/* This file is auto-generated, do not edit. */ #include "steamclient_private.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamInput_SteamInput001.h" DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_Init, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_Shutdown, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_RunFrame, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetConnectedControllers, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetActionSetHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_ActivateActionSet, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetCurrentActionSet, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_ActivateActionSetLayer, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_DeactivateActionSetLayer, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_DeactivateAllActionSetLayers, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetActiveActionSetLayers, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetDigitalActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetDigitalActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetDigitalActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetAnalogActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetAnalogActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetAnalogActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetGlyphForActionOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetStringForActionOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_StopAnalogActionMomentum, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetMotionData, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_TriggerVibration, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_SetLEDColor, 28) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_TriggerHapticPulse, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_TriggerRepeatedHapticPulse, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_ShowBindingPanel, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetInputTypeForHandle, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetControllerForGamepadIndex, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetGamepadIndexForController, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetStringForXboxOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetGlyphForXboxOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetActionOriginFromXboxOrigin, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_TranslateActionOrigin, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetDeviceBindingRevision, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetRemotePlaySessionID, 12) bool __thiscall winISteamInput_SteamInput001_Init(struct w_steam_iface *_this) { struct cppISteamInput_SteamInput001_Init_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_Init( ¶ms ); return params._ret; } bool __thiscall winISteamInput_SteamInput001_Shutdown(struct w_steam_iface *_this) { struct cppISteamInput_SteamInput001_Shutdown_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_Shutdown( ¶ms ); return params._ret; } void __thiscall winISteamInput_SteamInput001_RunFrame(struct w_steam_iface *_this) { struct cppISteamInput_SteamInput001_RunFrame_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_RunFrame( ¶ms ); } int32_t __thiscall winISteamInput_SteamInput001_GetConnectedControllers(struct w_steam_iface *_this, uint64_t *handlesOut) { struct cppISteamInput_SteamInput001_GetConnectedControllers_params params = { .linux_side = _this->u_iface, .handlesOut = handlesOut, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_GetConnectedControllers( ¶ms ); return params._ret; } uint64_t __thiscall winISteamInput_SteamInput001_GetActionSetHandle(struct w_steam_iface *_this, const char *pszActionSetName) { struct cppISteamInput_SteamInput001_GetActionSetHandle_params params = { .linux_side = _this->u_iface, .pszActionSetName = pszActionSetName, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_GetActionSetHandle( ¶ms ); return params._ret; } void __thiscall winISteamInput_SteamInput001_ActivateActionSet(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t actionSetHandle) { struct cppISteamInput_SteamInput001_ActivateActionSet_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .actionSetHandle = actionSetHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_ActivateActionSet( ¶ms ); } uint64_t __thiscall winISteamInput_SteamInput001_GetCurrentActionSet(struct w_steam_iface *_this, uint64_t inputHandle) { struct cppISteamInput_SteamInput001_GetCurrentActionSet_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_GetCurrentActionSet( ¶ms ); return params._ret; } void __thiscall winISteamInput_SteamInput001_ActivateActionSetLayer(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t actionSetLayerHandle) { struct cppISteamInput_SteamInput001_ActivateActionSetLayer_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .actionSetLayerHandle = actionSetLayerHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_ActivateActionSetLayer( ¶ms ); } void __thiscall winISteamInput_SteamInput001_DeactivateActionSetLayer(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t actionSetLayerHandle) { struct cppISteamInput_SteamInput001_DeactivateActionSetLayer_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .actionSetLayerHandle = actionSetLayerHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_DeactivateActionSetLayer( ¶ms ); } void __thiscall winISteamInput_SteamInput001_DeactivateAllActionSetLayers(struct w_steam_iface *_this, uint64_t inputHandle) { struct cppISteamInput_SteamInput001_DeactivateAllActionSetLayers_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_DeactivateAllActionSetLayers( ¶ms ); } int32_t __thiscall winISteamInput_SteamInput001_GetActiveActionSetLayers(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t *handlesOut) { struct cppISteamInput_SteamInput001_GetActiveActionSetLayers_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .handlesOut = handlesOut, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_GetActiveActionSetLayers( ¶ms ); return params._ret; } uint64_t __thiscall winISteamInput_SteamInput001_GetDigitalActionHandle(struct w_steam_iface *_this, const char *pszActionName) { struct cppISteamInput_SteamInput001_GetDigitalActionHandle_params params = { .linux_side = _this->u_iface, .pszActionName = pszActionName, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_GetDigitalActionHandle( ¶ms ); return params._ret; } InputDigitalActionData_t * __thiscall winISteamInput_SteamInput001_GetDigitalActionData(struct w_steam_iface *_this, InputDigitalActionData_t *_ret, uint64_t inputHandle, uint64_t digitalActionHandle) { struct cppISteamInput_SteamInput001_GetDigitalActionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .inputHandle = inputHandle, .digitalActionHandle = digitalActionHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_GetDigitalActionData( ¶ms ); return params._ret; } int32_t __thiscall winISteamInput_SteamInput001_GetDigitalActionOrigins(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t actionSetHandle, uint64_t digitalActionHandle, uint32_t *originsOut) { struct cppISteamInput_SteamInput001_GetDigitalActionOrigins_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .actionSetHandle = actionSetHandle, .digitalActionHandle = digitalActionHandle, .originsOut = originsOut, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_GetDigitalActionOrigins( ¶ms ); return params._ret; } uint64_t __thiscall winISteamInput_SteamInput001_GetAnalogActionHandle(struct w_steam_iface *_this, const char *pszActionName) { struct cppISteamInput_SteamInput001_GetAnalogActionHandle_params params = { .linux_side = _this->u_iface, .pszActionName = pszActionName, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_GetAnalogActionHandle( ¶ms ); return params._ret; } InputAnalogActionData_t * __thiscall winISteamInput_SteamInput001_GetAnalogActionData(struct w_steam_iface *_this, InputAnalogActionData_t *_ret, uint64_t inputHandle, uint64_t analogActionHandle) { struct cppISteamInput_SteamInput001_GetAnalogActionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .inputHandle = inputHandle, .analogActionHandle = analogActionHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_GetAnalogActionData( ¶ms ); return params._ret; } int32_t __thiscall winISteamInput_SteamInput001_GetAnalogActionOrigins(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t actionSetHandle, uint64_t analogActionHandle, uint32_t *originsOut) { struct cppISteamInput_SteamInput001_GetAnalogActionOrigins_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .actionSetHandle = actionSetHandle, .analogActionHandle = analogActionHandle, .originsOut = originsOut, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_GetAnalogActionOrigins( ¶ms ); return params._ret; } const char * __thiscall winISteamInput_SteamInput001_GetStringForActionOrigin(struct w_steam_iface *_this, uint32_t eOrigin) { struct cppISteamInput_SteamInput001_GetStringForActionOrigin_params params = { .linux_side = _this->u_iface, .eOrigin = eOrigin, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_GetStringForActionOrigin( ¶ms ); return params._ret; } void __thiscall winISteamInput_SteamInput001_StopAnalogActionMomentum(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t eAction) { struct cppISteamInput_SteamInput001_StopAnalogActionMomentum_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .eAction = eAction, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_StopAnalogActionMomentum( ¶ms ); } InputMotionData_t * __thiscall winISteamInput_SteamInput001_GetMotionData(struct w_steam_iface *_this, InputMotionData_t *_ret, uint64_t inputHandle) { struct cppISteamInput_SteamInput001_GetMotionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_GetMotionData( ¶ms ); return params._ret; } void __thiscall winISteamInput_SteamInput001_TriggerVibration(struct w_steam_iface *_this, uint64_t inputHandle, uint16_t usLeftSpeed, uint16_t usRightSpeed) { struct cppISteamInput_SteamInput001_TriggerVibration_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .usLeftSpeed = usLeftSpeed, .usRightSpeed = usRightSpeed, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_TriggerVibration( ¶ms ); } void __thiscall winISteamInput_SteamInput001_SetLEDColor(struct w_steam_iface *_this, uint64_t