_GetFriendByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iFriend = iFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_GetFriendByIndex( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends001_SendMsgToFriend(struct w_steam_iface *_this, CSteamID steamIDFriend, uint32_t eChatEntryType, const char *pchMsgBody) { struct cppISteamFriends_SteamFriends001_SendMsgToFriend_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .eChatEntryType = eChatEntryType, .pchMsgBody = pchMsgBody, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_SendMsgToFriend( ¶ms ); } void __thiscall winISteamFriends_SteamFriends001_SetFriendRegValue(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchKey, const char *pchValue) { struct cppISteamFriends_SteamFriends001_SetFriendRegValue_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_SetFriendRegValue( ¶ms ); } const char * __thiscall winISteamFriends_SteamFriends001_GetFriendRegValue(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchKey) { struct cppISteamFriends_SteamFriends001_GetFriendRegValue_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_GetFriendRegValue( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends001_GetFriendPersonaNameHistory(struct w_steam_iface *_this, CSteamID steamIDFriend, int iPersonaName) { struct cppISteamFriends_SteamFriends001_GetFriendPersonaNameHistory_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iPersonaName = iPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_GetFriendPersonaNameHistory( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends001_GetChatMessage(struct w_steam_iface *_this, CSteamID steamIDFriend, int iChatID, void *pvData, int cubData, uint32_t *peChatEntryType) { struct cppISteamFriends_SteamFriends001_GetChatMessage_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iChatID = iChatID, .pvData = pvData, .cubData = cubData, .peChatEntryType = peChatEntryType, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_GetChatMessage( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends001_SendMsgToFriend_2(struct w_steam_iface *_this, CSteamID steamIDFriend, uint32_t eChatEntryType, const void *pvMsgBody, int cubMsgBody) { struct cppISteamFriends_SteamFriends001_SendMsgToFriend_2_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .eChatEntryType = eChatEntryType, .pvMsgBody = pvMsgBody, .cubMsgBody = cubMsgBody, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_SendMsgToFriend_2( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends001_GetChatIDOfChatHistoryStart(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends001_GetChatIDOfChatHistoryStart_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_GetChatIDOfChatHistoryStart( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends001_SetChatHistoryStart(struct w_steam_iface *_this, CSteamID steamIDFriend, int iChatID) { struct cppISteamFriends_SteamFriends001_SetChatHistoryStart_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iChatID = iChatID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_SetChatHistoryStart( ¶ms ); } void __thiscall winISteamFriends_SteamFriends001_ClearChatHistory(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends001_ClearChatHistory_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_ClearChatHistory( ¶ms ); } bool __thiscall winISteamFriends_SteamFriends001_InviteFriendByEmail(struct w_steam_iface *_this, const char *pchEmailAccount) { struct cppISteamFriends_SteamFriends001_InviteFriendByEmail_params params = { .linux_side = _this->u_iface, .pchEmailAccount = pchEmailAccount, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_InviteFriendByEmail( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends001_GetBlockedFriendCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends001_GetBlockedFriendCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_GetBlockedFriendCount( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends001_GetFriendGamePlayed(struct w_steam_iface *_this, CSteamID steamIDFriend, uint64 *pulGameID, uint32 *punGameIP, uint16 *pusGamePort) { struct cppISteamFriends_SteamFriends001_GetFriendGamePlayed_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pulGameID = pulGameID, .punGameIP = punGameIP, .pusGamePort = pusGamePort, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_GetFriendGamePlayed( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends001_GetFriendGamePlayed2(struct w_steam_iface *_this, CSteamID steamIDFriend, uint64 *pulGameID, uint32 *punGameIP, uint16 *pusGamePort, uint16 *pusQueryPort) { struct cppISteamFriends_SteamFriends001_GetFriendGamePlayed2_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pulGameID = pulGameID, .punGameIP = punGameIP, .pusGamePort = pusGamePort, .pusQueryPort = pusQueryPort, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends001_GetFriendGamePlayed2( ¶ms ); return params._ret; } extern vtable_ptr winISteamFriends_SteamFriends001_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamFriends_SteamFriends001, VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_GetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_SetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_GetPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_SetPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_AddFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_RemoveFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_HasFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_GetFriendRelationship) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_GetFriendPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_Deprecated_GetFriendGamePlayed) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_GetFriendPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_AddFriendByName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_GetFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_GetFriendByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_SendMsgToFriend_2) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_SendMsgToFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_SetFriendRegValue) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_GetFriendRegValue) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_GetFriendPersonaNameHistory) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_GetChatMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_GetChatIDOfChatHistoryStart) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_SetChatHistoryStart) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_ClearChatHistory) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_InviteFriendByEmail) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_GetBlockedFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_GetFriendGamePlayed) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends001_GetFriendGamePlayed2) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamFriends_SteamFriends001(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamFriends001"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamFriends_SteamFriends001_vtable, 27, "SteamFriends001"); r->u_iface = u_iface; return r; } #include "cppISteamFriends_SteamFriends002.h" DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_GetPersonaName, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_SetPersonaName, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_GetPersonaState, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_SetPersonaState, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_GetFriendCount, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_GetFriendByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_GetFriendRelationship, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_GetFriendPersonaState, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_GetFriendPersonaName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_SetFriendRegValue, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_GetFriendRegValue, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_GetFriendGamePlayed, 28) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_GetFriendPersonaNameHistory, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_AddFriend, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_RemoveFriend, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_HasFriend, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_AddFriendByName, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_InviteFriendByEmail, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_GetChatMessage, 28) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_SendMsgToFriend, 24) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_GetChatIDOfChatHistoryStart, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_SetChatHistoryStart, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_ClearChatHistory, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_GetClanCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_GetClanByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_GetClanName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_InviteFriendToClan, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_AcknowledgeInviteToClan, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_GetFriendCountFromSource, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends002_GetFriendFromSourceByIndex, 20) const char * __thiscall winISteamFriends_SteamFriends002_GetPersonaName(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends002_GetPersonaName_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_GetPersonaName( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends002_SetPersonaName(struct w_steam_iface *_this, const char *pchPersonaName) { struct cppISteamFriends_SteamFriends002_SetPersonaName_params params = { .linux_side = _this->u_iface, .pchPersonaName = pchPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_SetPersonaName( ¶ms ); } uint32_t __thiscall winISteamFriends_SteamFriends002_GetPersonaState(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends002_GetPersonaState_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_GetPersonaState( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends002_SetPersonaState(struct w_steam_iface *_this, uint32_t ePersonaState) { struct cppISteamFriends_SteamFriends002_SetPersonaState_params params = { .linux_side = _this->u_iface, .ePersonaState = ePersonaState, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_SetPersonaState( ¶ms ); } int __thiscall winISteamFriends_SteamFriends002_GetFriendCount(struct w_steam_iface *_this, int iFriendFlags) { struct cppISteamFriends_SteamFriends002_GetFriendCount_params params = { .linux_side = _this->u_iface, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_GetFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends002_GetFriendByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends002_GetFriendByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iFriend = iFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_GetFriendByIndex( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends002_GetFriendRelationship(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends002_GetFriendRelationship_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_GetFriendRelationship( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends002_GetFriendPersonaState(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends002_GetFriendPersonaState_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_GetFriendPersonaState( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends002_GetFriendPersonaName(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends002_GetFriendPersonaName_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_GetFriendPersonaName( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends002_SetFriendRegValue(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchKey, const char *pchValue) { struct cppISteamFriends_SteamFriends002_SetFriendRegValue_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_SetFriendRegValue( ¶ms ); } const char * __thiscall winISteamFriends_SteamFriends002_GetFriendRegValue(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchKey) { struct cppISteamFriends_SteamFriends002_GetFriendRegValue_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_GetFriendRegValue( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends002_GetFriendGamePlayed(struct w_steam_iface *_this, CSteamID steamIDFriend, uint64 *pulGameID, uint32 *punGameIP, uint16 *pusGamePort, uint16 *pusQueryPort) { struct cppISteamFriends_SteamFriends002_GetFriendGamePlayed_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pulGameID = pulGameID, .punGameIP = punGameIP, .pusGamePort = pusGamePort, .pusQueryPort = pusQueryPort, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_GetFriendGamePlayed( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends002_GetFriendPersonaNameHistory(struct w_steam_iface *_this, CSteamID steamIDFriend, int iPersonaName) { struct cppISteamFriends_SteamFriends002_GetFriendPersonaNameHistory_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iPersonaName = iPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_GetFriendPersonaNameHistory( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends002_AddFriend(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends002_AddFriend_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_AddFriend( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends002_RemoveFriend(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends002_RemoveFriend_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_RemoveFriend( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends002_HasFriend(struct w_steam_iface *_this, CSteamID steamIDFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends002_HasFriend_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_HasFriend( ¶ms ); return params._ret; } int32 __thiscall winISteamFriends_SteamFriends002_AddFriendByName(struct w_steam_iface *_this, const char *pchEmailOrAccountName) { struct cppISteamFriends_SteamFriends002_AddFriendByName_params params = { .linux_side = _this->u_iface, .pchEmailOrAccountName = pchEmailOrAccountName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_AddFriendByName( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends002_InviteFriendByEmail(struct w_steam_iface *_this, const char *pchEmailAccount) { struct cppISteamFriends_SteamFriends002_InviteFriendByEmail_params params = { .linux_side = _this->u_iface, .pchEmailAccount = pchEmailAccount, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_InviteFriendByEmail( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends002_GetChatMessage(struct w_steam_iface *_this, CSteamID steamIDFriend, int iChatID, void *pvData, int cubData, uint32_t *peChatEntryType) { struct cppISteamFriends_SteamFriends002_GetChatMessage_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iChatID = iChatID, .pvData = pvData, .cubData = cubData, .peChatEntryType = peChatEntryType, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_GetChatMessage( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends002_SendMsgToFriend(struct w_steam_iface *_this, CSteamID steamIDFriend, uint32_t eChatEntryType, const void *pvMsgBody, int cubMsgBody) { struct cppISteamFriends_SteamFriends002_SendMsgToFriend_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .eChatEntryType = eChatEntryType, .pvMsgBody = pvMsgBody, .cubMsgBody = cubMsgBody, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_SendMsgToFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends002_GetChatIDOfChatHistoryStart(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends002_GetChatIDOfChatHistoryStart_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_GetChatIDOfChatHistoryStart( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends002_SetChatHistoryStart(struct w_steam_iface *_this, CSteamID steamIDFriend, int iChatID) { struct cppISteamFriends_SteamFriends002_SetChatHistoryStart_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iChatID = iChatID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_SetChatHistoryStart( ¶ms ); } void __thiscall winISteamFriends_SteamFriends002_ClearChatHistory(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends002_ClearChatHistory_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_ClearChatHistory( ¶ms ); } int __thiscall winISteamFriends_SteamFriends002_GetClanCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends002_GetClanCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_GetClanCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends002_GetClanByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iClan) { struct cppISteamFriends_SteamFriends002_GetClanByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iClan = iClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_GetClanByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends002_GetClanName(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends002_GetClanName_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_GetClanName( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends002_InviteFriendToClan(struct w_steam_iface *_this, CSteamID steamIDFriend, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends002_InviteFriendToClan_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_InviteFriendToClan( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends002_AcknowledgeInviteToClan(struct w_steam_iface *_this, CSteamID steamIDClan, bool bAcceptOrDenyClanInvite) { struct cppISteamFriends_SteamFriends002_AcknowledgeInviteToClan_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, .bAcceptOrDenyClanInvite = bAcceptOrDenyClanInvite, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_AcknowledgeInviteToClan( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends002_GetFriendCountFromSource(struct w_steam_iface *_this, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends002_GetFriendCountFromSource_params params = { .linux_side = _this->u_iface, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_GetFriendCountFromSource( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends002_GetFriendFromSourceByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDSource, int iFriend) { struct cppISteamFriends_SteamFriends002_GetFriendFromSourceByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDSource = steamIDSource, .iFriend = iFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends002_GetFriendFromSourceByIndex( ¶ms ); return params._ret; } extern vtable_ptr winISteamFriends_SteamFriends002_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamFriends_SteamFriends002, VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_GetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_SetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_GetPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_SetPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_GetFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_GetFriendByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_GetFriendRelationship) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_GetFriendPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_GetFriendPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_SetFriendRegValue) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_GetFriendRegValue) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_GetFriendGamePlayed) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_GetFriendPersonaNameHistory) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_AddFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_RemoveFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_HasFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_AddFriendByName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_InviteFriendByEmail) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_GetChatMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_SendMsgToFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_GetChatIDOfChatHistoryStart) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_SetChatHistoryStart) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_ClearChatHistory) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_GetClanCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_GetClanByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_GetClanName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_InviteFriendToClan) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_AcknowledgeInviteToClan) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_GetFriendCountFromSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends002_GetFriendFromSourceByIndex) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamFriends_SteamFriends002(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamFriends002"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamFriends_SteamFriends002_vtable, 30, "SteamFriends002"); r->u_iface = u_iface; return r; } #include "cppISteamFriends_SteamFriends003.h" DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends003_GetPersonaName, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends003_SetPersonaName, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends003_GetPersonaState, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends003_GetFriendCount, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends003_GetFriendByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends003_GetFriendRelationship, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends003_GetFriendPersonaState, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends003_GetFriendPersonaName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends003_GetFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends003_GetFriendGamePlayed, 28) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends003_GetFriendPersonaNameHistory, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends003_HasFriend, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends003_GetClanCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends003_GetClanByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends003_GetClanName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends003_GetFriendCountFromSource, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends003_GetFriendFromSourceByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends003_IsUserInSource, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends003_SetInGameVoiceSpeaking, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends003_ActivateGameOverlay, 8) const char * __thiscall winISteamFriends_SteamFriends003_GetPersonaName(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends003_GetPersonaName_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends003_GetPersonaName( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends003_SetPersonaName(struct w_steam_iface *_this, const char *pchPersonaName) { struct cppISteamFriends_SteamFriends003_SetPersonaName_params params = { .linux_side = _this->u_iface, .pchPersonaName = pchPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends003_SetPersonaName( ¶ms ); } uint32_t __thiscall winISteamFriends_SteamFriends003_GetPersonaState(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends003_GetPersonaState_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends003_GetPersonaState( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends003_GetFriendCount(struct w_steam_iface *_this, int iFriendFlags) { struct cppISteamFriends_SteamFriends003_GetFriendCount_params params = { .linux_side = _this->u_iface, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends003_GetFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends003_GetFriendByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends003_GetFriendByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iFriend = iFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends003_GetFriendByIndex( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends003_GetFriendRelationship(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends003_GetFriendRelationship_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends003_GetFriendRelationship( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends003_GetFriendPersonaState(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends003_GetFriendPersonaState_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends003_GetFriendPersonaState( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends003_GetFriendPersonaName(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends003_GetFriendPersonaName_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends003_GetFriendPersonaName( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends003_GetFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends003_GetFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends003_GetFriendAvatar( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends003_GetFriendGamePlayed(struct w_steam_iface *_this, CSteamID steamIDFriend, uint64 *pulGameID, uint32 *punGameIP, uint16 *pusGamePort, uint16 *pusQueryPort) { struct cppISteamFriends_SteamFriends003_GetFriendGamePlayed_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pulGameID = pulGameID, .punGameIP = punGameIP, .pusGamePort = pusGamePort, .pusQueryPort = pusQueryPort, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends003_GetFriendGamePlayed( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends003_GetFriendPersonaNameHistory(struct w_steam_iface *_this, CSteamID steamIDFriend, int iPersonaName) { struct cppISteamFriends_SteamFriends003_GetFriendPersonaNameHistory_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iPersonaName = iPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends003_GetFriendPersonaNameHistory( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends003_HasFriend(struct w_steam_iface *_this, CSteamID steamIDFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends003_HasFriend_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends003_HasFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends003_GetClanCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends003_GetClanCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends003_GetClanCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends003_GetClanByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iClan) { struct cppISteamFriends_SteamFriends003_GetClanByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iClan = iClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends003_GetClanByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends003_GetClanName(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends003_GetClanName_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends003_GetClanName( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends003_GetFriendCountFromSource(struct w_steam_iface *_this, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends003_GetFriendCountFromSource_params params = { .linux_side = _this->u_iface, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends003_GetFriendCountFromSource( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends003_GetFriendFromSourceByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDSource, int iFriend) { struct cppISteamFriends_SteamFriends003_GetFriendFromSourceByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDSource = steamIDSource, .iFriend = iFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends003_GetFriendFromSourceByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends003_IsUserInSource(struct w_steam_iface *_this, CSteamID steamIDUser, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends003_IsUserInSource_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends003_IsUserInSource( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends003_SetInGameVoiceSpeaking(struct w_steam_iface *_this, CSteamID steamIDUser, bool bSpeaking) { struct cppISteamFriends_SteamFriends003_SetInGameVoiceSpeaking_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bSpeaking = bSpeaking, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends003_SetInGameVoiceSpeaking( ¶ms ); } void __thiscall winISteamFriends_SteamFriends003_ActivateGameOverlay(struct w_steam_iface *_this, const char *pchDialog) { struct cppISteamFriends_SteamFriends003_ActivateGameOverlay_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends003_ActivateGameOverlay( ¶ms ); } extern vtable_ptr winISteamFriends_SteamFriends003_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamFriends_SteamFriends003, VTABLE_ADD_FUNC(winISteamFriends_SteamFriends003_GetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends003_SetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends003_GetPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends003_GetFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends003_GetFriendByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends003_GetFriendRelationship) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends003_GetFriendPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends003_GetFriendPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends003_GetFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends003_GetFriendGamePlayed) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends003_GetFriendPersonaNameHistory) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends003_HasFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends003_GetClanCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends003_GetClanByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends003_GetClanName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends003_GetFriendCountFromSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends003_GetFriendFromSourceByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends003_IsUserInSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends003_SetInGameVoiceSpeaking) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends003_ActivateGameOverlay) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamFriends_SteamFriends003(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamFriends003"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamFriends_SteamFriends003_vtable, 20, "SteamFriends003"); r->u_iface = u_iface; return r; } #include "cppISteamFriends_SteamFriends004.h" DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends004_GetPersonaName, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends004_SetPersonaName, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends004_GetPersonaState, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends004_GetFriendCount, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends004_GetFriendByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends004_GetFriendRelationship, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends004_GetFriendPersonaState, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends004_GetFriendPersonaName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends004_GetFriendAvatar, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends004_GetFriendGamePlayed, 28) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends004_GetFriendPersonaNameHistory, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends004_HasFriend, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends004_GetClanCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends004_GetClanByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends004_GetClanName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends004_GetFriendCountFromSource, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends004_GetFriendFromSourceByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends004_IsUserInSource, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends004_SetInGameVoiceSpeaking, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends004_ActivateGameOverlay, 8) const char * __thiscall winISteamFriends_SteamFriends004_GetPersonaName(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends004_GetPersonaName_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends004_GetPersonaName( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends004_SetPersonaName(struct w_steam_iface *_this, const char *pchPersonaName) { struct cppISteamFriends_SteamFriends004_SetPersonaName_params params = { .linux_side = _this->u_iface, .pchPersonaName = pchPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends004_SetPersonaName( ¶ms ); } uint32_t __thiscall winISteamFriends_SteamFriends004_GetPersonaState(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends004_GetPersonaState_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends004_GetPersonaState( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends004_GetFriendCount(struct w_steam_iface *_this, int iFriendFlags) { struct cppISteamFriends_SteamFriends004_GetFriendCount_params params = { .linux_side = _this->u_iface, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends004_GetFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends004_GetFriendByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends004_GetFriendByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iFriend = iFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends004_GetFriendByIndex( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends004_GetFriendRelationship(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends004_GetFriendRelationship_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends004_GetFriendRelationship( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends004_GetFriendPersonaState(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends004_GetFriendPersonaState_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends004_GetFriendPersonaState( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends004_GetFriendPersonaName(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends004_GetFriendPersonaName_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends004_GetFriendPersonaName( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends004_GetFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend, int eAvatarSize) { struct cppISteamFriends_SteamFriends004_GetFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .eAvatarSize = eAvatarSize, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends004_GetFriendAvatar( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends004_GetFriendGamePlayed(struct w_steam_iface *_this, CSteamID steamIDFriend, uint64 *pulGameID, uint32 *punGameIP, uint16 *pusGamePort, uint16 *pusQueryPort) { struct cppISteamFriends_SteamFriends004_GetFriendGamePlayed_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pulGameID = pulGameID, .punGameIP = punGameIP, .pusGamePort = pusGamePort, .pusQueryPort = pusQueryPort, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends004_GetFriendGamePlayed( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends004_GetFriendPersonaNameHistory(struct w_steam_iface *_this, CSteamID steamIDFriend, int iPersonaName) { struct cppISteamFriends_SteamFriends004_GetFriendPersonaNameHistory_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iPersonaName = iPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends004_GetFriendPersonaNameHistory( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends004_HasFriend(struct w_steam_iface *_this, CSteamID steamIDFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends004_HasFriend_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends004_HasFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends004_GetClanCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends004_GetClanCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends004_GetClanCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends004_GetClanByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iClan) { struct cppISteamFriends_SteamFriends004_GetClanByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iClan = iClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends004_GetClanByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends004_GetClanName(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends004_GetClanName_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends004_GetClanName( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends004_GetFriendCountFromSource(struct w_steam_iface *_this, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends004_GetFriendCountFromSource_params params = { .linux_side = _this->u_iface, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends004_GetFriendCountFromSource( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends004_GetFriendFromSourceByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDSource, int iFriend) { struct cppISteamFriends_SteamFriends004_GetFriendFromSourceByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDSource = steamIDSource, .iFriend = iFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends004_GetFriendFromSourceByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends004_IsUserInSource(struct w_steam_iface *_this, CSteamID steamIDUser, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends004_IsUserInSource_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends004_IsUserInSource( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends004_SetInGameVoiceSpeaking(struct w_steam_iface *_this, CSteamID steamIDUser, bool bSpeaking) { struct cppISteamFriends_SteamFriends004_SetInGameVoiceSpeaking_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bSpeaking = bSpeaking, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends004_SetInGameVoiceSpeaking( ¶ms ); } void __thiscall winISteamFriends_SteamFriends004_ActivateGameOverlay(struct w_steam_iface *_this, const char *pchDialog) { struct cppISteamFriends_SteamFriends004_ActivateGameOverlay_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends004_ActivateGameOverlay( ¶ms ); } extern vtable_ptr winISteamFriends_SteamFriends004_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamFriends_SteamFriends004, VTABLE_ADD_FUNC(winISteamFriends_SteamFriends004_GetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends004_SetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends004_GetPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends004_GetFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends004_GetFriendByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends004_GetFriendRelationship) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends004_GetFriendPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends004_GetFriendPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends004_GetFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends004_GetFriendGamePlayed) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends004_GetFriendPersonaNameHistory) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends004_HasFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends004_GetClanCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends004_GetClanByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends004_GetClanName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends004_GetFriendCountFromSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends004_GetFriendFromSourceByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends004_IsUserInSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends004_SetInGameVoiceSpeaking) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends004_ActivateGameOverlay) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamFriends_SteamFriends004(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamFriends004"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamFriends_SteamFriends004_vtable, 