## ## Nested make ## ifneq ($(NO_NESTED_MAKE),1) # Pass all variables/goals to ourselves as a sub-make such that we will get a trailing error message upon failure. (We # invoke a lot of long-running build-steps, and make fails to re-print errors when they happened ten thousand lines # ago.) export .DEFAULT_GOAL := default .PHONY: $(MAKECMDGOALS) default nested_make default $(MAKECMDGOALS): nested_make nested_make: +$(MAKE) $(MAKECMDGOALS) -f $(firstword $(MAKEFILE_LIST)) NO_NESTED_MAKE=1 else # (Rest of the file is the else) ## ## General/global config ## # We expect the configure script to conditionally set the following: # SRCDIR - Path to source # BUILD_NAME - Name of the build for manifests etc. # NO_DXVK - 1 if skipping DXVK steps # WITH_FFMPEG - 1 if including ffmpeg steps # STEAMRT64_MODE - 'docker' or '' for automatic Steam Runtime container # STEAMRT64_IMAGE - Name of the image if mode is set # STEAMRT32_MODE - Same as above for 32-bit container (can be different type) # STEAMRT32_IMAGE - Same as above for 32-bit container ifeq ($(SRCDIR),) foo := $(error SRCDIR not set, do not include makefile_base directly, run ./configure.sh to generate Makefile) endif # If CC is coming from make's defaults or nowhere, use our own default. Otherwise respect environment. ifneq ($(filter default undefined,$(origin CC)),) # CC = ccache gcc CC = gcc endif ifneq ($(filter default undefined,$(origin CXX)),) # CXX = ccache g++ CXX = g++ endif export CC export CXX # Selected container mode shell DOCKER_SHELL_BASE = docker run --rm --init -v $(HOME):$(HOME) -w $(CURDIR) -e HOME=$(HOME) \ -v /etc/passwd:/etc/passwd:ro -u $(shell id -u):$(shell id -g) -h $(shell hostname) \ -v /tmp:/tmp $(SELECT_DOCKER_IMAGE) /dev/init -sg -- /bin/bash # If STEAMRT64_MODE/STEAMRT32_MODE is set, set the nested SELECT_DOCKER_IMAGE to the _IMAGE variable and eval # DOCKER_SHELL_BASE with it to create the CONTAINER_SHELL setting. ifeq ($(STEAMRT64_MODE),docker) SELECT_DOCKER_IMAGE := $(STEAMRT64_IMAGE) CONTAINER_SHELL64 := $(DOCKER_SHELL_BASE) else ifneq ($(STEAMRT64_MODE),) foo := $(error Unrecognized STEAMRT64_MODE $(STEAMRT64_MODE)) endif ifeq ($(STEAMRT32_MODE),docker) SELECT_DOCKER_IMAGE := $(STEAMRT32_IMAGE) CONTAINER_SHELL32 := $(DOCKER_SHELL_BASE) else ifneq ($(STEAMRT32_MODE),) foo := $(error Unrecognized STEAMRT32_MODE $(STEAMRT32_MODE)) endif SELECT_DOCKER_IMAGE := # If we're using containers to sub-invoke the various builds, jobserver won't work, have some silly auto-jobs # controllable by SUBMAKE_JOBS. Not ideal. ifneq ($(CONTAINER_SHELL32)$(CONTAINER_SHELL64),) SUBMAKE_JOBS ?= 24 MAKE := make -j$(SUBMAKE_JOBS) endif # Use default shell if no STEAMRT_ variables setup a container to invoke. Commands will just run natively. ifndef CONTAINER_SHELL64 CONTAINER_SHELL64 := $(SHELL) endif ifndef CONTAINER_SHELL32 CONTAINER_SHELL32 := $(SHELL) endif # Helper to test .PHONY: test-container test-container32 test-container64 test-container: test-container64 test-container32 test-container64: @echo >&2 ":: Testing 64-bit container" $(CONTAINER_SHELL64) -c "echo Hello World!" test-container32: @echo >&2 ":: Testing 32-bit container" $(CONTAINER_SHELL32) -c "echo Hello World!" # Many of the configure steps below depend on the makefile itself, such that they are dirtied by changing the recipes # that create them. This can be annoying when working on the makefile, building with NO_MAKEFILE_DEPENDENCY=1 disables # this. MAKEFILE_DEP := $(MAKEFILE_LIST) ifeq ($(NO_MAKEFILE_DEPENDENCY),1) MAKEFILE_DEP := endif ## ## Global config ## TOOLS_DIR32 := ./obj-tools32 TOOLS_DIR64 := ./obj-tools64 DST_BASE := ./dist DST_DIR := $(DST_BASE)/dist DEPLOY_DIR := ./deploy # TODO Release/debug configuration INSTALL_PROGRAM_FLAGS := # All top level goals. Lazy evaluated so they can be added below. GOAL_TARGETS = $(GOAL_TARGETS_LIBS) # Excluding goals like wine and dist that are either long running or slow per invocation GOAL_TARGETS_LIBS = # Any explicit thing, superset ALL_TARGETS = ## ## Platform-specific variables ## STRIP := strip WINE32_AUTOCONF := WINE64_AUTOCONF := OPTIMIZE_FLAGS := -O2 -mmmx -msse -msse2 -mfpmath=sse # Use $(call QUOTE,$(VAR)) to flatten a list to a single element (for feeding to a shell) # v-- This flattens a list when