inputHandle, uint8_t nColorR, uint8_t nColorG, uint8_t nColorB, uint32_t nFlags) { struct cppISteamInput_SteamInput001_SetLEDColor_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .nColorR = nColorR, .nColorG = nColorG, .nColorB = nColorB, .nFlags = nFlags, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_SetLEDColor( ¶ms ); } void __thiscall winISteamInput_SteamInput001_TriggerHapticPulse(struct w_steam_iface *_this, uint64_t inputHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec) { struct cppISteamInput_SteamInput001_TriggerHapticPulse_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .eTargetPad = eTargetPad, .usDurationMicroSec = usDurationMicroSec, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_TriggerHapticPulse( ¶ms ); } void __thiscall winISteamInput_SteamInput001_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, uint64_t inputHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec, uint16_t usOffMicroSec, uint16_t unRepeat, uint32_t nFlags) { struct cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .eTargetPad = eTargetPad, .usDurationMicroSec = usDurationMicroSec, .usOffMicroSec = usOffMicroSec, .unRepeat = unRepeat, .nFlags = nFlags, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse( ¶ms ); } bool __thiscall winISteamInput_SteamInput001_ShowBindingPanel(struct w_steam_iface *_this, uint64_t inputHandle) { struct cppISteamInput_SteamInput001_ShowBindingPanel_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_ShowBindingPanel( ¶ms ); return params._ret; } uint32_t __thiscall winISteamInput_SteamInput001_GetInputTypeForHandle(struct w_steam_iface *_this, uint64_t inputHandle) { struct cppISteamInput_SteamInput001_GetInputTypeForHandle_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_GetInputTypeForHandle( ¶ms ); return params._ret; } uint64_t __thiscall winISteamInput_SteamInput001_GetControllerForGamepadIndex(struct w_steam_iface *_this, int32_t nIndex) { struct cppISteamInput_SteamInput001_GetControllerForGamepadIndex_params params = { .linux_side = _this->u_iface, .nIndex = nIndex, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_GetControllerForGamepadIndex( ¶ms ); return params._ret; } int32_t __thiscall winISteamInput_SteamInput001_GetGamepadIndexForController(struct w_steam_iface *_this, uint64_t ulinputHandle) { struct cppISteamInput_SteamInput001_GetGamepadIndexForController_params params = { .linux_side = _this->u_iface, .ulinputHandle = ulinputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_GetGamepadIndexForController( ¶ms ); return params._ret; } const char * __thiscall winISteamInput_SteamInput001_GetStringForXboxOrigin(struct w_steam_iface *_this, uint32_t eOrigin) { struct cppISteamInput_SteamInput001_GetStringForXboxOrigin_params params = { .linux_side = _this->u_iface, .eOrigin = eOrigin, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_GetStringForXboxOrigin( ¶ms ); return params._ret; } uint32_t __thiscall winISteamInput_SteamInput001_GetActionOriginFromXboxOrigin(struct w_steam_iface *_this, uint64_t inputHandle, uint32_t eOrigin) { struct cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .eOrigin = eOrigin, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin( ¶ms ); return params._ret; } uint32_t __thiscall winISteamInput_SteamInput001_TranslateActionOrigin(struct w_steam_iface *_this, uint32_t eDestinationInputType, uint32_t eSourceOrigin) { struct cppISteamInput_SteamInput001_TranslateActionOrigin_params params = { .linux_side = _this->u_iface, .eDestinationInputType = eDestinationInputType, .eSourceOrigin = eSourceOrigin, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_TranslateActionOrigin( ¶ms ); return params._ret; } bool __thiscall winISteamInput_SteamInput001_GetDeviceBindingRevision(struct w_steam_iface *_this, uint64_t inputHandle, int32_t *pMajor, int32_t *pMinor) { struct cppISteamInput_SteamInput001_GetDeviceBindingRevision_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .pMajor = pMajor, .pMinor = pMinor, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_GetDeviceBindingRevision( ¶ms ); return params._ret; } uint32_t __thiscall winISteamInput_SteamInput001_GetRemotePlaySessionID(struct w_steam_iface *_this, uint64_t inputHandle) { struct cppISteamInput_SteamInput001_GetRemotePlaySessionID_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput001_GetRemotePlaySessionID( ¶ms ); return params._ret; } extern vtable_ptr winISteamInput_SteamInput001_vtable; DEFINE_RTTI_DATA0(winISteamInput_SteamInput001, 0, ".?AVISteamInput@@") __ASM_BLOCK_BEGIN(winISteamInput_SteamInput001_vtables) __ASM_VTABLE(winISteamInput_SteamInput001, VTABLE_ADD_FUNC(winISteamInput_SteamInput001_Init) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_Shutdown) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_RunFrame) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetConnectedControllers) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetActionSetHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_ActivateActionSet) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetCurrentActionSet) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_ActivateActionSetLayer) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_DeactivateActionSetLayer) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_DeactivateAllActionSetLayers) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetActiveActionSetLayers) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetDigitalActionHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetDigitalActionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetAnalogActionHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetAnalogActionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetGlyphForActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetStringForActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_StopAnalogActionMomentum) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetMotionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_TriggerVibration) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_SetLEDColor) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_TriggerHapticPulse) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_TriggerRepeatedHapticPulse) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_ShowBindingPanel) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetInputTypeForHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetControllerForGamepadIndex) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetGamepadIndexForController) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetStringForXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetGlyphForXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetActionOriginFromXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_TranslateActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetDeviceBindingRevision) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetRemotePlaySessionID) ); __ASM_BLOCK_END struct w_steam_iface *create_winISteamInput_SteamInput001(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamInput001"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamInput_SteamInput001_vtable, 35, "SteamInput001"); r->u_iface = u_iface; return r; } #include "cppISteamInput_SteamInput002.h" DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_Init, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_Shutdown, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_RunFrame, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetConnectedControllers, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetActionSetHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_ActivateActionSet, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetCurrentActionSet, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_ActivateActionSetLayer, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_DeactivateActionSetLayer, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_DeactivateAllActionSetLayers, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetActiveActionSetLayers, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetDigitalActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetDigitalActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetDigitalActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetAnalogActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetAnalogActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetAnalogActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetGlyphForActionOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetStringForActionOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_StopAnalogActionMomentum, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetMotionData, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_TriggerVibration, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_SetLEDColor, 28) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_TriggerHapticPulse, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_TriggerRepeatedHapticPulse, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_ShowBindingPanel, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetInputTypeForHandle, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetControllerForGamepadIndex, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetGamepadIndexForController, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetStringForXboxOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetGlyphForXboxOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetActionOriginFromXboxOrigin, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_TranslateActionOrigin, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetDeviceBindingRevision, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetRemotePlaySessionID, 12) bool __thiscall winISteamInput_SteamInput002_Init(struct w_steam_iface *_this) { struct cppISteamInput_SteamInput002_Init_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_Init( ¶ms ); return params._ret; } bool __thiscall winISteamInput_SteamInput002_Shutdown(struct w_steam_iface *_this) { struct cppISteamInput_SteamInput002_Shutdown_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_Shutdown( ¶ms ); return params._ret; } void __thiscall winISteamInput_SteamInput002_RunFrame(struct w_steam_iface *_this) { struct cppISteamInput_SteamInput002_RunFrame_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_RunFrame( ¶ms ); } int32_t __thiscall winISteamInput_SteamInput002_GetConnectedControllers(struct w_steam_iface *_this, uint64_t *handlesOut) { struct cppISteamInput_SteamInput002_GetConnectedControllers_params params = { .linux_side = _this->u_iface, .handlesOut = handlesOut, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_GetConnectedControllers( ¶ms ); return params._ret; } uint64_t __thiscall winISteamInput_SteamInput002_GetActionSetHandle(struct w_steam_iface *_this, const char *pszActionSetName) { struct cppISteamInput_SteamInput002_GetActionSetHandle_params params = { .linux_side = _this->u_iface, .pszActionSetName = pszActionSetName, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_GetActionSetHandle( ¶ms ); return params._ret; } void __thiscall winISteamInput_SteamInput002_ActivateActionSet(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t actionSetHandle) { struct cppISteamInput_SteamInput002_ActivateActionSet_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .actionSetHandle = actionSetHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_ActivateActionSet( ¶ms ); } uint64_t __thiscall winISteamInput_SteamInput002_GetCurrentActionSet(struct w_steam_iface *_this, uint64_t inputHandle) { struct cppISteamInput_SteamInput002_GetCurrentActionSet_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_GetCurrentActionSet( ¶ms ); return params._ret; } void __thiscall winISteamInput_SteamInput002_ActivateActionSetLayer(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t actionSetLayerHandle) { struct cppISteamInput_SteamInput002_ActivateActionSetLayer_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .actionSetLayerHandle = actionSetLayerHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_ActivateActionSetLayer( ¶ms ); } void __thiscall winISteamInput_SteamInput002_DeactivateActionSetLayer(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t actionSetLayerHandle) { struct cppISteamInput_SteamInput002_DeactivateActionSetLayer_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .actionSetLayerHandle = actionSetLayerHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_DeactivateActionSetLayer( ¶ms ); } void __thiscall winISteamInput_SteamInput002_DeactivateAllActionSetLayers(struct w_steam_iface *_this, uint64_t inputHandle) { struct cppISteamInput_SteamInput002_DeactivateAllActionSetLayers_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_DeactivateAllActionSetLayers( ¶ms ); } int32_t __thiscall winISteamInput_SteamInput002_GetActiveActionSetLayers(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t *handlesOut) { struct cppISteamInput_SteamInput002_GetActiveActionSetLayers_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .handlesOut = handlesOut, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_GetActiveActionSetLayers( ¶ms ); return params._ret; } uint64_t __thiscall winISteamInput_SteamInput002_GetDigitalActionHandle(struct w_steam_iface *_this, const char *pszActionName) { struct cppISteamInput_SteamInput002_GetDigitalActionHandle_params params = { .linux_side = _this->u_iface, .pszActionName = pszActionName, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_GetDigitalActionHandle( ¶ms ); return params._ret; } InputDigitalActionData_t * __thiscall winISteamInput_SteamInput002_GetDigitalActionData(struct w_steam_iface *_this, InputDigitalActionData_t *_ret, uint64_t inputHandle, uint64_t digitalActionHandle) { struct cppISteamInput_SteamInput002_GetDigitalActionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .inputHandle = inputHandle, .digitalActionHandle = digitalActionHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_GetDigitalActionData( ¶ms ); return params._ret; } int32_t __thiscall winISteamInput_SteamInput002_GetDigitalActionOrigins(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t actionSetHandle, uint64_t digitalActionHandle, uint32_t *originsOut) { struct cppISteamInput_SteamInput002_GetDigitalActionOrigins_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .actionSetHandle = actionSetHandle, .digitalActionHandle = digitalActionHandle, .originsOut = originsOut, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_GetDigitalActionOrigins( ¶ms ); return params._ret; } uint64_t __thiscall winISteamInput_SteamInput002_GetAnalogActionHandle(struct w_steam_iface *_this, const char *pszActionName) { struct cppISteamInput_SteamInput002_GetAnalogActionHandle_params params = { .linux_side = _this->u_iface, .pszActionName = pszActionName, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_GetAnalogActionHandle( ¶ms ); return params._ret; } InputAnalogActionData_t * __thiscall winISteamInput_SteamInput002_GetAnalogActionData(struct w_steam_iface *_this, InputAnalogActionData_t *_ret, uint64_t inputHandle, uint64_t analogActionHandle) { struct cppISteamInput_SteamInput002_GetAnalogActionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .inputHandle = inputHandle, .analogActionHandle = analogActionHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_GetAnalogActionData( ¶ms ); return params._ret; } int32_t __thiscall winISteamInput_SteamInput002_GetAnalogActionOrigins(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t actionSetHandle, uint64_t analogActionHandle, uint32_t *originsOut) { struct cppISteamInput_SteamInput002_GetAnalogActionOrigins_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .actionSetHandle = actionSetHandle, .analogActionHandle = analogActionHandle, .originsOut = originsOut, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_GetAnalogActionOrigins( ¶ms ); return params._ret; } const char * __thiscall winISteamInput_SteamInput002_GetStringForActionOrigin(struct w_steam_iface *_this, uint32_t eOrigin) { struct cppISteamInput_SteamInput002_GetStringForActionOrigin_params params = { .linux_side = _this->u_iface, .eOrigin = eOrigin, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_GetStringForActionOrigin( ¶ms ); return params._ret; } void __thiscall winISteamInput_SteamInput002_StopAnalogActionMomentum(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t eAction) { struct cppISteamInput_SteamInput002_StopAnalogActionMomentum_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .eAction = eAction, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_StopAnalogActionMomentum( ¶ms ); } InputMotionData_t * __thiscall winISteamInput_SteamInput002_GetMotionData(struct w_steam_iface *_this, InputMotionData_t *_ret, uint64_t inputHandle) { struct cppISteamInput_SteamInput002_GetMotionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_GetMotionData( ¶ms ); return params._ret; } void __thiscall winISteamInput_SteamInput002_TriggerVibration(struct w_steam_iface *_this, uint64_t inputHandle, uint16_t usLeftSpeed, uint16_t usRightSpeed) { struct cppISteamInput_SteamInput002_TriggerVibration_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .usLeftSpeed = usLeftSpeed, .usRightSpeed = usRightSpeed, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_TriggerVibration( ¶ms ); } void __thiscall winISteamInput_SteamInput002_SetLEDColor(struct w_steam_iface *_this, uint64_t inputHandle, uint8_t nColorR, uint8_t nColorG, uint8_t nColorB, uint32_t nFlags) { struct cppISteamInput_SteamInput002_SetLEDColor_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .nColorR = nColorR, .nColorG = nColorG, .nColorB = nColorB, .nFlags = nFlags, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_SetLEDColor( ¶ms ); } void __thiscall winISteamInput_SteamInput002_TriggerHapticPulse(struct w_steam_iface *_this, uint64_t inputHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec) { struct cppISteamInput_SteamInput002_TriggerHapticPulse_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .eTargetPad = eTargetPad, .usDurationMicroSec = usDurationMicroSec, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_TriggerHapticPulse( ¶ms ); } void __thiscall winISteamInput_SteamInput002_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, uint64_t inputHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec, uint16_t usOffMicroSec, uint16_t unRepeat, uint32_t nFlags) { struct cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .eTargetPad = eTargetPad, .usDurationMicroSec = usDurationMicroSec, .usOffMicroSec = usOffMicroSec, .unRepeat = unRepeat, .nFlags = nFlags, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse( ¶ms ); } bool __thiscall winISteamInput_SteamInput002_ShowBindingPanel(struct w_steam_iface *_this, uint64_t inputHandle) { struct cppISteamInput_SteamInput002_ShowBindingPanel_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_ShowBindingPanel( ¶ms ); return params._ret; } uint32_t __thiscall winISteamInput_SteamInput002_GetInputTypeForHandle(struct w_steam_iface *_this, uint64_t inputHandle) { struct cppISteamInput_SteamInput002_GetInputTypeForHandle_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_GetInputTypeForHandle( ¶ms ); return params._ret; } uint64_t __thiscall winISteamInput_SteamInput002_GetControllerForGamepadIndex(struct w_steam_iface *_this, int32_t nIndex) { struct cppISteamInput_SteamInput002_GetControllerForGamepadIndex_params params = { .linux_side = _this->u_iface, .nIndex = nIndex, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_GetControllerForGamepadIndex( ¶ms ); return params._ret; } int32_t __thiscall winISteamInput_SteamInput002_GetGamepadIndexForController(struct w_steam_iface *_this, uint64_t ulinputHandle) { struct cppISteamInput_SteamInput002_GetGamepadIndexForController_params params = { .linux_side = _this->u_iface, .ulinputHandle = ulinputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_GetGamepadIndexForController( ¶ms ); return params._ret; } const char * __thiscall winISteamInput_SteamInput002_GetStringForXboxOrigin(struct w_steam_iface *_this, uint32_t eOrigin) { struct cppISteamInput_SteamInput002_GetStringForXboxOrigin_params params = { .linux_side = _this->u_iface, .eOrigin = eOrigin, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_GetStringForXboxOrigin( ¶ms ); return params._ret; } uint32_t __thiscall winISteamInput_SteamInput002_GetActionOriginFromXboxOrigin(struct w_steam_iface *_this, uint64_t inputHandle, uint32_t eOrigin) { struct cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .eOrigin = eOrigin, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin( ¶ms ); return params._ret; } uint32_t __thiscall winISteamInput_SteamInput002_TranslateActionOrigin(struct w_steam_iface *_this, uint32_t eDestinationInputType, uint32_t eSourceOrigin) { struct cppISteamInput_SteamInput002_TranslateActionOrigin_params params = { .linux_side = _this->u_iface, .eDestinationInputType = eDestinationInputType, .eSourceOrigin = eSourceOrigin, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_TranslateActionOrigin( ¶ms ); return params._ret; } bool __thiscall winISteamInput_SteamInput002_GetDeviceBindingRevision(struct w_steam_iface *_this, uint64_t inputHandle, int32_t *pMajor, int32_t *pMinor) { struct cppISteamInput_SteamInput002_GetDeviceBindingRevision_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .pMajor = pMajor, .pMinor = pMinor, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_GetDeviceBindingRevision( ¶ms ); return params._ret; } uint32_t __thiscall winISteamInput_SteamInput002_GetRemotePlaySessionID(struct w_steam_iface *_this, uint64_t inputHandle) { struct cppISteamInput_SteamInput002_GetRemotePlaySessionID_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput002_GetRemotePlaySessionID( ¶ms ); return params._ret; } extern vtable_ptr winISteamInput_SteamInput002_vtable; DEFINE_RTTI_DATA0(winISteamInput_SteamInput002, 0, ".?AVISteamInput@@") __ASM_BLOCK_BEGIN(winISteamInput_SteamInput002_vtables) __ASM_VTABLE(winISteamInput_SteamInput002, VTABLE_ADD_FUNC(winISteamInput_SteamInput002_Init) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_Shutdown) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_RunFrame) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetConnectedControllers) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetActionSetHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_ActivateActionSet) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetCurrentActionSet) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_ActivateActionSetLayer) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_DeactivateActionSetLayer) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_DeactivateAllActionSetLayers) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetActiveActionSetLayers) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetDigitalActionHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetDigitalActionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetAnalogActionHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetAnalogActionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetGlyphForActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetStringForActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_StopAnalogActionMomentum) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetMotionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_TriggerVibration) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_SetLEDColor) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_TriggerHapticPulse) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_TriggerRepeatedHapticPulse) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_ShowBindingPanel) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetInputTypeForHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetControllerForGamepadIndex) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetGamepadIndexForController) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetStringForXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetGlyphForXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetActionOriginFromXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_TranslateActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetDeviceBindingRevision) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetRemotePlaySessionID) ); __ASM_BLOCK_END struct w_steam_iface *create_winISteamInput_SteamInput002(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamInput002"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamInput_SteamInput002_vtable, 35, "SteamInput002"); r->u_iface = u_iface; return r; } #include "cppISteamInput_SteamInput005.h" DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_Init, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_Shutdown, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_SetInputActionManifestFilePath, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_RunFrame, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_BWaitForData, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_BNewDataAvailable, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetConnectedControllers, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_EnableDeviceCallbacks, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_EnableActionEventCallbacks, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetActionSetHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_ActivateActionSet, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetCurrentActionSet, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_ActivateActionSetLayer, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_DeactivateActionSetLayer, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_DeactivateAllActionSetLayers, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetActiveActionSetLayers, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetDigitalActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetDigitalActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetDigitalActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetStringForDigitalActionName, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetAnalogActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetAnalogActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetAnalogActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetGlyphPNGForActionOrigin, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetGlyphSVGForActionOrigin, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetGlyphForActionOrigin_Legacy, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetStringForActionOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetStringForAnalogActionName, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_StopAnalogActionMomentum, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetMotionData, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_TriggerVibration, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_TriggerVibrationExtended, 28) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_TriggerSimpleHapticEvent, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_SetLEDColor, 28) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_Legacy_TriggerHapticPulse, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_ShowBindingPanel, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetInputTypeForHandle, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetControllerForGamepadIndex, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetGamepadIndexForController, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetStringForXboxOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetGlyphForXboxOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetActionOriginFromXboxOrigin, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_TranslateActionOrigin, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetDeviceBindingRevision, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetRemotePlaySessionID, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetSessionInputConfigurationSettings, 4) bool __thiscall winISteamInput_SteamInput005_Init(struct w_steam_iface *_this, bool bExplicitlyCallRunFrame) { struct cppISteamInput_SteamInput005_Init_params params = { .linux_side = _this->u_iface, .bExplicitlyCallRunFrame = bExplicitlyCallRunFrame, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_Init( ¶ms ); return params._ret; } bool __thiscall winISteamInput_SteamInput005_Shutdown(struct w_steam_iface *_this) { struct cppISteamInput_SteamInput005_Shutdown_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_Shutdown( ¶ms ); return params._ret; } bool __thiscall winISteamInput_SteamInput005_SetInputActionManifestFilePath(struct w_steam_iface *_this, const char *pchInputActionManifestAbsolutePath) { struct cppISteamInput_SteamInput005_SetInputActionManifestFilePath_params params = { .linux_side = _this->u_iface, .pchInputActionManifestAbsolutePath = pchInputActionManifestAbsolutePath, }; params.pchInputActionManifestAbsolutePath = steamclient_dos_to_unix_path( pchInputActionManifestAbsolutePath, 0 ); TRACE("%p\n", _this); cppISteamInput_SteamInput005_SetInputActionManifestFilePath( ¶ms ); steamclient_free_path( params.pchInputActionManifestAbsolutePath ); return params._ret; } void __thiscall winISteamInput_SteamInput005_RunFrame(struct w_steam_iface *_this, bool bReservedValue) { struct cppISteamInput_SteamInput005_RunFrame_params params = { .linux_side = _this->u_iface, .bReservedValue = bReservedValue, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_RunFrame( ¶ms ); } bool __thiscall winISteamInput_SteamInput005_BWaitForData(struct w_steam_iface *_this, bool bWaitForever, uint32_t unTimeout) { struct cppISteamInput_SteamInput005_BWaitForData_params params = { .linux_side = _this->u_iface, .bWaitForever = bWaitForever, .unTimeout = unTimeout, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_BWaitForData( ¶ms ); return params._ret; } bool __thiscall winISteamInput_SteamInput005_BNewDataAvailable(struct w_steam_iface *_this) { struct cppISteamInput_SteamInput005_BNewDataAvailable_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_BNewDataAvailable( ¶ms ); return params._ret; } int32_t __thiscall winISteamInput_SteamInput005_GetConnectedControllers(struct w_steam_iface *_this, uint64_t *handlesOut) { struct cppISteamInput_SteamInput005_GetConnectedControllers_params params = { .linux_side = _this->u_iface, .handlesOut = handlesOut, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_GetConnectedControllers( ¶ms ); return params._ret; } void __thiscall winISteamInput_SteamInput005_EnableDeviceCallbacks(struct w_steam_iface *_this) { struct cppISteamInput_SteamInput005_EnableDeviceCallbacks_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_EnableDeviceCallbacks( ¶ms ); } void __thiscall winISteamInput_SteamInput005_EnableActionEventCallbacks(struct w_steam_iface *_this, void (*W_STDCALL pCallback)(SteamInputActionEvent_t *)) { struct cppISteamInput_SteamInput005_EnableActionEventCallbacks_params