20, "SteamFriends004"); r->u_iface = u_iface; return r; } #include "cppISteamFriends_SteamFriends005.h" DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_GetPersonaName, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_SetPersonaName, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_GetPersonaState, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_GetFriendCount, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_GetFriendByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_GetFriendRelationship, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_GetFriendPersonaState, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_GetFriendPersonaName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_GetFriendAvatar, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_GetFriendGamePlayed, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_GetFriendPersonaNameHistory, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_HasFriend, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_GetClanCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_GetClanByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_GetClanName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_GetFriendCountFromSource, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_GetFriendFromSourceByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_IsUserInSource, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_SetInGameVoiceSpeaking, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_ActivateGameOverlay, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_ActivateGameOverlayToUser, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_ActivateGameOverlayToWebPage, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_ActivateGameOverlayToStore, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends005_SetPlayedWith, 12) const char * __thiscall winISteamFriends_SteamFriends005_GetPersonaName(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends005_GetPersonaName_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_GetPersonaName( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends005_SetPersonaName(struct w_steam_iface *_this, const char *pchPersonaName) { struct cppISteamFriends_SteamFriends005_SetPersonaName_params params = { .linux_side = _this->u_iface, .pchPersonaName = pchPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_SetPersonaName( ¶ms ); } uint32_t __thiscall winISteamFriends_SteamFriends005_GetPersonaState(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends005_GetPersonaState_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_GetPersonaState( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends005_GetFriendCount(struct w_steam_iface *_this, int iFriendFlags) { struct cppISteamFriends_SteamFriends005_GetFriendCount_params params = { .linux_side = _this->u_iface, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_GetFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends005_GetFriendByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends005_GetFriendByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iFriend = iFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_GetFriendByIndex( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends005_GetFriendRelationship(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends005_GetFriendRelationship_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_GetFriendRelationship( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends005_GetFriendPersonaState(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends005_GetFriendPersonaState_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_GetFriendPersonaState( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends005_GetFriendPersonaName(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends005_GetFriendPersonaName_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_GetFriendPersonaName( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends005_GetFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend, int eAvatarSize) { struct cppISteamFriends_SteamFriends005_GetFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .eAvatarSize = eAvatarSize, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_GetFriendAvatar( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends005_GetFriendGamePlayed(struct w_steam_iface *_this, CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo) { struct cppISteamFriends_SteamFriends005_GetFriendGamePlayed_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pFriendGameInfo = pFriendGameInfo, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_GetFriendGamePlayed( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends005_GetFriendPersonaNameHistory(struct w_steam_iface *_this, CSteamID steamIDFriend, int iPersonaName) { struct cppISteamFriends_SteamFriends005_GetFriendPersonaNameHistory_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iPersonaName = iPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_GetFriendPersonaNameHistory( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends005_HasFriend(struct w_steam_iface *_this, CSteamID steamIDFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends005_HasFriend_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_HasFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends005_GetClanCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends005_GetClanCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_GetClanCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends005_GetClanByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iClan) { struct cppISteamFriends_SteamFriends005_GetClanByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iClan = iClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_GetClanByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends005_GetClanName(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends005_GetClanName_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_GetClanName( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends005_GetFriendCountFromSource(struct w_steam_iface *_this, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends005_GetFriendCountFromSource_params params = { .linux_side = _this->u_iface, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_GetFriendCountFromSource( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends005_GetFriendFromSourceByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDSource, int iFriend) { struct cppISteamFriends_SteamFriends005_GetFriendFromSourceByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDSource = steamIDSource, .iFriend = iFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_GetFriendFromSourceByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends005_IsUserInSource(struct w_steam_iface *_this, CSteamID steamIDUser, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends005_IsUserInSource_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_IsUserInSource( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends005_SetInGameVoiceSpeaking(struct w_steam_iface *_this, CSteamID steamIDUser, bool bSpeaking) { struct cppISteamFriends_SteamFriends005_SetInGameVoiceSpeaking_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bSpeaking = bSpeaking, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_SetInGameVoiceSpeaking( ¶ms ); } void __thiscall winISteamFriends_SteamFriends005_ActivateGameOverlay(struct w_steam_iface *_this, const char *pchDialog) { struct cppISteamFriends_SteamFriends005_ActivateGameOverlay_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_ActivateGameOverlay( ¶ms ); } void __thiscall winISteamFriends_SteamFriends005_ActivateGameOverlayToUser(struct w_steam_iface *_this, const char *pchDialog, CSteamID steamID) { struct cppISteamFriends_SteamFriends005_ActivateGameOverlayToUser_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_ActivateGameOverlayToUser( ¶ms ); } void __thiscall winISteamFriends_SteamFriends005_ActivateGameOverlayToWebPage(struct w_steam_iface *_this, const char *pchURL) { struct cppISteamFriends_SteamFriends005_ActivateGameOverlayToWebPage_params params = { .linux_side = _this->u_iface, .pchURL = pchURL, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_ActivateGameOverlayToWebPage( ¶ms ); } void __thiscall winISteamFriends_SteamFriends005_ActivateGameOverlayToStore(struct w_steam_iface *_this, AppId_t nAppID) { struct cppISteamFriends_SteamFriends005_ActivateGameOverlayToStore_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_ActivateGameOverlayToStore( ¶ms ); } void __thiscall winISteamFriends_SteamFriends005_SetPlayedWith(struct w_steam_iface *_this, CSteamID steamIDUserPlayedWith) { struct cppISteamFriends_SteamFriends005_SetPlayedWith_params params = { .linux_side = _this->u_iface, .steamIDUserPlayedWith = steamIDUserPlayedWith, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends005_SetPlayedWith( ¶ms ); } extern vtable_ptr winISteamFriends_SteamFriends005_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamFriends_SteamFriends005, VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_GetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_SetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_GetPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_GetFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_GetFriendByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_GetFriendRelationship) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_GetFriendPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_GetFriendPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_GetFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_GetFriendGamePlayed) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_GetFriendPersonaNameHistory) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_HasFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_GetClanCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_GetClanByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_GetClanName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_GetFriendCountFromSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_GetFriendFromSourceByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_IsUserInSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_SetInGameVoiceSpeaking) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_ActivateGameOverlay) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_ActivateGameOverlayToUser) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_ActivateGameOverlayToWebPage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_ActivateGameOverlayToStore) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends005_SetPlayedWith) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamFriends_SteamFriends005(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamFriends005"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamFriends_SteamFriends005_vtable, 24, "SteamFriends005"); r->u_iface = u_iface; return r; } #include "cppISteamFriends_SteamFriends006.h" DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_GetPersonaName, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_SetPersonaName, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_GetPersonaState, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_GetFriendCount, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_GetFriendByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_GetFriendRelationship, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_GetFriendPersonaState, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_GetFriendPersonaName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_GetFriendAvatar, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_GetFriendGamePlayed, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_GetFriendPersonaNameHistory, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_HasFriend, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_GetClanCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_GetClanByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_GetClanName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_GetClanTag, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_GetFriendCountFromSource, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_GetFriendFromSourceByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_IsUserInSource, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_SetInGameVoiceSpeaking, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_ActivateGameOverlay, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_ActivateGameOverlayToUser, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_ActivateGameOverlayToWebPage, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_ActivateGameOverlayToStore, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_SetPlayedWith, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends006_ActivateGameOverlayInviteDialog, 12) const char * __thiscall winISteamFriends_SteamFriends006_GetPersonaName(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends006_GetPersonaName_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_GetPersonaName( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends006_SetPersonaName(struct w_steam_iface *_this, const char *pchPersonaName) { struct cppISteamFriends_SteamFriends006_SetPersonaName_params params = { .linux_side = _this->u_iface, .pchPersonaName = pchPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_SetPersonaName( ¶ms ); } uint32_t __thiscall winISteamFriends_SteamFriends006_GetPersonaState(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends006_GetPersonaState_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_GetPersonaState( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends006_GetFriendCount(struct w_steam_iface *_this, int iFriendFlags) { struct cppISteamFriends_SteamFriends006_GetFriendCount_params params = { .linux_side = _this->u_iface, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_GetFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends006_GetFriendByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends006_GetFriendByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iFriend = iFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_GetFriendByIndex( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends006_GetFriendRelationship(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends006_GetFriendRelationship_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_GetFriendRelationship( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends006_GetFriendPersonaState(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends006_GetFriendPersonaState_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_GetFriendPersonaState( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends006_GetFriendPersonaName(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends006_GetFriendPersonaName_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_GetFriendPersonaName( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends006_GetFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend, int eAvatarSize) { struct cppISteamFriends_SteamFriends006_GetFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .eAvatarSize = eAvatarSize, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_GetFriendAvatar( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends006_GetFriendGamePlayed(struct w_steam_iface *_this, CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo) { struct cppISteamFriends_SteamFriends006_GetFriendGamePlayed_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pFriendGameInfo = pFriendGameInfo, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_GetFriendGamePlayed( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends006_GetFriendPersonaNameHistory(struct w_steam_iface *_this, CSteamID steamIDFriend, int iPersonaName) { struct cppISteamFriends_SteamFriends006_GetFriendPersonaNameHistory_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iPersonaName = iPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_GetFriendPersonaNameHistory( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends006_HasFriend(struct w_steam_iface *_this, CSteamID steamIDFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends006_HasFriend_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_HasFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends006_GetClanCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends006_GetClanCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_GetClanCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends006_GetClanByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iClan) { struct cppISteamFriends_SteamFriends006_GetClanByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iClan = iClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_GetClanByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends006_GetClanName(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends006_GetClanName_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_GetClanName( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends006_GetClanTag(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends006_GetClanTag_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_GetClanTag( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends006_GetFriendCountFromSource(struct w_steam_iface *_this, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends006_GetFriendCountFromSource_params params = { .linux_side = _this->u_iface, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_GetFriendCountFromSource( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends006_GetFriendFromSourceByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDSource, int iFriend) { struct cppISteamFriends_SteamFriends006_GetFriendFromSourceByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDSource = steamIDSource, .iFriend = iFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_GetFriendFromSourceByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends006_IsUserInSource(struct w_steam_iface *_this, CSteamID steamIDUser, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends006_IsUserInSource_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_IsUserInSource( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends006_SetInGameVoiceSpeaking(struct w_steam_iface *_this, CSteamID steamIDUser, bool bSpeaking) { struct cppISteamFriends_SteamFriends006_SetInGameVoiceSpeaking_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bSpeaking = bSpeaking, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_SetInGameVoiceSpeaking( ¶ms ); } void __thiscall winISteamFriends_SteamFriends006_ActivateGameOverlay(struct w_steam_iface *_this, const char *pchDialog) { struct cppISteamFriends_SteamFriends006_ActivateGameOverlay_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_ActivateGameOverlay( ¶ms ); } void __thiscall winISteamFriends_SteamFriends006_ActivateGameOverlayToUser(struct w_steam_iface *_this, const char *pchDialog, CSteamID steamID) { struct cppISteamFriends_SteamFriends006_ActivateGameOverlayToUser_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_ActivateGameOverlayToUser( ¶ms ); } void __thiscall winISteamFriends_SteamFriends006_ActivateGameOverlayToWebPage(struct w_steam_iface *_this, const char *pchURL) { struct cppISteamFriends_SteamFriends006_ActivateGameOverlayToWebPage_params params = { .linux_side = _this->u_iface, .pchURL = pchURL, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_ActivateGameOverlayToWebPage( ¶ms ); } void __thiscall winISteamFriends_SteamFriends006_ActivateGameOverlayToStore(struct w_steam_iface *_this, AppId_t nAppID) { struct cppISteamFriends_SteamFriends006_ActivateGameOverlayToStore_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_ActivateGameOverlayToStore( ¶ms ); } void __thiscall winISteamFriends_SteamFriends006_SetPlayedWith(struct w_steam_iface *_this, CSteamID steamIDUserPlayedWith) { struct cppISteamFriends_SteamFriends006_SetPlayedWith_params params = { .linux_side = _this->u_iface, .steamIDUserPlayedWith = steamIDUserPlayedWith, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_SetPlayedWith( ¶ms ); } void __thiscall winISteamFriends_SteamFriends006_ActivateGameOverlayInviteDialog(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamFriends_SteamFriends006_ActivateGameOverlayInviteDialog_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends006_ActivateGameOverlayInviteDialog( ¶ms ); } extern vtable_ptr winISteamFriends_SteamFriends006_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamFriends_SteamFriends006, VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_GetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_SetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_GetPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_GetFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_GetFriendByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_GetFriendRelationship) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_GetFriendPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_GetFriendPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_GetFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_GetFriendGamePlayed) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_GetFriendPersonaNameHistory) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_HasFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_GetClanCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_GetClanByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_GetClanName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_GetClanTag) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_GetFriendCountFromSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_GetFriendFromSourceByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_IsUserInSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_SetInGameVoiceSpeaking) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_ActivateGameOverlay) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_ActivateGameOverlayToUser) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_ActivateGameOverlayToWebPage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_ActivateGameOverlayToStore) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_SetPlayedWith) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends006_ActivateGameOverlayInviteDialog) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamFriends_SteamFriends006(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamFriends006"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamFriends_SteamFriends006_vtable, 26, "SteamFriends006"); r->u_iface = u_iface; return r; } #include "cppISteamFriends_SteamFriends007.h" DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_GetPersonaName, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_SetPersonaName, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_GetPersonaState, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_GetFriendCount, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_GetFriendByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_GetFriendRelationship, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_GetFriendPersonaState, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_GetFriendPersonaName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_GetFriendGamePlayed, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_GetFriendPersonaNameHistory, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_HasFriend, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_GetClanCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_GetClanByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_GetClanName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_GetClanTag, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_GetFriendCountFromSource, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_GetFriendFromSourceByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_IsUserInSource, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_SetInGameVoiceSpeaking, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_ActivateGameOverlay, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_ActivateGameOverlayToUser, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_ActivateGameOverlayToWebPage, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_ActivateGameOverlayToStore, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_SetPlayedWith, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_ActivateGameOverlayInviteDialog, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_GetSmallFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_GetMediumFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends007_GetLargeFriendAvatar, 12) const char * __thiscall winISteamFriends_SteamFriends007_GetPersonaName(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends007_GetPersonaName_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_GetPersonaName( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends007_SetPersonaName(struct w_steam_iface *_this, const char *pchPersonaName) { struct cppISteamFriends_SteamFriends007_SetPersonaName_params params = { .linux_side = _this->u_iface, .pchPersonaName = pchPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_SetPersonaName( ¶ms ); } uint32_t __thiscall winISteamFriends_SteamFriends007_GetPersonaState(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends007_GetPersonaState_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_GetPersonaState( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends007_GetFriendCount(struct w_steam_iface *_this, int iFriendFlags) { struct cppISteamFriends_SteamFriends007_GetFriendCount_params params = { .linux_side = _this->u_iface, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_GetFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends007_GetFriendByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends007_GetFriendByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iFriend = iFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_GetFriendByIndex( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends007_GetFriendRelationship(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends007_GetFriendRelationship_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_GetFriendRelationship( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends007_GetFriendPersonaState(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends007_GetFriendPersonaState_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_GetFriendPersonaState( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends007_GetFriendPersonaName(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends007_GetFriendPersonaName_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_GetFriendPersonaName( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends007_GetFriendGamePlayed(struct w_steam_iface *_this, CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo) { struct cppISteamFriends_SteamFriends007_GetFriendGamePlayed_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pFriendGameInfo = pFriendGameInfo, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_GetFriendGamePlayed( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends007_GetFriendPersonaNameHistory(struct w_steam_iface *_this, CSteamID steamIDFriend, int iPersonaName) { struct cppISteamFriends_SteamFriends007_GetFriendPersonaNameHistory_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iPersonaName = iPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_GetFriendPersonaNameHistory( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends007_HasFriend(struct w_steam_iface *_this, CSteamID steamIDFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends007_HasFriend_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_HasFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends007_GetClanCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends007_GetClanCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_GetClanCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends007_GetClanByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iClan) { struct cppISteamFriends_SteamFriends007_GetClanByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iClan = iClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_GetClanByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends007_GetClanName(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends007_GetClanName_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_GetClanName( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends007_GetClanTag(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends007_GetClanTag_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_GetClanTag( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends007_GetFriendCountFromSource(struct w_steam_iface *_this, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends007_GetFriendCountFromSource_params params = { .linux_side = _this->u_iface, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_GetFriendCountFromSource( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends007_GetFriendFromSourceByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDSource, int iFriend) { struct cppISteamFriends_SteamFriends007_GetFriendFromSourceByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDSource = steamIDSource, .iFriend = iFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_GetFriendFromSourceByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends007_IsUserInSource(struct w_steam_iface *_this, CSteamID steamIDUser, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends007_IsUserInSource_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_IsUserInSource( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends007_SetInGameVoiceSpeaking(struct w_steam_iface *_this, CSteamID steamIDUser, bool bSpeaking) { struct cppISteamFriends_SteamFriends007_SetInGameVoiceSpeaking_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bSpeaking = bSpeaking, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_SetInGameVoiceSpeaking( ¶ms ); } void __thiscall winISteamFriends_SteamFriends007_ActivateGameOverlay(struct w_steam_iface *_this, const char *pchDialog) { struct cppISteamFriends_SteamFriends007_ActivateGameOverlay_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_ActivateGameOverlay( ¶ms ); } void __thiscall winISteamFriends_SteamFriends007_ActivateGameOverlayToUser(struct w_steam_iface *_this, const char *pchDialog, CSteamID steamID) { struct cppISteamFriends_SteamFriends007_ActivateGameOverlayToUser_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_ActivateGameOverlayToUser( ¶ms ); } void __thiscall winISteamFriends_SteamFriends007_ActivateGameOverlayToWebPage(struct w_steam_iface *_this, const char *pchURL) { struct cppISteamFriends_SteamFriends007_ActivateGameOverlayToWebPage_params params = { .linux_side = _this->u_iface, .pchURL = pchURL, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_ActivateGameOverlayToWebPage( ¶ms ); } void __thiscall winISteamFriends_SteamFriends007_ActivateGameOverlayToStore(struct w_steam_iface *_this, AppId_t nAppID) { struct cppISteamFriends_SteamFriends007_ActivateGameOverlayToStore_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_ActivateGameOverlayToStore( ¶ms ); } void __thiscall winISteamFriends_SteamFriends007_SetPlayedWith(struct w_steam_iface *_this, CSteamID steamIDUserPlayedWith) { struct cppISteamFriends_SteamFriends007_SetPlayedWith_params params = { .linux_side = _this->u_iface, .steamIDUserPlayedWith = steamIDUserPlayedWith, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_SetPlayedWith( ¶ms ); } void __thiscall winISteamFriends_SteamFriends007_ActivateGameOverlayInviteDialog(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamFriends_SteamFriends007_ActivateGameOverlayInviteDialog_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_ActivateGameOverlayInviteDialog( ¶ms ); } int __thiscall winISteamFriends_SteamFriends007_GetSmallFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends007_GetSmallFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_GetSmallFriendAvatar( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends007_GetMediumFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends007_GetMediumFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_GetMediumFriendAvatar( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends007_GetLargeFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends007_GetLargeFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends007_GetLargeFriendAvatar( ¶ms ); return params._ret; } extern vtable_ptr winISteamFriends_SteamFriends007_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamFriends_SteamFriends007, VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_GetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_SetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_GetPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_GetFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_GetFriendByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_GetFriendRelationship) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_GetFriendPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_GetFriendPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_GetFriendGamePlayed) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_GetFriendPersonaNameHistory) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_HasFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_GetClanCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_GetClanByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_GetClanName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_GetClanTag) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_GetFriendCountFromSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_GetFriendFromSourceByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_IsUserInSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_SetInGameVoiceSpeaking) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_ActivateGameOverlay) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_ActivateGameOverlayToUser) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_ActivateGameOverlayToWebPage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_ActivateGameOverlayToStore) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_SetPlayedWith) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_ActivateGameOverlayInviteDialog) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_GetSmallFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_GetMediumFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends007_GetLargeFriendAvatar) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamFriends_SteamFriends007(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamFriends007"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamFriends_SteamFriends007_vtable, 28, "SteamFriends007"); r->u_iface = u_iface; return r; } #include "cppISteamFriends_SteamFriends008.h" DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_GetPersonaName, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_SetPersonaName, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_GetPersonaState, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_GetFriendCount, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_GetFriendByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_GetFriendRelationship, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_GetFriendPersonaState, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_GetFriendPersonaName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_GetFriendGamePlayed, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_GetFriendPersonaNameHistory, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_HasFriend, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_GetClanCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_GetClanByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_GetClanName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_GetClanTag, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_GetFriendCountFromSource, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_GetFriendFromSourceByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_IsUserInSource, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_SetInGameVoiceSpeaking, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_ActivateGameOverlay, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_ActivateGameOverlayToUser, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_ActivateGameOverlayToWebPage, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_ActivateGameOverlayToStore, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_SetPlayedWith, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_ActivateGameOverlayInviteDialog, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_GetSmallFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_GetMediumFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_GetLargeFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_RequestUserInformation, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_RequestClanOfficerList, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_GetClanOwner, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_GetClanOfficerCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_GetClanOfficerByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends008_GetUserRestrictions, 4) const char * __thiscall winISteamFriends_SteamFriends008_GetPersonaName(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends008_GetPersonaName_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_GetPersonaName( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends008_SetPersonaName(struct w_steam_iface *_this, const char *pchPersonaName) { struct cppISteamFriends_SteamFriends008_SetPersonaName_params params = { .linux_side = _this->u_iface, .pchPersonaName = pchPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_SetPersonaName( ¶ms ); } uint32_t __thiscall winISteamFriends_SteamFriends008_GetPersonaState(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends008_GetPersonaState_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_GetPersonaState( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends008_GetFriendCount(struct w_steam_iface *_this, int iFriendFlags) { struct cppISteamFriends_SteamFriends008_GetFriendCount_params params = { .linux_side = _this->u_iface, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_GetFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends008_GetFriendByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends008_GetFriendByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iFriend = iFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_GetFriendByIndex( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends008_GetFriendRelationship(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends008_GetFriendRelationship_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_GetFriendRelationship( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends008_GetFriendPersonaState(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends008_GetFriendPersonaState_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_GetFriendPersonaState( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends008_GetFriendPersonaName(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends008_GetFriendPersonaName_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_GetFriendPersonaName( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends008_GetFriendGamePlayed(struct