extern SteamAPICall_t cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats(void *, CSteamID); extern bool cppISteamGameServerStats_SteamGameServerStats001_GetUserStat(void *, CSteamID, const char *, int32 *); extern bool cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2(void *, CSteamID, const char *, float *); extern bool cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement(void *, CSteamID, const char *, bool *); extern bool cppISteamGameServerStats_SteamGameServerStats001_SetUserStat(void *, CSteamID, const char *, int32); extern bool cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2(void *, CSteamID, const char *, float); extern bool cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat(void *, CSteamID, const char *, float, double); extern bool cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement(void *, CSteamID, const char *); extern bool cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement(void *, CSteamID, const char *); extern SteamAPICall_t cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats(void *, CSteamID);