params = { .linux_side = _this->u_iface, .pCallback = pCallback, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_EnableActionEventCallbacks( ¶ms ); } uint64_t __thiscall winISteamInput_SteamInput005_GetActionSetHandle(struct w_steam_iface *_this, const char *pszActionSetName) { struct cppISteamInput_SteamInput005_GetActionSetHandle_params params = { .linux_side = _this->u_iface, .pszActionSetName = pszActionSetName, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_GetActionSetHandle( ¶ms ); return params._ret; } void __thiscall winISteamInput_SteamInput005_ActivateActionSet(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t actionSetHandle) { struct cppISteamInput_SteamInput005_ActivateActionSet_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .actionSetHandle = actionSetHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_ActivateActionSet( ¶ms ); } uint64_t __thiscall winISteamInput_SteamInput005_GetCurrentActionSet(struct w_steam_iface *_this, uint64_t inputHandle) { struct cppISteamInput_SteamInput005_GetCurrentActionSet_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_GetCurrentActionSet( ¶ms ); return params._ret; } void __thiscall winISteamInput_SteamInput005_ActivateActionSetLayer(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t actionSetLayerHandle) { struct cppISteamInput_SteamInput005_ActivateActionSetLayer_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .actionSetLayerHandle = actionSetLayerHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_ActivateActionSetLayer( ¶ms ); } void __thiscall winISteamInput_SteamInput005_DeactivateActionSetLayer(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t actionSetLayerHandle) { struct cppISteamInput_SteamInput005_DeactivateActionSetLayer_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .actionSetLayerHandle = actionSetLayerHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_DeactivateActionSetLayer( ¶ms ); } void __thiscall winISteamInput_SteamInput005_DeactivateAllActionSetLayers(struct w_steam_iface *_this, uint64_t inputHandle) { struct cppISteamInput_SteamInput005_DeactivateAllActionSetLayers_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_DeactivateAllActionSetLayers( ¶ms ); } int32_t __thiscall winISteamInput_SteamInput005_GetActiveActionSetLayers(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t *handlesOut) { struct cppISteamInput_SteamInput005_GetActiveActionSetLayers_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .handlesOut = handlesOut, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_GetActiveActionSetLayers( ¶ms ); return params._ret; } uint64_t __thiscall winISteamInput_SteamInput005_GetDigitalActionHandle(struct w_steam_iface *_this, const char *pszActionName) { struct cppISteamInput_SteamInput005_GetDigitalActionHandle_params params = { .linux_side = _this->u_iface, .pszActionName = pszActionName, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_GetDigitalActionHandle( ¶ms ); return params._ret; } InputDigitalActionData_t * __thiscall winISteamInput_SteamInput005_GetDigitalActionData(struct w_steam_iface *_this, InputDigitalActionData_t *_ret, uint64_t inputHandle, uint64_t digitalActionHandle) { struct cppISteamInput_SteamInput005_GetDigitalActionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .inputHandle = inputHandle, .digitalActionHandle = digitalActionHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_GetDigitalActionData( ¶ms ); return params._ret; } int32_t __thiscall winISteamInput_SteamInput005_GetDigitalActionOrigins(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t actionSetHandle, uint64_t digitalActionHandle, uint32_t *originsOut) { struct cppISteamInput_SteamInput005_GetDigitalActionOrigins_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .actionSetHandle = actionSetHandle, .digitalActionHandle = digitalActionHandle, .originsOut = originsOut, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_GetDigitalActionOrigins( ¶ms ); return params._ret; } const char * __thiscall winISteamInput_SteamInput005_GetStringForDigitalActionName(struct w_steam_iface *_this, uint64_t eActionHandle) { struct cppISteamInput_SteamInput005_GetStringForDigitalActionName_params params = { .linux_side = _this->u_iface, .eActionHandle = eActionHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_GetStringForDigitalActionName( ¶ms ); return params._ret; } uint64_t __thiscall winISteamInput_SteamInput005_GetAnalogActionHandle(struct w_steam_iface *_this, const char *pszActionName) { struct cppISteamInput_SteamInput005_GetAnalogActionHandle_params params = { .linux_side = _this->u_iface, .pszActionName = pszActionName, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_GetAnalogActionHandle( ¶ms ); return params._ret; } InputAnalogActionData_t * __thiscall winISteamInput_SteamInput005_GetAnalogActionData(struct w_steam_iface *_this, InputAnalogActionData_t *_ret, uint64_t inputHandle, uint64_t analogActionHandle) { struct cppISteamInput_SteamInput005_GetAnalogActionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .inputHandle = inputHandle, .analogActionHandle = analogActionHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_GetAnalogActionData( ¶ms ); return params._ret; } int32_t __thiscall winISteamInput_SteamInput005_GetAnalogActionOrigins(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t actionSetHandle, uint64_t analogActionHandle, uint32_t *originsOut) { struct cppISteamInput_SteamInput005_GetAnalogActionOrigins_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .actionSetHandle = actionSetHandle, .analogActionHandle = analogActionHandle, .originsOut = originsOut, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_GetAnalogActionOrigins( ¶ms ); return params._ret; } const char * __thiscall winISteamInput_SteamInput005_GetStringForActionOrigin(struct w_steam_iface *_this, uint32_t eOrigin) { struct cppISteamInput_SteamInput005_GetStringForActionOrigin_params params = { .linux_side = _this->u_iface, .eOrigin = eOrigin, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_GetStringForActionOrigin( ¶ms ); return params._ret; } const char * __thiscall winISteamInput_SteamInput005_GetStringForAnalogActionName(struct w_steam_iface *_this, uint64_t eActionHandle) { struct cppISteamInput_SteamInput005_GetStringForAnalogActionName_params params = { .linux_side = _this->u_iface, .eActionHandle = eActionHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_GetStringForAnalogActionName( ¶ms ); return params._ret; } void __thiscall winISteamInput_SteamInput005_StopAnalogActionMomentum(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t eAction) { struct cppISteamInput_SteamInput005_StopAnalogActionMomentum_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .eAction = eAction, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_StopAnalogActionMomentum( ¶ms ); } InputMotionData_t * __thiscall winISteamInput_SteamInput005_GetMotionData(struct w_steam_iface *_this, InputMotionData_t *_ret, uint64_t inputHandle) { struct cppISteamInput_SteamInput005_GetMotionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_GetMotionData( ¶ms ); return params._ret; } void __thiscall winISteamInput_SteamInput005_TriggerVibration(struct w_steam_iface *_this, uint64_t inputHandle, uint16_t usLeftSpeed, uint16_t usRightSpeed) { struct cppISteamInput_SteamInput005_TriggerVibration_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .usLeftSpeed = usLeftSpeed, .usRightSpeed = usRightSpeed, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_TriggerVibration( ¶ms ); } void __thiscall winISteamInput_SteamInput005_TriggerVibrationExtended(struct w_steam_iface *_this, uint64_t inputHandle, uint16_t usLeftSpeed, uint16_t usRightSpeed, uint16_t usLeftTriggerSpeed, uint16_t usRightTriggerSpeed) { struct cppISteamInput_SteamInput005_TriggerVibrationExtended_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .usLeftSpeed = usLeftSpeed, .usRightSpeed = usRightSpeed, .usLeftTriggerSpeed = usLeftTriggerSpeed, .usRightTriggerSpeed = usRightTriggerSpeed, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_TriggerVibrationExtended( ¶ms ); } void __thiscall winISteamInput_SteamInput005_TriggerSimpleHapticEvent(struct w_steam_iface *_this, uint64_t inputHandle, uint32_t eHapticLocation, uint8_t nIntensity, char nGainDB, uint8_t nOtherIntensity, char nOtherGainDB) { struct cppISteamInput_SteamInput005_TriggerSimpleHapticEvent_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .eHapticLocation = eHapticLocation, .nIntensity = nIntensity, .nGainDB = nGainDB, .nOtherIntensity = nOtherIntensity, .nOtherGainDB = nOtherGainDB, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_TriggerSimpleHapticEvent( ¶ms ); } void __thiscall winISteamInput_SteamInput005_SetLEDColor(struct w_steam_iface *_this, uint64_t inputHandle, uint8_t nColorR, uint8_t nColorG, uint8_t nColorB, uint32_t nFlags) { struct cppISteamInput_SteamInput005_SetLEDColor_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .nColorR = nColorR, .nColorG = nColorG, .nColorB = nColorB, .nFlags = nFlags, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_SetLEDColor( ¶ms ); } void __thiscall winISteamInput_SteamInput005_Legacy_TriggerHapticPulse(struct w_steam_iface *_this, uint64_t inputHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec) { struct cppISteamInput_SteamInput005_Legacy_TriggerHapticPulse_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .eTargetPad = eTargetPad, .usDurationMicroSec = usDurationMicroSec, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_Legacy_TriggerHapticPulse( ¶ms ); } void __thiscall winISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, uint64_t inputHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec, uint16_t usOffMicroSec, uint16_t unRepeat, uint32_t nFlags) { struct cppISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .eTargetPad = eTargetPad, .usDurationMicroSec = usDurationMicroSec, .usOffMicroSec = usOffMicroSec, .unRepeat = unRepeat, .nFlags = nFlags, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse( ¶ms ); } bool __thiscall winISteamInput_SteamInput005_ShowBindingPanel(struct w_steam_iface *_this, uint64_t inputHandle) { struct cppISteamInput_SteamInput005_ShowBindingPanel_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_ShowBindingPanel( ¶ms ); return params._ret; } uint32_t __thiscall