w_steam_iface *_this, CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo) { struct cppISteamFriends_SteamFriends008_GetFriendGamePlayed_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pFriendGameInfo = pFriendGameInfo, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_GetFriendGamePlayed( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends008_GetFriendPersonaNameHistory(struct w_steam_iface *_this, CSteamID steamIDFriend, int iPersonaName) { struct cppISteamFriends_SteamFriends008_GetFriendPersonaNameHistory_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iPersonaName = iPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_GetFriendPersonaNameHistory( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends008_HasFriend(struct w_steam_iface *_this, CSteamID steamIDFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends008_HasFriend_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_HasFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends008_GetClanCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends008_GetClanCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_GetClanCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends008_GetClanByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iClan) { struct cppISteamFriends_SteamFriends008_GetClanByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iClan = iClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_GetClanByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends008_GetClanName(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends008_GetClanName_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_GetClanName( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends008_GetClanTag(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends008_GetClanTag_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_GetClanTag( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends008_GetFriendCountFromSource(struct w_steam_iface *_this, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends008_GetFriendCountFromSource_params params = { .linux_side = _this->u_iface, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_GetFriendCountFromSource( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends008_GetFriendFromSourceByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDSource, int iFriend) { struct cppISteamFriends_SteamFriends008_GetFriendFromSourceByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDSource = steamIDSource, .iFriend = iFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_GetFriendFromSourceByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends008_IsUserInSource(struct w_steam_iface *_this, CSteamID steamIDUser, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends008_IsUserInSource_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_IsUserInSource( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends008_SetInGameVoiceSpeaking(struct w_steam_iface *_this, CSteamID steamIDUser, bool bSpeaking) { struct cppISteamFriends_SteamFriends008_SetInGameVoiceSpeaking_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bSpeaking = bSpeaking, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_SetInGameVoiceSpeaking( ¶ms ); } void __thiscall winISteamFriends_SteamFriends008_ActivateGameOverlay(struct w_steam_iface *_this, const char *pchDialog) { struct cppISteamFriends_SteamFriends008_ActivateGameOverlay_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_ActivateGameOverlay( ¶ms ); } void __thiscall winISteamFriends_SteamFriends008_ActivateGameOverlayToUser(struct w_steam_iface *_this, const char *pchDialog, CSteamID steamID) { struct cppISteamFriends_SteamFriends008_ActivateGameOverlayToUser_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_ActivateGameOverlayToUser( ¶ms ); } void __thiscall winISteamFriends_SteamFriends008_ActivateGameOverlayToWebPage(struct w_steam_iface *_this, const char *pchURL) { struct cppISteamFriends_SteamFriends008_ActivateGameOverlayToWebPage_params params = { .linux_side = _this->u_iface, .pchURL = pchURL, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_ActivateGameOverlayToWebPage( ¶ms ); } void __thiscall winISteamFriends_SteamFriends008_ActivateGameOverlayToStore(struct w_steam_iface *_this, AppId_t nAppID) { struct cppISteamFriends_SteamFriends008_ActivateGameOverlayToStore_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_ActivateGameOverlayToStore( ¶ms ); } void __thiscall winISteamFriends_SteamFriends008_SetPlayedWith(struct w_steam_iface *_this, CSteamID steamIDUserPlayedWith) { struct cppISteamFriends_SteamFriends008_SetPlayedWith_params params = { .linux_side = _this->u_iface, .steamIDUserPlayedWith = steamIDUserPlayedWith, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_SetPlayedWith( ¶ms ); } void __thiscall winISteamFriends_SteamFriends008_ActivateGameOverlayInviteDialog(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamFriends_SteamFriends008_ActivateGameOverlayInviteDialog_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_ActivateGameOverlayInviteDialog( ¶ms ); } int __thiscall winISteamFriends_SteamFriends008_GetSmallFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends008_GetSmallFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_GetSmallFriendAvatar( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends008_GetMediumFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends008_GetMediumFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_GetMediumFriendAvatar( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends008_GetLargeFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends008_GetLargeFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_GetLargeFriendAvatar( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends008_RequestUserInformation(struct w_steam_iface *_this, CSteamID steamIDUser, bool bRequireNameOnly) { struct cppISteamFriends_SteamFriends008_RequestUserInformation_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bRequireNameOnly = bRequireNameOnly, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_RequestUserInformation( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends008_RequestClanOfficerList(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends008_RequestClanOfficerList_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_RequestClanOfficerList( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends008_GetClanOwner(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends008_GetClanOwner_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_GetClanOwner( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends008_GetClanOfficerCount(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends008_GetClanOfficerCount_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_GetClanOfficerCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends008_GetClanOfficerByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan, int iOfficer) { struct cppISteamFriends_SteamFriends008_GetClanOfficerByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, .iOfficer = iOfficer, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_GetClanOfficerByIndex( ¶ms ); return params._ret; } uint32 __thiscall winISteamFriends_SteamFriends008_GetUserRestrictions(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends008_GetUserRestrictions_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends008_GetUserRestrictions( ¶ms ); return params._ret; } extern vtable_ptr winISteamFriends_SteamFriends008_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamFriends_SteamFriends008, VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_GetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_SetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_GetPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_GetFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_GetFriendByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_GetFriendRelationship) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_GetFriendPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_GetFriendPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_GetFriendGamePlayed) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_GetFriendPersonaNameHistory) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_HasFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_GetClanCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_GetClanByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_GetClanName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_GetClanTag) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_GetFriendCountFromSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_GetFriendFromSourceByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_IsUserInSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_SetInGameVoiceSpeaking) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_ActivateGameOverlay) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_ActivateGameOverlayToUser) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_ActivateGameOverlayToWebPage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_ActivateGameOverlayToStore) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_SetPlayedWith) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_ActivateGameOverlayInviteDialog) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_GetSmallFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_GetMediumFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_GetLargeFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_RequestUserInformation) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_RequestClanOfficerList) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_GetClanOwner) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_GetClanOfficerCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_GetClanOfficerByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends008_GetUserRestrictions) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamFriends_SteamFriends008(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamFriends008"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamFriends_SteamFriends008_vtable, 34, "SteamFriends008"); r->u_iface = u_iface; return r; } #include "cppISteamFriends_SteamFriends009.h" DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetPersonaName, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_SetPersonaName, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetPersonaState, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetFriendCount, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetFriendByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetFriendRelationship, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetFriendPersonaState, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetFriendPersonaName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetFriendGamePlayed, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetFriendPersonaNameHistory, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_HasFriend, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetClanCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetClanByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetClanName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetClanTag, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetFriendCountFromSource, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetFriendFromSourceByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_IsUserInSource, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_SetInGameVoiceSpeaking, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_ActivateGameOverlay, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_ActivateGameOverlayToUser, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_ActivateGameOverlayToWebPage, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_ActivateGameOverlayToStore, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_SetPlayedWith, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_ActivateGameOverlayInviteDialog, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetSmallFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetMediumFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetLargeFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_RequestUserInformation, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_RequestClanOfficerList, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetClanOwner, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetClanOfficerCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetClanOfficerByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetUserRestrictions, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_SetRichPresence, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_ClearRichPresence, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetFriendRichPresence, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetFriendRichPresenceKeyCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetFriendRichPresenceKeyByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_InviteUserToGame, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetCoplayFriendCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetCoplayFriend, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetFriendCoplayTime, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends009_GetFriendCoplayGame, 12) const char * __thiscall winISteamFriends_SteamFriends009_GetPersonaName(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends009_GetPersonaName_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetPersonaName( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends009_SetPersonaName(struct w_steam_iface *_this, const char *pchPersonaName) { struct cppISteamFriends_SteamFriends009_SetPersonaName_params params = { .linux_side = _this->u_iface, .pchPersonaName = pchPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_SetPersonaName( ¶ms ); } uint32_t __thiscall winISteamFriends_SteamFriends009_GetPersonaState(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends009_GetPersonaState_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetPersonaState( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends009_GetFriendCount(struct w_steam_iface *_this, int iFriendFlags) { struct cppISteamFriends_SteamFriends009_GetFriendCount_params params = { .linux_side = _this->u_iface, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends009_GetFriendByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends009_GetFriendByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iFriend = iFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetFriendByIndex( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends009_GetFriendRelationship(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends009_GetFriendRelationship_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetFriendRelationship( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends009_GetFriendPersonaState(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends009_GetFriendPersonaState_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetFriendPersonaState( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends009_GetFriendPersonaName(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends009_GetFriendPersonaName_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetFriendPersonaName( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends009_GetFriendGamePlayed(struct w_steam_iface *_this, CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo) { struct cppISteamFriends_SteamFriends009_GetFriendGamePlayed_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pFriendGameInfo = pFriendGameInfo, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetFriendGamePlayed( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends009_GetFriendPersonaNameHistory(struct w_steam_iface *_this, CSteamID steamIDFriend, int iPersonaName) { struct cppISteamFriends_SteamFriends009_GetFriendPersonaNameHistory_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iPersonaName = iPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetFriendPersonaNameHistory( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends009_HasFriend(struct w_steam_iface *_this, CSteamID steamIDFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends009_HasFriend_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_HasFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends009_GetClanCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends009_GetClanCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetClanCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends009_GetClanByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iClan) { struct cppISteamFriends_SteamFriends009_GetClanByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iClan = iClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetClanByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends009_GetClanName(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends009_GetClanName_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetClanName( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends009_GetClanTag(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends009_GetClanTag_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetClanTag( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends009_GetFriendCountFromSource(struct w_steam_iface *_this, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends009_GetFriendCountFromSource_params params = { .linux_side = _this->u_iface, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetFriendCountFromSource( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends009_GetFriendFromSourceByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDSource, int iFriend) { struct cppISteamFriends_SteamFriends009_GetFriendFromSourceByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDSource = steamIDSource, .iFriend = iFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetFriendFromSourceByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends009_IsUserInSource(struct w_steam_iface *_this, CSteamID steamIDUser, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends009_IsUserInSource_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_IsUserInSource( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends009_SetInGameVoiceSpeaking(struct w_steam_iface *_this, CSteamID steamIDUser, bool bSpeaking) { struct cppISteamFriends_SteamFriends009_SetInGameVoiceSpeaking_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bSpeaking = bSpeaking, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_SetInGameVoiceSpeaking( ¶ms ); } void __thiscall winISteamFriends_SteamFriends009_ActivateGameOverlay(struct w_steam_iface *_this, const char *pchDialog) { struct cppISteamFriends_SteamFriends009_ActivateGameOverlay_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_ActivateGameOverlay( ¶ms ); } void __thiscall winISteamFriends_SteamFriends009_ActivateGameOverlayToUser(struct w_steam_iface *_this, const char *pchDialog, CSteamID steamID) { struct cppISteamFriends_SteamFriends009_ActivateGameOverlayToUser_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_ActivateGameOverlayToUser( ¶ms ); } void __thiscall winISteamFriends_SteamFriends009_ActivateGameOverlayToWebPage(struct w_steam_iface *_this, const char *pchURL) { struct cppISteamFriends_SteamFriends009_ActivateGameOverlayToWebPage_params params = { .linux_side = _this->u_iface, .pchURL = pchURL, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_ActivateGameOverlayToWebPage( ¶ms ); } void __thiscall winISteamFriends_SteamFriends009_ActivateGameOverlayToStore(struct w_steam_iface *_this, AppId_t nAppID) { struct cppISteamFriends_SteamFriends009_ActivateGameOverlayToStore_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_ActivateGameOverlayToStore( ¶ms ); } void __thiscall winISteamFriends_SteamFriends009_SetPlayedWith(struct w_steam_iface *_this, CSteamID steamIDUserPlayedWith) { struct cppISteamFriends_SteamFriends009_SetPlayedWith_params params = { .linux_side = _this->u_iface, .steamIDUserPlayedWith = steamIDUserPlayedWith, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_SetPlayedWith( ¶ms ); } void __thiscall winISteamFriends_SteamFriends009_ActivateGameOverlayInviteDialog(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamFriends_SteamFriends009_ActivateGameOverlayInviteDialog_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_ActivateGameOverlayInviteDialog( ¶ms ); } int __thiscall winISteamFriends_SteamFriends009_GetSmallFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends009_GetSmallFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetSmallFriendAvatar( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends009_GetMediumFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends009_GetMediumFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetMediumFriendAvatar( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends009_GetLargeFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends009_GetLargeFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetLargeFriendAvatar( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends009_RequestUserInformation(struct w_steam_iface *_this, CSteamID steamIDUser, bool bRequireNameOnly) { struct cppISteamFriends_SteamFriends009_RequestUserInformation_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bRequireNameOnly = bRequireNameOnly, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_RequestUserInformation( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends009_RequestClanOfficerList(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends009_RequestClanOfficerList_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_RequestClanOfficerList( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends009_GetClanOwner(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends009_GetClanOwner_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetClanOwner( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends009_GetClanOfficerCount(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends009_GetClanOfficerCount_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetClanOfficerCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends009_GetClanOfficerByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan, int iOfficer) { struct cppISteamFriends_SteamFriends009_GetClanOfficerByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, .iOfficer = iOfficer, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetClanOfficerByIndex( ¶ms ); return params._ret; } uint32 __thiscall winISteamFriends_SteamFriends009_GetUserRestrictions(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends009_GetUserRestrictions_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetUserRestrictions( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends009_SetRichPresence(struct w_steam_iface *_this, const char *pchKey, const char *pchValue) { struct cppISteamFriends_SteamFriends009_SetRichPresence_params params = { .linux_side = _this->u_iface, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_SetRichPresence( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends009_ClearRichPresence(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends009_ClearRichPresence_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_ClearRichPresence( ¶ms ); } const char * __thiscall winISteamFriends_SteamFriends009_GetFriendRichPresence(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchKey) { struct cppISteamFriends_SteamFriends009_GetFriendRichPresence_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetFriendRichPresence( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends009_GetFriendRichPresenceKeyCount(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends009_GetFriendRichPresenceKeyCount_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetFriendRichPresenceKeyCount( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends009_GetFriendRichPresenceKeyByIndex(struct w_steam_iface *_this, CSteamID steamIDFriend, int iKey) { struct cppISteamFriends_SteamFriends009_GetFriendRichPresenceKeyByIndex_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iKey = iKey, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetFriendRichPresenceKeyByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends009_InviteUserToGame(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchConnectString) { struct cppISteamFriends_SteamFriends009_InviteUserToGame_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchConnectString = pchConnectString, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_InviteUserToGame( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends009_GetCoplayFriendCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends009_GetCoplayFriendCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetCoplayFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends009_GetCoplayFriend(struct w_steam_iface *_this, CSteamID *_ret, int iCoplayFriend) { struct cppISteamFriends_SteamFriends009_GetCoplayFriend_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iCoplayFriend = iCoplayFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetCoplayFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends009_GetFriendCoplayTime(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends009_GetFriendCoplayTime_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetFriendCoplayTime( ¶ms ); return params._ret; } AppId_t __thiscall winISteamFriends_SteamFriends009_GetFriendCoplayGame(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends009_GetFriendCoplayGame_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends009_GetFriendCoplayGame( ¶ms ); return params._ret; } extern vtable_ptr winISteamFriends_SteamFriends009_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamFriends_SteamFriends009, VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_SetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetFriendByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetFriendRelationship) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetFriendPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetFriendPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetFriendGamePlayed) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetFriendPersonaNameHistory) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_HasFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetClanCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetClanByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetClanName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetClanTag) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetFriendCountFromSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetFriendFromSourceByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_IsUserInSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_SetInGameVoiceSpeaking) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_ActivateGameOverlay) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_ActivateGameOverlayToUser) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_ActivateGameOverlayToWebPage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_ActivateGameOverlayToStore) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_SetPlayedWith) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_ActivateGameOverlayInviteDialog) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetSmallFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetMediumFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetLargeFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_RequestUserInformation) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_RequestClanOfficerList) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetClanOwner) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetClanOfficerCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetClanOfficerByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetUserRestrictions) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_SetRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_ClearRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetFriendRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetFriendRichPresenceKeyCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetFriendRichPresenceKeyByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_InviteUserToGame) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetCoplayFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetCoplayFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetFriendCoplayTime) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends009_GetFriendCoplayGame) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamFriends_SteamFriends009(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamFriends009"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamFriends_SteamFriends009_vtable, 44, "SteamFriends009"); r->u_iface = u_iface; return r; } #include "cppISteamFriends_SteamFriends010.h" DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetPersonaName, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_SetPersonaName, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetPersonaState, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetFriendCount, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetFriendByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetFriendRelationship, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetFriendPersonaState, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetFriendPersonaName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetFriendGamePlayed, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetFriendPersonaNameHistory, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_HasFriend, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetClanCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetClanByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetClanName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetClanTag, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetClanActivityCounts, 24) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_DownloadClanActivityCounts, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetFriendCountFromSource, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetFriendFromSourceByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_IsUserInSource, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_SetInGameVoiceSpeaking, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_ActivateGameOverlay, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_ActivateGameOverlayToUser, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_ActivateGameOverlayToWebPage, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_ActivateGameOverlayToStore, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_SetPlayedWith, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_ActivateGameOverlayInviteDialog, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetSmallFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetMediumFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetLargeFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_RequestUserInformation, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_RequestClanOfficerList, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetClanOwner, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetClanOfficerCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetClanOfficerByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetUserRestrictions, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_SetRichPresence, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_ClearRichPresence, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetFriendRichPresence, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetFriendRichPresenceKeyCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetFriendRichPresenceKeyByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_InviteUserToGame, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetCoplayFriendCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetCoplayFriend, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetFriendCoplayTime, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetFriendCoplayGame, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_JoinClanChatRoom, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_LeaveClanChatRoom, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetClanChatMemberCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetChatMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_SendClanChatMessage, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetClanChatMessage, 32) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_IsClanChatAdmin, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_IsClanChatWindowOpenInSteam, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_OpenClanChatWindowInSteam, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_CloseClanChatWindowInSteam, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_SetListenForFriendsMessages, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_ReplyToFriendMessage, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends010_GetFriendMessage, 28) const char * __thiscall winISteamFriends_SteamFriends010_GetPersonaName(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends010_GetPersonaName_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetPersonaName( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends010_SetPersonaName(struct w_steam_iface *_this, const char *pchPersonaName) { struct cppISteamFriends_SteamFriends010_SetPersonaName_params params = { .linux_side = _this->u_iface, .pchPersonaName = pchPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_SetPersonaName( ¶ms ); } uint32_t __thiscall winISteamFriends_SteamFriends010_GetPersonaState(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends010_GetPersonaState_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetPersonaState( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends010_GetFriendCount(struct w_steam_iface *_this, int iFriendFlags) { struct cppISteamFriends_SteamFriends010_GetFriendCount_params params = { .linux_side = _this->u_iface, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends010_GetFriendByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends010_GetFriendByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iFriend = iFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetFriendByIndex( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends010_GetFriendRelationship(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends010_GetFriendRelationship_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetFriendRelationship( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends010_GetFriendPersonaState(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends010_GetFriendPersonaState_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetFriendPersonaState( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends010_GetFriendPersonaName(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends010_GetFriendPersonaName_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetFriendPersonaName( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends010_GetFriendGamePlayed(struct w_steam_iface *_this, CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo) { struct cppISteamFriends_SteamFriends010_GetFriendGamePlayed_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pFriendGameInfo = pFriendGameInfo, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetFriendGamePlayed( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends010_GetFriendPersonaNameHistory(struct w_steam_iface *_this, CSteamID steamIDFriend, int iPersonaName) { struct cppISteamFriends_SteamFriends010_GetFriendPersonaNameHistory_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iPersonaName = iPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetFriendPersonaNameHistory( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends010_HasFriend(struct w_steam_iface *_this, CSteamID steamIDFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends010_HasFriend_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_HasFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends010_GetClanCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends010_GetClanCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetClanCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends010_GetClanByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iClan) { struct cppISteamFriends_SteamFriends010_GetClanByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iClan = iClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetClanByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends010_GetClanName(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends010_GetClanName_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetClanName( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends010_GetClanTag(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends010_GetClanTag_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetClanTag( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends010_GetClanActivityCounts(struct w_steam_iface *_this, CSteamID steamIDClan, int *pnOnline, int *pnInGame, int *pnChatting) { struct cppISteamFriends_SteamFriends010_GetClanActivityCounts_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, .pnOnline = pnOnline, .pnInGame = pnInGame, .pnChatting = pnChatting, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetClanActivityCounts( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends010_DownloadClanActivityCounts(struct w_steam_iface *_this, CSteamID *psteamIDClans, int cClansToRequest) { struct cppISteamFriends_SteamFriends010_DownloadClanActivityCounts_params params = { .linux_side = _this->u_iface, .psteamIDClans = psteamIDClans, .cClansToRequest = cClansToRequest, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_DownloadClanActivityCounts( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends010_GetFriendCountFromSource(struct w_steam_iface *_this, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends010_GetFriendCountFromSource_params params = { .linux_side = _this->u_iface, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetFriendCountFromSource( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends010_GetFriendFromSourceByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDSource, int iFriend) { struct cppISteamFriends_SteamFriends010_GetFriendFromSourceByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDSource = steamIDSource, .iFriend = iFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetFriendFromSourceByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends010_IsUserInSource(struct w_steam_iface *_this, CSteamID steamIDUser, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends010_IsUserInSource_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_IsUserInSource( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends010_SetInGameVoiceSpeaking(struct w_steam_iface *_this, CSteamID steamIDUser, bool bSpeaking) { struct cppISteamFriends_SteamFriends010_SetInGameVoiceSpeaking_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bSpeaking = bSpeaking, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_SetInGameVoiceSpeaking( ¶ms ); } void __thiscall winISteamFriends_SteamFriends010_ActivateGameOverlay(struct w_steam_iface *_this, const char *pchDialog) { struct