/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "cxx.h" #include "steam_defs.h" #include "steamclient_private.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamGameStats_SteamGameStats001.h" typedef struct __winISteamGameStats_SteamGameStats001 { vtable_ptr *vtable; void *linux_side; } winISteamGameStats_SteamGameStats001; DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_GetNewSession, 24) SteamAPICall_t __thiscall winISteamGameStats_SteamGameStats001_GetNewSession(winISteamGameStats_SteamGameStats001 *_this, int8 nAccountType, uint64 ulAccountID, int32 nAppID, RTime32 rtTimeStarted) { TRACE("%p\n", _this); return cppISteamGameStats_SteamGameStats001_GetNewSession(_this->linux_side, nAccountType, ulAccountID, nAppID, rtTimeStarted); } DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_EndSession, 20) SteamAPICall_t __thiscall winISteamGameStats_SteamGameStats001_EndSession(winISteamGameStats_SteamGameStats001 *_this, uint64 ulSessionID, RTime32 rtTimeEnded, int nReasonCode) { TRACE("%p\n", _this); return cppISteamGameStats_SteamGameStats001_EndSession(_this->linux_side, ulSessionID, rtTimeEnded, nReasonCode); } DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt, 20) EResult __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeInt(winISteamGameStats_SteamGameStats001 *_this, uint64 ulSessionID, const char * pstrName, int32 nData) { TRACE("%p\n", _this); return cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt(_this->linux_side, ulSessionID, pstrName, nData); } DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeString, 20) EResult __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeString(winISteamGameStats_SteamGameStats001 *_this, uint64 ulSessionID, const char * pstrName, const char * pstrData) { TRACE("%p\n", _this); return cppISteamGameStats_SteamGameStats001_AddSessionAttributeString(_this->linux_side, ulSessionID, pstrName, pstrData); } DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeFloat, 20) EResult __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeFloat(winISteamGameStats_SteamGameStats001 *_this, uint64 ulSessionID, const char * pstrName, float fData) { TRACE("%p\n", _this); return cppISteamGameStats_SteamGameStats001_AddSessionAttributeFloat(_this->linux_side, ulSessionID, pstrName, fData); } DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddNewRow, 20) EResult __thiscall winISteamGameStats_SteamGameStats001_AddNewRow(winISteamGameStats_SteamGameStats001 *_this, uint64 * pulRowID, uint64 ulSessionID, const char * pstrTableName) { TRACE("%p\n", _this); return cppISteamGameStats_SteamGameStats001_AddNewRow(_this->linux_side, pulRowID, ulSessionID, pstrTableName); } DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_CommitRow, 12) EResult __thiscall winISteamGameStats_SteamGameStats001_CommitRow(winISteamGameStats_SteamGameStats001 *_this, uint64 ulRowID) { TRACE("%p\n", _this); return cppISteamGameStats_SteamGameStats001_CommitRow(_this->linux_side, ulRowID); } DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_CommitOutstandingRows, 12) EResult __thiscall winISteamGameStats_SteamGameStats001_CommitOutstandingRows(winISteamGameStats_SteamGameStats001 *_this, uint64 ulSessionID) { TRACE("%p\n", _this); return cppISteamGameStats_SteamGameStats001_CommitOutstandingRows(_this->linux_side, ulSessionID); } DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAttributeInt, 20) EResult __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeInt(winISteamGameStats_SteamGameStats001 *_this, uint64 ulRowID, const char * pstrName, int32 nData) { TRACE("%p\n", _this); return cppISteamGameStats_SteamGameStats001_AddRowAttributeInt(_this->linux_side, ulRowID, pstrName, nData); } DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAtributeString, 20) EResult __thiscall winISteamGameStats_SteamGameStats001_AddRowAtributeString(winISteamGameStats_SteamGameStats001 *_this, uint64 ulRowID, const char * pstrName, const char * pstrData) { TRACE("%p\n", _this); return cppISteamGameStats_SteamGameStats001_AddRowAtributeString(_this->linux_side, ulRowID, pstrName, pstrData); } DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAttributeFloat, 20) EResult __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeFloat(winISteamGameStats_SteamGameStats001 *_this, uint64 ulRowID, const char * pstrName, float fData) { TRACE("%p\n", _this); return cppISteamGameStats_SteamGameStats001_AddRowAttributeFloat(_this->linux_side, ulRowID, pstrName, fData); } DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt64, 24) EResult __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeInt64(winISteamGameStats_SteamGameStats001 *_this, uint64 ulSessionID, const char * pstrName, int64 llData) { TRACE("%p\n", _this); return cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt64(_this->linux_side, ulSessionID, pstrName, llData); } DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAttributeInt64, 24) EResult __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeInt64(winISteamGameStats_SteamGameStats001 *_this, uint64 ulRowID, const char * pstrName, int64 llData) { TRACE("%p\n", _this); return cppISteamGameStats_SteamGameStats001_AddRowAttributeInt64(_this->linux_side, ulRowID, pstrName, llData); } extern vtable_ptr winISteamGameStats_SteamGameStats001_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameStats_SteamGameStats001, VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_GetNewSession) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_EndSession) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeString) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeFloat) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddNewRow) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_CommitRow) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_CommitOutstandingRows) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAttributeInt) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAtributeString) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAttributeFloat) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt64) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAttributeInt64) ); #ifndef __GNUC__ } #endif winISteamGameStats_SteamGameStats001 *create_winISteamGameStats_SteamGameStats001(void *linux_side) { winISteamGameStats_SteamGameStats001 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamGameStats_SteamGameStats001)); TRACE("-> %p\n", r); r->vtable = &winISteamGameStats_SteamGameStats001_vtable; r->linux_side = linux_side; return r; }