winISteamInput_SteamInput005_GetInputTypeForHandle(struct w_steam_iface *_this, uint64_t inputHandle) { struct cppISteamInput_SteamInput005_GetInputTypeForHandle_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_GetInputTypeForHandle( ¶ms ); return params._ret; } uint64_t __thiscall winISteamInput_SteamInput005_GetControllerForGamepadIndex(struct w_steam_iface *_this, int32_t nIndex) { struct cppISteamInput_SteamInput005_GetControllerForGamepadIndex_params params = { .linux_side = _this->u_iface, .nIndex = nIndex, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_GetControllerForGamepadIndex( ¶ms ); return params._ret; } int32_t __thiscall winISteamInput_SteamInput005_GetGamepadIndexForController(struct w_steam_iface *_this, uint64_t ulinputHandle) { struct cppISteamInput_SteamInput005_GetGamepadIndexForController_params params = { .linux_side = _this->u_iface, .ulinputHandle = ulinputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_GetGamepadIndexForController( ¶ms ); return params._ret; } const char * __thiscall winISteamInput_SteamInput005_GetStringForXboxOrigin(struct w_steam_iface *_this, uint32_t eOrigin) { struct cppISteamInput_SteamInput005_GetStringForXboxOrigin_params params = { .linux_side = _this->u_iface, .eOrigin = eOrigin, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_GetStringForXboxOrigin( ¶ms ); return params._ret; } uint32_t __thiscall winISteamInput_SteamInput005_GetActionOriginFromXboxOrigin(struct w_steam_iface *_this, uint64_t inputHandle, uint32_t eOrigin) { struct cppISteamInput_SteamInput005_GetActionOriginFromXboxOrigin_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .eOrigin = eOrigin, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_GetActionOriginFromXboxOrigin( ¶ms ); return params._ret; } uint32_t __thiscall winISteamInput_SteamInput005_TranslateActionOrigin(struct w_steam_iface *_this, uint32_t eDestinationInputType, uint32_t eSourceOrigin) { struct cppISteamInput_SteamInput005_TranslateActionOrigin_params params = { .linux_side = _this->u_iface, .eDestinationInputType = eDestinationInputType, .eSourceOrigin = eSourceOrigin, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_TranslateActionOrigin( ¶ms ); return params._ret; } bool __thiscall winISteamInput_SteamInput005_GetDeviceBindingRevision(struct w_steam_iface *_this, uint64_t inputHandle, int32_t *pMajor, int32_t *pMinor) { struct cppISteamInput_SteamInput005_GetDeviceBindingRevision_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .pMajor = pMajor, .pMinor = pMinor, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_GetDeviceBindingRevision( ¶ms ); return params._ret; } uint32_t __thiscall winISteamInput_SteamInput005_GetRemotePlaySessionID(struct w_steam_iface *_this, uint64_t inputHandle) { struct cppISteamInput_SteamInput005_GetRemotePlaySessionID_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_GetRemotePlaySessionID( ¶ms ); return params._ret; } uint16_t __thiscall winISteamInput_SteamInput005_GetSessionInputConfigurationSettings(struct w_steam_iface *_this) { struct cppISteamInput_SteamInput005_GetSessionInputConfigurationSettings_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInput_SteamInput005_GetSessionInputConfigurationSettings( ¶ms ); return params._ret; } extern vtable_ptr winISteamInput_SteamInput005_vtable; DEFINE_RTTI_DATA0(winISteamInput_SteamInput005, 0, ".?AVISteamInput@@") __ASM_BLOCK_BEGIN(winISteamInput_SteamInput005_vtables) __ASM_VTABLE(winISteamInput_SteamInput005, VTABLE_ADD_FUNC(winISteamInput_SteamInput005_Init) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_Shutdown) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_SetInputActionManifestFilePath) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_RunFrame) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_BWaitForData) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_BNewDataAvailable) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetConnectedControllers) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_EnableDeviceCallbacks) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_EnableActionEventCallbacks) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetActionSetHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_ActivateActionSet) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetCurrentActionSet) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_ActivateActionSetLayer) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_DeactivateActionSetLayer) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_DeactivateAllActionSetLayers) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetActiveActionSetLayers) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetDigitalActionHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetDigitalActionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetStringForDigitalActionName) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetAnalogActionHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetAnalogActionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetGlyphPNGForActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetGlyphSVGForActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetGlyphForActionOrigin_Legacy) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetStringForActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetStringForAnalogActionName) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_StopAnalogActionMomentum) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetMotionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_TriggerVibration) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_TriggerVibrationExtended) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_TriggerSimpleHapticEvent) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_SetLEDColor) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_Legacy_TriggerHapticPulse) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_ShowBindingPanel) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetInputTypeForHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetControllerForGamepadIndex) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetGamepadIndexForController) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetStringForXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetGlyphForXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetActionOriginFromXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_TranslateActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetDeviceBindingRevision) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetRemotePlaySessionID) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetSessionInputConfigurationSettings) ); __ASM_BLOCK_END struct w_steam_iface *create_winISteamInput_SteamInput005(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamInput005"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamInput_SteamInput005_vtable, 47, "SteamInput005"); r->u_iface = u_iface; return r; } #include "cppISteamInput_SteamInput006.h" DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Init, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Shutdown, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_SetInputActionManifestFilePath, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_RunFrame, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_BWaitForData, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_BNewDataAvailable, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetConnectedControllers, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_EnableDeviceCallbacks, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_EnableActionEventCallbacks, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetActionSetHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_ActivateActionSet, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetCurrentActionSet, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_ActivateActionSetLayer, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_DeactivateActionSetLayer, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_DeactivateAllActionSetLayers, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetActiveActionSetLayers, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDigitalActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDigitalActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDigitalActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForDigitalActionName, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetAnalogActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetAnalogActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetAnalogActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphPNGForActionOrigin, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphSVGForActionOrigin, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForActionOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForAnalogActionName, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_StopAnalogActionMomentum, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetMotionData, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TriggerVibration, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TriggerVibrationExtended, 28) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TriggerSimpleHapticEvent, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_SetLEDColor, 28) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Legacy_TriggerHapticPulse, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_ShowBindingPanel, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetInputTypeForHandle, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetControllerForGamepadIndex, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGamepadIndexForController, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForXboxOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphForXboxOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetActionOriginFromXboxOrigin, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TranslateActionOrigin, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDeviceBindingRevision, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetRemotePlaySessionID, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetSessionInputConfigurationSettings, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_SetDualSenseTriggerEffect, 16) bool __thiscall