cppISteamFriends_SteamFriends010_ActivateGameOverlay_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_ActivateGameOverlay( ¶ms ); } void __thiscall winISteamFriends_SteamFriends010_ActivateGameOverlayToUser(struct w_steam_iface *_this, const char *pchDialog, CSteamID steamID) { struct cppISteamFriends_SteamFriends010_ActivateGameOverlayToUser_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_ActivateGameOverlayToUser( ¶ms ); } void __thiscall winISteamFriends_SteamFriends010_ActivateGameOverlayToWebPage(struct w_steam_iface *_this, const char *pchURL) { struct cppISteamFriends_SteamFriends010_ActivateGameOverlayToWebPage_params params = { .linux_side = _this->u_iface, .pchURL = pchURL, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_ActivateGameOverlayToWebPage( ¶ms ); } void __thiscall winISteamFriends_SteamFriends010_ActivateGameOverlayToStore(struct w_steam_iface *_this, AppId_t nAppID) { struct cppISteamFriends_SteamFriends010_ActivateGameOverlayToStore_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_ActivateGameOverlayToStore( ¶ms ); } void __thiscall winISteamFriends_SteamFriends010_SetPlayedWith(struct w_steam_iface *_this, CSteamID steamIDUserPlayedWith) { struct cppISteamFriends_SteamFriends010_SetPlayedWith_params params = { .linux_side = _this->u_iface, .steamIDUserPlayedWith = steamIDUserPlayedWith, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_SetPlayedWith( ¶ms ); } void __thiscall winISteamFriends_SteamFriends010_ActivateGameOverlayInviteDialog(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamFriends_SteamFriends010_ActivateGameOverlayInviteDialog_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_ActivateGameOverlayInviteDialog( ¶ms ); } int __thiscall winISteamFriends_SteamFriends010_GetSmallFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends010_GetSmallFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetSmallFriendAvatar( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends010_GetMediumFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends010_GetMediumFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetMediumFriendAvatar( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends010_GetLargeFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends010_GetLargeFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetLargeFriendAvatar( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends010_RequestUserInformation(struct w_steam_iface *_this, CSteamID steamIDUser, bool bRequireNameOnly) { struct cppISteamFriends_SteamFriends010_RequestUserInformation_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bRequireNameOnly = bRequireNameOnly, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_RequestUserInformation( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends010_RequestClanOfficerList(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends010_RequestClanOfficerList_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_RequestClanOfficerList( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends010_GetClanOwner(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends010_GetClanOwner_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetClanOwner( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends010_GetClanOfficerCount(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends010_GetClanOfficerCount_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetClanOfficerCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends010_GetClanOfficerByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan, int iOfficer) { struct cppISteamFriends_SteamFriends010_GetClanOfficerByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, .iOfficer = iOfficer, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetClanOfficerByIndex( ¶ms ); return params._ret; } uint32 __thiscall winISteamFriends_SteamFriends010_GetUserRestrictions(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends010_GetUserRestrictions_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetUserRestrictions( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends010_SetRichPresence(struct w_steam_iface *_this, const char *pchKey, const char *pchValue) { struct cppISteamFriends_SteamFriends010_SetRichPresence_params params = { .linux_side = _this->u_iface, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_SetRichPresence( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends010_ClearRichPresence(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends010_ClearRichPresence_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_ClearRichPresence( ¶ms ); } const char * __thiscall winISteamFriends_SteamFriends010_GetFriendRichPresence(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchKey) { struct cppISteamFriends_SteamFriends010_GetFriendRichPresence_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetFriendRichPresence( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends010_GetFriendRichPresenceKeyCount(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends010_GetFriendRichPresenceKeyCount_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetFriendRichPresenceKeyCount( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends010_GetFriendRichPresenceKeyByIndex(struct w_steam_iface *_this, CSteamID steamIDFriend, int iKey) { struct cppISteamFriends_SteamFriends010_GetFriendRichPresenceKeyByIndex_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iKey = iKey, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetFriendRichPresenceKeyByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends010_InviteUserToGame(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchConnectString) { struct cppISteamFriends_SteamFriends010_InviteUserToGame_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchConnectString = pchConnectString, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_InviteUserToGame( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends010_GetCoplayFriendCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends010_GetCoplayFriendCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetCoplayFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends010_GetCoplayFriend(struct w_steam_iface *_this, CSteamID *_ret, int iCoplayFriend) { struct cppISteamFriends_SteamFriends010_GetCoplayFriend_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iCoplayFriend = iCoplayFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetCoplayFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends010_GetFriendCoplayTime(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends010_GetFriendCoplayTime_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetFriendCoplayTime( ¶ms ); return params._ret; } AppId_t __thiscall winISteamFriends_SteamFriends010_GetFriendCoplayGame(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends010_GetFriendCoplayGame_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetFriendCoplayGame( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends010_JoinClanChatRoom(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends010_JoinClanChatRoom_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_JoinClanChatRoom( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends010_LeaveClanChatRoom(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends010_LeaveClanChatRoom_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_LeaveClanChatRoom( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends010_GetClanChatMemberCount(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends010_GetClanChatMemberCount_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetClanChatMemberCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends010_GetChatMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan, int iUser) { struct cppISteamFriends_SteamFriends010_GetChatMemberByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, .iUser = iUser, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetChatMemberByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends010_SendClanChatMessage(struct w_steam_iface *_this, CSteamID steamIDClanChat, const char *pchText) { struct cppISteamFriends_SteamFriends010_SendClanChatMessage_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, .pchText = pchText, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_SendClanChatMessage( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends010_GetClanChatMessage(struct w_steam_iface *_this, CSteamID steamIDClanChat, int iMessage, void *prgchText, int cchTextMax, uint32_t *_e, CSteamID *_f) { struct cppISteamFriends_SteamFriends010_GetClanChatMessage_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, .iMessage = iMessage, .prgchText = prgchText, .cchTextMax = cchTextMax, ._e = _e, ._f = _f, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetClanChatMessage( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends010_IsClanChatAdmin(struct w_steam_iface *_this, CSteamID steamIDClanChat, CSteamID steamIDUser) { struct cppISteamFriends_SteamFriends010_IsClanChatAdmin_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, .steamIDUser = steamIDUser, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_IsClanChatAdmin( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends010_IsClanChatWindowOpenInSteam(struct w_steam_iface *_this, CSteamID steamIDClanChat) { struct cppISteamFriends_SteamFriends010_IsClanChatWindowOpenInSteam_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_IsClanChatWindowOpenInSteam( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends010_OpenClanChatWindowInSteam(struct w_steam_iface *_this, CSteamID steamIDClanChat) { struct cppISteamFriends_SteamFriends010_OpenClanChatWindowInSteam_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_OpenClanChatWindowInSteam( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends010_CloseClanChatWindowInSteam(struct w_steam_iface *_this, CSteamID steamIDClanChat) { struct cppISteamFriends_SteamFriends010_CloseClanChatWindowInSteam_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_CloseClanChatWindowInSteam( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends010_SetListenForFriendsMessages(struct w_steam_iface *_this, bool bInterceptEnabled) { struct cppISteamFriends_SteamFriends010_SetListenForFriendsMessages_params params = { .linux_side = _this->u_iface, .bInterceptEnabled = bInterceptEnabled, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_SetListenForFriendsMessages( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends010_ReplyToFriendMessage(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchMsgToSend) { struct cppISteamFriends_SteamFriends010_ReplyToFriendMessage_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchMsgToSend = pchMsgToSend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_ReplyToFriendMessage( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends010_GetFriendMessage(struct w_steam_iface *_this, CSteamID steamIDFriend, int iMessageID, void *pvData, int cubData, uint32_t *peChatEntryType) { struct cppISteamFriends_SteamFriends010_GetFriendMessage_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iMessageID = iMessageID, .pvData = pvData, .cubData = cubData, .peChatEntryType = peChatEntryType, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends010_GetFriendMessage( ¶ms ); return params._ret; } extern vtable_ptr winISteamFriends_SteamFriends010_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamFriends_SteamFriends010, VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_SetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetFriendByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetFriendRelationship) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetFriendPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetFriendPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetFriendGamePlayed) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetFriendPersonaNameHistory) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_HasFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetClanCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetClanByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetClanName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetClanTag) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetClanActivityCounts) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_DownloadClanActivityCounts) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetFriendCountFromSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetFriendFromSourceByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_IsUserInSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_SetInGameVoiceSpeaking) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_ActivateGameOverlay) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_ActivateGameOverlayToUser) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_ActivateGameOverlayToWebPage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_ActivateGameOverlayToStore) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_SetPlayedWith) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_ActivateGameOverlayInviteDialog) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetSmallFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetMediumFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetLargeFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_RequestUserInformation) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_RequestClanOfficerList) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetClanOwner) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetClanOfficerCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetClanOfficerByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetUserRestrictions) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_SetRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_ClearRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetFriendRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetFriendRichPresenceKeyCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetFriendRichPresenceKeyByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_InviteUserToGame) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetCoplayFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetCoplayFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetFriendCoplayTime) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetFriendCoplayGame) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_JoinClanChatRoom) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_LeaveClanChatRoom) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetClanChatMemberCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetChatMemberByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_SendClanChatMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetClanChatMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_IsClanChatAdmin) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_IsClanChatWindowOpenInSteam) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_OpenClanChatWindowInSteam) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_CloseClanChatWindowInSteam) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_SetListenForFriendsMessages) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_ReplyToFriendMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends010_GetFriendMessage) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamFriends_SteamFriends010(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamFriends010"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamFriends_SteamFriends010_vtable, 59, "SteamFriends010"); r->u_iface = u_iface; return r; } #include "cppISteamFriends_SteamFriends011.h" DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetPersonaName, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_SetPersonaName, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetPersonaState, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetFriendCount, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetFriendByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetFriendRelationship, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetFriendPersonaState, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetFriendPersonaName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetFriendGamePlayed, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetFriendPersonaNameHistory, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_HasFriend, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetClanCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetClanByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetClanName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetClanTag, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetClanActivityCounts, 24) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_DownloadClanActivityCounts, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetFriendCountFromSource, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetFriendFromSourceByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_IsUserInSource, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_SetInGameVoiceSpeaking, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_ActivateGameOverlay, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_ActivateGameOverlayToUser, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_ActivateGameOverlayToWebPage, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_ActivateGameOverlayToStore, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_SetPlayedWith, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_ActivateGameOverlayInviteDialog, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetSmallFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetMediumFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetLargeFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_RequestUserInformation, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_RequestClanOfficerList, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetClanOwner, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetClanOfficerCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetClanOfficerByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetUserRestrictions, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_SetRichPresence, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_ClearRichPresence, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetFriendRichPresence, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetFriendRichPresenceKeyCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetFriendRichPresenceKeyByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_RequestFriendRichPresence, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_InviteUserToGame, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetCoplayFriendCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetCoplayFriend, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetFriendCoplayTime, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetFriendCoplayGame, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_JoinClanChatRoom, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_LeaveClanChatRoom, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetClanChatMemberCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetChatMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_SendClanChatMessage, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetClanChatMessage, 32) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_IsClanChatAdmin, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_IsClanChatWindowOpenInSteam, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_OpenClanChatWindowInSteam, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_CloseClanChatWindowInSteam, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_SetListenForFriendsMessages, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_ReplyToFriendMessage, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetFriendMessage, 28) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_GetFollowerCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_IsFollowing, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends011_EnumerateFollowingList, 8) const char * __thiscall winISteamFriends_SteamFriends011_GetPersonaName(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends011_GetPersonaName_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetPersonaName( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends011_SetPersonaName(struct w_steam_iface *_this, const char *pchPersonaName) { struct cppISteamFriends_SteamFriends011_SetPersonaName_params params = { .linux_side = _this->u_iface, .pchPersonaName = pchPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_SetPersonaName( ¶ms ); } uint32_t __thiscall winISteamFriends_SteamFriends011_GetPersonaState(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends011_GetPersonaState_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetPersonaState( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends011_GetFriendCount(struct w_steam_iface *_this, int iFriendFlags) { struct cppISteamFriends_SteamFriends011_GetFriendCount_params params = { .linux_side = _this->u_iface, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends011_GetFriendByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends011_GetFriendByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iFriend = iFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetFriendByIndex( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends011_GetFriendRelationship(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends011_GetFriendRelationship_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetFriendRelationship( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends011_GetFriendPersonaState(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends011_GetFriendPersonaState_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetFriendPersonaState( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends011_GetFriendPersonaName(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends011_GetFriendPersonaName_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetFriendPersonaName( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends011_GetFriendGamePlayed(struct w_steam_iface *_this, CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo) { struct cppISteamFriends_SteamFriends011_GetFriendGamePlayed_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pFriendGameInfo = pFriendGameInfo, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetFriendGamePlayed( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends011_GetFriendPersonaNameHistory(struct w_steam_iface *_this, CSteamID steamIDFriend, int iPersonaName) { struct cppISteamFriends_SteamFriends011_GetFriendPersonaNameHistory_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iPersonaName = iPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetFriendPersonaNameHistory( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends011_HasFriend(struct w_steam_iface *_this, CSteamID steamIDFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends011_HasFriend_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_HasFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends011_GetClanCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends011_GetClanCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetClanCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends011_GetClanByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iClan) { struct cppISteamFriends_SteamFriends011_GetClanByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iClan = iClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetClanByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends011_GetClanName(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends011_GetClanName_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetClanName( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends011_GetClanTag(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends011_GetClanTag_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetClanTag( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends011_GetClanActivityCounts(struct w_steam_iface *_this, CSteamID steamIDClan, int *pnOnline, int *pnInGame, int *pnChatting) { struct cppISteamFriends_SteamFriends011_GetClanActivityCounts_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, .pnOnline = pnOnline, .pnInGame = pnInGame, .pnChatting = pnChatting, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetClanActivityCounts( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends011_DownloadClanActivityCounts(struct w_steam_iface *_this, CSteamID *psteamIDClans, int cClansToRequest) { struct cppISteamFriends_SteamFriends011_DownloadClanActivityCounts_params params = { .linux_side = _this->u_iface, .psteamIDClans = psteamIDClans, .cClansToRequest = cClansToRequest, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_DownloadClanActivityCounts( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends011_GetFriendCountFromSource(struct w_steam_iface *_this, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends011_GetFriendCountFromSource_params params = { .linux_side = _this->u_iface, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetFriendCountFromSource( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends011_GetFriendFromSourceByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDSource, int iFriend) { struct cppISteamFriends_SteamFriends011_GetFriendFromSourceByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDSource = steamIDSource, .iFriend = iFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetFriendFromSourceByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends011_IsUserInSource(struct w_steam_iface *_this, CSteamID steamIDUser, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends011_IsUserInSource_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_IsUserInSource( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends011_SetInGameVoiceSpeaking(struct w_steam_iface *_this, CSteamID steamIDUser, bool bSpeaking) { struct cppISteamFriends_SteamFriends011_SetInGameVoiceSpeaking_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bSpeaking = bSpeaking, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_SetInGameVoiceSpeaking( ¶ms ); } void __thiscall winISteamFriends_SteamFriends011_ActivateGameOverlay(struct w_steam_iface *_this, const char *pchDialog) { struct cppISteamFriends_SteamFriends011_ActivateGameOverlay_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_ActivateGameOverlay( ¶ms ); } void __thiscall winISteamFriends_SteamFriends011_ActivateGameOverlayToUser(struct w_steam_iface *_this, const char *pchDialog, CSteamID steamID) { struct cppISteamFriends_SteamFriends011_ActivateGameOverlayToUser_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_ActivateGameOverlayToUser( ¶ms ); } void __thiscall winISteamFriends_SteamFriends011_ActivateGameOverlayToWebPage(struct w_steam_iface *_this, const char *pchURL) { struct cppISteamFriends_SteamFriends011_ActivateGameOverlayToWebPage_params params = { .linux_side = _this->u_iface, .pchURL = pchURL, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_ActivateGameOverlayToWebPage( ¶ms ); } void __thiscall winISteamFriends_SteamFriends011_ActivateGameOverlayToStore(struct w_steam_iface *_this, AppId_t nAppID) { struct cppISteamFriends_SteamFriends011_ActivateGameOverlayToStore_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_ActivateGameOverlayToStore( ¶ms ); } void __thiscall winISteamFriends_SteamFriends011_SetPlayedWith(struct w_steam_iface *_this, CSteamID steamIDUserPlayedWith) { struct cppISteamFriends_SteamFriends011_SetPlayedWith_params params = { .linux_side = _this->u_iface, .steamIDUserPlayedWith = steamIDUserPlayedWith, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_SetPlayedWith( ¶ms ); } void __thiscall winISteamFriends_SteamFriends011_ActivateGameOverlayInviteDialog(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamFriends_SteamFriends011_ActivateGameOverlayInviteDialog_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_ActivateGameOverlayInviteDialog( ¶ms ); } int __thiscall winISteamFriends_SteamFriends011_GetSmallFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends011_GetSmallFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetSmallFriendAvatar( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends011_GetMediumFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends011_GetMediumFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetMediumFriendAvatar( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends011_GetLargeFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends011_GetLargeFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetLargeFriendAvatar( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends011_RequestUserInformation(struct w_steam_iface *_this, CSteamID steamIDUser, bool bRequireNameOnly) { struct cppISteamFriends_SteamFriends011_RequestUserInformation_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bRequireNameOnly = bRequireNameOnly, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_RequestUserInformation( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends011_RequestClanOfficerList(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends011_RequestClanOfficerList_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_RequestClanOfficerList( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends011_GetClanOwner(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends011_GetClanOwner_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetClanOwner( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends011_GetClanOfficerCount(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends011_GetClanOfficerCount_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetClanOfficerCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends011_GetClanOfficerByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan, int iOfficer) { struct cppISteamFriends_SteamFriends011_GetClanOfficerByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, .iOfficer = iOfficer, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetClanOfficerByIndex( ¶ms ); return params._ret; } uint32 __thiscall winISteamFriends_SteamFriends011_GetUserRestrictions(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends011_GetUserRestrictions_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetUserRestrictions( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends011_SetRichPresence(struct w_steam_iface *_this, const char *pchKey, const char *pchValue) { struct cppISteamFriends_SteamFriends011_SetRichPresence_params params = { .linux_side = _this->u_iface, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_SetRichPresence( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends011_ClearRichPresence(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends011_ClearRichPresence_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_ClearRichPresence( ¶ms ); } const char * __thiscall winISteamFriends_SteamFriends011_GetFriendRichPresence(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchKey) { struct cppISteamFriends_SteamFriends011_GetFriendRichPresence_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetFriendRichPresence( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends011_GetFriendRichPresenceKeyCount(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends011_GetFriendRichPresenceKeyCount_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetFriendRichPresenceKeyCount( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends011_GetFriendRichPresenceKeyByIndex(struct w_steam_iface *_this, CSteamID steamIDFriend, int iKey) { struct cppISteamFriends_SteamFriends011_GetFriendRichPresenceKeyByIndex_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iKey = iKey, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetFriendRichPresenceKeyByIndex( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends011_RequestFriendRichPresence(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends011_RequestFriendRichPresence_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_RequestFriendRichPresence( ¶ms ); } bool __thiscall winISteamFriends_SteamFriends011_InviteUserToGame(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchConnectString) { struct cppISteamFriends_SteamFriends011_InviteUserToGame_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchConnectString = pchConnectString, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_InviteUserToGame( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends011_GetCoplayFriendCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends011_GetCoplayFriendCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetCoplayFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends011_GetCoplayFriend(struct w_steam_iface *_this, CSteamID *_ret, int iCoplayFriend) { struct cppISteamFriends_SteamFriends011_GetCoplayFriend_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iCoplayFriend = iCoplayFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetCoplayFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends011_GetFriendCoplayTime(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends011_GetFriendCoplayTime_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetFriendCoplayTime( ¶ms ); return params._ret; } AppId_t __thiscall winISteamFriends_SteamFriends011_GetFriendCoplayGame(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends011_GetFriendCoplayGame_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetFriendCoplayGame( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends011_JoinClanChatRoom(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends011_JoinClanChatRoom_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_JoinClanChatRoom( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends011_LeaveClanChatRoom(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends011_LeaveClanChatRoom_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_LeaveClanChatRoom( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends011_GetClanChatMemberCount(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends011_GetClanChatMemberCount_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetClanChatMemberCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends011_GetChatMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan, int iUser) { struct cppISteamFriends_SteamFriends011_GetChatMemberByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, .iUser = iUser, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetChatMemberByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends011_SendClanChatMessage(struct w_steam_iface *_this, CSteamID steamIDClanChat, const char *pchText) { struct cppISteamFriends_SteamFriends011_SendClanChatMessage_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, .pchText = pchText, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_SendClanChatMessage( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends011_GetClanChatMessage(struct w_steam_iface *_this, CSteamID steamIDClanChat, int iMessage, void *prgchText, int cchTextMax, uint32_t *_e, CSteamID *_f) { struct cppISteamFriends_SteamFriends011_GetClanChatMessage_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, .iMessage = iMessage, .prgchText = prgchText, .cchTextMax = cchTextMax, ._e = _e, ._f = _f, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetClanChatMessage( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends011_IsClanChatAdmin(struct w_steam_iface *_this, CSteamID steamIDClanChat, CSteamID steamIDUser) { struct cppISteamFriends_SteamFriends011_IsClanChatAdmin_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, .steamIDUser = steamIDUser, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_IsClanChatAdmin( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends011_IsClanChatWindowOpenInSteam(struct w_steam_iface *_this, CSteamID steamIDClanChat) { struct cppISteamFriends_SteamFriends011_IsClanChatWindowOpenInSteam_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_IsClanChatWindowOpenInSteam( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends011_OpenClanChatWindowInSteam(struct w_steam_iface *_this, CSteamID steamIDClanChat) { struct cppISteamFriends_SteamFriends011_OpenClanChatWindowInSteam_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_OpenClanChatWindowInSteam( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends011_CloseClanChatWindowInSteam(struct w_steam_iface *_this, CSteamID steamIDClanChat) { struct cppISteamFriends_SteamFriends011_CloseClanChatWindowInSteam_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_CloseClanChatWindowInSteam( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends011_SetListenForFriendsMessages(struct w_steam_iface *_this, bool bInterceptEnabled) { struct cppISteamFriends_SteamFriends011_SetListenForFriendsMessages_params params = { .linux_side = _this->u_iface, .bInterceptEnabled = bInterceptEnabled, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_SetListenForFriendsMessages( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends011_ReplyToFriendMessage(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchMsgToSend) { struct cppISteamFriends_SteamFriends011_ReplyToFriendMessage_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchMsgToSend = pchMsgToSend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_ReplyToFriendMessage( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends011_GetFriendMessage(struct w_steam_iface *_this, CSteamID steamIDFriend, int iMessageID, void *pvData, int cubData, uint32_t *peChatEntryType) { struct cppISteamFriends_SteamFriends011_GetFriendMessage_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iMessageID = iMessageID, .pvData = pvData, .cubData = cubData, .peChatEntryType = peChatEntryType, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetFriendMessage( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends011_GetFollowerCount(struct w_steam_iface *_this, CSteamID steamID) { struct cppISteamFriends_SteamFriends011_GetFollowerCount_params params = { .linux_side = _this->u_iface, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_GetFollowerCount( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends011_IsFollowing(struct w_steam_iface *_this, CSteamID steamID) { struct cppISteamFriends_SteamFriends011_IsFollowing_params params = { .linux_side = _this->u_iface, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_IsFollowing( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends011_EnumerateFollowingList(struct w_steam_iface *_this, uint32 unStartIndex) { struct cppISteamFriends_SteamFriends011_EnumerateFollowingList_params params = { .linux_side = _this->u_iface, .unStartIndex = unStartIndex, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends011_EnumerateFollowingList( ¶ms ); return params._ret; } extern vtable_ptr