extern void cppISteamGameServer_SteamGameServer004_LogOn(void *); extern void cppISteamGameServer_SteamGameServer004_LogOff(void *); extern bool cppISteamGameServer_SteamGameServer004_BLoggedOn(void *); extern bool cppISteamGameServer_SteamGameServer004_BSecure(void *); extern CSteamID cppISteamGameServer_SteamGameServer004_GetSteamID(void *); extern void cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate(void *, CSteamID, uint32, void *, uint32); extern CSteamID cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection(void *); extern void cppISteamGameServer_SteamGameServer004_SendUserDisconnect(void *, CSteamID); extern bool cppISteamGameServer_SteamGameServer004_BUpdateUserData(void *, CSteamID, const char *, uint32); extern bool cppISteamGameServer_SteamGameServer004_BSetServerType(void *, int32, uint32, uint32, uint16, uint16, uint16, const char *, const char *, bool); extern void cppISteamGameServer_SteamGameServer004_UpdateServerStatus(void *, int, int, int, const char *, const char *, const char *); extern void cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort(void *, uint16); extern void cppISteamGameServer_SteamGameServer004_SetGameType(void *, const char *); extern bool cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus(void *, CSteamID, const char *);