winISteamInput_SteamInput006_Init(struct w_steam_iface *_this, bool bExplicitlyCallRunFrame) { struct cppISteamInput_SteamInput006_Init_params params = { .linux_side = _this->u_iface, .bExplicitlyCallRunFrame = bExplicitlyCallRunFrame, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_Init( ¶ms ); return params._ret; } bool __thiscall winISteamInput_SteamInput006_Shutdown(struct w_steam_iface *_this) { struct cppISteamInput_SteamInput006_Shutdown_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_Shutdown( ¶ms ); return params._ret; } bool __thiscall winISteamInput_SteamInput006_SetInputActionManifestFilePath(struct w_steam_iface *_this, const char *pchInputActionManifestAbsolutePath) { struct cppISteamInput_SteamInput006_SetInputActionManifestFilePath_params params = { .linux_side = _this->u_iface, .pchInputActionManifestAbsolutePath = pchInputActionManifestAbsolutePath, }; params.pchInputActionManifestAbsolutePath = steamclient_dos_to_unix_path( pchInputActionManifestAbsolutePath, 0 ); TRACE("%p\n", _this); cppISteamInput_SteamInput006_SetInputActionManifestFilePath( ¶ms ); steamclient_free_path( params.pchInputActionManifestAbsolutePath ); return params._ret; } void __thiscall winISteamInput_SteamInput006_RunFrame(struct w_steam_iface *_this, bool bReservedValue) { struct cppISteamInput_SteamInput006_RunFrame_params params = { .linux_side = _this->u_iface, .bReservedValue = bReservedValue, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_RunFrame( ¶ms ); } bool __thiscall winISteamInput_SteamInput006_BWaitForData(struct w_steam_iface *_this, bool bWaitForever, uint32_t unTimeout) { struct cppISteamInput_SteamInput006_BWaitForData_params params = { .linux_side = _this->u_iface, .bWaitForever = bWaitForever, .unTimeout = unTimeout, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_BWaitForData( ¶ms ); return params._ret; } bool __thiscall winISteamInput_SteamInput006_BNewDataAvailable(struct w_steam_iface *_this) { struct cppISteamInput_SteamInput006_BNewDataAvailable_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_BNewDataAvailable( ¶ms ); return params._ret; } int32_t __thiscall winISteamInput_SteamInput006_GetConnectedControllers(struct w_steam_iface *_this, uint64_t *handlesOut) { struct cppISteamInput_SteamInput006_GetConnectedControllers_params params = { .linux_side = _this->u_iface, .handlesOut = handlesOut, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_GetConnectedControllers( ¶ms ); return params._ret; } void __thiscall winISteamInput_SteamInput006_EnableDeviceCallbacks(struct w_steam_iface *_this) { struct cppISteamInput_SteamInput006_EnableDeviceCallbacks_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_EnableDeviceCallbacks( ¶ms ); } void __thiscall winISteamInput_SteamInput006_EnableActionEventCallbacks(struct w_steam_iface *_this, void (*W_STDCALL pCallback)(SteamInputActionEvent_t *)) { struct cppISteamInput_SteamInput006_EnableActionEventCallbacks_params params = { .linux_side = _this->u_iface, .pCallback = pCallback, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_EnableActionEventCallbacks( ¶ms ); } uint64_t __thiscall winISteamInput_SteamInput006_GetActionSetHandle(struct w_steam_iface *_this, const char *pszActionSetName) { struct cppISteamInput_SteamInput006_GetActionSetHandle_params params = { .linux_side = _this->u_iface, .pszActionSetName = pszActionSetName, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_GetActionSetHandle( ¶ms ); return params._ret; } void __thiscall winISteamInput_SteamInput006_ActivateActionSet(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t actionSetHandle) { struct cppISteamInput_SteamInput006_ActivateActionSet_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .actionSetHandle = actionSetHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_ActivateActionSet( ¶ms ); } uint64_t __thiscall winISteamInput_SteamInput006_GetCurrentActionSet(struct w_steam_iface *_this, uint64_t inputHandle) { struct cppISteamInput_SteamInput006_GetCurrentActionSet_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_GetCurrentActionSet( ¶ms ); return params._ret; } void __thiscall winISteamInput_SteamInput006_ActivateActionSetLayer(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t actionSetLayerHandle) { struct cppISteamInput_SteamInput006_ActivateActionSetLayer_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .actionSetLayerHandle = actionSetLayerHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_ActivateActionSetLayer( ¶ms ); } void __thiscall winISteamInput_SteamInput006_DeactivateActionSetLayer(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t actionSetLayerHandle) { struct cppISteamInput_SteamInput006_DeactivateActionSetLayer_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .actionSetLayerHandle = actionSetLayerHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_DeactivateActionSetLayer( ¶ms ); } void __thiscall winISteamInput_SteamInput006_DeactivateAllActionSetLayers(struct w_steam_iface *_this, uint64_t inputHandle) { struct cppISteamInput_SteamInput006_DeactivateAllActionSetLayers_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_DeactivateAllActionSetLayers( ¶ms ); } int32_t __thiscall winISteamInput_SteamInput006_GetActiveActionSetLayers(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t *handlesOut) { struct cppISteamInput_SteamInput006_GetActiveActionSetLayers_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .handlesOut = handlesOut, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_GetActiveActionSetLayers( ¶ms ); return params._ret; } uint64_t __thiscall winISteamInput_SteamInput006_GetDigitalActionHandle(struct w_steam_iface *_this, const char *pszActionName) { struct cppISteamInput_SteamInput006_GetDigitalActionHandle_params params = { .linux_side = _this->u_iface, .pszActionName = pszActionName, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_GetDigitalActionHandle( ¶ms ); return params._ret; } InputDigitalActionData_t * __thiscall winISteamInput_SteamInput006_GetDigitalActionData(struct w_steam_iface *_this, InputDigitalActionData_t *_ret, uint64_t inputHandle, uint64_t digitalActionHandle) { struct cppISteamInput_SteamInput006_GetDigitalActionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .inputHandle = inputHandle, .digitalActionHandle = digitalActionHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_GetDigitalActionData( ¶ms ); return params._ret; } int32_t __thiscall winISteamInput_SteamInput006_GetDigitalActionOrigins(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t actionSetHandle, uint64_t digitalActionHandle, uint32_t *originsOut) { struct cppISteamInput_SteamInput006_GetDigitalActionOrigins_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .actionSetHandle = actionSetHandle, .digitalActionHandle = digitalActionHandle, .originsOut = originsOut, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_GetDigitalActionOrigins( ¶ms ); return params._ret; } const char * __thiscall winISteamInput_SteamInput006_GetStringForDigitalActionName(struct w_steam_iface *_this, uint64_t eActionHandle) { struct cppISteamInput_SteamInput006_GetStringForDigitalActionName_params params = { .linux_side = _this->u_iface, .eActionHandle = eActionHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_GetStringForDigitalActionName( ¶ms ); return params._ret; } uint64_t __thiscall winISteamInput_SteamInput006_GetAnalogActionHandle(struct w_steam_iface *_this, const char *pszActionName) { struct cppISteamInput_SteamInput006_GetAnalogActionHandle_params params = { .linux_side = _this->u_iface, .pszActionName = pszActionName, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_GetAnalogActionHandle( ¶ms ); return params._ret; } InputAnalogActionData_t * __thiscall winISteamInput_SteamInput006_GetAnalogActionData(struct w_steam_iface *_this, InputAnalogActionData_t *_ret, uint64_t inputHandle, uint64_t analogActionHandle) { struct cppISteamInput_SteamInput006_GetAnalogActionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .inputHandle = inputHandle, .analogActionHandle = analogActionHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_GetAnalogActionData( ¶ms ); return params._ret; } int32_t __thiscall winISteamInput_SteamInput006_GetAnalogActionOrigins(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t actionSetHandle, uint64_t analogActionHandle, uint32_t *originsOut) { struct cppISteamInput_SteamInput006_GetAnalogActionOrigins_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .actionSetHandle = actionSetHandle, .analogActionHandle = analogActionHandle, .originsOut = originsOut, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_GetAnalogActionOrigins( ¶ms ); return params._ret; } const char * __thiscall winISteamInput_SteamInput006_GetStringForActionOrigin(struct w_steam_iface *_this, uint32_t eOrigin) { struct cppISteamInput_SteamInput006_GetStringForActionOrigin_params params = { .linux_side = _this->u_iface, .eOrigin = eOrigin, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_GetStringForActionOrigin( ¶ms ); return params._ret; } const char * __thiscall winISteamInput_SteamInput006_GetStringForAnalogActionName(struct w_steam_iface *_this, uint64_t eActionHandle) { struct cppISteamInput_SteamInput006_GetStringForAnalogActionName_params params = { .linux_side = _this->u_iface, .eActionHandle = eActionHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_GetStringForAnalogActionName( ¶ms ); return params._ret; } void __thiscall winISteamInput_SteamInput006_StopAnalogActionMomentum(struct w_steam_iface *_this, uint64_t inputHandle, uint64_t eAction) { struct cppISteamInput_SteamInput006_StopAnalogActionMomentum_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .eAction = eAction, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_StopAnalogActionMomentum( ¶ms ); } InputMotionData_t * __thiscall winISteamInput_SteamInput006_GetMotionData(struct w_steam_iface *_this, InputMotionData_t *_ret, uint64_t inputHandle) { struct cppISteamInput_SteamInput006_GetMotionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_GetMotionData( ¶ms ); return params._ret; } void __thiscall winISteamInput_SteamInput006_TriggerVibration(struct w_steam_iface *_this, uint64_t inputHandle, uint16_t usLeftSpeed, uint16_t usRightSpeed) { struct cppISteamInput_SteamInput006_TriggerVibration_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .usLeftSpeed = usLeftSpeed, .usRightSpeed = usRightSpeed, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_TriggerVibration( ¶ms ); } void __thiscall winISteamInput_SteamInput006_TriggerVibrationExtended(struct w_steam_iface *_this, uint64_t inputHandle, uint16_t usLeftSpeed, uint16_t usRightSpeed, uint16_t usLeftTriggerSpeed, uint16_t usRightTriggerSpeed) { struct cppISteamInput_SteamInput006_TriggerVibrationExtended_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .usLeftSpeed = usLeftSpeed, .usRightSpeed = usRightSpeed, .usLeftTriggerSpeed = usLeftTriggerSpeed, .usRightTriggerSpeed = usRightTriggerSpeed, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_TriggerVibrationExtended( ¶ms ); } void __thiscall winISteamInput_SteamInput006_TriggerSimpleHapticEvent(struct w_steam_iface *_this, uint64_t inputHandle, uint32_t eHapticLocation, uint8_t nIntensity, char nGainDB, uint8_t nOtherIntensity, char nOtherGainDB) { struct cppISteamInput_SteamInput006_TriggerSimpleHapticEvent_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .eHapticLocation = eHapticLocation, .nIntensity = nIntensity, .nGainDB = nGainDB, .nOtherIntensity = nOtherIntensity, .nOtherGainDB = nOtherGainDB, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_TriggerSimpleHapticEvent( ¶ms ); } void __thiscall winISteamInput_SteamInput006_SetLEDColor(struct w_steam_iface *_this, uint64_t inputHandle, uint8_t nColorR, uint8_t nColorG, uint8_t nColorB, uint32_t nFlags) { struct cppISteamInput_SteamInput006_SetLEDColor_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .nColorR = nColorR, .nColorG = nColorG, .nColorB = nColorB, .nFlags = nFlags, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_SetLEDColor( ¶ms ); } void __thiscall winISteamInput_SteamInput006_Legacy_TriggerHapticPulse(struct w_steam_iface *_this, uint64_t inputHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec) { struct cppISteamInput_SteamInput006_Legacy_TriggerHapticPulse_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .eTargetPad = eTargetPad, .usDurationMicroSec = usDurationMicroSec, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_Legacy_TriggerHapticPulse( ¶ms ); } void __thiscall winISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, uint64_t inputHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec, uint16_t usOffMicroSec, uint16_t unRepeat, uint32_t nFlags) { struct cppISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .eTargetPad = eTargetPad, .usDurationMicroSec = usDurationMicroSec, .usOffMicroSec = usOffMicroSec, .unRepeat = unRepeat, .nFlags = nFlags, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse( ¶ms ); } bool __thiscall winISteamInput_SteamInput006_ShowBindingPanel(struct w_steam_iface *_this, uint64_t inputHandle) { struct cppISteamInput_SteamInput006_ShowBindingPanel_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_ShowBindingPanel( ¶ms ); return params._ret; } uint32_t __thiscall winISteamInput_SteamInput006_GetInputTypeForHandle(struct w_steam_iface *_this, uint64_t inputHandle) { struct cppISteamInput_SteamInput006_GetInputTypeForHandle_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_GetInputTypeForHandle( ¶ms ); return params._ret; } uint64_t __thiscall winISteamInput_SteamInput006_GetControllerForGamepadIndex(struct w_steam_iface *_this, int32_t nIndex) { struct cppISteamInput_SteamInput006_GetControllerForGamepadIndex_params params = { .linux_side = _this->u_iface, .nIndex = nIndex, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_GetControllerForGamepadIndex( ¶ms ); return params._ret; } int32_t __thiscall winISteamInput_SteamInput006_GetGamepadIndexForController(struct w_steam_iface *_this, uint64_t ulinputHandle) { struct cppISteamInput_SteamInput006_GetGamepadIndexForController_params params = { .linux_side = _this->u_iface, .ulinputHandle = ulinputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_GetGamepadIndexForController( ¶ms ); return params._ret; } const char * __thiscall winISteamInput_SteamInput006_GetStringForXboxOrigin(struct w_steam_iface *_this, uint32_t eOrigin) { struct cppISteamInput_SteamInput006_GetStringForXboxOrigin_params params = { .linux_side = _this->u_iface, .eOrigin = eOrigin, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_GetStringForXboxOrigin( ¶ms ); return params._ret; } uint32_t __thiscall winISteamInput_SteamInput006_GetActionOriginFromXboxOrigin(struct w_steam_iface *_this, uint64_t inputHandle, uint32_t eOrigin) { struct cppISteamInput_SteamInput006_GetActionOriginFromXboxOrigin_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .eOrigin = eOrigin, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_GetActionOriginFromXboxOrigin( ¶ms ); return params._ret; } uint32_t __thiscall winISteamInput_SteamInput006_TranslateActionOrigin(struct w_steam_iface *_this, uint32_t eDestinationInputType, uint32_t eSourceOrigin) { struct cppISteamInput_SteamInput006_TranslateActionOrigin_params params = { .linux_side = _this->u_iface, .eDestinationInputType = eDestinationInputType, .eSourceOrigin = eSourceOrigin, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_TranslateActionOrigin( ¶ms ); return params._ret; } bool __thiscall winISteamInput_SteamInput006_GetDeviceBindingRevision(struct w_steam_iface *_this, uint64_t inputHandle, int32_t *pMajor, int32_t *pMinor) { struct cppISteamInput_SteamInput006_GetDeviceBindingRevision_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .pMajor = pMajor, .pMinor = pMinor, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_GetDeviceBindingRevision( ¶ms ); return params._ret; } uint32_t __thiscall winISteamInput_SteamInput006_GetRemotePlaySessionID(struct w_steam_iface *_this, uint64_t inputHandle) { struct cppISteamInput_SteamInput006_GetRemotePlaySessionID_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_GetRemotePlaySessionID( ¶ms ); return params._ret; } uint16_t __thiscall winISteamInput_SteamInput006_GetSessionInputConfigurationSettings(struct w_steam_iface *_this) { struct cppISteamInput_SteamInput006_GetSessionInputConfigurationSettings_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_GetSessionInputConfigurationSettings( ¶ms ); return params._ret; } void __thiscall winISteamInput_SteamInput006_SetDualSenseTriggerEffect(struct w_steam_iface *_this, uint64_t inputHandle, const ScePadTriggerEffectParam *pParam) { struct cppISteamInput_SteamInput006_SetDualSenseTriggerEffect_params params = { .linux_side = _this->u_iface, .inputHandle = inputHandle, .pParam = pParam, }; TRACE("%p\n", _this); cppISteamInput_SteamInput006_SetDualSenseTriggerEffect( ¶ms ); } extern vtable_ptr winISteamInput_SteamInput006_vtable; DEFINE_RTTI_DATA0(winISteamInput_SteamInput006, 0, ".?AVISteamInput@@") __ASM_BLOCK_BEGIN(winISteamInput_SteamInput006_vtables) __ASM_VTABLE(winISteamInput_SteamInput006, VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Init) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Shutdown) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_SetInputActionManifestFilePath) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_RunFrame) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_BWaitForData) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_BNewDataAvailable) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetConnectedControllers) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_EnableDeviceCallbacks) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_EnableActionEventCallbacks) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetActionSetHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_ActivateActionSet) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetCurrentActionSet) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_ActivateActionSetLayer) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_DeactivateActionSetLayer) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_DeactivateAllActionSetLayers) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetActiveActionSetLayers) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDigitalActionHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDigitalActionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForDigitalActionName) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetAnalogActionHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetAnalogActionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphPNGForActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphSVGForActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForAnalogActionName) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_StopAnalogActionMomentum) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetMotionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TriggerVibration) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TriggerVibrationExtended) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TriggerSimpleHapticEvent) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_SetLEDColor) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Legacy_TriggerHapticPulse) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_ShowBindingPanel) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetInputTypeForHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetControllerForGamepadIndex) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGamepadIndexForController) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphForXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetActionOriginFromXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TranslateActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDeviceBindingRevision) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetRemotePlaySessionID) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetSessionInputConfigurationSettings) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_SetDualSenseTriggerEffect) ); __ASM_BLOCK_END struct w_steam_iface *create_winISteamInput_SteamInput006(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamInput006"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamInput_SteamInput006_vtable, 48, "SteamInput006"); r->u_iface = u_iface; return r; } void init_winISteamInput_rtti( char *base ) { #ifdef __x86_64__ init_winISteamInput_SteamInput001_rtti( base ); init_winISteamInput_SteamInput002_rtti( base ); init_winISteamInput_SteamInput005_rtti( base ); init_winISteamInput_SteamInput006_rtti( base ); #endif /* __x86_64__ */ }