winISteamFriends_SteamFriends011_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamFriends_SteamFriends011, VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_SetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetFriendByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetFriendRelationship) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetFriendPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetFriendPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetFriendGamePlayed) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetFriendPersonaNameHistory) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_HasFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetClanCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetClanByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetClanName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetClanTag) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetClanActivityCounts) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_DownloadClanActivityCounts) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetFriendCountFromSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetFriendFromSourceByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_IsUserInSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_SetInGameVoiceSpeaking) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_ActivateGameOverlay) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_ActivateGameOverlayToUser) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_ActivateGameOverlayToWebPage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_ActivateGameOverlayToStore) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_SetPlayedWith) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_ActivateGameOverlayInviteDialog) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetSmallFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetMediumFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetLargeFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_RequestUserInformation) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_RequestClanOfficerList) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetClanOwner) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetClanOfficerCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetClanOfficerByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetUserRestrictions) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_SetRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_ClearRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetFriendRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetFriendRichPresenceKeyCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetFriendRichPresenceKeyByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_RequestFriendRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_InviteUserToGame) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetCoplayFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetCoplayFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetFriendCoplayTime) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetFriendCoplayGame) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_JoinClanChatRoom) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_LeaveClanChatRoom) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetClanChatMemberCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetChatMemberByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_SendClanChatMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetClanChatMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_IsClanChatAdmin) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_IsClanChatWindowOpenInSteam) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_OpenClanChatWindowInSteam) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_CloseClanChatWindowInSteam) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_SetListenForFriendsMessages) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_ReplyToFriendMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetFriendMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_GetFollowerCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_IsFollowing) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends011_EnumerateFollowingList) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamFriends_SteamFriends011(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamFriends011"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamFriends_SteamFriends011_vtable, 63, "SteamFriends011"); r->u_iface = u_iface; return r; } #include "cppISteamFriends_SteamFriends012.h" DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetPersonaName, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_SetPersonaName, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetPersonaState, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetFriendCount, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetFriendByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetFriendRelationship, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetFriendPersonaState, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetFriendPersonaName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetFriendGamePlayed, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetFriendPersonaNameHistory, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_HasFriend, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetClanCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetClanByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetClanName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetClanTag, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetClanActivityCounts, 24) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_DownloadClanActivityCounts, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetFriendCountFromSource, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetFriendFromSourceByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_IsUserInSource, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_SetInGameVoiceSpeaking, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_ActivateGameOverlay, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_ActivateGameOverlayToUser, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_ActivateGameOverlayToWebPage, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_ActivateGameOverlayToStore, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_SetPlayedWith, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_ActivateGameOverlayInviteDialog, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetSmallFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetMediumFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetLargeFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_RequestUserInformation, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_RequestClanOfficerList, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetClanOwner, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetClanOfficerCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetClanOfficerByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetUserRestrictions, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_SetRichPresence, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_ClearRichPresence, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetFriendRichPresence, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetFriendRichPresenceKeyCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetFriendRichPresenceKeyByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_RequestFriendRichPresence, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_InviteUserToGame, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetCoplayFriendCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetCoplayFriend, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetFriendCoplayTime, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetFriendCoplayGame, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_JoinClanChatRoom, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_LeaveClanChatRoom, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetClanChatMemberCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetChatMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_SendClanChatMessage, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetClanChatMessage, 32) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_IsClanChatAdmin, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_IsClanChatWindowOpenInSteam, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_OpenClanChatWindowInSteam, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_CloseClanChatWindowInSteam, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_SetListenForFriendsMessages, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_ReplyToFriendMessage, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetFriendMessage, 28) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_GetFollowerCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_IsFollowing, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends012_EnumerateFollowingList, 8) const char * __thiscall winISteamFriends_SteamFriends012_GetPersonaName(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends012_GetPersonaName_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetPersonaName( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends012_SetPersonaName(struct w_steam_iface *_this, const char *pchPersonaName) { struct cppISteamFriends_SteamFriends012_SetPersonaName_params params = { .linux_side = _this->u_iface, .pchPersonaName = pchPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_SetPersonaName( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends012_GetPersonaState(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends012_GetPersonaState_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetPersonaState( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends012_GetFriendCount(struct w_steam_iface *_this, int iFriendFlags) { struct cppISteamFriends_SteamFriends012_GetFriendCount_params params = { .linux_side = _this->u_iface, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends012_GetFriendByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends012_GetFriendByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iFriend = iFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetFriendByIndex( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends012_GetFriendRelationship(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends012_GetFriendRelationship_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetFriendRelationship( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends012_GetFriendPersonaState(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends012_GetFriendPersonaState_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetFriendPersonaState( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends012_GetFriendPersonaName(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends012_GetFriendPersonaName_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetFriendPersonaName( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends012_GetFriendGamePlayed(struct w_steam_iface *_this, CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo) { struct cppISteamFriends_SteamFriends012_GetFriendGamePlayed_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pFriendGameInfo = pFriendGameInfo, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetFriendGamePlayed( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends012_GetFriendPersonaNameHistory(struct w_steam_iface *_this, CSteamID steamIDFriend, int iPersonaName) { struct cppISteamFriends_SteamFriends012_GetFriendPersonaNameHistory_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iPersonaName = iPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetFriendPersonaNameHistory( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends012_HasFriend(struct w_steam_iface *_this, CSteamID steamIDFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends012_HasFriend_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_HasFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends012_GetClanCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends012_GetClanCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetClanCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends012_GetClanByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iClan) { struct cppISteamFriends_SteamFriends012_GetClanByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iClan = iClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetClanByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends012_GetClanName(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends012_GetClanName_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetClanName( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends012_GetClanTag(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends012_GetClanTag_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetClanTag( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends012_GetClanActivityCounts(struct w_steam_iface *_this, CSteamID steamIDClan, int *pnOnline, int *pnInGame, int *pnChatting) { struct cppISteamFriends_SteamFriends012_GetClanActivityCounts_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, .pnOnline = pnOnline, .pnInGame = pnInGame, .pnChatting = pnChatting, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetClanActivityCounts( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends012_DownloadClanActivityCounts(struct w_steam_iface *_this, CSteamID *psteamIDClans, int cClansToRequest) { struct cppISteamFriends_SteamFriends012_DownloadClanActivityCounts_params params = { .linux_side = _this->u_iface, .psteamIDClans = psteamIDClans, .cClansToRequest = cClansToRequest, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_DownloadClanActivityCounts( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends012_GetFriendCountFromSource(struct w_steam_iface *_this, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends012_GetFriendCountFromSource_params params = { .linux_side = _this->u_iface, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetFriendCountFromSource( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends012_GetFriendFromSourceByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDSource, int iFriend) { struct cppISteamFriends_SteamFriends012_GetFriendFromSourceByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDSource = steamIDSource, .iFriend = iFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetFriendFromSourceByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends012_IsUserInSource(struct w_steam_iface *_this, CSteamID steamIDUser, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends012_IsUserInSource_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_IsUserInSource( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends012_SetInGameVoiceSpeaking(struct w_steam_iface *_this, CSteamID steamIDUser, bool bSpeaking) { struct cppISteamFriends_SteamFriends012_SetInGameVoiceSpeaking_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bSpeaking = bSpeaking, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_SetInGameVoiceSpeaking( ¶ms ); } void __thiscall winISteamFriends_SteamFriends012_ActivateGameOverlay(struct w_steam_iface *_this, const char *pchDialog) { struct cppISteamFriends_SteamFriends012_ActivateGameOverlay_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_ActivateGameOverlay( ¶ms ); } void __thiscall winISteamFriends_SteamFriends012_ActivateGameOverlayToUser(struct w_steam_iface *_this, const char *pchDialog, CSteamID steamID) { struct cppISteamFriends_SteamFriends012_ActivateGameOverlayToUser_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_ActivateGameOverlayToUser( ¶ms ); } void __thiscall winISteamFriends_SteamFriends012_ActivateGameOverlayToWebPage(struct w_steam_iface *_this, const char *pchURL) { struct cppISteamFriends_SteamFriends012_ActivateGameOverlayToWebPage_params params = { .linux_side = _this->u_iface, .pchURL = pchURL, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_ActivateGameOverlayToWebPage( ¶ms ); } void __thiscall winISteamFriends_SteamFriends012_ActivateGameOverlayToStore(struct w_steam_iface *_this, AppId_t nAppID) { struct cppISteamFriends_SteamFriends012_ActivateGameOverlayToStore_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_ActivateGameOverlayToStore( ¶ms ); } void __thiscall winISteamFriends_SteamFriends012_SetPlayedWith(struct w_steam_iface *_this, CSteamID steamIDUserPlayedWith) { struct cppISteamFriends_SteamFriends012_SetPlayedWith_params params = { .linux_side = _this->u_iface, .steamIDUserPlayedWith = steamIDUserPlayedWith, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_SetPlayedWith( ¶ms ); } void __thiscall winISteamFriends_SteamFriends012_ActivateGameOverlayInviteDialog(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamFriends_SteamFriends012_ActivateGameOverlayInviteDialog_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_ActivateGameOverlayInviteDialog( ¶ms ); } int __thiscall winISteamFriends_SteamFriends012_GetSmallFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends012_GetSmallFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetSmallFriendAvatar( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends012_GetMediumFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends012_GetMediumFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetMediumFriendAvatar( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends012_GetLargeFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends012_GetLargeFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetLargeFriendAvatar( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends012_RequestUserInformation(struct w_steam_iface *_this, CSteamID steamIDUser, bool bRequireNameOnly) { struct cppISteamFriends_SteamFriends012_RequestUserInformation_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bRequireNameOnly = bRequireNameOnly, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_RequestUserInformation( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends012_RequestClanOfficerList(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends012_RequestClanOfficerList_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_RequestClanOfficerList( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends012_GetClanOwner(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends012_GetClanOwner_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetClanOwner( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends012_GetClanOfficerCount(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends012_GetClanOfficerCount_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetClanOfficerCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends012_GetClanOfficerByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan, int iOfficer) { struct cppISteamFriends_SteamFriends012_GetClanOfficerByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, .iOfficer = iOfficer, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetClanOfficerByIndex( ¶ms ); return params._ret; } uint32 __thiscall winISteamFriends_SteamFriends012_GetUserRestrictions(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends012_GetUserRestrictions_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetUserRestrictions( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends012_SetRichPresence(struct w_steam_iface *_this, const char *pchKey, const char *pchValue) { struct cppISteamFriends_SteamFriends012_SetRichPresence_params params = { .linux_side = _this->u_iface, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_SetRichPresence( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends012_ClearRichPresence(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends012_ClearRichPresence_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_ClearRichPresence( ¶ms ); } const char * __thiscall winISteamFriends_SteamFriends012_GetFriendRichPresence(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchKey) { struct cppISteamFriends_SteamFriends012_GetFriendRichPresence_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetFriendRichPresence( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends012_GetFriendRichPresenceKeyCount(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends012_GetFriendRichPresenceKeyCount_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetFriendRichPresenceKeyCount( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends012_GetFriendRichPresenceKeyByIndex(struct w_steam_iface *_this, CSteamID steamIDFriend, int iKey) { struct cppISteamFriends_SteamFriends012_GetFriendRichPresenceKeyByIndex_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iKey = iKey, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetFriendRichPresenceKeyByIndex( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends012_RequestFriendRichPresence(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends012_RequestFriendRichPresence_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_RequestFriendRichPresence( ¶ms ); } bool __thiscall winISteamFriends_SteamFriends012_InviteUserToGame(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchConnectString) { struct cppISteamFriends_SteamFriends012_InviteUserToGame_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchConnectString = pchConnectString, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_InviteUserToGame( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends012_GetCoplayFriendCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends012_GetCoplayFriendCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetCoplayFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends012_GetCoplayFriend(struct w_steam_iface *_this, CSteamID *_ret, int iCoplayFriend) { struct cppISteamFriends_SteamFriends012_GetCoplayFriend_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iCoplayFriend = iCoplayFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetCoplayFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends012_GetFriendCoplayTime(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends012_GetFriendCoplayTime_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetFriendCoplayTime( ¶ms ); return params._ret; } AppId_t __thiscall winISteamFriends_SteamFriends012_GetFriendCoplayGame(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends012_GetFriendCoplayGame_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetFriendCoplayGame( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends012_JoinClanChatRoom(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends012_JoinClanChatRoom_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_JoinClanChatRoom( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends012_LeaveClanChatRoom(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends012_LeaveClanChatRoom_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_LeaveClanChatRoom( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends012_GetClanChatMemberCount(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends012_GetClanChatMemberCount_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetClanChatMemberCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends012_GetChatMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan, int iUser) { struct cppISteamFriends_SteamFriends012_GetChatMemberByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, .iUser = iUser, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetChatMemberByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends012_SendClanChatMessage(struct w_steam_iface *_this, CSteamID steamIDClanChat, const char *pchText) { struct cppISteamFriends_SteamFriends012_SendClanChatMessage_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, .pchText = pchText, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_SendClanChatMessage( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends012_GetClanChatMessage(struct w_steam_iface *_this, CSteamID steamIDClanChat, int iMessage, void *prgchText, int cchTextMax, uint32_t *_e, CSteamID *_f) { struct cppISteamFriends_SteamFriends012_GetClanChatMessage_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, .iMessage = iMessage, .prgchText = prgchText, .cchTextMax = cchTextMax, ._e = _e, ._f = _f, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetClanChatMessage( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends012_IsClanChatAdmin(struct w_steam_iface *_this, CSteamID steamIDClanChat, CSteamID steamIDUser) { struct cppISteamFriends_SteamFriends012_IsClanChatAdmin_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, .steamIDUser = steamIDUser, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_IsClanChatAdmin( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends012_IsClanChatWindowOpenInSteam(struct w_steam_iface *_this, CSteamID steamIDClanChat) { struct cppISteamFriends_SteamFriends012_IsClanChatWindowOpenInSteam_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_IsClanChatWindowOpenInSteam( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends012_OpenClanChatWindowInSteam(struct w_steam_iface *_this, CSteamID steamIDClanChat) { struct cppISteamFriends_SteamFriends012_OpenClanChatWindowInSteam_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_OpenClanChatWindowInSteam( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends012_CloseClanChatWindowInSteam(struct w_steam_iface *_this, CSteamID steamIDClanChat) { struct cppISteamFriends_SteamFriends012_CloseClanChatWindowInSteam_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_CloseClanChatWindowInSteam( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends012_SetListenForFriendsMessages(struct w_steam_iface *_this, bool bInterceptEnabled) { struct cppISteamFriends_SteamFriends012_SetListenForFriendsMessages_params params = { .linux_side = _this->u_iface, .bInterceptEnabled = bInterceptEnabled, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_SetListenForFriendsMessages( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends012_ReplyToFriendMessage(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchMsgToSend) { struct cppISteamFriends_SteamFriends012_ReplyToFriendMessage_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchMsgToSend = pchMsgToSend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_ReplyToFriendMessage( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends012_GetFriendMessage(struct w_steam_iface *_this, CSteamID steamIDFriend, int iMessageID, void *pvData, int cubData, uint32_t *peChatEntryType) { struct cppISteamFriends_SteamFriends012_GetFriendMessage_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iMessageID = iMessageID, .pvData = pvData, .cubData = cubData, .peChatEntryType = peChatEntryType, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetFriendMessage( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends012_GetFollowerCount(struct w_steam_iface *_this, CSteamID steamID) { struct cppISteamFriends_SteamFriends012_GetFollowerCount_params params = { .linux_side = _this->u_iface, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_GetFollowerCount( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends012_IsFollowing(struct w_steam_iface *_this, CSteamID steamID) { struct cppISteamFriends_SteamFriends012_IsFollowing_params params = { .linux_side = _this->u_iface, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_IsFollowing( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends012_EnumerateFollowingList(struct w_steam_iface *_this, uint32 unStartIndex) { struct cppISteamFriends_SteamFriends012_EnumerateFollowingList_params params = { .linux_side = _this->u_iface, .unStartIndex = unStartIndex, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends012_EnumerateFollowingList( ¶ms ); return params._ret; } extern vtable_ptr winISteamFriends_SteamFriends012_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamFriends_SteamFriends012, VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_SetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetFriendByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetFriendRelationship) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetFriendPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetFriendPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetFriendGamePlayed) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetFriendPersonaNameHistory) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_HasFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetClanCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetClanByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetClanName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetClanTag) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetClanActivityCounts) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_DownloadClanActivityCounts) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetFriendCountFromSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetFriendFromSourceByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_IsUserInSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_SetInGameVoiceSpeaking) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_ActivateGameOverlay) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_ActivateGameOverlayToUser) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_ActivateGameOverlayToWebPage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_ActivateGameOverlayToStore) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_SetPlayedWith) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_ActivateGameOverlayInviteDialog) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetSmallFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetMediumFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetLargeFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_RequestUserInformation) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_RequestClanOfficerList) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetClanOwner) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetClanOfficerCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetClanOfficerByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetUserRestrictions) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_SetRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_ClearRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetFriendRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetFriendRichPresenceKeyCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetFriendRichPresenceKeyByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_RequestFriendRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_InviteUserToGame) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetCoplayFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetCoplayFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetFriendCoplayTime) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetFriendCoplayGame) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_JoinClanChatRoom) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_LeaveClanChatRoom) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetClanChatMemberCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetChatMemberByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_SendClanChatMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetClanChatMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_IsClanChatAdmin) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_IsClanChatWindowOpenInSteam) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_OpenClanChatWindowInSteam) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_CloseClanChatWindowInSteam) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_SetListenForFriendsMessages) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_ReplyToFriendMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetFriendMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_GetFollowerCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_IsFollowing) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends012_EnumerateFollowingList) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamFriends_SteamFriends012(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamFriends012"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamFriends_SteamFriends012_vtable, 63, "SteamFriends012"); r->u_iface = u_iface; return r; } #include "cppISteamFriends_SteamFriends013.h" DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetPersonaName, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_SetPersonaName, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetPersonaState, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetFriendCount, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetFriendByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetFriendRelationship, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetFriendPersonaState, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetFriendPersonaName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetFriendGamePlayed, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetFriendPersonaNameHistory, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_HasFriend, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetClanCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetClanByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetClanName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetClanTag, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetClanActivityCounts, 24) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_DownloadClanActivityCounts, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetFriendCountFromSource, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetFriendFromSourceByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_IsUserInSource, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_SetInGameVoiceSpeaking, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_ActivateGameOverlay, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_ActivateGameOverlayToUser, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_ActivateGameOverlayToWebPage, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_ActivateGameOverlayToStore, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_SetPlayedWith, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_ActivateGameOverlayInviteDialog, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetSmallFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetMediumFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetLargeFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_RequestUserInformation, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_RequestClanOfficerList, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetClanOwner, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetClanOfficerCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetClanOfficerByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetUserRestrictions, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_SetRichPresence, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_ClearRichPresence, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetFriendRichPresence, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetFriendRichPresenceKeyCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetFriendRichPresenceKeyByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_RequestFriendRichPresence, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_InviteUserToGame, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetCoplayFriendCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetCoplayFriend, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetFriendCoplayTime, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetFriendCoplayGame, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_JoinClanChatRoom, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_LeaveClanChatRoom, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetClanChatMemberCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetChatMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_SendClanChatMessage, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetClanChatMessage, 32) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_IsClanChatAdmin, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_IsClanChatWindowOpenInSteam, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_OpenClanChatWindowInSteam, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_CloseClanChatWindowInSteam, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_SetListenForFriendsMessages, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_ReplyToFriendMessage, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetFriendMessage, 28) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_GetFollowerCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_IsFollowing, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends013_EnumerateFollowingList, 8) const char * __thiscall winISteamFriends_SteamFriends013_GetPersonaName(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends013_GetPersonaName_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetPersonaName( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends013_SetPersonaName(struct w_steam_iface *_this, const char *pchPersonaName) { struct cppISteamFriends_SteamFriends013_SetPersonaName_params params = { .linux_side = _this->u_iface, .pchPersonaName = pchPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_SetPersonaName( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends013_GetPersonaState(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends013_GetPersonaState_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetPersonaState( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends013_GetFriendCount(struct w_steam_iface *_this, int iFriendFlags) { struct cppISteamFriends_SteamFriends013_GetFriendCount_params params = { .linux_side = _this->u_iface, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends013_GetFriendByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends013_GetFriendByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iFriend = iFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetFriendByIndex( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends013_GetFriendRelationship(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends013_GetFriendRelationship_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetFriendRelationship( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends013_GetFriendPersonaState(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends013_GetFriendPersonaState_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetFriendPersonaState( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends013_GetFriendPersonaName(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends013_GetFriendPersonaName_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetFriendPersonaName( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends013_GetFriendGamePlayed(struct w_steam_iface *_this, CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo) { struct cppISteamFriends_SteamFriends013_GetFriendGamePlayed_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pFriendGameInfo = pFriendGameInfo, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetFriendGamePlayed( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends013_GetFriendPersonaNameHistory(struct w_steam_iface *_this, CSteamID steamIDFriend, int iPersonaName) { struct cppISteamFriends_SteamFriends013_GetFriendPersonaNameHistory_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iPersonaName = iPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetFriendPersonaNameHistory( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends013_HasFriend(struct w_steam_iface *_this, CSteamID steamIDFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends013_HasFriend_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_HasFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends013_GetClanCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends013_GetClanCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetClanCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends013_GetClanByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iClan) { struct