/* This file is auto-generated, do not edit. */ #include "steamclient_private.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamNetworkingSockets_SteamNetworkingSockets002.h" DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection, 20) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection, 20) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair, 24) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets002_destructor, 4) uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP(struct w_steam_iface *_this, const SteamNetworkingIPAddr *localAddress) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP_params params = { .linux_side = _this->u_iface, .localAddress = localAddress, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress(struct w_steam_iface *_this, const SteamNetworkingIPAddr *address) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress_params params = { .linux_side = _this->u_iface, .address = address, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P(struct w_steam_iface *_this, int32_t nVirtualPort) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P_params params = { .linux_side = _this->u_iface, .nVirtualPort = nVirtualPort, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote, int32_t nVirtualPort) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P_params params = { .linux_side = _this->u_iface, .identityRemote = identityRemote, .nVirtualPort = nVirtualPort, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection(struct w_steam_iface *_this, uint32_t hConn) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection(struct w_steam_iface *_this, uint32_t hPeer, int32_t nReason, const char *pszDebug, bool bEnableLinger) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .nReason = nReason, .pszDebug = pszDebug, .bEnableLinger = bEnableLinger, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket(struct w_steam_iface *_this, uint32_t hSocket) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket_params params = { .linux_side = _this->u_iface, .hSocket = hSocket, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer, int64_t nUserData) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .nUserData = nUserData, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData( ¶ms ); return params._ret; } int64_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData( ¶ms ); return params._ret; } void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, const char *pszName) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .pszName = pszName, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName( ¶ms ); } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, char *pszName, int32_t nMaxLen) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .pszName = pszName, .nMaxLen = nMaxLen, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection(struct w_steam_iface *_this, uint32_t hConn, const void *pData, uint32_t cbData, int32_t nSendFlags) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pData = pData, .cbData = cbData, .nSendFlags = nSendFlags, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection(struct w_steam_iface *_this, uint32_t hConn) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo(struct w_steam_iface *_this, uint32_t hConn, SteamNetConnectionInfo_t_144 *pInfo) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pInfo = pInfo, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus(struct w_steam_iface *_this, uint32_t hConn, SteamNetworkingQuickConnectionStatus *pStats) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pStats = pStats, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus( ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus(struct w_steam_iface *_this, uint32_t hConn, char *pszBuf, int32_t cbBuf) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pszBuf = pszBuf, .cbBuf = cbBuf, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress(struct w_steam_iface *_this, uint32_t hSocket, SteamNetworkingIPAddr *address) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress_params params = { .linux_side = _this->u_iface, .hSocket = hSocket, .address = address, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair(struct w_steam_iface *_this, uint32_t *pOutConnection1, uint32_t *pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity_144 *pIdentity1, const SteamNetworkingIdentity_144 *pIdentity2) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair_params params = { .linux_side = _this->u_iface, .pOutConnection1 = pOutConnection1, .pOutConnection2 = pOutConnection2, .bUseNetworkLoopback = bUseNetworkLoopback, .pIdentity1 = pIdentity1, .pIdentity2 = pIdentity2, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity(struct w_steam_iface *_this, SteamNetworkingIdentity_144 *pIdentity) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity_params params = { .linux_side = _this->u_iface, .pIdentity = pIdentity, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket(struct w_steam_iface *_this, const void *pvTicket, int32_t cbTicket, SteamDatagramRelayAuthTicket *pOutParsedTicket) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket_params params = { .linux_side = _this->u_iface, .pvTicket = pvTicket, .cbTicket = cbTicket, .pOutParsedTicket = pOutParsedTicket, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket( ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityGameServer, int32_t nVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer_params params = { .linux_side = _this->u_iface, .identityGameServer = identityGameServer, .nVirtualPort = nVirtualPort, .pOutParsedTicket = pOutParsedTicket, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityTarget, int32_t nVirtualPort) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer_params params = { .linux_side = _this->u_iface, .identityTarget = identityTarget, .nVirtualPort = nVirtualPort, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer( ¶ms ); return params._ret; } uint16_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort(struct w_steam_iface *_this) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID(struct w_steam_iface *_this) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress(struct w_steam_iface *_this, SteamDatagramHostedAddress *pRouting) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress_params params = { .linux_side = _this->u_iface, .pRouting = pRouting, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket(struct w_steam_iface *_this, int32_t nVirtualPort) { struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket_params params = { .linux_side = _this->u_iface, .nVirtualPort = nVirtualPort, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket( ¶ms ); return params._ret; } void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets002_destructor(struct w_steam_iface *_this) {/* never called */} extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets002_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets002, VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets002_destructor) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamNetworkingSockets_SteamNetworkingSockets002(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworkingSockets002"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamNetworkingSockets_SteamNetworkingSockets002_vtable, 29, "SteamNetworkingSockets002"); r->u_iface = u_iface; return r; } #include "cppISteamNetworkingSockets_SteamNetworkingSockets004.h" DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection, 20) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection, 20) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair, 24) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_destructor, 4) uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP(struct w_steam_iface *_this, const SteamNetworkingIPAddr *localAddress) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP_params params = { .linux_side = _this->u_iface, .localAddress = localAddress, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress(struct w_steam_iface *_this, const SteamNetworkingIPAddr *address) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress_params params = { .linux_side = _this->u_iface, .address = address, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P(struct w_steam_iface *_this, int32_t nVirtualPort) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P_params params = { .linux_side = _this->u_iface, .nVirtualPort = nVirtualPort, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote, int32_t nVirtualPort) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P_params params = { .linux_side = _this->u_iface, .identityRemote = identityRemote, .nVirtualPort = nVirtualPort, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection(struct w_steam_iface *_this, uint32_t hConn) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection(struct w_steam_iface *_this, uint32_t hPeer, int32_t nReason, const char *pszDebug, bool bEnableLinger) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .nReason = nReason, .pszDebug = pszDebug, .bEnableLinger = bEnableLinger, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket(struct w_steam_iface *_this, uint32_t hSocket) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket_params params = { .linux_side = _this->u_iface, .hSocket = hSocket, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer, int64_t nUserData) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .nUserData = nUserData, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData( ¶ms ); return params._ret; } int64_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData( ¶ms ); return params._ret; } void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, const char *pszName) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .pszName = pszName, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName( ¶ms ); } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, char *pszName, int32_t nMaxLen) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .pszName = pszName, .nMaxLen = nMaxLen, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection(struct w_steam_iface *_this, uint32_t hConn, const void *pData, uint32_t cbData, int32_t nSendFlags) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pData = pData, .cbData = cbData, .nSendFlags = nSendFlags, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection(struct w_steam_iface *_this, uint32_t hConn) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo(struct w_steam_iface *_this, uint32_t hConn, SteamNetConnectionInfo_t_144 *pInfo) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pInfo = pInfo, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus(struct w_steam_iface *_this, uint32_t hConn, SteamNetworkingQuickConnectionStatus *pStats) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pStats = pStats, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus( ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus(struct w_steam_iface *_this, uint32_t hConn, char *pszBuf, int32_t cbBuf) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pszBuf = pszBuf, .cbBuf = cbBuf, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress(struct w_steam_iface *_this, uint32_t hSocket, SteamNetworkingIPAddr *address) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress_params params = { .linux_side = _this->u_iface, .hSocket = hSocket, .address = address, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair(struct w_steam_iface *_this, uint32_t *pOutConnection1, uint32_t *pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity_144 *pIdentity1, const SteamNetworkingIdentity_144 *pIdentity2) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair_params params = { .linux_side = _this->u_iface, .pOutConnection1 = pOutConnection1, .pOutConnection2 = pOutConnection2, .bUseNetworkLoopback = bUseNetworkLoopback, .pIdentity1 = pIdentity1, .pIdentity2 = pIdentity2, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity(struct w_steam_iface *_this, SteamNetworkingIdentity_144 *pIdentity) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity_params params = { .linux_side = _this->u_iface, .pIdentity = pIdentity, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication(struct w_steam_iface *_this) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus(struct w_steam_iface *_this, SteamNetAuthenticationStatus_t *pDetails) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus_params params = { .linux_side = _this->u_iface, .pDetails = pDetails, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket(struct w_steam_iface *_this, const void *pvTicket, int32_t cbTicket, SteamDatagramRelayAuthTicket *pOutParsedTicket) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket_params params = { .linux_side = _this->u_iface, .pvTicket = pvTicket, .cbTicket = cbTicket, .pOutParsedTicket = pOutParsedTicket, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket( ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityGameServer, int32_t nVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer_params params = { .linux_side = _this->u_iface, .identityGameServer = identityGameServer, .nVirtualPort = nVirtualPort, .pOutParsedTicket = pOutParsedTicket, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityTarget, int32_t nVirtualPort) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer_params params = { .linux_side = _this->u_iface, .identityTarget = identityTarget, .nVirtualPort = nVirtualPort, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer( ¶ms ); return params._ret; } uint16_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort(struct w_steam_iface *_this) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID(struct w_steam_iface *_this) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress(struct w_steam_iface *_this, SteamDatagramHostedAddress *pRouting) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress_params params = { .linux_side = _this->u_iface, .pRouting = pRouting, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket(struct w_steam_iface *_this, int32_t nVirtualPort) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket_params params = { .linux_side = _this->u_iface, .nVirtualPort = nVirtualPort, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin(struct w_steam_iface *_this, SteamDatagramGameCoordinatorServerLogin *pLoginInfo, int32_t *pcbSignedBlob, void *pBlob) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin_params params = { .linux_side = _this->u_iface, .pLoginInfo = pLoginInfo, .pcbSignedBlob = pcbSignedBlob, .pBlob = pBlob, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin( ¶ms ); return params._ret; } void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_destructor(struct w_steam_iface *_this) {/* never called */} extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets004_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets004, VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_destructor) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamNetworkingSockets_SteamNetworkingSockets004(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworkingSockets004"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamNetworkingSockets_SteamNetworkingSockets004_vtable, 32, "SteamNetworkingSockets004"); r->u_iface = u_iface; return r; } #include "cppISteamNetworkingSockets_SteamNetworkingSockets006.h" DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P, 20) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection, 20) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection, 24) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair, 24) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer, 20) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling, 20) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets006_destructor, 4) uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP(struct w_steam_iface *_this, const SteamNetworkingIPAddr *localAddress, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP_params params = { .linux_side = _this->u_iface, .localAddress = localAddress, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress(struct w_steam_iface *_this, const SteamNetworkingIPAddr *address, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress_params params = { .linux_side = _this->u_iface, .address = address, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P(struct w_steam_iface *_this, int32_t nVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P_params params = { .linux_side = _this->u_iface, .nVirtualPort = nVirtualPort, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote, int32_t nVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P_params params = { .linux_side = _this->u_iface, .identityRemote = identityRemote, .nVirtualPort = nVirtualPort, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection(struct w_steam_iface *_this, uint32_t hConn) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection(struct w_steam_iface *_this, uint32_t hPeer, int32_t nReason, const char *pszDebug, bool bEnableLinger) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .nReason = nReason, .pszDebug = pszDebug, .bEnableLinger = bEnableLinger, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket(struct w_steam_iface *_this, uint32_t hSocket) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket_params params = { .linux_side = _this->u_iface, .hSocket = hSocket, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer, int64_t nUserData) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .nUserData = nUserData, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData( ¶ms ); return params._ret; } int64_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData( ¶ms ); return params._ret; } void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, const char *pszName) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .pszName = pszName, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName( ¶ms ); } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, char *pszName, int32_t nMaxLen) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .pszName = pszName, .nMaxLen = nMaxLen, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection(struct w_steam_iface *_this, uint32_t hConn, const void *pData, uint32_t cbData, int32_t nSendFlags, int64_t *pOutMessageNumber) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pData = pData, .cbData = cbData, .nSendFlags = nSendFlags, .pOutMessageNumber = pOutMessageNumber, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection( ¶ms ); return params._ret; } void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages(struct w_steam_iface *_this, int32_t nMessages, w_SteamNetworkingMessage_t_147 **pMessages, int64_t *pOutMessageNumberOrResult) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages_params params = { .linux_side = _this->u_iface, .nMessages = nMessages, .pMessages = pMessages, .pOutMessageNumberOrResult = pOutMessageNumberOrResult, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages( ¶ms ); } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection(struct w_steam_iface *_this, uint32_t hConn) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection( ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection(struct w_steam_iface *_this, uint32_t hConn, w_SteamNetworkingMessage_t_147 **ppOutMessages, int32_t nMaxMessages) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, .ppOutMessages = ppOutMessages, .nMaxMessages = nMaxMessages, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection( ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket(struct w_steam_iface *_this, uint32_t hSocket, w_SteamNetworkingMessage_t_147 **ppOutMessages, int32_t nMaxMessages) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket_params params = { .linux_side = _this->u_iface, .hSocket = hSocket, .ppOutMessages = ppOutMessages, .nMaxMessages = nMaxMessages, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo(struct w_steam_iface *_this, uint32_t hConn, SteamNetConnectionInfo_t_144 *pInfo) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pInfo = pInfo, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus(struct w_steam_iface *_this, uint32_t hConn, SteamNetworkingQuickConnectionStatus *pStats) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pStats = pStats, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus( ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus(struct w_steam_iface *_this, uint32_t hConn, char *pszBuf, int32_t cbBuf) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pszBuf = pszBuf, .cbBuf = cbBuf, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress(struct w_steam_iface *_this, uint32_t hSocket, SteamNetworkingIPAddr *address) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress_params params = { .linux_side = _this->u_iface, .hSocket = hSocket, .address = address, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair(struct w_steam_iface *_this, uint32_t *pOutConnection1, uint32_t *pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity_144 *pIdentity1, const SteamNetworkingIdentity_144 *pIdentity2) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair_params params = { .linux_side = _this->u_iface, .pOutConnection1 = pOutConnection1, .pOutConnection2 = pOutConnection2, .bUseNetworkLoopback = bUseNetworkLoopback, .pIdentity1 = pIdentity1, .pIdentity2 = pIdentity2, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity(struct w_steam_iface *_this, SteamNetworkingIdentity_144 *pIdentity) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity_params params = { .linux_side = _this->u_iface, .pIdentity = pIdentity, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication(struct w_steam_iface *_this) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus(struct w_steam_iface *_this, SteamNetAuthenticationStatus_t *pDetails) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus_params params = { .linux_side = _this->u_iface, .pDetails = pDetails, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket(struct w_steam_iface *_this, const void *pvTicket, int32_t cbTicket, SteamDatagramRelayAuthTicket *pOutParsedTicket) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket_params params = { .linux_side = _this->u_iface, .pvTicket = pvTicket, .cbTicket = cbTicket, .pOutParsedTicket = pOutParsedTicket, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket( ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityGameServer, int32_t nVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer_params params = { .linux_side = _this->u_iface, .identityGameServer = identityGameServer, .nVirtualPort = nVirtualPort, .pOutParsedTicket = pOutParsedTicket, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityTarget, int32_t nVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer_params params = { .linux_side = _this->u_iface, .identityTarget = identityTarget, .nVirtualPort = nVirtualPort, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer( ¶ms ); return params._ret; } uint16_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort(struct w_steam_iface *_this) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID(struct w_steam_iface *_this) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress(struct w_steam_iface *_this, SteamDatagramHostedAddress *pRouting) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress_params params = { .linux_side = _this->u_iface, .pRouting = pRouting, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket(struct w_steam_iface *_this, int32_t nVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket_params params = { .linux_side = _this->u_iface, .nVirtualPort = nVirtualPort, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin(struct w_steam_iface *_this, SteamDatagramGameCoordinatorServerLogin *pLoginInfo, int32_t *pcbSignedBlob, void *pBlob) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin_params params = { .linux_side = _this->u_iface, .pLoginInfo = pLoginInfo, .pcbSignedBlob = pcbSignedBlob, .pBlob = pBlob, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling(struct w_steam_iface *_this, w_ISteamNetworkingConnectionCustomSignaling *pSignaling, const SteamNetworkingIdentity_144 *pPeerIdentity, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling_params params = { .linux_side = _this->u_iface, .pSignaling = pSignaling, .pPeerIdentity = pPeerIdentity, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal(struct w_steam_iface *_this, const void *pMsg, int32_t cbMsg, w_ISteamNetworkingCustomSignalingRecvContext *pContext) { struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal_params params = { .linux_side = _this->u_iface, .pMsg = pMsg, .cbMsg = cbMsg, .pContext = pContext, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal( ¶ms ); return params._ret; } void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_destructor(struct w_steam_iface *_this) {/* never called */} extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets006_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets006, VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets006_destructor) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamNetworkingSockets_SteamNetworkingSockets006(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworkingSockets006"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamNetworkingSockets_SteamNetworkingSockets006_vtable, 35, "SteamNetworkingSockets006"); r->u_iface = u_iface; return r; } #include "cppISteamNetworkingSockets_SteamNetworkingSockets008.h" DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P, 20) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection, 20) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection, 24) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair, 24) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer, 20) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling, 20) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_destructor, 4) uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP(struct w_steam_iface *_this, const SteamNetworkingIPAddr *localAddress, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP_params params = { .linux_side = _this->u_iface, .localAddress = localAddress, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress(struct w_steam_iface *_this, const SteamNetworkingIPAddr *address, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress_params params = { .linux_side = _this->u_iface, .address = address, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P(struct w_steam_iface *_this, int32_t nVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P_params params = { .linux_side = _this->u_iface, .nVirtualPort = nVirtualPort, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote, int32_t nVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P_params params = { .linux_side = _this->u_iface, .identityRemote = identityRemote, .nVirtualPort = nVirtualPort, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection(struct w_steam_iface *_this, uint32_t hConn) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection(struct w_steam_iface *_this, uint32_t hPeer, int32_t nReason, const char *pszDebug, bool bEnableLinger) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .nReason = nReason, .pszDebug = pszDebug, .bEnableLinger = bEnableLinger, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket(struct w_steam_iface *_this, uint32_t hSocket) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket_params params = { .linux_side = _this->u_iface, .hSocket = hSocket, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer, int64_t nUserData) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .nUserData = nUserData, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData( ¶ms ); return params._ret; } int64_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData( ¶ms ); return params._ret; } void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, const char *pszName) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .pszName = pszName, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName( ¶ms ); } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, char *pszName, int32_t nMaxLen) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .pszName = pszName, .nMaxLen = nMaxLen, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection(struct w_steam_iface *_this, uint32_t hConn, const void *pData, uint32_t cbData, int32_t nSendFlags, int64_t *pOutMessageNumber) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pData = pData, .cbData = cbData, .nSendFlags = nSendFlags, .pOutMessageNumber = pOutMessageNumber, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection( ¶ms ); return params._ret; } void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages(struct w_steam_iface *_this, int32_t nMessages, w_SteamNetworkingMessage_t_147 *const *pMessages, int64_t *pOutMessageNumberOrResult) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages_params params = { .linux_side = _this->u_iface, .nMessages = nMessages, .pMessages = pMessages, .pOutMessageNumberOrResult = pOutMessageNumberOrResult, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages( ¶ms ); } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection(struct w_steam_iface *_this, uint32_t hConn) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection( ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection(struct w_steam_iface *_this, uint32_t hConn, w_SteamNetworkingMessage_t_147 **ppOutMessages, int32_t nMaxMessages) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, .ppOutMessages = ppOutMessages, .nMaxMessages = nMaxMessages, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo(struct w_steam_iface *_this, uint32_t hConn, SteamNetConnectionInfo_t_144 *pInfo) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pInfo = pInfo, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus(struct w_steam_iface *_this, uint32_t hConn, SteamNetworkingQuickConnectionStatus *pStats) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pStats = pStats, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus( ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus(struct w_steam_iface *_this, uint32_t hConn, char *pszBuf, int32_t cbBuf) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pszBuf = pszBuf, .cbBuf = cbBuf, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress(struct w_steam_iface *_this, uint32_t hSocket, SteamNetworkingIPAddr *address) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress_params params = { .linux_side = _this->u_iface, .hSocket = hSocket, .address = address, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair(struct w_steam_iface *_this, uint32_t *pOutConnection1, uint32_t *pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity_144 *pIdentity1, const SteamNetworkingIdentity_144 *pIdentity2) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair_params params = { .linux_side = _this->u_iface, .pOutConnection1 = pOutConnection1, .pOutConnection2 = pOutConnection2, .bUseNetworkLoopback = bUseNetworkLoopback, .pIdentity1 = pIdentity1, .pIdentity2 = pIdentity2, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity(struct w_steam_iface *_this, SteamNetworkingIdentity_144 *pIdentity) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity_params params = { .linux_side = _this->u_iface, .pIdentity = pIdentity, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication(struct w_steam_iface *_this) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus(struct w_steam_iface *_this, SteamNetAuthenticationStatus_t *pDetails) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus_params params = { .linux_side = _this->u_iface, .pDetails = pDetails, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup(struct w_steam_iface *_this) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup(struct w_steam_iface *_this, uint32_t hPollGroup) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup_params params = { .linux_side = _this->u_iface, .hPollGroup = hPollGroup, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup(struct w_steam_iface *_this, uint32_t hConn, uint32_t hPollGroup) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup_params params = { .linux_side = _this->u_iface, .hConn = hConn, .hPollGroup = hPollGroup, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup( ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup(struct w_steam_iface *_this, uint32_t hPollGroup, w_SteamNetworkingMessage_t_147 **ppOutMessages, int32_t nMaxMessages) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup_params params = { .linux_side = _this->u_iface, .hPollGroup = hPollGroup, .ppOutMessages = ppOutMessages, .nMaxMessages = nMaxMessages, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket(struct w_steam_iface *_this, const void *pvTicket, int32_t cbTicket, SteamDatagramRelayAuthTicket *pOutParsedTicket) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket_params params = { .linux_side = _this->u_iface, .pvTicket = pvTicket, .cbTicket = cbTicket, .pOutParsedTicket = pOutParsedTicket, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket( ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityGameServer, int32_t nVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer_params params = { .linux_side = _this->u_iface, .identityGameServer = identityGameServer, .nVirtualPort = nVirtualPort, .pOutParsedTicket = pOutParsedTicket, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityTarget, int32_t nVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer_params params = { .linux_side = _this->u_iface, .identityTarget = identityTarget, .nVirtualPort = nVirtualPort, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer( ¶ms ); return params._ret; } uint16_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort(struct w_steam_iface *_this) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID(struct w_steam_iface *_this) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress(struct w_steam_iface *_this, SteamDatagramHostedAddress *pRouting) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress_params params = { .linux_side = _this->u_iface, .pRouting = pRouting, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket(struct w_steam_iface *_this, int32_t nVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket_params params = { .linux_side = _this->u_iface, .nVirtualPort = nVirtualPort, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin(struct w_steam_iface *_this, SteamDatagramGameCoordinatorServerLogin *pLoginInfo, int32_t *pcbSignedBlob, void *pBlob) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin_params params = { .linux_side = _this->u_iface, .pLoginInfo = pLoginInfo, .pcbSignedBlob = pcbSignedBlob, .pBlob = pBlob, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling(struct w_steam_iface *_this, w_ISteamNetworkingConnectionCustomSignaling *pSignaling, const SteamNetworkingIdentity_144 *pPeerIdentity, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling_params params = { .linux_side = _this->u_iface, .pSignaling = pSignaling, .pPeerIdentity = pPeerIdentity, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal(struct w_steam_iface *_this, const void *pMsg, int32_t cbMsg, w_ISteamNetworkingCustomSignalingRecvContext *pContext) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal_params params = { .linux_side = _this->u_iface, .pMsg = pMsg, .cbMsg = cbMsg, .pContext = pContext, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest(struct w_steam_iface *_this, int32_t *pcbBlob, void *pBlob, char (*errMsg)[1024]) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest_params params = { .linux_side = _this->u_iface, .pcbBlob = pcbBlob, .pBlob = pBlob, .errMsg = errMsg, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate(struct w_steam_iface *_this, const void *pCertificate, int32_t cbCertificate, char (*errMsg)[1024]) { struct cppISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate_params params = { .linux_side = _this->u_iface, .pCertificate = pCertificate, .cbCertificate = cbCertificate, .errMsg = errMsg, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate( ¶ms ); return params._ret; } void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_destructor(struct w_steam_iface *_this) {/* never called */} extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets008_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets008, VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_destructor) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamNetworkingSockets_SteamNetworkingSockets008(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworkingSockets008"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamNetworkingSockets_SteamNetworkingSockets008_vtable, 40, "SteamNetworkingSockets008"); r->u_iface = u_iface; return r; } #include "cppISteamNetworkingSockets_SteamNetworkingSockets009.h" DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P, 20) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection, 20) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection, 24) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair, 24) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer, 20) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling, 24) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_destructor, 4) uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP(struct w_steam_iface *_this, const SteamNetworkingIPAddr *localAddress, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP_params params = { .linux_side = _this->u_iface, .localAddress = localAddress, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress(struct w_steam_iface *_this, const SteamNetworkingIPAddr *address, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress_params params = { .linux_side = _this->u_iface, .address = address, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P(struct w_steam_iface *_this, int32_t nLocalVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P_params params = { .linux_side = _this->u_iface, .nLocalVirtualPort = nLocalVirtualPort, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote, int32_t nRemoteVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P_params params = { .linux_side = _this->u_iface, .identityRemote = identityRemote, .nRemoteVirtualPort = nRemoteVirtualPort, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection(struct w_steam_iface *_this, uint32_t hConn) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection(struct w_steam_iface *_this, uint32_t hPeer, int32_t nReason, const char *pszDebug, bool bEnableLinger) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .nReason = nReason, .pszDebug = pszDebug, .bEnableLinger = bEnableLinger, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket(struct w_steam_iface *_this, uint32_t hSocket) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket_params params = { .linux_side = _this->u_iface, .hSocket = hSocket, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer, int64_t nUserData) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .nUserData = nUserData, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData( ¶ms ); return params._ret; } int64_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData( ¶ms ); return params._ret; } void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, const char *pszName) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .pszName = pszName, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName( ¶ms ); } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, char *pszName, int32_t nMaxLen) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .pszName = pszName, .nMaxLen = nMaxLen, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection(struct w_steam_iface *_this, uint32_t hConn, const void *pData, uint32_t cbData, int32_t nSendFlags, int64_t *pOutMessageNumber) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pData = pData, .cbData = cbData, .nSendFlags = nSendFlags, .pOutMessageNumber = pOutMessageNumber, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection( ¶ms ); return params._ret; } void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(struct w_steam_iface *_this, int32_t nMessages, w_SteamNetworkingMessage_t_147 *const *pMessages, int64_t *pOutMessageNumberOrResult) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages_params params = { .linux_side = _this->u_iface, .nMessages = nMessages, .pMessages = pMessages, .pOutMessageNumberOrResult = pOutMessageNumberOrResult, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages( ¶ms ); } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection(struct w_steam_iface *_this, uint32_t hConn) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection( ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(struct w_steam_iface *_this, uint32_t hConn, w_SteamNetworkingMessage_t_147 **ppOutMessages, int32_t nMaxMessages) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, .ppOutMessages = ppOutMessages, .nMaxMessages = nMaxMessages, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo(struct w_steam_iface *_this, uint32_t hConn, SteamNetConnectionInfo_t_144 *pInfo) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pInfo = pInfo, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus(struct w_steam_iface *_this, uint32_t hConn, SteamNetworkingQuickConnectionStatus *pStats) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pStats = pStats, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus( ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus(struct w_steam_iface *_this, uint32_t hConn, char *pszBuf, int32_t cbBuf) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pszBuf = pszBuf, .cbBuf = cbBuf, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress(struct w_steam_iface *_this, uint32_t hSocket, SteamNetworkingIPAddr *address) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress_params params = { .linux_side = _this->u_iface, .hSocket = hSocket, .address = address, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair(struct w_steam_iface *_this, uint32_t *pOutConnection1, uint32_t *pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity_144 *pIdentity1, const SteamNetworkingIdentity_144 *pIdentity2) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair_params params = { .linux_side = _this->u_iface, .pOutConnection1 = pOutConnection1, .pOutConnection2 = pOutConnection2, .bUseNetworkLoopback = bUseNetworkLoopback, .pIdentity1 = pIdentity1, .pIdentity2 = pIdentity2, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity(struct w_steam_iface *_this, SteamNetworkingIdentity_144 *pIdentity) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity_params params = { .linux_side = _this->u_iface, .pIdentity = pIdentity, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication(struct w_steam_iface *_this) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus(struct w_steam_iface *_this, SteamNetAuthenticationStatus_t *pDetails) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus_params params = { .linux_side = _this->u_iface, .pDetails = pDetails, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup(struct w_steam_iface *_this) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup(struct w_steam_iface *_this, uint32_t hPollGroup) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup_params params = { .linux_side = _this->u_iface, .hPollGroup = hPollGroup, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup(struct w_steam_iface *_this, uint32_t hConn, uint32_t hPollGroup) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup_params params = { .linux_side = _this->u_iface, .hConn = hConn, .hPollGroup = hPollGroup, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup( ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(struct w_steam_iface *_this, uint32_t hPollGroup, w_SteamNetworkingMessage_t_147 **ppOutMessages, int32_t nMaxMessages) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup_params params = { .linux_side = _this->u_iface, .hPollGroup = hPollGroup, .ppOutMessages = ppOutMessages, .nMaxMessages = nMaxMessages, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket(struct w_steam_iface *_this, const void *pvTicket, int32_t cbTicket, SteamDatagramRelayAuthTicket *pOutParsedTicket) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket_params params = { .linux_side = _this->u_iface, .pvTicket = pvTicket, .cbTicket = cbTicket, .pOutParsedTicket = pOutParsedTicket, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket( ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityGameServer, int32_t nRemoteVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer_params params = { .linux_side = _this->u_iface, .identityGameServer = identityGameServer, .nRemoteVirtualPort = nRemoteVirtualPort, .pOutParsedTicket = pOutParsedTicket, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityTarget, int32_t nRemoteVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer_params params = { .linux_side = _this->u_iface, .identityTarget = identityTarget, .nRemoteVirtualPort = nRemoteVirtualPort, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer( ¶ms ); return params._ret; } uint16_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort(struct w_steam_iface *_this) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID(struct w_steam_iface *_this) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress(struct w_steam_iface *_this, SteamDatagramHostedAddress *pRouting) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress_params params = { .linux_side = _this->u_iface, .pRouting = pRouting, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket(struct w_steam_iface *_this, int32_t nLocalVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket_params params = { .linux_side = _this->u_iface, .nLocalVirtualPort = nLocalVirtualPort, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin(struct w_steam_iface *_this, SteamDatagramGameCoordinatorServerLogin *pLoginInfo, int32_t *pcbSignedBlob, void *pBlob) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin_params params = { .linux_side = _this->u_iface, .pLoginInfo = pLoginInfo, .pcbSignedBlob = pcbSignedBlob, .pBlob = pBlob, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling(struct w_steam_iface *_this, void /*ISteamNetworkingConnectionSignaling*/ *pSignaling, const SteamNetworkingIdentity_144 *pPeerIdentity, int32_t nRemoteVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling_params params = { .linux_side = _this->u_iface, .pSignaling = pSignaling, .pPeerIdentity = pPeerIdentity, .nRemoteVirtualPort = nRemoteVirtualPort, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal(struct w_steam_iface *_this, const void *pMsg, int32_t cbMsg, void /*ISteamNetworkingSignalingRecvContext*/ *pContext) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal_params params = { .linux_side = _this->u_iface, .pMsg = pMsg, .cbMsg = cbMsg, .pContext = pContext, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest(struct w_steam_iface *_this, int32_t *pcbBlob, void *pBlob, char (*errMsg)[1024]) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest_params params = { .linux_side = _this->u_iface, .pcbBlob = pcbBlob, .pBlob = pBlob, .errMsg = errMsg, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate(struct w_steam_iface *_this, const void *pCertificate, int32_t cbCertificate, char (*errMsg)[1024]) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate_params params = { .linux_side = _this->u_iface, .pCertificate = pCertificate, .cbCertificate = cbCertificate, .errMsg = errMsg, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate( ¶ms ); return params._ret; } void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks(struct w_steam_iface *_this) { struct cppISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks( ¶ms ); } void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_destructor(struct w_steam_iface *_this) {/* never called */} extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets009_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets009, VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_destructor) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamNetworkingSockets_SteamNetworkingSockets009(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworkingSockets009"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamNetworkingSockets_SteamNetworkingSockets009_vtable, 41, "SteamNetworkingSockets009"); r->u_iface = u_iface; return r; } #include "cppISteamNetworkingSockets_SteamNetworkingSockets012.h" DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P, 20) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection, 20) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection, 24) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus, 20) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair, 24) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes, 20) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer, 20) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling, 24) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets012_destructor, 4) uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP(struct w_steam_iface *_this, const SteamNetworkingIPAddr *localAddress, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP_params params = { .linux_side = _this->u_iface, .localAddress = localAddress, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress(struct w_steam_iface *_this, const SteamNetworkingIPAddr *address, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress_params params = { .linux_side = _this->u_iface, .address = address, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P(struct w_steam_iface *_this, int32_t nLocalVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P_params params = { .linux_side = _this->u_iface, .nLocalVirtualPort = nLocalVirtualPort, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote, int32_t nRemoteVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P_params params = { .linux_side = _this->u_iface, .identityRemote = identityRemote, .nRemoteVirtualPort = nRemoteVirtualPort, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection(struct w_steam_iface *_this, uint32_t hConn) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection(struct w_steam_iface *_this, uint32_t hPeer, int32_t nReason, const char *pszDebug, bool bEnableLinger) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .nReason = nReason, .pszDebug = pszDebug, .bEnableLinger = bEnableLinger, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket(struct w_steam_iface *_this, uint32_t hSocket) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket_params params = { .linux_side = _this->u_iface, .hSocket = hSocket, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer, int64_t nUserData) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .nUserData = nUserData, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData( ¶ms ); return params._ret; } int64_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData(struct w_steam_iface *_this, uint32_t hPeer) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData( ¶ms ); return params._ret; } void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, const char *pszName) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .pszName = pszName, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName( ¶ms ); } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName(struct w_steam_iface *_this, uint32_t hPeer, char *pszName, int32_t nMaxLen) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName_params params = { .linux_side = _this->u_iface, .hPeer = hPeer, .pszName = pszName, .nMaxLen = nMaxLen, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection(struct w_steam_iface *_this, uint32_t hConn, const void *pData, uint32_t cbData, int32_t nSendFlags, int64_t *pOutMessageNumber) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pData = pData, .cbData = cbData, .nSendFlags = nSendFlags, .pOutMessageNumber = pOutMessageNumber, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection( ¶ms ); return params._ret; } void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages(struct w_steam_iface *_this, int32_t nMessages, w_SteamNetworkingMessage_t_153a *const *pMessages, int64_t *pOutMessageNumberOrResult) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages_params params = { .linux_side = _this->u_iface, .nMessages = nMessages, .pMessages = pMessages, .pOutMessageNumberOrResult = pOutMessageNumberOrResult, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages( ¶ms ); } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection(struct w_steam_iface *_this, uint32_t hConn) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection( ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection(struct w_steam_iface *_this, uint32_t hConn, w_SteamNetworkingMessage_t_153a **ppOutMessages, int32_t nMaxMessages) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, .ppOutMessages = ppOutMessages, .nMaxMessages = nMaxMessages, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo(struct w_steam_iface *_this, uint32_t hConn, SteamNetConnectionInfo_t_153a *pInfo) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pInfo = pInfo, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus(struct w_steam_iface *_this, uint32_t hConn, SteamNetConnectionRealTimeStatus_t *pStatus, int32_t nLanes, SteamNetConnectionRealTimeLaneStatus_t *pLanes) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pStatus = pStatus, .nLanes = nLanes, .pLanes = pLanes, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus( ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus(struct w_steam_iface *_this, uint32_t hConn, char *pszBuf, int32_t cbBuf) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pszBuf = pszBuf, .cbBuf = cbBuf, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress(struct w_steam_iface *_this, uint32_t hSocket, SteamNetworkingIPAddr *address) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress_params params = { .linux_side = _this->u_iface, .hSocket = hSocket, .address = address, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair(struct w_steam_iface *_this, uint32_t *pOutConnection1, uint32_t *pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity_144 *pIdentity1, const SteamNetworkingIdentity_144 *pIdentity2) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair_params params = { .linux_side = _this->u_iface, .pOutConnection1 = pOutConnection1, .pOutConnection2 = pOutConnection2, .bUseNetworkLoopback = bUseNetworkLoopback, .pIdentity1 = pIdentity1, .pIdentity2 = pIdentity2, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes(struct w_steam_iface *_this, uint32_t hConn, int32_t nNumLanes, const int32_t *pLanePriorities, const uint16_t *pLaneWeights) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes_params params = { .linux_side = _this->u_iface, .hConn = hConn, .nNumLanes = nNumLanes, .pLanePriorities = pLanePriorities, .pLaneWeights = pLaneWeights, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity(struct w_steam_iface *_this, SteamNetworkingIdentity_144 *pIdentity) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity_params params = { .linux_side = _this->u_iface, .pIdentity = pIdentity, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication(struct w_steam_iface *_this) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus(struct w_steam_iface *_this, SteamNetAuthenticationStatus_t *pDetails) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus_params params = { .linux_side = _this->u_iface, .pDetails = pDetails, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup(struct w_steam_iface *_this) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup(struct w_steam_iface *_this, uint32_t hPollGroup) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup_params params = { .linux_side = _this->u_iface, .hPollGroup = hPollGroup, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup(struct w_steam_iface *_this, uint32_t hConn, uint32_t hPollGroup) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup_params params = { .linux_side = _this->u_iface, .hConn = hConn, .hPollGroup = hPollGroup, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup( ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup(struct w_steam_iface *_this, uint32_t hPollGroup, w_SteamNetworkingMessage_t_153a **ppOutMessages, int32_t nMaxMessages) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup_params params = { .linux_side = _this->u_iface, .hPollGroup = hPollGroup, .ppOutMessages = ppOutMessages, .nMaxMessages = nMaxMessages, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket(struct w_steam_iface *_this, const void *pvTicket, int32_t cbTicket, SteamDatagramRelayAuthTicket *pOutParsedTicket) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket_params params = { .linux_side = _this->u_iface, .pvTicket = pvTicket, .cbTicket = cbTicket, .pOutParsedTicket = pOutParsedTicket, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket( ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityGameServer, int32_t nRemoteVirtualPort, SteamDatagramRelayAuthTicket *pOutParsedTicket) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer_params params = { .linux_side = _this->u_iface, .identityGameServer = identityGameServer, .nRemoteVirtualPort = nRemoteVirtualPort, .pOutParsedTicket = pOutParsedTicket, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityTarget, int32_t nRemoteVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer_params params = { .linux_side = _this->u_iface, .identityTarget = identityTarget, .nRemoteVirtualPort = nRemoteVirtualPort, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer( ¶ms ); return params._ret; } uint16_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort(struct w_steam_iface *_this) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID(struct w_steam_iface *_this) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress(struct w_steam_iface *_this, SteamDatagramHostedAddress *pRouting) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress_params params = { .linux_side = _this->u_iface, .pRouting = pRouting, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket(struct w_steam_iface *_this, int32_t nLocalVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket_params params = { .linux_side = _this->u_iface, .nLocalVirtualPort = nLocalVirtualPort, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin(struct w_steam_iface *_this, SteamDatagramGameCoordinatorServerLogin *pLoginInfo, int32_t *pcbSignedBlob, void *pBlob) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin_params params = { .linux_side = _this->u_iface, .pLoginInfo = pLoginInfo, .pcbSignedBlob = pcbSignedBlob, .pBlob = pBlob, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling(struct w_steam_iface *_this, void /*ISteamNetworkingConnectionSignaling*/ *pSignaling, const SteamNetworkingIdentity_144 *pPeerIdentity, int32_t nRemoteVirtualPort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling_params params = { .linux_side = _this->u_iface, .pSignaling = pSignaling, .pPeerIdentity = pPeerIdentity, .nRemoteVirtualPort = nRemoteVirtualPort, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal(struct w_steam_iface *_this, const void *pMsg, int32_t cbMsg, void /*ISteamNetworkingSignalingRecvContext*/ *pContext) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal_params params = { .linux_side = _this->u_iface, .pMsg = pMsg, .cbMsg = cbMsg, .pContext = pContext, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest(struct w_steam_iface *_this, int32_t *pcbBlob, void *pBlob, char (*errMsg)[1024]) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest_params params = { .linux_side = _this->u_iface, .pcbBlob = pcbBlob, .pBlob = pBlob, .errMsg = errMsg, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate(struct w_steam_iface *_this, const void *pCertificate, int32_t cbCertificate, char (*errMsg)[1024]) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate_params params = { .linux_side = _this->u_iface, .pCertificate = pCertificate, .cbCertificate = cbCertificate, .errMsg = errMsg, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate( ¶ms ); return params._ret; } void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *pIdentity) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity_params params = { .linux_side = _this->u_iface, .pIdentity = pIdentity, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity( ¶ms ); } void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks(struct w_steam_iface *_this) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks( ¶ms ); } bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP(struct w_steam_iface *_this, int32_t nNumPorts) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP_params params = { .linux_side = _this->u_iface, .nNumPorts = nNumPorts, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP( ¶ms ); return params._ret; } void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP(struct w_steam_iface *_this, int32_t idxFirstPort, SteamNetworkingFakeIPResult_t *pInfo) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP_params params = { .linux_side = _this->u_iface, .idxFirstPort = idxFirstPort, .pInfo = pInfo, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP( ¶ms ); } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP(struct w_steam_iface *_this, int32_t idxFakePort, int32_t nOptions, const SteamNetworkingConfigValue_t *pOptions) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP_params params = { .linux_side = _this->u_iface, .idxFakePort = idxFakePort, .nOptions = nOptions, .pOptions = pOptions, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection(struct w_steam_iface *_this, uint32_t hConn, SteamNetworkingIPAddr *pOutAddr) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection_params params = { .linux_side = _this->u_iface, .hConn = hConn, .pOutAddr = pOutAddr, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection( ¶ms ); return params._ret; } void /*ISteamNetworkingFakeUDPPort*/ * __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort(struct w_steam_iface *_this, int32_t idxFakeServerPort) { struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort_params params = { .linux_side = _this->u_iface, .idxFakeServerPort = idxFakeServerPort, }; TRACE("%p\n", _this); cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort( ¶ms ); params._ret = create_winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001( params._ret ); return params._ret; } void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_destructor(struct w_steam_iface *_this) {/* never called */} extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets012_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets012, VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort) VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets012_destructor) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamNetworkingSockets_SteamNetworkingSockets012(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworkingSockets012"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamNetworkingSockets_SteamNetworkingSockets012_vtable, 48, "SteamNetworkingSockets012"); r->u_iface = u_iface; return r; }