/* This file is auto-generated, do not edit. */ #include "unix_private.h" #include "cppISteamNetworking_SteamNetworking002.h" void cppISteamNetworking_SteamNetworking002_CreateListenSocket( struct cppISteamNetworking_SteamNetworking002_CreateListenSocket_params *params ) { struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side; params->_ret = iface->CreateListenSocket( params->nVirtualP2PPort, params->nIP, params->nPort, params->bAllowUseOfPacketRelay ); } void cppISteamNetworking_SteamNetworking002_CreateP2PConnectionSocket( struct cppISteamNetworking_SteamNetworking002_CreateP2PConnectionSocket_params *params ) { struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side; params->_ret = iface->CreateP2PConnectionSocket( params->steamIDTarget, params->nVirtualPort, params->nTimeoutSec, params->bAllowUseOfPacketRelay ); } void cppISteamNetworking_SteamNetworking002_CreateConnectionSocket( struct cppISteamNetworking_SteamNetworking002_CreateConnectionSocket_params *params ) { struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side; params->_ret = iface->CreateConnectionSocket( params->nIP, params->nPort, params->nTimeoutSec ); } void cppISteamNetworking_SteamNetworking002_DestroySocket( struct cppISteamNetworking_SteamNetworking002_DestroySocket_params *params ) { struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side; params->_ret = iface->DestroySocket( params->hSocket, params->bNotifyRemoteEnd ); } void cppISteamNetworking_SteamNetworking002_DestroyListenSocket( struct cppISteamNetworking_SteamNetworking002_DestroyListenSocket_params *params ) { struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side; params->_ret = iface->DestroyListenSocket( params->hSocket, params->bNotifyRemoteEnd ); } void cppISteamNetworking_SteamNetworking002_SendDataOnSocket( struct cppISteamNetworking_SteamNetworking002_SendDataOnSocket_params *params ) { struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side; params->_ret = iface->SendDataOnSocket( params->hSocket, params->pubData, params->cubData, params->bReliable ); } void cppISteamNetworking_SteamNetworking002_IsDataAvailableOnSocket( struct cppISteamNetworking_SteamNetworking002_IsDataAvailableOnSocket_params *params ) { struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side; params->_ret = iface->IsDataAvailableOnSocket( params->hSocket, params->pcubMsgSize ); } void cppISteamNetworking_SteamNetworking002_RetrieveDataFromSocket( struct cppISteamNetworking_SteamNetworking002_RetrieveDataFromSocket_params *params ) { struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side; params->_ret = iface->RetrieveDataFromSocket( params->hSocket, params->pubDest, params->cubDest, params->pcubMsgSize ); } void cppISteamNetworking_SteamNetworking002_IsDataAvailable( struct cppISteamNetworking_SteamNetworking002_IsDataAvailable_params *params ) { struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side; params->_ret = iface->IsDataAvailable( params->hListenSocket, params->pcubMsgSize, params->phSocket ); } void cppISteamNetworking_SteamNetworking002_RetrieveData( struct cppISteamNetworking_SteamNetworking002_RetrieveData_params *params ) { struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side; params->_ret = iface->RetrieveData( params->hListenSocket, params->pubDest, params->cubDest, params->pcubMsgSize, params->phSocket ); } void cppISteamNetworking_SteamNetworking002_GetSocketInfo( struct cppISteamNetworking_SteamNetworking002_GetSocketInfo_params *params ) { struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side; params->_ret = iface->GetSocketInfo( params->hSocket, params->pSteamIDRemote, params->peSocketStatus, params->punIPRemote, params->punPortRemote ); } void cppISteamNetworking_SteamNetworking002_GetListenSocketInfo( struct cppISteamNetworking_SteamNetworking002_GetListenSocketInfo_params *params ) { struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side; params->_ret = iface->GetListenSocketInfo( params->hListenSocket, params->pnIP, params->pnPort ); } void cppISteamNetworking_SteamNetworking002_GetSocketConnectionType( struct cppISteamNetworking_SteamNetworking002_GetSocketConnectionType_params *params ) { struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side; params->_ret = iface->GetSocketConnectionType( params->hSocket ); } void cppISteamNetworking_SteamNetworking002_GetMaxPacketSize( struct cppISteamNetworking_SteamNetworking002_GetMaxPacketSize_params *params ) { struct u_ISteamNetworking_SteamNetworking002 *iface = (struct u_ISteamNetworking_SteamNetworking002 *)params->linux_side; params->_ret = iface->GetMaxPacketSize( params->hSocket ); }