cppISteamFriends_SteamFriends013_GetClanByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iClan = iClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetClanByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends013_GetClanName(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends013_GetClanName_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetClanName( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends013_GetClanTag(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends013_GetClanTag_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetClanTag( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends013_GetClanActivityCounts(struct w_steam_iface *_this, CSteamID steamIDClan, int *pnOnline, int *pnInGame, int *pnChatting) { struct cppISteamFriends_SteamFriends013_GetClanActivityCounts_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, .pnOnline = pnOnline, .pnInGame = pnInGame, .pnChatting = pnChatting, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetClanActivityCounts( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends013_DownloadClanActivityCounts(struct w_steam_iface *_this, CSteamID *psteamIDClans, int cClansToRequest) { struct cppISteamFriends_SteamFriends013_DownloadClanActivityCounts_params params = { .linux_side = _this->u_iface, .psteamIDClans = psteamIDClans, .cClansToRequest = cClansToRequest, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_DownloadClanActivityCounts( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends013_GetFriendCountFromSource(struct w_steam_iface *_this, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends013_GetFriendCountFromSource_params params = { .linux_side = _this->u_iface, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetFriendCountFromSource( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends013_GetFriendFromSourceByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDSource, int iFriend) { struct cppISteamFriends_SteamFriends013_GetFriendFromSourceByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDSource = steamIDSource, .iFriend = iFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetFriendFromSourceByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends013_IsUserInSource(struct w_steam_iface *_this, CSteamID steamIDUser, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends013_IsUserInSource_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_IsUserInSource( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends013_SetInGameVoiceSpeaking(struct w_steam_iface *_this, CSteamID steamIDUser, bool bSpeaking) { struct cppISteamFriends_SteamFriends013_SetInGameVoiceSpeaking_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bSpeaking = bSpeaking, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_SetInGameVoiceSpeaking( ¶ms ); } void __thiscall winISteamFriends_SteamFriends013_ActivateGameOverlay(struct w_steam_iface *_this, const char *pchDialog) { struct cppISteamFriends_SteamFriends013_ActivateGameOverlay_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_ActivateGameOverlay( ¶ms ); } void __thiscall winISteamFriends_SteamFriends013_ActivateGameOverlayToUser(struct w_steam_iface *_this, const char *pchDialog, CSteamID steamID) { struct cppISteamFriends_SteamFriends013_ActivateGameOverlayToUser_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_ActivateGameOverlayToUser( ¶ms ); } void __thiscall winISteamFriends_SteamFriends013_ActivateGameOverlayToWebPage(struct w_steam_iface *_this, const char *pchURL) { struct cppISteamFriends_SteamFriends013_ActivateGameOverlayToWebPage_params params = { .linux_side = _this->u_iface, .pchURL = pchURL, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_ActivateGameOverlayToWebPage( ¶ms ); } void __thiscall winISteamFriends_SteamFriends013_ActivateGameOverlayToStore(struct w_steam_iface *_this, AppId_t nAppID, uint32_t eFlag) { struct cppISteamFriends_SteamFriends013_ActivateGameOverlayToStore_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .eFlag = eFlag, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_ActivateGameOverlayToStore( ¶ms ); } void __thiscall winISteamFriends_SteamFriends013_SetPlayedWith(struct w_steam_iface *_this, CSteamID steamIDUserPlayedWith) { struct cppISteamFriends_SteamFriends013_SetPlayedWith_params params = { .linux_side = _this->u_iface, .steamIDUserPlayedWith = steamIDUserPlayedWith, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_SetPlayedWith( ¶ms ); } void __thiscall winISteamFriends_SteamFriends013_ActivateGameOverlayInviteDialog(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamFriends_SteamFriends013_ActivateGameOverlayInviteDialog_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_ActivateGameOverlayInviteDialog( ¶ms ); } int __thiscall winISteamFriends_SteamFriends013_GetSmallFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends013_GetSmallFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetSmallFriendAvatar( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends013_GetMediumFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends013_GetMediumFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetMediumFriendAvatar( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends013_GetLargeFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends013_GetLargeFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetLargeFriendAvatar( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends013_RequestUserInformation(struct w_steam_iface *_this, CSteamID steamIDUser, bool bRequireNameOnly) { struct cppISteamFriends_SteamFriends013_RequestUserInformation_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bRequireNameOnly = bRequireNameOnly, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_RequestUserInformation( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends013_RequestClanOfficerList(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends013_RequestClanOfficerList_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_RequestClanOfficerList( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends013_GetClanOwner(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends013_GetClanOwner_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetClanOwner( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends013_GetClanOfficerCount(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends013_GetClanOfficerCount_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetClanOfficerCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends013_GetClanOfficerByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan, int iOfficer) { struct cppISteamFriends_SteamFriends013_GetClanOfficerByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, .iOfficer = iOfficer, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetClanOfficerByIndex( ¶ms ); return params._ret; } uint32 __thiscall winISteamFriends_SteamFriends013_GetUserRestrictions(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends013_GetUserRestrictions_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetUserRestrictions( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends013_SetRichPresence(struct w_steam_iface *_this, const char *pchKey, const char *pchValue) { struct cppISteamFriends_SteamFriends013_SetRichPresence_params params = { .linux_side = _this->u_iface, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_SetRichPresence( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends013_ClearRichPresence(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends013_ClearRichPresence_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_ClearRichPresence( ¶ms ); } const char * __thiscall winISteamFriends_SteamFriends013_GetFriendRichPresence(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchKey) { struct cppISteamFriends_SteamFriends013_GetFriendRichPresence_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetFriendRichPresence( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends013_GetFriendRichPresenceKeyCount(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends013_GetFriendRichPresenceKeyCount_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetFriendRichPresenceKeyCount( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends013_GetFriendRichPresenceKeyByIndex(struct w_steam_iface *_this, CSteamID steamIDFriend, int iKey) { struct cppISteamFriends_SteamFriends013_GetFriendRichPresenceKeyByIndex_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iKey = iKey, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetFriendRichPresenceKeyByIndex( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends013_RequestFriendRichPresence(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends013_RequestFriendRichPresence_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_RequestFriendRichPresence( ¶ms ); } bool __thiscall winISteamFriends_SteamFriends013_InviteUserToGame(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchConnectString) { struct cppISteamFriends_SteamFriends013_InviteUserToGame_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchConnectString = pchConnectString, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_InviteUserToGame( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends013_GetCoplayFriendCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends013_GetCoplayFriendCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetCoplayFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends013_GetCoplayFriend(struct w_steam_iface *_this, CSteamID *_ret, int iCoplayFriend) { struct cppISteamFriends_SteamFriends013_GetCoplayFriend_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iCoplayFriend = iCoplayFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetCoplayFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends013_GetFriendCoplayTime(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends013_GetFriendCoplayTime_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetFriendCoplayTime( ¶ms ); return params._ret; } AppId_t __thiscall winISteamFriends_SteamFriends013_GetFriendCoplayGame(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends013_GetFriendCoplayGame_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetFriendCoplayGame( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends013_JoinClanChatRoom(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends013_JoinClanChatRoom_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_JoinClanChatRoom( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends013_LeaveClanChatRoom(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends013_LeaveClanChatRoom_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_LeaveClanChatRoom( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends013_GetClanChatMemberCount(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends013_GetClanChatMemberCount_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetClanChatMemberCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends013_GetChatMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan, int iUser) { struct cppISteamFriends_SteamFriends013_GetChatMemberByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, .iUser = iUser, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetChatMemberByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends013_SendClanChatMessage(struct w_steam_iface *_this, CSteamID steamIDClanChat, const char *pchText) { struct cppISteamFriends_SteamFriends013_SendClanChatMessage_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, .pchText = pchText, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_SendClanChatMessage( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends013_GetClanChatMessage(struct w_steam_iface *_this, CSteamID steamIDClanChat, int iMessage, void *prgchText, int cchTextMax, uint32_t *_e, CSteamID *_f) { struct cppISteamFriends_SteamFriends013_GetClanChatMessage_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, .iMessage = iMessage, .prgchText = prgchText, .cchTextMax = cchTextMax, ._e = _e, ._f = _f, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetClanChatMessage( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends013_IsClanChatAdmin(struct w_steam_iface *_this, CSteamID steamIDClanChat, CSteamID steamIDUser) { struct cppISteamFriends_SteamFriends013_IsClanChatAdmin_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, .steamIDUser = steamIDUser, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_IsClanChatAdmin( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends013_IsClanChatWindowOpenInSteam(struct w_steam_iface *_this, CSteamID steamIDClanChat) { struct cppISteamFriends_SteamFriends013_IsClanChatWindowOpenInSteam_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_IsClanChatWindowOpenInSteam( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends013_OpenClanChatWindowInSteam(struct w_steam_iface *_this, CSteamID steamIDClanChat) { struct cppISteamFriends_SteamFriends013_OpenClanChatWindowInSteam_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_OpenClanChatWindowInSteam( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends013_CloseClanChatWindowInSteam(struct w_steam_iface *_this, CSteamID steamIDClanChat) { struct cppISteamFriends_SteamFriends013_CloseClanChatWindowInSteam_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_CloseClanChatWindowInSteam( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends013_SetListenForFriendsMessages(struct w_steam_iface *_this, bool bInterceptEnabled) { struct cppISteamFriends_SteamFriends013_SetListenForFriendsMessages_params params = { .linux_side = _this->u_iface, .bInterceptEnabled = bInterceptEnabled, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_SetListenForFriendsMessages( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends013_ReplyToFriendMessage(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchMsgToSend) { struct cppISteamFriends_SteamFriends013_ReplyToFriendMessage_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchMsgToSend = pchMsgToSend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_ReplyToFriendMessage( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends013_GetFriendMessage(struct w_steam_iface *_this, CSteamID steamIDFriend, int iMessageID, void *pvData, int cubData, uint32_t *peChatEntryType) { struct cppISteamFriends_SteamFriends013_GetFriendMessage_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iMessageID = iMessageID, .pvData = pvData, .cubData = cubData, .peChatEntryType = peChatEntryType, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetFriendMessage( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends013_GetFollowerCount(struct w_steam_iface *_this, CSteamID steamID) { struct cppISteamFriends_SteamFriends013_GetFollowerCount_params params = { .linux_side = _this->u_iface, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_GetFollowerCount( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends013_IsFollowing(struct w_steam_iface *_this, CSteamID steamID) { struct cppISteamFriends_SteamFriends013_IsFollowing_params params = { .linux_side = _this->u_iface, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_IsFollowing( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends013_EnumerateFollowingList(struct w_steam_iface *_this, uint32 unStartIndex) { struct cppISteamFriends_SteamFriends013_EnumerateFollowingList_params params = { .linux_side = _this->u_iface, .unStartIndex = unStartIndex, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends013_EnumerateFollowingList( ¶ms ); return params._ret; } extern vtable_ptr winISteamFriends_SteamFriends013_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamFriends_SteamFriends013, VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_SetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetFriendByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetFriendRelationship) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetFriendPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetFriendPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetFriendGamePlayed) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetFriendPersonaNameHistory) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_HasFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetClanCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetClanByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetClanName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetClanTag) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetClanActivityCounts) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_DownloadClanActivityCounts) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetFriendCountFromSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetFriendFromSourceByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_IsUserInSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_SetInGameVoiceSpeaking) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_ActivateGameOverlay) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_ActivateGameOverlayToUser) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_ActivateGameOverlayToWebPage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_ActivateGameOverlayToStore) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_SetPlayedWith) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_ActivateGameOverlayInviteDialog) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetSmallFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetMediumFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetLargeFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_RequestUserInformation) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_RequestClanOfficerList) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetClanOwner) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetClanOfficerCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetClanOfficerByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetUserRestrictions) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_SetRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_ClearRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetFriendRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetFriendRichPresenceKeyCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetFriendRichPresenceKeyByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_RequestFriendRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_InviteUserToGame) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetCoplayFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetCoplayFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetFriendCoplayTime) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetFriendCoplayGame) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_JoinClanChatRoom) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_LeaveClanChatRoom) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetClanChatMemberCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetChatMemberByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_SendClanChatMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetClanChatMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_IsClanChatAdmin) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_IsClanChatWindowOpenInSteam) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_OpenClanChatWindowInSteam) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_CloseClanChatWindowInSteam) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_SetListenForFriendsMessages) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_ReplyToFriendMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetFriendMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_GetFollowerCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_IsFollowing) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends013_EnumerateFollowingList) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamFriends_SteamFriends013(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamFriends013"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamFriends_SteamFriends013_vtable, 63, "SteamFriends013"); r->u_iface = u_iface; return r; } #include "cppISteamFriends_SteamFriends014.h" DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetPersonaName, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_SetPersonaName, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetPersonaState, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetFriendCount, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetFriendByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetFriendRelationship, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetFriendPersonaState, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetFriendPersonaName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetFriendGamePlayed, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetFriendPersonaNameHistory, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetPlayerNickname, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_HasFriend, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetClanCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetClanByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetClanName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetClanTag, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetClanActivityCounts, 24) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_DownloadClanActivityCounts, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetFriendCountFromSource, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetFriendFromSourceByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_IsUserInSource, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_SetInGameVoiceSpeaking, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_ActivateGameOverlay, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_ActivateGameOverlayToUser, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_ActivateGameOverlayToWebPage, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_ActivateGameOverlayToStore, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_SetPlayedWith, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_ActivateGameOverlayInviteDialog, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetSmallFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetMediumFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetLargeFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_RequestUserInformation, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_RequestClanOfficerList, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetClanOwner, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetClanOfficerCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetClanOfficerByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetUserRestrictions, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_SetRichPresence, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_ClearRichPresence, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetFriendRichPresence, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetFriendRichPresenceKeyCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetFriendRichPresenceKeyByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_RequestFriendRichPresence, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_InviteUserToGame, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetCoplayFriendCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetCoplayFriend, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetFriendCoplayTime, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetFriendCoplayGame, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_JoinClanChatRoom, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_LeaveClanChatRoom, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetClanChatMemberCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetChatMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_SendClanChatMessage, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetClanChatMessage, 32) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_IsClanChatAdmin, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_IsClanChatWindowOpenInSteam, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_OpenClanChatWindowInSteam, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_CloseClanChatWindowInSteam, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_SetListenForFriendsMessages, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_ReplyToFriendMessage, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetFriendMessage, 28) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_GetFollowerCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_IsFollowing, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends014_EnumerateFollowingList, 8) const char * __thiscall winISteamFriends_SteamFriends014_GetPersonaName(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends014_GetPersonaName_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetPersonaName( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends014_SetPersonaName(struct w_steam_iface *_this, const char *pchPersonaName) { struct cppISteamFriends_SteamFriends014_SetPersonaName_params params = { .linux_side = _this->u_iface, .pchPersonaName = pchPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_SetPersonaName( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends014_GetPersonaState(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends014_GetPersonaState_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetPersonaState( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends014_GetFriendCount(struct w_steam_iface *_this, int iFriendFlags) { struct cppISteamFriends_SteamFriends014_GetFriendCount_params params = { .linux_side = _this->u_iface, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends014_GetFriendByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends014_GetFriendByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iFriend = iFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetFriendByIndex( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends014_GetFriendRelationship(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends014_GetFriendRelationship_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetFriendRelationship( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends014_GetFriendPersonaState(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends014_GetFriendPersonaState_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetFriendPersonaState( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends014_GetFriendPersonaName(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends014_GetFriendPersonaName_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetFriendPersonaName( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends014_GetFriendGamePlayed(struct w_steam_iface *_this, CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo) { struct cppISteamFriends_SteamFriends014_GetFriendGamePlayed_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pFriendGameInfo = pFriendGameInfo, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetFriendGamePlayed( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends014_GetFriendPersonaNameHistory(struct w_steam_iface *_this, CSteamID steamIDFriend, int iPersonaName) { struct cppISteamFriends_SteamFriends014_GetFriendPersonaNameHistory_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iPersonaName = iPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetFriendPersonaNameHistory( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends014_GetPlayerNickname(struct w_steam_iface *_this, CSteamID steamIDPlayer) { struct cppISteamFriends_SteamFriends014_GetPlayerNickname_params params = { .linux_side = _this->u_iface, .steamIDPlayer = steamIDPlayer, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetPlayerNickname( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends014_HasFriend(struct w_steam_iface *_this, CSteamID steamIDFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends014_HasFriend_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_HasFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends014_GetClanCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends014_GetClanCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetClanCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends014_GetClanByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iClan) { struct cppISteamFriends_SteamFriends014_GetClanByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iClan = iClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetClanByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends014_GetClanName(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends014_GetClanName_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetClanName( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends014_GetClanTag(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends014_GetClanTag_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetClanTag( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends014_GetClanActivityCounts(struct w_steam_iface *_this, CSteamID steamIDClan, int *pnOnline, int *pnInGame, int *pnChatting) { struct cppISteamFriends_SteamFriends014_GetClanActivityCounts_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, .pnOnline = pnOnline, .pnInGame = pnInGame, .pnChatting = pnChatting, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetClanActivityCounts( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends014_DownloadClanActivityCounts(struct w_steam_iface *_this, CSteamID *psteamIDClans, int cClansToRequest) { struct cppISteamFriends_SteamFriends014_DownloadClanActivityCounts_params params = { .linux_side = _this->u_iface, .psteamIDClans = psteamIDClans, .cClansToRequest = cClansToRequest, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_DownloadClanActivityCounts( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends014_GetFriendCountFromSource(struct w_steam_iface *_this, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends014_GetFriendCountFromSource_params params = { .linux_side = _this->u_iface, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetFriendCountFromSource( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends014_GetFriendFromSourceByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDSource, int iFriend) { struct cppISteamFriends_SteamFriends014_GetFriendFromSourceByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDSource = steamIDSource, .iFriend = iFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetFriendFromSourceByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends014_IsUserInSource(struct w_steam_iface *_this, CSteamID steamIDUser, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends014_IsUserInSource_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_IsUserInSource( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends014_SetInGameVoiceSpeaking(struct w_steam_iface *_this, CSteamID steamIDUser, bool bSpeaking) { struct cppISteamFriends_SteamFriends014_SetInGameVoiceSpeaking_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bSpeaking = bSpeaking, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_SetInGameVoiceSpeaking( ¶ms ); } void __thiscall winISteamFriends_SteamFriends014_ActivateGameOverlay(struct w_steam_iface *_this, const char *pchDialog) { struct cppISteamFriends_SteamFriends014_ActivateGameOverlay_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_ActivateGameOverlay( ¶ms ); } void __thiscall winISteamFriends_SteamFriends014_ActivateGameOverlayToUser(struct w_steam_iface *_this, const char *pchDialog, CSteamID steamID) { struct cppISteamFriends_SteamFriends014_ActivateGameOverlayToUser_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_ActivateGameOverlayToUser( ¶ms ); } void __thiscall winISteamFriends_SteamFriends014_ActivateGameOverlayToWebPage(struct w_steam_iface *_this, const char *pchURL) { struct cppISteamFriends_SteamFriends014_ActivateGameOverlayToWebPage_params params = { .linux_side = _this->u_iface, .pchURL = pchURL, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_ActivateGameOverlayToWebPage( ¶ms ); } void __thiscall winISteamFriends_SteamFriends014_ActivateGameOverlayToStore(struct w_steam_iface *_this, AppId_t nAppID, uint32_t eFlag) { struct cppISteamFriends_SteamFriends014_ActivateGameOverlayToStore_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .eFlag = eFlag, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_ActivateGameOverlayToStore( ¶ms ); } void __thiscall winISteamFriends_SteamFriends014_SetPlayedWith(struct w_steam_iface *_this, CSteamID steamIDUserPlayedWith) { struct cppISteamFriends_SteamFriends014_SetPlayedWith_params params = { .linux_side = _this->u_iface, .steamIDUserPlayedWith = steamIDUserPlayedWith, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_SetPlayedWith( ¶ms ); } void __thiscall winISteamFriends_SteamFriends014_ActivateGameOverlayInviteDialog(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamFriends_SteamFriends014_ActivateGameOverlayInviteDialog_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_ActivateGameOverlayInviteDialog( ¶ms ); } int __thiscall winISteamFriends_SteamFriends014_GetSmallFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends014_GetSmallFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetSmallFriendAvatar( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends014_GetMediumFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends014_GetMediumFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetMediumFriendAvatar( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends014_GetLargeFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends014_GetLargeFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetLargeFriendAvatar( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends014_RequestUserInformation(struct w_steam_iface *_this, CSteamID steamIDUser, bool bRequireNameOnly) { struct cppISteamFriends_SteamFriends014_RequestUserInformation_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bRequireNameOnly = bRequireNameOnly, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_RequestUserInformation( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends014_RequestClanOfficerList(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends014_RequestClanOfficerList_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_RequestClanOfficerList( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends014_GetClanOwner(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends014_GetClanOwner_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetClanOwner( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends014_GetClanOfficerCount(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends014_GetClanOfficerCount_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetClanOfficerCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends014_GetClanOfficerByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan, int iOfficer) { struct cppISteamFriends_SteamFriends014_GetClanOfficerByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, .iOfficer = iOfficer, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetClanOfficerByIndex( ¶ms ); return params._ret; } uint32 __thiscall winISteamFriends_SteamFriends014_GetUserRestrictions(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends014_GetUserRestrictions_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetUserRestrictions( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends014_SetRichPresence(struct w_steam_iface *_this, const char *pchKey, const char *pchValue) { struct cppISteamFriends_SteamFriends014_SetRichPresence_params params = { .linux_side = _this->u_iface, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_SetRichPresence( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends014_ClearRichPresence(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends014_ClearRichPresence_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_ClearRichPresence( ¶ms ); } const char * __thiscall winISteamFriends_SteamFriends014_GetFriendRichPresence(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchKey) { struct cppISteamFriends_SteamFriends014_GetFriendRichPresence_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetFriendRichPresence( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends014_GetFriendRichPresenceKeyCount(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends014_GetFriendRichPresenceKeyCount_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetFriendRichPresenceKeyCount( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends014_GetFriendRichPresenceKeyByIndex(struct w_steam_iface *_this, CSteamID steamIDFriend, int iKey) { struct cppISteamFriends_SteamFriends014_GetFriendRichPresenceKeyByIndex_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iKey = iKey, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetFriendRichPresenceKeyByIndex( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends014_RequestFriendRichPresence(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends014_RequestFriendRichPresence_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_RequestFriendRichPresence( ¶ms ); } bool __thiscall winISteamFriends_SteamFriends014_InviteUserToGame(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchConnectString) { struct cppISteamFriends_SteamFriends014_InviteUserToGame_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchConnectString = pchConnectString, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_InviteUserToGame( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends014_GetCoplayFriendCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends014_GetCoplayFriendCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetCoplayFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends014_GetCoplayFriend(struct w_steam_iface *_this, CSteamID *_ret, int iCoplayFriend) { struct cppISteamFriends_SteamFriends014_GetCoplayFriend_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iCoplayFriend = iCoplayFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetCoplayFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends014_GetFriendCoplayTime(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends014_GetFriendCoplayTime_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetFriendCoplayTime( ¶ms ); return params._ret; } AppId_t __thiscall winISteamFriends_SteamFriends014_GetFriendCoplayGame(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends014_GetFriendCoplayGame_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetFriendCoplayGame( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends014_JoinClanChatRoom(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends014_JoinClanChatRoom_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_JoinClanChatRoom( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends014_LeaveClanChatRoom(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends014_LeaveClanChatRoom_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_LeaveClanChatRoom( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends014_GetClanChatMemberCount(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends014_GetClanChatMemberCount_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetClanChatMemberCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends014_GetChatMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan, int iUser) { struct cppISteamFriends_SteamFriends014_GetChatMemberByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, .iUser = iUser, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetChatMemberByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends014_SendClanChatMessage(struct w_steam_iface *_this, CSteamID steamIDClanChat, const char *pchText) { struct cppISteamFriends_SteamFriends014_SendClanChatMessage_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, .pchText = pchText, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_SendClanChatMessage( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends014_GetClanChatMessage(struct w_steam_iface *_this, CSteamID steamIDClanChat, int iMessage, void *prgchText, int cchTextMax, uint32_t *peChatEntryType, CSteamID *psteamidChatter) { struct cppISteamFriends_SteamFriends014_GetClanChatMessage_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, .iMessage = iMessage, .prgchText = prgchText, .cchTextMax = cchTextMax, .peChatEntryType = peChatEntryType, .psteamidChatter = psteamidChatter, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetClanChatMessage( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends014_IsClanChatAdmin(struct w_steam_iface *_this, CSteamID steamIDClanChat, CSteamID steamIDUser) { struct cppISteamFriends_SteamFriends014_IsClanChatAdmin_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, .steamIDUser = steamIDUser, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_IsClanChatAdmin( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends014_IsClanChatWindowOpenInSteam(struct w_steam_iface *_this, CSteamID steamIDClanChat) { struct cppISteamFriends_SteamFriends014_IsClanChatWindowOpenInSteam_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_IsClanChatWindowOpenInSteam( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends014_OpenClanChatWindowInSteam(struct w_steam_iface *_this, CSteamID steamIDClanChat) { struct cppISteamFriends_SteamFriends014_OpenClanChatWindowInSteam_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_OpenClanChatWindowInSteam( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends014_CloseClanChatWindowInSteam(struct w_steam_iface *_this, CSteamID steamIDClanChat) { struct cppISteamFriends_SteamFriends014_CloseClanChatWindowInSteam_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_CloseClanChatWindowInSteam( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends014_SetListenForFriendsMessages(struct w_steam_iface *_this, bool bInterceptEnabled) { struct cppISteamFriends_SteamFriends014_SetListenForFriendsMessages_params params = { .linux_side = _this->u_iface, .bInterceptEnabled = bInterceptEnabled, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_SetListenForFriendsMessages( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends014_ReplyToFriendMessage(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchMsgToSend) { struct cppISteamFriends_SteamFriends014_ReplyToFriendMessage_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchMsgToSend = pchMsgToSend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_ReplyToFriendMessage( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends014_GetFriendMessage(struct w_steam_iface *_this, CSteamID steamIDFriend, int iMessageID, void *pvData, int cubData, uint32_t *peChatEntryType) { struct cppISteamFriends_SteamFriends014_GetFriendMessage_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iMessageID = iMessageID, .pvData = pvData, .cubData = cubData, .peChatEntryType = peChatEntryType, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetFriendMessage( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends014_GetFollowerCount(struct w_steam_iface *_this, CSteamID steamID) { struct cppISteamFriends_SteamFriends014_GetFollowerCount_params params = { .linux_side = _this->u_iface, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_GetFollowerCount( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends014_IsFollowing(struct w_steam_iface *_this, CSteamID steamID) { struct cppISteamFriends_SteamFriends014_IsFollowing_params params = { .linux_side = _this->u_iface, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_IsFollowing( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends014_EnumerateFollowingList(struct w_steam_iface *_this, uint32 unStartIndex) { struct cppISteamFriends_SteamFriends014_EnumerateFollowingList_params params = { .linux_side = _this->u_iface, .unStartIndex = unStartIndex, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends014_EnumerateFollowingList( ¶ms ); return params._ret; } extern vtable_ptr winISteamFriends_SteamFriends014_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamFriends_SteamFriends014, VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_SetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetFriendByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetFriendRelationship) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetFriendPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetFriendPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetFriendGamePlayed) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetFriendPersonaNameHistory) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetPlayerNickname) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_HasFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetClanCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetClanByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetClanName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetClanTag) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetClanActivityCounts) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_DownloadClanActivityCounts) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetFriendCountFromSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetFriendFromSourceByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_IsUserInSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_SetInGameVoiceSpeaking) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_ActivateGameOverlay) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_ActivateGameOverlayToUser) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_ActivateGameOverlayToWebPage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_ActivateGameOverlayToStore) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_SetPlayedWith) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_ActivateGameOverlayInviteDialog) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetSmallFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetMediumFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetLargeFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_RequestUserInformation) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_RequestClanOfficerList) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetClanOwner) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetClanOfficerCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetClanOfficerByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetUserRestrictions) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_SetRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_ClearRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetFriendRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetFriendRichPresenceKeyCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetFriendRichPresenceKeyByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_RequestFriendRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_InviteUserToGame) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetCoplayFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetCoplayFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetFriendCoplayTime) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetFriendCoplayGame) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_JoinClanChatRoom) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_LeaveClanChatRoom) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetClanChatMemberCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetChatMemberByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_SendClanChatMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetClanChatMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_IsClanChatAdmin) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_IsClanChatWindowOpenInSteam) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_OpenClanChatWindowInSteam) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_CloseClanChatWindowInSteam) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_SetListenForFriendsMessages) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_ReplyToFriendMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetFriendMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_GetFollowerCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_IsFollowing) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends014_EnumerateFollowingList) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamFriends_SteamFriends014(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamFriends014"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamFriends_SteamFriends014_vtable, 64, "SteamFriends014"); r->u_iface = u_iface; return r; } #include "cppISteamFriends_SteamFriends015.h" DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetPersonaName, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_SetPersonaName, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetPersonaState, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetFriendCount, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetFriendByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetFriendRelationship, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetFriendPersonaState, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetFriendPersonaName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetFriendGamePlayed, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetFriendPersonaNameHistory, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetFriendSteamLevel, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetPlayerNickname, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetFriendsGroupCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetFriendsGroupIDByIndex, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetFriendsGroupName, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetFriendsGroupMembersCount, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetFriendsGroupMembersList, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_HasFriend, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetClanCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetClanByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetClanName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetClanTag, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetClanActivityCounts, 24) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_DownloadClanActivityCounts, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetFriendCountFromSource, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetFriendFromSourceByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_IsUserInSource, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_SetInGameVoiceSpeaking, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_ActivateGameOverlay, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_ActivateGameOverlayToUser, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_ActivateGameOverlayToWebPage, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_ActivateGameOverlayToStore, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_SetPlayedWith, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_ActivateGameOverlayInviteDialog, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetSmallFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetMediumFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetLargeFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_RequestUserInformation, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_RequestClanOfficerList, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetClanOwner, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetClanOfficerCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetClanOfficerByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetUserRestrictions, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_SetRichPresence, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_ClearRichPresence, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetFriendRichPresence, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetFriendRichPresenceKeyCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetFriendRichPresenceKeyByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_RequestFriendRichPresence, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_InviteUserToGame, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetCoplayFriendCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetCoplayFriend, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetFriendCoplayTime, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetFriendCoplayGame, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_JoinClanChatRoom, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_LeaveClanChatRoom, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetClanChatMemberCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetChatMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_SendClanChatMessage, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetClanChatMessage, 32) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_IsClanChatAdmin, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_IsClanChatWindowOpenInSteam, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_OpenClanChatWindowInSteam, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_CloseClanChatWindowInSteam, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_SetListenForFriendsMessages, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_ReplyToFriendMessage, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetFriendMessage, 28) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_GetFollowerCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_IsFollowing, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_EnumerateFollowingList, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_IsClanPublic, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends015_IsClanOfficialGameGroup, 12) const char * __thiscall winISteamFriends_SteamFriends015_GetPersonaName(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends015_GetPersonaName_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetPersonaName( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends015_SetPersonaName(struct w_steam_iface *_this, const char *pchPersonaName) { struct cppISteamFriends_SteamFriends015_SetPersonaName_params params = { .linux_side = _this->u_iface, .pchPersonaName = pchPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_SetPersonaName( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends015_GetPersonaState(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends015_GetPersonaState_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetPersonaState( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends015_GetFriendCount(struct w_steam_iface *_this, int iFriendFlags) { struct cppISteamFriends_SteamFriends015_GetFriendCount_params params = { .linux_side = _this->u_iface, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends015_GetFriendByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends015_GetFriendByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iFriend = iFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetFriendByIndex( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends015_GetFriendRelationship(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends015_GetFriendRelationship_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetFriendRelationship( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends015_GetFriendPersonaState(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends015_GetFriendPersonaState_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetFriendPersonaState( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends015_GetFriendPersonaName(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends015_GetFriendPersonaName_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetFriendPersonaName( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends015_GetFriendGamePlayed(struct w_steam_iface *_this, CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo) { struct cppISteamFriends_SteamFriends015_GetFriendGamePlayed_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pFriendGameInfo = pFriendGameInfo, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetFriendGamePlayed( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends015_GetFriendPersonaNameHistory(struct w_steam_iface *_this, CSteamID steamIDFriend, int iPersonaName) { struct cppISteamFriends_SteamFriends015_GetFriendPersonaNameHistory_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iPersonaName = iPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetFriendPersonaNameHistory( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends015_GetFriendSteamLevel(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends015_GetFriendSteamLevel_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetFriendSteamLevel( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends015_GetPlayerNickname(struct w_steam_iface *_this, CSteamID steamIDPlayer) { struct cppISteamFriends_SteamFriends015_GetPlayerNickname_params params = { .linux_side = _this->u_iface, .steamIDPlayer = steamIDPlayer, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetPlayerNickname( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends015_GetFriendsGroupCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends015_GetFriendsGroupCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetFriendsGroupCount( ¶ms ); return params._ret; } FriendsGroupID_t __thiscall winISteamFriends_SteamFriends015_GetFriendsGroupIDByIndex(struct w_steam_iface *_this, int iFG) { struct cppISteamFriends_SteamFriends015_GetFriendsGroupIDByIndex_params params = { .linux_side = _this->u_iface, .iFG = iFG, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetFriendsGroupIDByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends015_GetFriendsGroupName(struct w_steam_iface *_this, FriendsGroupID_t friendsGroupID) { struct cppISteamFriends_SteamFriends015_GetFriendsGroupName_params params = { .linux_side = _this->u_iface, .friendsGroupID = friendsGroupID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetFriendsGroupName( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends015_GetFriendsGroupMembersCount(struct w_steam_iface *_this, FriendsGroupID_t friendsGroupID) { struct cppISteamFriends_SteamFriends015_GetFriendsGroupMembersCount_params params = { .linux_side = _this->u_iface, .friendsGroupID = friendsGroupID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetFriendsGroupMembersCount( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends015_GetFriendsGroupMembersList(struct w_steam_iface *_this, FriendsGroupID_t friendsGroupID, CSteamID *pOutSteamIDMembers, int nMembersCount) { struct cppISteamFriends_SteamFriends015_GetFriendsGroupMembersList_params params = { .linux_side = _this->u_iface, .friendsGroupID = friendsGroupID, .pOutSteamIDMembers = pOutSteamIDMembers, .nMembersCount = nMembersCount, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetFriendsGroupMembersList( ¶ms ); } bool __thiscall winISteamFriends_SteamFriends015_HasFriend(struct w_steam_iface *_this, CSteamID steamIDFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends015_HasFriend_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_HasFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends015_GetClanCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends015_GetClanCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetClanCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends015_GetClanByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iClan) { struct cppISteamFriends_SteamFriends015_GetClanByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iClan = iClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetClanByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends015_GetClanName(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends015_GetClanName_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetClanName( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends015_GetClanTag(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends015_GetClanTag_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetClanTag( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends015_GetClanActivityCounts(struct w_steam_iface *_this, CSteamID steamIDClan, int *pnOnline, int *pnInGame, int *pnChatting) { struct cppISteamFriends_SteamFriends015_GetClanActivityCounts_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, .pnOnline = pnOnline, .pnInGame = pnInGame, .pnChatting = pnChatting, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetClanActivityCounts( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends015_DownloadClanActivityCounts(struct w_steam_iface *_this, CSteamID *psteamIDClans, int cClansToRequest) { struct cppISteamFriends_SteamFriends015_DownloadClanActivityCounts_params params = { .linux_side = _this->u_iface, .psteamIDClans = psteamIDClans, .cClansToRequest = cClansToRequest, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_DownloadClanActivityCounts( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends015_GetFriendCountFromSource(struct w_steam_iface *_this, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends015_GetFriendCountFromSource_params params = { .linux_side = _this->u_iface, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetFriendCountFromSource( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends015_GetFriendFromSourceByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDSource, int iFriend) { struct cppISteamFriends_SteamFriends015_GetFriendFromSourceByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDSource = steamIDSource, .iFriend = iFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetFriendFromSourceByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends015_IsUserInSource(struct w_steam_iface *_this, CSteamID steamIDUser, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends015_IsUserInSource_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_IsUserInSource( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends015_SetInGameVoiceSpeaking(struct w_steam_iface *_this, CSteamID steamIDUser, bool bSpeaking) { struct cppISteamFriends_SteamFriends015_SetInGameVoiceSpeaking_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bSpeaking = bSpeaking, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_SetInGameVoiceSpeaking( ¶ms ); } void __thiscall winISteamFriends_SteamFriends015_ActivateGameOverlay(struct w_steam_iface *_this, const char *pchDialog) { struct cppISteamFriends_SteamFriends015_ActivateGameOverlay_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_ActivateGameOverlay( ¶ms ); } void __thiscall winISteamFriends_SteamFriends015_ActivateGameOverlayToUser(struct w_steam_iface *_this, const char *pchDialog, CSteamID steamID) { struct cppISteamFriends_SteamFriends015_ActivateGameOverlayToUser_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_ActivateGameOverlayToUser( ¶ms ); } void __thiscall winISteamFriends_SteamFriends015_ActivateGameOverlayToWebPage(struct w_steam_iface *_this, const char *pchURL) { struct cppISteamFriends_SteamFriends015_ActivateGameOverlayToWebPage_params params = { .linux_side = _this->u_iface, .pchURL = pchURL, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_ActivateGameOverlayToWebPage( ¶ms ); } void __thiscall winISteamFriends_SteamFriends015_ActivateGameOverlayToStore(struct w_steam_iface *_this, AppId_t nAppID, uint32_t eFlag) { struct cppISteamFriends_SteamFriends015_ActivateGameOverlayToStore_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .eFlag = eFlag, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_ActivateGameOverlayToStore( ¶ms ); } void __thiscall winISteamFriends_SteamFriends015_SetPlayedWith(struct w_steam_iface *_this, CSteamID steamIDUserPlayedWith) { struct cppISteamFriends_SteamFriends015_SetPlayedWith_params params = { .linux_side = _this->u_iface, .steamIDUserPlayedWith = steamIDUserPlayedWith, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_SetPlayedWith( ¶ms ); } void __thiscall winISteamFriends_SteamFriends015_ActivateGameOverlayInviteDialog(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamFriends_SteamFriends015_ActivateGameOverlayInviteDialog_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_ActivateGameOverlayInviteDialog( ¶ms ); } int __thiscall winISteamFriends_SteamFriends015_GetSmallFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends015_GetSmallFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetSmallFriendAvatar( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends015_GetMediumFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends015_GetMediumFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetMediumFriendAvatar( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends015_GetLargeFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends015_GetLargeFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetLargeFriendAvatar( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends015_RequestUserInformation(struct w_steam_iface *_this, CSteamID steamIDUser, bool bRequireNameOnly) { struct cppISteamFriends_SteamFriends015_RequestUserInformation_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bRequireNameOnly = bRequireNameOnly, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_RequestUserInformation( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends015_RequestClanOfficerList(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends015_RequestClanOfficerList_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_RequestClanOfficerList( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends015_GetClanOwner(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends015_GetClanOwner_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetClanOwner( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends015_GetClanOfficerCount(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends015_GetClanOfficerCount_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetClanOfficerCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends015_GetClanOfficerByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan, int iOfficer) { struct cppISteamFriends_SteamFriends015_GetClanOfficerByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, .iOfficer = iOfficer, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetClanOfficerByIndex( ¶ms ); return params._ret; } uint32 __thiscall winISteamFriends_SteamFriends015_GetUserRestrictions(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends015_GetUserRestrictions_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetUserRestrictions( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends015_SetRichPresence(struct w_steam_iface *_this, const char *pchKey, const char *pchValue) { struct cppISteamFriends_SteamFriends015_SetRichPresence_params params = { .linux_side = _this->u_iface, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_SetRichPresence( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends015_ClearRichPresence(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends015_ClearRichPresence_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_ClearRichPresence( ¶ms ); } const char * __thiscall winISteamFriends_SteamFriends015_GetFriendRichPresence(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchKey) { struct cppISteamFriends_SteamFriends015_GetFriendRichPresence_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetFriendRichPresence( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends015_GetFriendRichPresenceKeyCount(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends015_GetFriendRichPresenceKeyCount_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetFriendRichPresenceKeyCount( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends015_GetFriendRichPresenceKeyByIndex(struct w_steam_iface *_this, CSteamID steamIDFriend, int iKey) { struct cppISteamFriends_SteamFriends015_GetFriendRichPresenceKeyByIndex_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iKey = iKey, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetFriendRichPresenceKeyByIndex( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends015_RequestFriendRichPresence(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends015_RequestFriendRichPresence_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_RequestFriendRichPresence( ¶ms ); } bool __thiscall winISteamFriends_SteamFriends015_InviteUserToGame(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchConnectString) { struct cppISteamFriends_SteamFriends015_InviteUserToGame_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchConnectString = pchConnectString, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_InviteUserToGame( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends015_GetCoplayFriendCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends015_GetCoplayFriendCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetCoplayFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends015_GetCoplayFriend(struct w_steam_iface *_this, CSteamID *_ret, int iCoplayFriend) { struct cppISteamFriends_SteamFriends015_GetCoplayFriend_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iCoplayFriend = iCoplayFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetCoplayFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends015_GetFriendCoplayTime(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends015_GetFriendCoplayTime_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetFriendCoplayTime( ¶ms ); return params._ret; } AppId_t __thiscall winISteamFriends_SteamFriends015_GetFriendCoplayGame(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends015_GetFriendCoplayGame_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetFriendCoplayGame( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends015_JoinClanChatRoom(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends015_JoinClanChatRoom_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_JoinClanChatRoom( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends015_LeaveClanChatRoom(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends015_LeaveClanChatRoom_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_LeaveClanChatRoom( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends015_GetClanChatMemberCount(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends015_GetClanChatMemberCount_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetClanChatMemberCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends015_GetChatMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan, int iUser) { struct cppISteamFriends_SteamFriends015_GetChatMemberByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, .iUser = iUser, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetChatMemberByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends015_SendClanChatMessage(struct w_steam_iface *_this, CSteamID steamIDClanChat, const char *pchText) { struct cppISteamFriends_SteamFriends015_SendClanChatMessage_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, .pchText = pchText, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_SendClanChatMessage( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends015_GetClanChatMessage(struct w_steam_iface *_this, CSteamID steamIDClanChat, int iMessage, void *prgchText, int cchTextMax, uint32_t *peChatEntryType, CSteamID *psteamidChatter) { struct cppISteamFriends_SteamFriends015_GetClanChatMessage_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, .iMessage = iMessage, .prgchText = prgchText, .cchTextMax = cchTextMax, .peChatEntryType = peChatEntryType, .psteamidChatter = psteamidChatter, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetClanChatMessage( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends015_IsClanChatAdmin(struct w_steam_iface *_this, CSteamID steamIDClanChat, CSteamID steamIDUser) { struct cppISteamFriends_SteamFriends015_IsClanChatAdmin_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, .steamIDUser = steamIDUser, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_IsClanChatAdmin( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends015_IsClanChatWindowOpenInSteam(struct w_steam_iface *_this, CSteamID steamIDClanChat) { struct cppISteamFriends_SteamFriends015_IsClanChatWindowOpenInSteam_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_IsClanChatWindowOpenInSteam( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends015_OpenClanChatWindowInSteam(struct w_steam_iface *_this, CSteamID steamIDClanChat) { struct cppISteamFriends_SteamFriends015_OpenClanChatWindowInSteam_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_OpenClanChatWindowInSteam( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends015_CloseClanChatWindowInSteam(struct w_steam_iface *_this, CSteamID steamIDClanChat) { struct cppISteamFriends_SteamFriends015_CloseClanChatWindowInSteam_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_CloseClanChatWindowInSteam( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends015_SetListenForFriendsMessages(struct w_steam_iface *_this, bool bInterceptEnabled) { struct cppISteamFriends_SteamFriends015_SetListenForFriendsMessages_params params = { .linux_side = _this->u_iface, .bInterceptEnabled = bInterceptEnabled, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_SetListenForFriendsMessages( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends015_ReplyToFriendMessage(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchMsgToSend) { struct cppISteamFriends_SteamFriends015_ReplyToFriendMessage_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchMsgToSend = pchMsgToSend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_ReplyToFriendMessage( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends015_GetFriendMessage(struct w_steam_iface *_this, CSteamID steamIDFriend, int iMessageID, void *pvData, int cubData, uint32_t *peChatEntryType) { struct cppISteamFriends_SteamFriends015_GetFriendMessage_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iMessageID = iMessageID, .pvData = pvData, .cubData = cubData, .peChatEntryType = peChatEntryType, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetFriendMessage( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends015_GetFollowerCount(struct w_steam_iface *_this, CSteamID steamID) { struct cppISteamFriends_SteamFriends015_GetFollowerCount_params params = { .linux_side = _this->u_iface, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_GetFollowerCount( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends015_IsFollowing(struct w_steam_iface *_this, CSteamID steamID) { struct cppISteamFriends_SteamFriends015_IsFollowing_params params = { .linux_side = _this->u_iface, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_IsFollowing( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends015_EnumerateFollowingList(struct w_steam_iface *_this, uint32 unStartIndex) { struct cppISteamFriends_SteamFriends015_EnumerateFollowingList_params params = { .linux_side = _this->u_iface, .unStartIndex = unStartIndex, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_EnumerateFollowingList( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends015_IsClanPublic(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends015_IsClanPublic_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_IsClanPublic( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends015_IsClanOfficialGameGroup(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends015_IsClanOfficialGameGroup_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends015_IsClanOfficialGameGroup( ¶ms ); return params._ret; } extern vtable_ptr winISteamFriends_SteamFriends015_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamFriends_SteamFriends015, VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_SetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetFriendByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetFriendRelationship) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetFriendPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetFriendPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetFriendGamePlayed) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetFriendPersonaNameHistory) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetFriendSteamLevel) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetPlayerNickname) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetFriendsGroupCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetFriendsGroupIDByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetFriendsGroupName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetFriendsGroupMembersCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetFriendsGroupMembersList) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_HasFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetClanCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetClanByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetClanName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetClanTag) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetClanActivityCounts) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_DownloadClanActivityCounts) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetFriendCountFromSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetFriendFromSourceByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_IsUserInSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_SetInGameVoiceSpeaking) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_ActivateGameOverlay) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_ActivateGameOverlayToUser) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_ActivateGameOverlayToWebPage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_ActivateGameOverlayToStore) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_SetPlayedWith) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_ActivateGameOverlayInviteDialog) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetSmallFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetMediumFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetLargeFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_RequestUserInformation) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_RequestClanOfficerList) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetClanOwner) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetClanOfficerCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetClanOfficerByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetUserRestrictions) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_SetRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_ClearRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetFriendRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetFriendRichPresenceKeyCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetFriendRichPresenceKeyByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_RequestFriendRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_InviteUserToGame) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetCoplayFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetCoplayFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetFriendCoplayTime) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetFriendCoplayGame) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_JoinClanChatRoom) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_LeaveClanChatRoom) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetClanChatMemberCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetChatMemberByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_SendClanChatMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetClanChatMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_IsClanChatAdmin) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_IsClanChatWindowOpenInSteam) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_OpenClanChatWindowInSteam) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_CloseClanChatWindowInSteam) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_SetListenForFriendsMessages) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_ReplyToFriendMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetFriendMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_GetFollowerCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_IsFollowing) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_EnumerateFollowingList) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_IsClanPublic) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends015_IsClanOfficialGameGroup) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamFriends_SteamFriends015(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamFriends015"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamFriends_SteamFriends015_vtable, 