called. Don't look directly into it. QUOTE = $(subst $(eval) ,\ ,$(1)) QUOTE_VARIABLE = $(eval $(1) := $$(call QUOTE,$$($(1)))) QUOTE_VARIABLE_LIST = $(foreach a,$(1),$(call QUOTE_VARIABLE,$(a))) # These variables might need to be quoted, but might not # # That is, $(STRIP) is how you invoke strip, STRIP=$(STRIP_QUOTED) is how you pass it to a shell script properly # quoted STRIP_QUOTED = $(call QUOTE,$(STRIP)) CC_QUOTED = $(call QUOTE,$(CC)) CXX_QUOTED = $(call QUOTE,$(CXX)) ## ## Target configs ## COMPAT_MANIFEST_TEMPLATE := $(SRCDIR)/compatibilitytool.vdf.template LICENSE := $(SRCDIR)/dist.LICENSE GECKO_VER := 2.47 GECKO32_MSI := wine_gecko-$(GECKO_VER)-x86.msi GECKO64_MSI := wine_gecko-$(GECKO_VER)-x86_64.msi OPENAL := $(SRCDIR)/openal-soft OPENAL_OBJ32 := ./obj-openal32 OPENAL_OBJ64 := ./obj-openal64 FFMPEG := $(SRCDIR)/ffmpeg FFMPEG_OBJ32 := ./obj-ffmpeg32 FFMPEG_OBJ64 := ./obj-ffmpeg64 FFMPEG_CROSS_CFLAGS := FFMPEG_CROSS_LDFLAGS := LSTEAMCLIENT := $(SRCDIR)/lsteamclient LSTEAMCLIENT32 := ./syn-lsteamclient32/lsteamclient LSTEAMCLIENT64 := ./syn-lsteamclient64/lsteamclient LSTEAMCLIENT_OBJ32 := ./obj-lsteamclient32 LSTEAMCLIENT_OBJ64 := ./obj-lsteamclient64 WINE := $(SRCDIR)/wine WINE_DST32 := ./dist-wine32 WINE_OBJ32 := ./obj-wine32 WINE_OBJ64 := ./obj-wine64 WINEMAKER := $(abspath $(WINE)/tools/winemaker/winemaker) # Wine outputs that need to exist for other steps (dist) WINE_OUT_BIN := $(DST_DIR)/bin/wine64 WINE_OUT_SERVER := $(DST_DIR)/bin/wineserver WINE_OUT := $(WINE_OUT_BIN) $(WINE_OUT_SERVER) # Tool-only build outputs needed for other projects WINEGCC32 := $(TOOLS_DIR32)/bin/winegcc WINEBUILD32 := $(TOOLS_DIR32)/bin/winebuild WINE_BUILDTOOLS32 := $(WINEGCC32) $(WINEBUILD32) WINEGCC64 := $(TOOLS_DIR64)/bin/winegcc WINEBUILD64 := $(TOOLS_DIR64)/bin/winebuild WINE_BUILDTOOLS64 := $(WINEGCC64) $(WINEBUILD64) VRCLIENT := $(SRCDIR)/vrclient_x64 VRCLIENT32 := ./syn-vrclient32 VRCLIENT_OBJ64 := ./obj-vrclient64 VRCLIENT_OBJ32 := ./obj-vrclient32 DXVK := $(SRCDIR)/dxvk DXVK_OBJ32 := ./obj-dxvk32 DXVK_OBJ64 := ./obj-dxvk64 CMAKE := $(SRCDIR)/cmake CMAKE_OBJ32 := ./obj-cmake32 CMAKE_OBJ64 := ./obj-cmake64 CMAKE_BIN32 := $(CMAKE_OBJ32)/built/bin/cmake CMAKE_BIN64 := $(CMAKE_OBJ64)/built/bin/cmake ## Object directories OBJ_DIRS := $(TOOLS_DIR32) $(TOOLS_DIR64) \ $(OPENAL_OBJ32) $(OPENAL_OBJ64) \ $(FFMPEG_OBJ32) $(FFMPEG_OBJ64) \ $(LSTEAMCLIENT_OBJ32) $(LSTEAMCLIENT_OBJ64) \ $(WINE_OBJ32) $(WINE_OBJ64) \ $(VRCLIENT_OBJ32) $(VRCLIENT_OBJ64) \ $(DXVK_OBJ32) $(DXVK_OBJ64) \ $(CMAKE_OBJ32) $(CMAKE_OBJ64) $(OBJ_DIRS): mkdir -p $@ ## ## dist/install -- steps to finalize the install ## $(DST_DIR): mkdir -p $@ STEAM_DIR := $(HOME)/.steam/root DIST_COPY_FILES := toolmanifest.vdf filelock.py proton proton_3.7_tracked_files user_settings.sample.py DIST_COPY_TARGETS := $(addprefix $(DST_BASE)/,$(DIST_COPY_FILES)) DIST_VERSION := $(DST_DIR)/version DIST_OVR32 := $(DST_DIR)/lib/wine/dxvk/openvr_api_dxvk.dll DIST_OVR64 := $(DST_DIR)/lib64/wine/dxvk/openvr_api_dxvk.dll DIST_PREFIX := $(DST_DIR)/share/default_pfx/ DIST_COMPAT_MANIFEST := $(DST_BASE)/compatibilitytool.vdf DIST_LICENSE := $(DST_BASE)/LICENSE DIST_GECKO_DIR := $(DST_DIR)/share/wine/gecko DIST_GECKO32 := $(DIST_GECKO_DIR)/$(GECKO32_MSI) DIST_GECKO64 := $(DIST_GECKO_DIR)/$(GECKO64_MSI) DIST_TARGETS := $(DIST_COPY_TARGETS) $(DIST_VERSION) $(DIST_OVR32) $(DIST_OVR64) \ $(DIST_GECKO32) $(DIST_GECKO64) $(DIST_COMPAT_MANIFEST) $(DIST_LICENSE) DEPLOY_COPY_TARGETS := $(DIST_COPY_TARGETS) $(DIST_VERSION) $(DIST_LICENSE) $(DIST_LICENSE): $(LICENSE) cp -a $< $@ $(DIST_OVR32): $(SRCDIR)/openvr/bin/win32/openvr_api.dll | $(DST_DIR) mkdir -p $(DST_DIR)/lib/wine/dxvk cp -a $< $@ $(DIST_OVR64): $(SRCDIR)/openvr/bin/win64/openvr_api.dll | $(DST_DIR) mkdir -p $(DST_DIR)/lib64/wine/dxvk cp -a $< $@ $(DIST_COPY_TARGETS): | $(DST_DIR) cp -a $(SRCDIR)/$(notdir $@) $@ $(DIST_VERSION): | $(DST_DIR) date '+%s' > $@ cp $(DIST_VERSION) $(DST_BASE)/ $(DIST_COMPAT_MANIFEST): $(COMPAT_MANIFEST_TEMPLATE) $(MAKEFILE_DEP) | $(DST_DIR) sed -r 's|##BUILD_NAME##|$(BUILD_NAME)|' $< > $@ $(DIST_GECKO_DIR): mkdir -p $@ $(DIST_GECKO64): | $(DIST_GECKO_DIR) if [ -e "$(SRCDIR)/../gecko/$(GECKO64_MSI)" ]; then \ cp "$(SRCDIR)/../gecko/$(GECKO64_MSI)" "$@"; \ else \ mkdir -p $(SRCDIR)/contrib/; \ if [ ! -e "$(SRCDIR)/contrib/$(GECKO64_MSI)" ]; then \ echo ">>>> Downloading wine-gecko. To avoid this in future, put it here: $(SRCDIR)/../gecko/$(GECKO64_MSI)"; \ wget -O "$(SRCDIR)/contrib/$(GECKO64_MSI)" "https://dl.winehq.org/wine/wine-gecko/$(GECKO_VER)/$(GECKO64_MSI)"; \ fi; \ cp "$(SRCDIR)/contrib/$(GECKO64_MSI)" "$@"; \ fi $(DIST_GECKO32): | $(DIST_GECKO_DIR) if [ -e "$(SRCDIR)/../gecko/$(GECKO32_MSI)" ]; then \ cp "$(SRCDIR)/../gecko/$(GECKO32_MSI)" "$@"; \ else \ mkdir -p $(SRCDIR)/contrib/; \ if [ ! -e "$(SRCDIR)/contrib/$(GECKO32_MSI)" ]; then \ echo ">>>> Downloading wine-gecko. To avoid this in future, put it here: $(SRCDIR)/../gecko/$(GECKO32_MSI)"; \ wget -O "$(SRCDIR)/contrib/$(GECKO32_MSI)" "https://dl.winehq.org/wine/wine-gecko/$(GECKO_VER)/$(GECKO32_MSI)"; \ fi; \ cp "$(SRCDIR)/contrib/$(GECKO32_MSI)" "$@"; \ fi .PHONY: dist ALL_TARGETS += dist GOAL_TARGETS += dist # Only drag in WINE_OUT if they need to be built at all, otherwise this doesn't imply a rebuild of wine. If wine is in # the explicit targets, specify that this should occur after. dist: $(DIST_TARGETS) | $(WINE_OUT) $(filter $(MAKECMDGOALS),wine64 wine32 wine) $(DST_DIR) rm -rf $(abspath $(DIST_PREFIX)) && \ WINEPREFIX=$(abspath $(DIST_PREFIX)) $(WINE_OUT_BIN) wineboot && \ WINEPREFIX=$(abspath $(DIST_PREFIX)) $(WINE_OUT_SERVER) -w deploy: dist mkdir -p $(DEPLOY_DIR) && \ cp -a $(DEPLOY_COPY_TARGETS) $(DEPLOY_DIR) && \ tar -C $(DST_DIR) -c . | gzip -c -1 > $(DEPLOY_DIR)/proton_dist.tar.gz install: dist if [ ! -d $(STEAM_DIR) ]; then echo >&2 "!! "$(STEAM_DIR)" does not exist, cannot install"; return 1; fi mkdir -p $(STEAM_DIR)/compatibilitytools.d/$(BUILD_NAME) cp -a $(DST_BASE)/* $(STEAM_DIR)/compatibilitytools.d/$(BUILD_NAME) @echo "Installed Proton to "$(STEAM_DIR)/compatibilitytools.d/$(BUILD_NAME) @echo "You may need to restart Steam to select this tool" ## ## OpenAL ## ## Create & configure object directory for openal OPENAL_CONFIGURE_FILES32 := $(OPENAL_OBJ32)/Makefile OPENAL_CONFIGURE_FILES64 := $(OPENAL_OBJ64)/Makefile # 64bit-configure $(OPENAL_CONFIGURE_FILES64): SHELL = $(CONTAINER_SHELL64) $(OPENAL_CONFIGURE_FILES64): $(OPENAL)/CMakeLists.txt $(MAKEFILE_DEP) $(CMAKE_BIN64) | $(OPENAL_OBJ64) cd $(dir $@) && \ ../$(CMAKE_BIN64) $(abspath $(OPENAL)) -DCMAKE_INSTALL_PREFIX="$(abspath $(TOOLS_DIR64))" \ -DALSOFT_EXAMPLES=Off -DALSOFT_UTILS=Off -DALSOFT_TESTS=Off \ -DCMAKE_INSTALL_LIBDIR="lib" # 32-bit configure $(OPENAL_CONFIGURE_FILES32): SHELL = $(CONTAINER_SHELL32) $(OPENAL_CONFIGURE_FILES32): $(OPENAL)/CMakeLists.txt $(MAKEFILE_DEP) $(CMAKE_BIN32) | $(OPENAL_OBJ32) cd $(dir $@) && \ ../$(CMAKE_BIN32) $(abspath $(OPENAL)) \ -DCMAKE_INSTALL_PREFIX="$(abspath $(TOOLS_DIR32))" \ -DALSOFT_EXAMPLES=Off -DALSOFT_UTILS=Off -DALSOFT_TESTS=Off \ -DCMAKE_INSTALL_LIBDIR="lib" \ -DCMAKE_C_FLAGS="-m32" -DCMAKE_CXX_FLAGS="-m32" ## OpenAL goals OPENAL_TARGETS = openal openal_configure openal32 openal64 openal_configure32 openal_configure64 ALL_TARGETS += $(OPENAL_TARGETS) GOAL_TARGETS_LIBS += openal .PHONY: $(OPENAL_TARGETS) openal_configure: $(OPENAL_CONFIGURE_FILES32) $(OPENAL_CONFIGURE_FILES64) openal_configure64: $(OPENAL_CONFIGURE_FILES64) openal_configure32: $(OPENAL_CONFIGURE_FILES32) openal: openal32 openal64 openal64: SHELL = $(CONTAINER_SHELL64) openal64: $(OPENAL_CONFIGURE_FILES64) +$(MAKE) -C $(OPENAL_OBJ64) VERBOSE=1 +$(MAKE) -C $(OPENAL_OBJ64) install VERBOSE=1 mkdir -p $(DST_DIR)/lib64 cp -L $(TOOLS_DIR64)/lib/libopenal* $(DST_DIR)/lib64/ [ x"$(STRIP)" = x ] || $(STRIP) $(DST_DIR)/lib64/libopenal.so openal32: SHELL = $(CONTAINER_SHELL32) openal32: $(OPENAL_CONFIGURE_FILES32) +$(MAKE) -C $(OPENAL_OBJ32) VERBOSE=1 +$(MAKE) -C $(OPENAL_OBJ32) install VERBOSE=1 mkdir -p $(DST_DIR)/lib cp -L $(TOOLS_DIR32)/lib/libopenal* $(DST_DIR)/lib/ [ x"$(STRIP)" = x ] || $(STRIP) $(DST_DIR)/lib/libopenal.so ## ## ffmpeg ## ifeq ($(WITH_FFMPEG),1) FFMPEG_CONFIGURE_FILES32 := $(FFMPEG_OBJ32)/Makefile FFMPEG_CONFIGURE_FILES64 := $(FFMPEG_OBJ64)/Makefile # 64bit-configure $(FFMPEG_CONFIGURE_FILES64): SHELL = $(CONTAINER_SHELL64) $(FFMPEG_CONFIGURE_FILES64): $(FFMPEG)/configure $(MAKEFILE_DEP) | $(FFMPEG_OBJ64) cd $(dir $@) && \ $(abspath $(FFMPEG))/configure \ --cc=$(CC_QUOTED) --cxx=$(CXX_QUOTED) \ --prefix=$(abspath $(TOOLS_DIR64)) \ --disable-static \ --enable-shared \ --disable-programs \ --disable-doc \ --disable-avdevice \ --disable-avformat \ --disable-swresample \ --disable-swscale \ --disable-postproc \ --disable-avfilter \ --disable-alsa \ --disable-iconv \ --disable-libxcb_shape \ --disable-libxcb_shm \ --disable-libxcb_xfixes \ --disable-sdl2 \ --disable-xlib \ --disable-zlib \ --disable-bzlib \ --disable-libxcb \ --disable-vaapi \ --disable-vdpau \ --disable-everything \ --enable-decoder=wmav2 \ --enable-decoder=adpcm_ms && \ [ ! -f ./Makefile ] || touch ./Makefile # ^ ffmpeg's configure script doesn't update the timestamp on this guy in the case of a no-op # 32-bit configure $(FFMPEG_CONFIGURE_FILES32): SHELL = $(CONTAINER_SHELL32) $(FFMPEG_CONFIGURE_FILES32): $(FFMPEG)/configure $(MAKEFILE_DEP) | $(FFMPEG_OBJ32) cd $(dir $@) && \ $(abspath $(FFMPEG))/configure \ --cc=$(CC_QUOTED) --cxx=$(CXX_QUOTED) \ --prefix=$(abspath $(TOOLS_DIR32)) \ --extra-cflags=$(FFMPEG_CROSS_CFLAGS) --extra-ldflags=$(FFMPEG_CROSS_LDFLAGS) \ --disable-static \ --enable-shared \ --disable-programs \ --disable-doc \ --disable-avdevice \ --disable-avformat \ --disable-swresample \ --disable-swscale \ --disable-postproc \ --disable-avfilter \ --disable-alsa \ --disable-iconv \ --disable-libxcb_shape \ --disable-libxcb_shm \ --disable-libxcb_xfixes \ --disable-sdl2 \ --disable-xlib \ --disable-zlib \ --disable-bzlib \ --disable-libxcb \ --disable-vaapi \ --disable-vdpau \ --disable-everything \ --enable-decoder=wmav2 \ --enable-decoder=adpcm_ms && \ [ ! -f ./Makefile ] || touch ./Makefile # ^ ffmpeg's configure script doesn't update the timestamp on this guy in the case of a no-op ## ffmpeg goals FFMPEG_TARGETS = ffmpeg ffmpeg_configure ffmpeg32 ffmpeg64 ffmpeg_configure32 ffmpeg_configure64 ALL_TARGETS += $(FFMPEG_TARGETS) GOAL_TARGETS_LIBS += ffmpeg .PHONY: $(FFMPEG_TARGETS) ffmpeg_configure: $(FFMPEG_CONFIGURE_FILES32) $(FFMPEG_CONFIGURE_FILES64) ffmpeg_configure64: $(FFMPEG_CONFIGURE_FILES64) ffmpeg_configure32: $(FFMPEG_CONFIGURE_FILES32) ffmpeg: ffmpeg32 ffmpeg64 ffmpeg64: SHELL = $(CONTAINER_SHELL64) ffmpeg64: $(FFMPEG_CONFIGURE_FILES64) +$(MAKE) -C $(FFMPEG_OBJ64) +$(MAKE) -C $(FFMPEG_OBJ64) install mkdir -pv $(DST_DIR)/lib64 cp -L $(TOOLS_DIR64)/lib/{libavcodec,libavutil}* $(DST_DIR)/lib64 ffmpeg32: SHELL = $(CONTAINER_SHELL32) ffmpeg32: $(FFMPEG_CONFIGURE_FILES32) +$(MAKE) -C $(FFMPEG_OBJ32) +$(MAKE) -C $(FFMPEG_OBJ32) install mkdir -pv $(DST_DIR)/lib cp -L $(TOOLS_DIR32)/lib/{libavcodec,libavutil}* $(DST_DIR)/lib endif # ifeq ($(WITH_FFMPEG),1) ## ## lsteamclient ## # The source directory for lsteamclient is a synthetic symlink clone of the source directory, because we need to run # winemaker in tree and it can stomp itself in parallel builds. $(LSTEAMCLIENT64)/.created: $(LSTEAMCLIENT) $(MAKEFILE_DEP) rm -rf ./$(LSTEAMCLIENT64) mkdir -p $(LSTEAMCLIENT64)/ cd $(LSTEAMCLIENT64)/ && ln -sfv ../../$(LSTEAMCLIENT)/* . touch $@ $(LSTEAMCLIENT32)/.created: $(LSTEAMCLIENT) $(MAKEFILE_DEP) rm -rf ./$(LSTEAMCLIENT32) mkdir -p $(LSTEAMCLIENT32)/ cd $(LSTEAMCLIENT32)/ && ln -sfv ../../$(LSTEAMCLIENT)/* . touch $@ $(LSTEAMCLIENT64): $(LSTEAMCLIENT64)/.created $(LSTEAMCLIENT32): $(LSTEAMCLIENT32)/.created ## Create & configure object directory for lsteamclient LSTEAMCLIENT_CONFIGURE_FILES32 := $(LSTEAMCLIENT_OBJ32)/Makefile LSTEAMCLIENT_CONFIGURE_FILES64 := $(LSTEAMCLIENT_OBJ64)/Makefile # 64bit-configure $(LSTEAMCLIENT_CONFIGURE_FILES64): SHELL = $(CONTAINER_SHELL64) $(LSTEAMCLIENT_CONFIGURE_FILES64): $(LSTEAMCLIENT64) $(MAKEFILE_DEP) | $(LSTEAMCLIENT_OBJ64) $(WINEMAKER) cd $(dir $@) && \ $(WINEMAKER) --nosource-fix --nolower-include --nodlls --nomsvcrt \ -DSTEAM_API_EXPORTS \ -I"../$(TOOLS_DIR64)"/include/ \ -I"../$(TOOLS_DIR64)"/include/wine/ \ -I"../$(TOOLS_DIR64)"/include/wine/windows/ \ -L"../$(TOOLS_DIR64)"/lib64/ \ -L"../$(TOOLS_DIR64)"/lib64/wine/ \ --dll ../$(LSTEAMCLIENT64) && \ cp ../$(LSTEAMCLIENT64)/Makefile . && \ echo >> ./Makefile 'SRCDIR := ../$(LSTEAMCLIENT64)' && \ echo >> ./Makefile 'vpath % $$(SRCDIR)' && \ echo >> ./Makefile 'lsteamclient_dll_LDFLAGS := $$(patsubst %.spec,$$(SRCDIR)/%.spec,$$(lsteamclient_dll_LDFLAGS))' # 32-bit configure $(LSTEAMCLIENT_CONFIGURE_FILES32): SHELL = $(CONTAINER_SHELL32) $(LSTEAMCLIENT_CONFIGURE_FILES32): $(LSTEAMCLIENT32) $(MAKEFILE_DEP) | $(LSTEAMCLIENT_OBJ32) $(WINEMAKER) cd $(dir $@) && \ $(WINEMAKER) --nosource-fix --nolower-include --nodlls --nomsvcrt --wine32 \ -DSTEAM_API_EXPORTS \ -I"../$(TOOLS_DIR32)"/include/ \ -I"../$(TOOLS_DIR32)"/include/wine/ \ -I"../$(TOOLS_DIR32)"/include/wine/windows/ \ -L"../$(TOOLS_DIR32)"/lib/ \ -L"../$(TOOLS_DIR32)"/lib/wine/ \ --dll ../$(LSTEAMCLIENT32) && \ cp ../$(LSTEAMCLIENT32)/Makefile . && \ echo >> ./Makefile 'SRCDIR := ../$(LSTEAMCLIENT32)' && \ echo >> ./Makefile 'vpath % $$(SRCDIR)' && \ echo >> ./Makefile 'lsteamclient_dll_LDFLAGS := -m32 $$(patsubst %.spec,$$(SRCDIR)/%.spec,$$(lsteamclient_dll_LDFLAGS))' ## lsteamclient goals LSTEAMCLIENT_TARGETS = lsteamclient lsteamclient_configure lsteamclient32 lsteamclient64 lsteamclient_configure32 lsteamclient_configure64 ALL_TARGETS += $(LSTEAMCLIENT_TARGETS) GOAL_TARGETS_LIBS += lsteamclient .PHONY: $(LSTEAMCLIENT_TARGETS) lsteamclient_configure: $(LSTEAMCLIENT_CONFIGURE_FILES32) $(LSTEAMCLIENT_CONFIGURE_FILES64) lsteamclient_configure64: $(LSTEAMCLIENT_CONFIGURE_FILES64) lsteamclient_configure32: $(LSTEAMCLIENT_CONFIGURE_FILES32) lsteamclient: lsteamclient32 lsteamclient64 lsteamclient64: SHELL = $(CONTAINER_SHELL64) lsteamclient64: $(LSTEAMCLIENT_CONFIGURE_FILES64) | $(WINE_BUILDTOOLS64) $(filter $(MAKECMDGOALS),wine64 wine32 wine) +env PATH="$(abspath $(TOOLS_DIR64))/bin:$(PATH)" CXXFLAGS="-Wno-attributes $(OPTIMIZE_FLAGS) -g" CFLAGS="$(OPTIMIZE_FLAGS) -g" \ $(MAKE) -C $(LSTEAMCLIENT_OBJ64) [ x"$(STRIP)" = x ] || $(STRIP) $(LSTEAMCLIENT_OBJ64)/lsteamclient.dll.so mkdir -pv $(DST_DIR)/lib64/wine/ cp -a $(LSTEAMCLIENT_OBJ64)/lsteamclient.dll.so $(DST_DIR)/lib64/wine/ lsteamclient32: SHELL = $(CONTAINER_SHELL32) lsteamclient32: $(LSTEAMCLIENT_CONFIGURE_FILES32) | $(WINE_BUILDTOOLS32) $(filter $(MAKECMDGOALS),wine64 wine32 wine) +env PATH="$(abspath $(TOOLS_DIR32))/bin:$(PATH)" LDFLAGS="-m32" CXXFLAGS="-m32 -Wno-attributes $(OPTIMIZE_FLAGS) -g" CFLAGS="-m32 $(OPTIMIZE_FLAGS) -g" \ $(MAKE) -C $(LSTEAMCLIENT_OBJ32) [ x"$(STRIP)" = x ] || $(STRIP) $(LSTEAMCLIENT_OBJ32)/lsteamclient.dll.so mkdir -pv $(DST_DIR)/lib/wine/ cp -a $(LSTEAMCLIENT_OBJ32)/lsteamclient.dll.so $(DST_DIR)/lib/wine/ ## ## wine ## ## Create & configure object directory for wine WINE_CONFIGURE_FILES32 := $(WINE_OBJ32)/Makefile WINE_CONFIGURE_FILES64 := $(WINE_OBJ64)/Makefile WINE_COMMON_MAKE_ARGS := \ STRIP="$(STRIP_QUOTED)" \ INSTALL_PROGRAM_FLAGS="$(INSTALL_PROGRAM_FLAGS)" WINE64_MAKE_ARGS := \ $(WINE_COMMON_MAKE_ARGS) \ prefix="$(abspath $(TOOLS_DIR64))" \ libdir="$(abspath $(TOOLS_DIR64))/lib64" \ dlldir="$(abspath $(TOOLS_DIR64))/lib64/wine" WINE32_MAKE_ARGS := \ $(WINE_COMMON_MAKE_ARGS) \ prefix="$(abspath $(TOOLS_DIR32))" \ libdir="$(abspath $(TOOLS_DIR32))/lib" \ dlldir="$(abspath $(TOOLS_DIR32))/lib/wine" # 64bit-configure $(WINE_CONFIGURE_FILES64): SHELL = $(CONTAINER_SHELL64) $(WINE_CONFIGURE_FILES64): $(MAKEFILE_DEP) | $(WINE_OBJ64) cd $(dir $@) && \ STRIP=$(STRIP_QUOTED) \ CFLAGS=-I$(abspath $(TOOLS_DIR64))"/include -g $(OPTIMIZE_FLAGS)" \ LDFLAGS=-L$(abspath $(TOOLS_DIR64))/lib \ PKG_CONFIG_PATH=$(abspath $(TOOLS_DIR64))/lib/pkgconfig \ CC=$(CC_QUOTED) \ CXX=$(CXX_QUOTED) \ ../$(WINE)/configure \ $(WINE64_AUTOCONF) \ --without-curses \ --enable-win64 --disable-tests --prefix=$(abspath $(DST_DIR)) # 32-bit configure $(WINE_CONFIGURE_FILES32): SHELL = $(CONTAINER_SHELL32) $(WINE_CONFIGURE_FILES32): $(MAKEFILE_DEP) | $(WINE_OBJ32) $(WINE_ORDER_DEPS32) cd $(dir $@) && \ STRIP=$(STRIP_QUOTED) \ CFLAGS=-I$(abspath $(TOOLS_DIR32))"/include -g $(OPTIMIZE_FLAGS)" \ LDFLAGS=-L$(abspath $(TOOLS_DIR32))/lib \ PKG_CONFIG_PATH=$(abspath $(TOOLS_DIR32))/lib/pkgconfig \ CC=$(CC_QUOTED) \ CXX=$(CXX_QUOTED) \ ../$(WINE)/configure \ $(WINE32_AUTOCONF) \ --without-curses \ --disable-tests --prefix=$(abspath $(WINE_DST32)) ## wine goals WINE_TARGETS = wine wine_configure wine32 wine64 wine_configure32 wine_configure64 ALL_TARGETS += $(WINE_TARGETS) GOAL_TARGETS += wine .PHONY: $(WINE_TARGETS) wine_configure: $(WINE_CONFIGURE_FILES32) $(WINE_CONFIGURE_FILES64) wine_configure64: $(WINE_CONFIGURE_FILES64) wine_configure32: $(WINE_CONFIGURE_FILES32) wine: wine32 wine64 # WINE_OUT and WINE_BUILDTOOLS are outputs needed by other rules, though we don't explicitly track all state here -- # make all or make wine are needed to ensure all deps are up to date, this just ensures 'make dist' or 'make vrclient' # will drag in wine if you've never built wine. .INTERMEDIATE: wine64-intermediate wine32-intermediate $(WINE_BUILDTOOLS64) $(WINE_OUT) wine64: wine64-intermediate wine64-intermediate: SHELL = $(CONTAINER_SHELL64) wine64-intermediate: $(WINE_CONFIGURE_FILES64) +$(MAKE) -C $(WINE_OBJ64) $(WINE_COMMON_MAKE_ARGS) +$(MAKE) -C $(WINE_OBJ64) $(WINE_COMMON_MAKE_ARGS) install-lib +$(MAKE) -C $(WINE_OBJ64) $(WINE64_MAKE_ARGS) install-lib install-dev rm -f $(DST_DIR)/bin/{msiexec,notepad,regedit,regsvr32,wineboot,winecfg,wineconsole,winedbg,winefile,winemine,winepath} rm -rf $(DST_DIR)/share/man/ ## This installs 32-bit stuff manually, see ## https://wiki.winehq.org/Packaging#WoW64_Workarounds $(WINE_BUILDTOOLS32) wine32: wine32-intermediate wine32-intermediate: SHELL = $(CONTAINER_SHELL32) wine32-intermediate: $(WINE_CONFIGURE_FILES32) +$(MAKE) -C $(WINE_OBJ32) $(WINE_COMMON_MAKE_ARGS) +$(MAKE) -C $(WINE_OBJ32) $(WINE_COMMON_MAKE_ARGS) install-lib +$(MAKE) -C $(WINE_OBJ32) $(WINE32_MAKE_ARGS) install-lib install-dev mkdir -p $(DST_DIR)/{lib,bin} cp -a $(WINE_DST32)/lib $(DST_DIR)/ cp -a $(WINE_DST32)/bin/wine $(DST_DIR)/bin/ cp -a $(WINE_DST32)/bin/wine-preloader $(DST_DIR)/bin/ ## ## vrclient ## ## Create & configure object directory for vrclient VRCLIENT_CONFIGURE_FILES32 := $(VRCLIENT_OBJ32)/Makefile VRCLIENT_CONFIGURE_FILES64 := $(VRCLIENT_OBJ64)/Makefile # The source directory for vrclient32 is a synthetic symlink clone of the oddly named vrclient_x64 with the spec files # renamed. $(VRCLIENT32): $(VRCLIENT) $(MAKEFILE_DEP) rm -rf ./$(VRCLIENT32) mkdir -p $(VRCLIENT32)/vrclient cd $(VRCLIENT32)/vrclient && \ ln -sfv ../../$(VRCLIENT)/vrclient_x64/*.{c,cpp,dat,h,spec} . mv $(VRCLIENT32)/vrclient/vrclient_x64.spec $(VRCLIENT32)/vrclient/vrclient.spec # 64bit-configure $(VRCLIENT_CONFIGURE_FILES64): SHELL = $(CONTAINER_SHELL64) $(VRCLIENT_CONFIGURE_FILES64): $(MAKEFILE_DEP) $(VRCLIENT) $(VRCLIENT)/vrclient_x64 | $(VRCLIENT_OBJ64) $(WINEMAKER) cd $(VRCLIENT) && \ $(WINEMAKER) --nosource-fix --nolower-include --nodlls --nomsvcrt \ --nosource-fix --nolower-include --nodlls --nomsvcrt \ -I"$(abspath $(TOOLS_DIR64))"/include/ \ -I"$(abspath $(TOOLS_DIR64))"/include/wine/ \ -I"$(abspath $(TOOLS_DIR64))"/include/wine/windows/ \ -I"$(abspath $(VRCLIENT))" \ -L"$(abspath $(TOOLS_DIR64))"/lib64/ \ -L"$(abspath $(TOOLS_DIR64))"/lib64/wine/ \ --dll vrclient_x64 && \ cp ./vrclient_x64/Makefile $(abspath $(dir $@)) && \ echo >> $(abspath $(dir $@))/Makefile 'SRCDIR := ../$(VRCLIENT)/vrclient_x64' && \ echo >> $(abspath $(dir $@))/Makefile 'vpath % $$(SRCDIR)' && \ echo >> $(abspath $(dir $@))/Makefile 'vrclient_x64_dll_LDFLAGS := $$(patsubst %.spec,$$(SRCDIR)/%.spec,$$(vrclient_x64_dll_LDFLAGS))' # 32-bit configure $(VRCLIENT_CONFIGURE_FILES32): SHELL = $(CONTAINER_SHELL32) $(VRCLIENT_CONFIGURE_FILES32): $(MAKEFILE_DEP) $(VRCLIENT32) | $(VRCLIENT_OBJ32) $(WINEMAKER) $(WINEMAKER) --nosource-fix --nolower-include --nodlls --nomsvcrt \ --wine32 \ -I"$(abspath $(TOOLS_DIR32))"/include/ \ -I"$(abspath $(TOOLS_DIR32))"/include/wine/ \ -I"$(abspath $(TOOLS_DIR32))"/include/wine/windows/ \ -I"$(abspath $(VRCLIENT))" \ -L"$(abspath $(TOOLS_DIR32))"/lib/ \ -L"$(abspath $(TOOLS_DIR32))"/lib/wine/ \ --dll $(VRCLIENT32)/vrclient && \ cp $(VRCLIENT32)/vrclient/Makefile $(dir $@) && \ echo >> $(dir $@)/Makefile 'SRCDIR := ../$(VRCLIENT32)/vrclient' && \ echo >> $(dir $@)/Makefile 'vpath % $$(SRCDIR)' && \ echo >> $(dir $@)/Makefile 'vrclient_dll_LDFLAGS := -m32 $$(patsubst %.spec,$$(SRCDIR)/%.spec,$$(vrclient_dll_LDFLAGS))' ## vrclient goals VRCLIENT_TARGETS = vrclient vrclient_configure vrclient32 vrclient64 vrclient_configure32 vrclient_configure64 ALL_TARGETS += $(VRCLIENT_TARGETS) GOAL_TARGETS_LIBS += vrclient .PHONY: $(VRCLIENT_TARGETS) vrclient_configure: $(VRCLIENT_CONFIGURE_FILES32) $(VRCLIENT_CONFIGURE_FILES64) vrclient_configure32: $(VRCLIENT_CONFIGURE_FILES32) vrclient_configure64: $(VRCLIENT_CONFIGURE_FILES64) vrclient: vrclient32 vrclient64 vrclient64: SHELL = $(CONTAINER_SHELL64) vrclient64: $(VRCLIENT_CONFIGURE_FILES64) | $(WINE_BUILDTOOLS64) $(filter $(MAKECMDGOALS),wine64 wine32 wine) +env CXXFLAGS="-Wno-attributes -std=c++0x $(OPTIMIZE_FLAGS) -g" CFLAGS="$(OPTIMIZE_FLAGS) -g" PATH="$(abspath $(TOOLS_DIR64))/bin:$(PATH)" \ $(MAKE) -C $(VRCLIENT_OBJ64) cd $(VRCLIENT_OBJ64) && \ PATH=$(abspath $(TOOLS_DIR64))/bin:$(PATH) \ winebuild --dll --fake-module -E ../$(VRCLIENT)/vrclient_x64/vrclient_x64.spec -o vrclient_x64.dll.fake && \ [ x"$(STRIP)" = x ] || $(STRIP) ../$(VRCLIENT_OBJ64)/vrclient_x64.dll.so && \ mkdir -pv ../$(DST_DIR)/lib64/wine/fakedlls && \ cp -a ../$(VRCLIENT_OBJ64)/vrclient_x64.dll.so ../$(DST_DIR)/lib64/wine/ && \ cp -a ../$(VRCLIENT_OBJ64)/vrclient_x64.dll.fake ../$(DST_DIR)/lib64/wine/fakedlls/vrclient_x64.dll vrclient32: SHELL = $(CONTAINER_SHELL32) vrclient32: $(VRCLIENT_CONFIGURE_FILES32) | $(WINE_BUILDTOOLS32) $(filter $(MAKECMDGOALS),wine64 wine32 wine) +env LDFLAGS="-m32" CXXFLAGS="-m32 -Wno-attributes -std=c++0x $(OPTIMIZE_FLAGS) -g" CFLAGS="-m32 $(OPTIMIZE_FLAGS) -g" PATH="$(abspath $(TOOLS_DIR32))/bin:$(PATH)" \ $(MAKE) -C $(VRCLIENT_OBJ32) cd $(VRCLIENT_OBJ32) && \ PATH=$(abspath $(TOOLS_DIR32))/bin:$(PATH) \ winebuild --dll --fake-module -E ../$(VRCLIENT32)/vrclient/vrclient.spec -o vrclient.dll.fake && \ [ x"$(STRIP)" = x ] || $(STRIP) ../$(VRCLIENT_OBJ32)/vrclient.dll.so && \ mkdir -pv ../$(DST_DIR)/lib/wine/fakedlls && \ cp -a ../$(VRCLIENT_OBJ32)/vrclient.dll.so ../$(DST_DIR)/lib/wine/ && \ cp -a ../$(VRCLIENT_OBJ32)/vrclient.dll.fake ../$(DST_DIR)/lib/wine/fakedlls/vrclient.dll ## ## cmake -- necessary for openal, not part of steam runtime ## # TODO Don't bother with this in native mode ## Create & configure object directory for cmake CMAKE_CONFIGURE_FILES32 := $(CMAKE_OBJ32)/Makefile CMAKE_CONFIGURE_FILES64 := $(CMAKE_OBJ64)/Makefile # 64-bit configure $(CMAKE_CONFIGURE_FILES64): SHELL = $(CONTAINER_SHELL64) $(CMAKE_CONFIGURE_FILES64): $(MAKEFILE_DEP) | $(CMAKE_OBJ64) cd "$(CMAKE_OBJ64)" && \ ../$(CMAKE)/configure --parallel=$(SUBMAKE_JOBS) --prefix=$(abspath $(CMAKE_OBJ64))/built # 32-bit configure $(CMAKE_CONFIGURE_FILES32): SHELL = $(CONTAINER_SHELL32) $(CMAKE_CONFIGURE_FILES32): $(MAKEFILE_DEP) | $(CMAKE_OBJ32) cd "$(CMAKE_OBJ32)" && \ ../$(CMAKE)/configure --parallel=$(SUBMAKE_JOBS) --prefix=$(abspath $(CMAKE_OBJ32))/built ## cmake goals CMAKE_TARGETS = cmake cmake_configure cmake32 cmake64 cmake_configure32 cmake_configure64 ALL_TARGETS += $(CMAKE_TARGETS) .PHONY: $(CMAKE_TARGETS) cmake_configure: $(CMAKE_CONFIGURE_FILES32) $(CMAKE_CONFIGURE_FILES64) cmake_configure32: $(CMAKE_CONFIGURE_FILES32) cmake_configure64: $(CMAKE_CONFIGURE_FILES64) cmake: cmake32 cmake64 # These have multiple targets that come from one invocation. The way to do that is to have both targets on a single # intermediate. .INTERMEDIATE: cmake64-intermediate cmake32-intermediate $(CMAKE_BIN64) cmake64: cmake64-intermediate cmake64-intermediate: SHELL = $(CONTAINER_SHELL64) cmake64-intermediate: $(CMAKE_CONFIGURE_FILES64) $(filter $(MAKECMDGOALS),cmake64) +$(MAKE) -C $(CMAKE_OBJ64) +$(MAKE) -C $(CMAKE_OBJ64) install touch $(CMAKE_BIN64) $(CMAKE_BIN32) cmake32: cmake32-intermediate cmake32-intermediate: SHELL = $(CONTAINER_SHELL32) cmake32-intermediate: $(CMAKE_CONFIGURE_FILES32) $(filter $(MAKECMDGOALS),cmake32) +$(MAKE) -C $(CMAKE_OBJ32) +$(MAKE) -C $(CMAKE_OBJ32) install touch $(CMAKE_BIN32) ## ## dxvk ## # TODO Builds outside container, could simplify a lot if it did not. ## Create & configure object directory for dxvk ifneq ($(NO_DXVK),1) # May be disabled by configure DXVK_CONFIGURE_FILES32 := $(DXVK_OBJ32)/build.ninja DXVK_CONFIGURE_FILES64 := $(DXVK_OBJ64)/build.ninja # 64bit-configure $(DXVK_CONFIGURE_FILES64): $(MAKEFILE_DEP) | $(DXVK_OBJ64) cd "$(DXVK)" && \ PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" \ meson --prefix="$(abspath $(DXVK_OBJ64))" --cross-file build-win64.txt --strip --buildtype=release "$(abspath $(DXVK_OBJ64))" # 32-bit configure $(DXVK_CONFIGURE_FILES32): $(MAKEFILE_DEP) | $(DXVK_OBJ32) cd "$(DXVK)" && \ PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" \ meson --prefix="$(abspath $(DXVK_OBJ32))" --cross-file build-win32.txt --strip --buildtype=release "$(abspath $(DXVK_OBJ32))" ## dxvk goals DXVK_TARGETS = dxvk dxvk_configure dxvk32 dxvk64 dxvk_configure32 dxvk_configure64 ALL_TARGETS += $(DXVK_TARGETS) GOAL_TARGETS_LIBS += dxvk .PHONY: $(DXVK_TARGETS) dxvk_configure: $(DXVK_CONFIGURE_FILES32) $(DXVK_CONFIGURE_FILES64) dxvk_configure64: $(DXVK_CONFIGURE_FILES64) dxvk_configure32: $(DXVK_CONFIGURE_FILES32) dxvk: dxvk32 dxvk64 dxvk64: $(DXVK_CONFIGURE_FILES64) env PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" ninja -C "$(DXVK_OBJ64)" install mkdir -p "$(DST_DIR)/lib64/wine/dxvk" cp "$(DXVK_OBJ64)"/bin/dxgi.dll "$(DST_DIR)"/lib64/wine/dxvk cp "$(DXVK_OBJ64)"/bin/d3d11.dll "$(DST_DIR)"/lib64/wine/dxvk cp "$(DXVK_OBJ64)"/bin/d3d10.dll "$(DST_DIR)"/lib64/wine/dxvk cp "$(DXVK_OBJ64)"/bin/d3d10_1.dll "$(DST_DIR)"/lib64/wine/dxvk cp "$(DXVK_OBJ64)"/bin/d3d10core.dll "$(DST_DIR)"/lib64/wine/dxvk ( cd $(SRCDIR) && git submodule status -- dxvk ) > "$(DST_DIR)"/lib64/wine/dxvk/version dxvk32: $(DXVK_CONFIGURE_FILES32) env PATH="$(abspath $(SRCDIR))/glslang/bin/:$(PATH)" ninja -C "$(DXVK_OBJ32)" install mkdir -p "$(DST_DIR)"/lib/wine/dxvk cp "$(DXVK_OBJ32)"/bin/dxgi.dll "$(DST_DIR)"/lib/wine/dxvk/ cp "$(DXVK_OBJ32)"/bin/d3d11.dll "$(DST_DIR)"/lib/wine/dxvk/ cp "$(DXVK_OBJ32)"/bin/d3d10.dll "$(DST_DIR)"/lib/wine/dxvk/ cp "$(DXVK_OBJ32)"/bin/d3d10_1.dll "$(DST_DIR)"/lib/wine/dxvk/ cp "$(DXVK_OBJ32)"/bin/d3d10core.dll "$(DST_DIR)"/lib/wine/dxvk/ ( cd $(SRCDIR) && git submodule status -- dxvk ) > "$(DST_DIR)"/lib/wine/dxvk/version endif # NO_DXVK # TODO Tests # build_vrclient64_tests # build_vrclient32_tests ## ## Targets ## .PHONY: all all64 all32 default help targets # Produce a working dist directory by default default: all dist .DEFAULT_GOAL := default # For suffixes 64/32/_configure64/_configure32 automatically check if they exist compared to ALL_TARGETS and make # all_configure32/etc aliases GOAL_TARGETS64 := $(filter $(addsuffix 64,$(GOAL_TARGETS)),$(ALL_TARGETS)) GOAL_TARGETS32 := $(filter $(addsuffix 32,$(GOAL_TARGETS)),$(ALL_TARGETS)) GOAL_TARGETS_LIBS64 := $(filter $(addsuffix 64,$(GOAL_TARGETS_LIBS)),$(ALL_TARGETS)) GOAL_TARGETS_LIBS32 := $(filter $(addsuffix 32,$(GOAL_TARGETS_LIBS)),$(ALL_TARGETS)) GOAL_TARGETS_CONFIGURE := $(filter $(addsuffix _configure,$(GOAL_TARGETS)),$(ALL_TARGETS)) GOAL_TARGETS_CONFIGURE64 := $(filter $(addsuffix _configure64,$(GOAL_TARGETS)),$(ALL_TARGETS)) GOAL_TARGETS_CONFIGURE32 := $(filter $(addsuffix _configure32,$(GOAL_TARGETS)),$(ALL_TARGETS)) # Anything in all-targets that didn't end up in here OTHER_TARGETS := $(filter-out $(ALL_TARGETS),$(GOAL_TARGETS) $(GOAL_TARGETS64) $(GOAL_TARGETS32) \ $(GOAL_TARGETS_LIBS64) $(GOAL_TARGETS_LIBS32) $(GOAL_TARGETS_CONFIGURE) \ $(GOAL_TARGETS_CONFIGURE64) $(GOAL_TARGETS_CONFIGURE32)) help: targets targets: $(info Default targets (make all): $(strip $(GOAL_TARGETS))) $(info Default targets (make all_lib): $(strip $(GOAL_TARGETS_LIBS))) $(info Default targets (make all_configure): $(strip $(GOAL_TARGETS_CONFIGURE))) $(info Default targets (make all64): $(strip $(GOAL_TARGETS64))) $(info Default targets (make all32): $(strip $(GOAL_TARGETS32))) $(info Default targets (make all64_lib): $(strip $(GOAL_TARGETS_LIBS64))) $(info Default targets (make all32_lib): $(strip $(GOAL_TARGETS_LIBS32))) $(info Reconfigure targets (make all64_configure): $(strip $(GOAL_TARGETS_CONFIGURE64))) $(info Reconfigure targets (make all32_configure): $(strip $(GOAL_TARGETS_CONFIGURE32))) $(info Other targets: $(OTHER_TARGETS)) # All target all: $(GOAL_TARGETS) @echo ":: make $@ succeeded" all32: $(GOAL_TARGETS32) @echo ":: make $@ succeeded" all64: $(GOAL_TARGETS64) @echo ":: make $@ succeeded" # Libraries (not wine) only -- wine has a length install step that runs unconditionally, so this is useful for updating # incremental builds when not iterating on wine itself. all_lib: $(GOAL_TARGETS_LIBS) @echo ":: make $@ succeeded" all32_lib: $(GOAL_TARGETS_LIBS32) @echo ":: make $@ succeeded" all64_lib: $(GOAL_TARGETS_LIBS64) @echo ":: make $@ succeeded" # Explicit reconfigure all targets all_configure: $(GOAL_TARGETS_CONFIGURE) @echo ":: make $@ succeeded" all32_configure: $(GOAL_TARGETS_CONFIGURE32) @echo ":: make $@ succeeded" all64_configure: $(GOAL_TARGETS_CONFIGURE64) @echo ":: make $@ succeeded" endif # End of NESTED_MAKE from beginning