72, "SteamFriends015"); r->u_iface = u_iface; return r; } #include "cppISteamFriends_SteamFriends017.h" DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetPersonaName, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_SetPersonaName, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetPersonaState, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetFriendCount, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetFriendByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetFriendRelationship, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetFriendPersonaState, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetFriendPersonaName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetFriendGamePlayed, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetFriendPersonaNameHistory, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetFriendSteamLevel, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetPlayerNickname, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetFriendsGroupCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetFriendsGroupIDByIndex, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetFriendsGroupName, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetFriendsGroupMembersCount, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetFriendsGroupMembersList, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_HasFriend, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetClanCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetClanByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetClanName, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetClanTag, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetClanActivityCounts, 24) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_DownloadClanActivityCounts, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetFriendCountFromSource, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetFriendFromSourceByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_IsUserInSource, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_SetInGameVoiceSpeaking, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_ActivateGameOverlay, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_ActivateGameOverlayToUser, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_ActivateGameOverlayToWebPage, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_ActivateGameOverlayToStore, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_SetPlayedWith, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_ActivateGameOverlayInviteDialog, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetSmallFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetMediumFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetLargeFriendAvatar, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_RequestUserInformation, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_RequestClanOfficerList, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetClanOwner, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetClanOfficerCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetClanOfficerByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetUserRestrictions, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_SetRichPresence, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_ClearRichPresence, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetFriendRichPresence, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetFriendRichPresenceKeyCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetFriendRichPresenceKeyByIndex, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_RequestFriendRichPresence, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_InviteUserToGame, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetCoplayFriendCount, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetCoplayFriend, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetFriendCoplayTime, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetFriendCoplayGame, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_JoinClanChatRoom, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_LeaveClanChatRoom, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetClanChatMemberCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetChatMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_SendClanChatMessage, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetClanChatMessage, 32) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_IsClanChatAdmin, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_IsClanChatWindowOpenInSteam, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_OpenClanChatWindowInSteam, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_CloseClanChatWindowInSteam, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_SetListenForFriendsMessages, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_ReplyToFriendMessage, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetFriendMessage, 28) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetFollowerCount, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_IsFollowing, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_EnumerateFollowingList, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_IsClanPublic, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_IsClanOfficialGameGroup, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetNumChatsWithUnreadPriorityMessages, 4) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_ActivateGameOverlayRemotePlayTogetherInviteDialog, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_RegisterProtocolInOverlayBrowser, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_ActivateGameOverlayInviteDialogConnectString, 8) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_RequestEquippedProfileItems, 12) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_BHasEquippedProfileItem, 16) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetProfileItemPropertyString, 20) DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_GetProfileItemPropertyUint, 20) const char * __thiscall winISteamFriends_SteamFriends017_GetPersonaName(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends017_GetPersonaName_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetPersonaName( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends017_SetPersonaName(struct w_steam_iface *_this, const char *pchPersonaName) { struct cppISteamFriends_SteamFriends017_SetPersonaName_params params = { .linux_side = _this->u_iface, .pchPersonaName = pchPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_SetPersonaName( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends017_GetPersonaState(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends017_GetPersonaState_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetPersonaState( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends017_GetFriendCount(struct w_steam_iface *_this, int iFriendFlags) { struct cppISteamFriends_SteamFriends017_GetFriendCount_params params = { .linux_side = _this->u_iface, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends017_GetFriendByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends017_GetFriendByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iFriend = iFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetFriendByIndex( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends017_GetFriendRelationship(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends017_GetFriendRelationship_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetFriendRelationship( ¶ms ); return params._ret; } uint32_t __thiscall winISteamFriends_SteamFriends017_GetFriendPersonaState(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends017_GetFriendPersonaState_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetFriendPersonaState( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends017_GetFriendPersonaName(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends017_GetFriendPersonaName_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetFriendPersonaName( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends017_GetFriendGamePlayed(struct w_steam_iface *_this, CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo) { struct cppISteamFriends_SteamFriends017_GetFriendGamePlayed_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pFriendGameInfo = pFriendGameInfo, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetFriendGamePlayed( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends017_GetFriendPersonaNameHistory(struct w_steam_iface *_this, CSteamID steamIDFriend, int iPersonaName) { struct cppISteamFriends_SteamFriends017_GetFriendPersonaNameHistory_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iPersonaName = iPersonaName, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetFriendPersonaNameHistory( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends017_GetFriendSteamLevel(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends017_GetFriendSteamLevel_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetFriendSteamLevel( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends017_GetPlayerNickname(struct w_steam_iface *_this, CSteamID steamIDPlayer) { struct cppISteamFriends_SteamFriends017_GetPlayerNickname_params params = { .linux_side = _this->u_iface, .steamIDPlayer = steamIDPlayer, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetPlayerNickname( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends017_GetFriendsGroupCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends017_GetFriendsGroupCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetFriendsGroupCount( ¶ms ); return params._ret; } FriendsGroupID_t __thiscall winISteamFriends_SteamFriends017_GetFriendsGroupIDByIndex(struct w_steam_iface *_this, int iFG) { struct cppISteamFriends_SteamFriends017_GetFriendsGroupIDByIndex_params params = { .linux_side = _this->u_iface, .iFG = iFG, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetFriendsGroupIDByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends017_GetFriendsGroupName(struct w_steam_iface *_this, FriendsGroupID_t friendsGroupID) { struct cppISteamFriends_SteamFriends017_GetFriendsGroupName_params params = { .linux_side = _this->u_iface, .friendsGroupID = friendsGroupID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetFriendsGroupName( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends017_GetFriendsGroupMembersCount(struct w_steam_iface *_this, FriendsGroupID_t friendsGroupID) { struct cppISteamFriends_SteamFriends017_GetFriendsGroupMembersCount_params params = { .linux_side = _this->u_iface, .friendsGroupID = friendsGroupID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetFriendsGroupMembersCount( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends017_GetFriendsGroupMembersList(struct w_steam_iface *_this, FriendsGroupID_t friendsGroupID, CSteamID *pOutSteamIDMembers, int nMembersCount) { struct cppISteamFriends_SteamFriends017_GetFriendsGroupMembersList_params params = { .linux_side = _this->u_iface, .friendsGroupID = friendsGroupID, .pOutSteamIDMembers = pOutSteamIDMembers, .nMembersCount = nMembersCount, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetFriendsGroupMembersList( ¶ms ); } bool __thiscall winISteamFriends_SteamFriends017_HasFriend(struct w_steam_iface *_this, CSteamID steamIDFriend, int iFriendFlags) { struct cppISteamFriends_SteamFriends017_HasFriend_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iFriendFlags = iFriendFlags, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_HasFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends017_GetClanCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends017_GetClanCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetClanCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends017_GetClanByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iClan) { struct cppISteamFriends_SteamFriends017_GetClanByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iClan = iClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetClanByIndex( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends017_GetClanName(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends017_GetClanName_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetClanName( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends017_GetClanTag(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends017_GetClanTag_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetClanTag( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends017_GetClanActivityCounts(struct w_steam_iface *_this, CSteamID steamIDClan, int *pnOnline, int *pnInGame, int *pnChatting) { struct cppISteamFriends_SteamFriends017_GetClanActivityCounts_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, .pnOnline = pnOnline, .pnInGame = pnInGame, .pnChatting = pnChatting, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetClanActivityCounts( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends017_DownloadClanActivityCounts(struct w_steam_iface *_this, CSteamID *psteamIDClans, int cClansToRequest) { struct cppISteamFriends_SteamFriends017_DownloadClanActivityCounts_params params = { .linux_side = _this->u_iface, .psteamIDClans = psteamIDClans, .cClansToRequest = cClansToRequest, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_DownloadClanActivityCounts( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends017_GetFriendCountFromSource(struct w_steam_iface *_this, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends017_GetFriendCountFromSource_params params = { .linux_side = _this->u_iface, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetFriendCountFromSource( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends017_GetFriendFromSourceByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDSource, int iFriend) { struct cppISteamFriends_SteamFriends017_GetFriendFromSourceByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDSource = steamIDSource, .iFriend = iFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetFriendFromSourceByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends017_IsUserInSource(struct w_steam_iface *_this, CSteamID steamIDUser, CSteamID steamIDSource) { struct cppISteamFriends_SteamFriends017_IsUserInSource_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .steamIDSource = steamIDSource, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_IsUserInSource( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends017_SetInGameVoiceSpeaking(struct w_steam_iface *_this, CSteamID steamIDUser, bool bSpeaking) { struct cppISteamFriends_SteamFriends017_SetInGameVoiceSpeaking_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bSpeaking = bSpeaking, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_SetInGameVoiceSpeaking( ¶ms ); } void __thiscall winISteamFriends_SteamFriends017_ActivateGameOverlay(struct w_steam_iface *_this, const char *pchDialog) { struct cppISteamFriends_SteamFriends017_ActivateGameOverlay_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_ActivateGameOverlay( ¶ms ); } void __thiscall winISteamFriends_SteamFriends017_ActivateGameOverlayToUser(struct w_steam_iface *_this, const char *pchDialog, CSteamID steamID) { struct cppISteamFriends_SteamFriends017_ActivateGameOverlayToUser_params params = { .linux_side = _this->u_iface, .pchDialog = pchDialog, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_ActivateGameOverlayToUser( ¶ms ); } void __thiscall winISteamFriends_SteamFriends017_ActivateGameOverlayToWebPage(struct w_steam_iface *_this, const char *pchURL, uint32_t eMode) { struct cppISteamFriends_SteamFriends017_ActivateGameOverlayToWebPage_params params = { .linux_side = _this->u_iface, .pchURL = pchURL, .eMode = eMode, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_ActivateGameOverlayToWebPage( ¶ms ); } void __thiscall winISteamFriends_SteamFriends017_ActivateGameOverlayToStore(struct w_steam_iface *_this, AppId_t nAppID, uint32_t eFlag) { struct cppISteamFriends_SteamFriends017_ActivateGameOverlayToStore_params params = { .linux_side = _this->u_iface, .nAppID = nAppID, .eFlag = eFlag, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_ActivateGameOverlayToStore( ¶ms ); } void __thiscall winISteamFriends_SteamFriends017_SetPlayedWith(struct w_steam_iface *_this, CSteamID steamIDUserPlayedWith) { struct cppISteamFriends_SteamFriends017_SetPlayedWith_params params = { .linux_side = _this->u_iface, .steamIDUserPlayedWith = steamIDUserPlayedWith, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_SetPlayedWith( ¶ms ); } void __thiscall winISteamFriends_SteamFriends017_ActivateGameOverlayInviteDialog(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamFriends_SteamFriends017_ActivateGameOverlayInviteDialog_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_ActivateGameOverlayInviteDialog( ¶ms ); } int __thiscall winISteamFriends_SteamFriends017_GetSmallFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends017_GetSmallFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetSmallFriendAvatar( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends017_GetMediumFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends017_GetMediumFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetMediumFriendAvatar( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends017_GetLargeFriendAvatar(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends017_GetLargeFriendAvatar_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetLargeFriendAvatar( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends017_RequestUserInformation(struct w_steam_iface *_this, CSteamID steamIDUser, bool bRequireNameOnly) { struct cppISteamFriends_SteamFriends017_RequestUserInformation_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .bRequireNameOnly = bRequireNameOnly, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_RequestUserInformation( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends017_RequestClanOfficerList(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends017_RequestClanOfficerList_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_RequestClanOfficerList( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends017_GetClanOwner(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends017_GetClanOwner_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetClanOwner( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends017_GetClanOfficerCount(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends017_GetClanOfficerCount_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetClanOfficerCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends017_GetClanOfficerByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan, int iOfficer) { struct cppISteamFriends_SteamFriends017_GetClanOfficerByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, .iOfficer = iOfficer, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetClanOfficerByIndex( ¶ms ); return params._ret; } uint32 __thiscall winISteamFriends_SteamFriends017_GetUserRestrictions(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends017_GetUserRestrictions_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetUserRestrictions( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends017_SetRichPresence(struct w_steam_iface *_this, const char *pchKey, const char *pchValue) { struct cppISteamFriends_SteamFriends017_SetRichPresence_params params = { .linux_side = _this->u_iface, .pchKey = pchKey, .pchValue = pchValue, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_SetRichPresence( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends017_ClearRichPresence(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends017_ClearRichPresence_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_ClearRichPresence( ¶ms ); } const char * __thiscall winISteamFriends_SteamFriends017_GetFriendRichPresence(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchKey) { struct cppISteamFriends_SteamFriends017_GetFriendRichPresence_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchKey = pchKey, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetFriendRichPresence( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends017_GetFriendRichPresenceKeyCount(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends017_GetFriendRichPresenceKeyCount_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetFriendRichPresenceKeyCount( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends017_GetFriendRichPresenceKeyByIndex(struct w_steam_iface *_this, CSteamID steamIDFriend, int iKey) { struct cppISteamFriends_SteamFriends017_GetFriendRichPresenceKeyByIndex_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iKey = iKey, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetFriendRichPresenceKeyByIndex( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends017_RequestFriendRichPresence(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends017_RequestFriendRichPresence_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_RequestFriendRichPresence( ¶ms ); } bool __thiscall winISteamFriends_SteamFriends017_InviteUserToGame(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchConnectString) { struct cppISteamFriends_SteamFriends017_InviteUserToGame_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchConnectString = pchConnectString, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_InviteUserToGame( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends017_GetCoplayFriendCount(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends017_GetCoplayFriendCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetCoplayFriendCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends017_GetCoplayFriend(struct w_steam_iface *_this, CSteamID *_ret, int iCoplayFriend) { struct cppISteamFriends_SteamFriends017_GetCoplayFriend_params params = { .linux_side = _this->u_iface, ._ret = _ret, .iCoplayFriend = iCoplayFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetCoplayFriend( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends017_GetFriendCoplayTime(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends017_GetFriendCoplayTime_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetFriendCoplayTime( ¶ms ); return params._ret; } AppId_t __thiscall winISteamFriends_SteamFriends017_GetFriendCoplayGame(struct w_steam_iface *_this, CSteamID steamIDFriend) { struct cppISteamFriends_SteamFriends017_GetFriendCoplayGame_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetFriendCoplayGame( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends017_JoinClanChatRoom(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends017_JoinClanChatRoom_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_JoinClanChatRoom( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends017_LeaveClanChatRoom(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends017_LeaveClanChatRoom_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_LeaveClanChatRoom( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends017_GetClanChatMemberCount(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends017_GetClanChatMemberCount_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetClanChatMemberCount( ¶ms ); return params._ret; } CSteamID * __thiscall winISteamFriends_SteamFriends017_GetChatMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDClan, int iUser) { struct cppISteamFriends_SteamFriends017_GetChatMemberByIndex_params params = { .linux_side = _this->u_iface, ._ret = _ret, .steamIDClan = steamIDClan, .iUser = iUser, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetChatMemberByIndex( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends017_SendClanChatMessage(struct w_steam_iface *_this, CSteamID steamIDClanChat, const char *pchText) { struct cppISteamFriends_SteamFriends017_SendClanChatMessage_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, .pchText = pchText, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_SendClanChatMessage( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends017_GetClanChatMessage(struct w_steam_iface *_this, CSteamID steamIDClanChat, int iMessage, void *prgchText, int cchTextMax, uint32_t *peChatEntryType, CSteamID *psteamidChatter) { struct cppISteamFriends_SteamFriends017_GetClanChatMessage_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, .iMessage = iMessage, .prgchText = prgchText, .cchTextMax = cchTextMax, .peChatEntryType = peChatEntryType, .psteamidChatter = psteamidChatter, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetClanChatMessage( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends017_IsClanChatAdmin(struct w_steam_iface *_this, CSteamID steamIDClanChat, CSteamID steamIDUser) { struct cppISteamFriends_SteamFriends017_IsClanChatAdmin_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, .steamIDUser = steamIDUser, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_IsClanChatAdmin( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends017_IsClanChatWindowOpenInSteam(struct w_steam_iface *_this, CSteamID steamIDClanChat) { struct cppISteamFriends_SteamFriends017_IsClanChatWindowOpenInSteam_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_IsClanChatWindowOpenInSteam( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends017_OpenClanChatWindowInSteam(struct w_steam_iface *_this, CSteamID steamIDClanChat) { struct cppISteamFriends_SteamFriends017_OpenClanChatWindowInSteam_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_OpenClanChatWindowInSteam( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends017_CloseClanChatWindowInSteam(struct w_steam_iface *_this, CSteamID steamIDClanChat) { struct cppISteamFriends_SteamFriends017_CloseClanChatWindowInSteam_params params = { .linux_side = _this->u_iface, .steamIDClanChat = steamIDClanChat, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_CloseClanChatWindowInSteam( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends017_SetListenForFriendsMessages(struct w_steam_iface *_this, bool bInterceptEnabled) { struct cppISteamFriends_SteamFriends017_SetListenForFriendsMessages_params params = { .linux_side = _this->u_iface, .bInterceptEnabled = bInterceptEnabled, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_SetListenForFriendsMessages( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends017_ReplyToFriendMessage(struct w_steam_iface *_this, CSteamID steamIDFriend, const char *pchMsgToSend) { struct cppISteamFriends_SteamFriends017_ReplyToFriendMessage_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .pchMsgToSend = pchMsgToSend, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_ReplyToFriendMessage( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends017_GetFriendMessage(struct w_steam_iface *_this, CSteamID steamIDFriend, int iMessageID, void *pvData, int cubData, uint32_t *peChatEntryType) { struct cppISteamFriends_SteamFriends017_GetFriendMessage_params params = { .linux_side = _this->u_iface, .steamIDFriend = steamIDFriend, .iMessageID = iMessageID, .pvData = pvData, .cubData = cubData, .peChatEntryType = peChatEntryType, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetFriendMessage( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends017_GetFollowerCount(struct w_steam_iface *_this, CSteamID steamID) { struct cppISteamFriends_SteamFriends017_GetFollowerCount_params params = { .linux_side = _this->u_iface, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetFollowerCount( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends017_IsFollowing(struct w_steam_iface *_this, CSteamID steamID) { struct cppISteamFriends_SteamFriends017_IsFollowing_params params = { .linux_side = _this->u_iface, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_IsFollowing( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamFriends_SteamFriends017_EnumerateFollowingList(struct w_steam_iface *_this, uint32 unStartIndex) { struct cppISteamFriends_SteamFriends017_EnumerateFollowingList_params params = { .linux_side = _this->u_iface, .unStartIndex = unStartIndex, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_EnumerateFollowingList( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends017_IsClanPublic(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends017_IsClanPublic_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_IsClanPublic( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends017_IsClanOfficialGameGroup(struct w_steam_iface *_this, CSteamID steamIDClan) { struct cppISteamFriends_SteamFriends017_IsClanOfficialGameGroup_params params = { .linux_side = _this->u_iface, .steamIDClan = steamIDClan, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_IsClanOfficialGameGroup( ¶ms ); return params._ret; } int __thiscall winISteamFriends_SteamFriends017_GetNumChatsWithUnreadPriorityMessages(struct w_steam_iface *_this) { struct cppISteamFriends_SteamFriends017_GetNumChatsWithUnreadPriorityMessages_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetNumChatsWithUnreadPriorityMessages( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends017_ActivateGameOverlayRemotePlayTogetherInviteDialog(struct w_steam_iface *_this, CSteamID steamIDLobby) { struct cppISteamFriends_SteamFriends017_ActivateGameOverlayRemotePlayTogetherInviteDialog_params params = { .linux_side = _this->u_iface, .steamIDLobby = steamIDLobby, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_ActivateGameOverlayRemotePlayTogetherInviteDialog( ¶ms ); } bool __thiscall winISteamFriends_SteamFriends017_RegisterProtocolInOverlayBrowser(struct w_steam_iface *_this, const char *pchProtocol) { struct cppISteamFriends_SteamFriends017_RegisterProtocolInOverlayBrowser_params params = { .linux_side = _this->u_iface, .pchProtocol = pchProtocol, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_RegisterProtocolInOverlayBrowser( ¶ms ); return params._ret; } void __thiscall winISteamFriends_SteamFriends017_ActivateGameOverlayInviteDialogConnectString(struct w_steam_iface *_this, const char *pchConnectString) { struct cppISteamFriends_SteamFriends017_ActivateGameOverlayInviteDialogConnectString_params params = { .linux_side = _this->u_iface, .pchConnectString = pchConnectString, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_ActivateGameOverlayInviteDialogConnectString( ¶ms ); } SteamAPICall_t __thiscall winISteamFriends_SteamFriends017_RequestEquippedProfileItems(struct w_steam_iface *_this, CSteamID steamID) { struct cppISteamFriends_SteamFriends017_RequestEquippedProfileItems_params params = { .linux_side = _this->u_iface, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_RequestEquippedProfileItems( ¶ms ); return params._ret; } bool __thiscall winISteamFriends_SteamFriends017_BHasEquippedProfileItem(struct w_steam_iface *_this, CSteamID steamID, uint32_t itemType) { struct cppISteamFriends_SteamFriends017_BHasEquippedProfileItem_params params = { .linux_side = _this->u_iface, .steamID = steamID, .itemType = itemType, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_BHasEquippedProfileItem( ¶ms ); return params._ret; } const char * __thiscall winISteamFriends_SteamFriends017_GetProfileItemPropertyString(struct w_steam_iface *_this, CSteamID steamID, uint32_t itemType, uint32_t prop) { struct cppISteamFriends_SteamFriends017_GetProfileItemPropertyString_params params = { .linux_side = _this->u_iface, .steamID = steamID, .itemType = itemType, .prop = prop, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetProfileItemPropertyString( ¶ms ); return params._ret; } uint32 __thiscall winISteamFriends_SteamFriends017_GetProfileItemPropertyUint(struct w_steam_iface *_this, CSteamID steamID, uint32_t itemType, uint32_t prop) { struct cppISteamFriends_SteamFriends017_GetProfileItemPropertyUint_params params = { .linux_side = _this->u_iface, .steamID = steamID, .itemType = itemType, .prop = prop, }; TRACE("%p\n", _this); cppISteamFriends_SteamFriends017_GetProfileItemPropertyUint( ¶ms ); return params._ret; } extern vtable_ptr winISteamFriends_SteamFriends017_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamFriends_SteamFriends017, VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_SetPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetFriendByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetFriendRelationship) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetFriendPersonaState) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetFriendPersonaName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetFriendGamePlayed) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetFriendPersonaNameHistory) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetFriendSteamLevel) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetPlayerNickname) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetFriendsGroupCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetFriendsGroupIDByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetFriendsGroupName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetFriendsGroupMembersCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetFriendsGroupMembersList) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_HasFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetClanCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetClanByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetClanName) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetClanTag) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetClanActivityCounts) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_DownloadClanActivityCounts) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetFriendCountFromSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetFriendFromSourceByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_IsUserInSource) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_SetInGameVoiceSpeaking) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_ActivateGameOverlay) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_ActivateGameOverlayToUser) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_ActivateGameOverlayToWebPage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_ActivateGameOverlayToStore) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_SetPlayedWith) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_ActivateGameOverlayInviteDialog) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetSmallFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetMediumFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetLargeFriendAvatar) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_RequestUserInformation) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_RequestClanOfficerList) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetClanOwner) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetClanOfficerCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetClanOfficerByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetUserRestrictions) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_SetRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_ClearRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetFriendRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetFriendRichPresenceKeyCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetFriendRichPresenceKeyByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_RequestFriendRichPresence) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_InviteUserToGame) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetCoplayFriendCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetCoplayFriend) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetFriendCoplayTime) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetFriendCoplayGame) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_JoinClanChatRoom) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_LeaveClanChatRoom) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetClanChatMemberCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetChatMemberByIndex) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_SendClanChatMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetClanChatMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_IsClanChatAdmin) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_IsClanChatWindowOpenInSteam) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_OpenClanChatWindowInSteam) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_CloseClanChatWindowInSteam) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_SetListenForFriendsMessages) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_ReplyToFriendMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetFriendMessage) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetFollowerCount) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_IsFollowing) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_EnumerateFollowingList) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_IsClanPublic) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_IsClanOfficialGameGroup) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetNumChatsWithUnreadPriorityMessages) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_ActivateGameOverlayRemotePlayTogetherInviteDialog) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_RegisterProtocolInOverlayBrowser) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_ActivateGameOverlayInviteDialogConnectString) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_RequestEquippedProfileItems) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_BHasEquippedProfileItem) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetProfileItemPropertyString) VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetProfileItemPropertyUint) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamFriends_SteamFriends017(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamFriends017"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamFriends_SteamFriends017_vtable, 80, "SteamFriends017"); r->u_iface = u_iface; return r; }