#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_107/steam_api.h" #include "steamworks_sdk_107/isteamgameserver.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_107 #include "struct_converters.h" #include "cppISteamGameServer_SteamGameServer009.h" void cppISteamGameServer_SteamGameServer009_LogOn(void *linux_side) { ((ISteamGameServer*)linux_side)->LogOn(); } void cppISteamGameServer_SteamGameServer009_LogOff(void *linux_side) { ((ISteamGameServer*)linux_side)->LogOff(); } bool cppISteamGameServer_SteamGameServer009_BLoggedOn(void *linux_side) { return ((ISteamGameServer*)linux_side)->BLoggedOn(); } bool cppISteamGameServer_SteamGameServer009_BSecure(void *linux_side) { return ((ISteamGameServer*)linux_side)->BSecure(); } CSteamID cppISteamGameServer_SteamGameServer009_GetSteamID(void *linux_side) { return ((ISteamGameServer*)linux_side)->GetSteamID(); } bool cppISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate(void *linux_side, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser) { return ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser); } CSteamID cppISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection(void *linux_side) { return ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection(); } void cppISteamGameServer_SteamGameServer009_SendUserDisconnect(void *linux_side, CSteamID steamIDUser) { ((ISteamGameServer*)linux_side)->SendUserDisconnect((CSteamID)steamIDUser); } bool cppISteamGameServer_SteamGameServer009_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore) { return ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore); } bool cppISteamGameServer_SteamGameServer009_BSetServerType(void *linux_side, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char * pchGameDir, const char * pchVersion, bool bLANMode) { return ((ISteamGameServer*)linux_side)->BSetServerType((uint32)unServerFlags, (uint32)unGameIP, (uint16)unGamePort, (uint16)unSpectatorPort, (uint16)usQueryPort, (const char *)pchGameDir, (const char *)pchVersion, (bool)bLANMode); } void cppISteamGameServer_SteamGameServer009_UpdateServerStatus(void *linux_side, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pSpectatorServerName, const char * pchMapName) { ((ISteamGameServer*)linux_side)->UpdateServerStatus((int)cPlayers, (int)cPlayersMax, (int)cBotPlayers, (const char *)pchServerName, (const char *)pSpectatorServerName, (const char *)pchMapName); } void cppISteamGameServer_SteamGameServer009_UpdateSpectatorPort(void *linux_side, uint16 unSpectatorPort) { ((ISteamGameServer*)linux_side)->UpdateSpectatorPort((uint16)unSpectatorPort); } void cppISteamGameServer_SteamGameServer009_SetGameType(void *linux_side, const char * pchGameType) { ((ISteamGameServer*)linux_side)->SetGameType((const char *)pchGameType); } bool cppISteamGameServer_SteamGameServer009_BGetUserAchievementStatus(void *linux_side, CSteamID steamID, const char * pchAchievementName) { return ((ISteamGameServer*)linux_side)->BGetUserAchievementStatus((CSteamID)steamID, (const char *)pchAchievementName); } void cppISteamGameServer_SteamGameServer009_GetGameplayStats(void *linux_side) { ((ISteamGameServer*)linux_side)->GetGameplayStats(); } bool cppISteamGameServer_SteamGameServer009_RequestUserGroupStatus(void *linux_side, CSteamID steamIDUser, CSteamID steamIDGroup) { return ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup); } uint32 cppISteamGameServer_SteamGameServer009_GetPublicIP(void *linux_side) { return ((ISteamGameServer*)linux_side)->GetPublicIP(); } void cppISteamGameServer_SteamGameServer009_SetGameData(void *linux_side, const char * pchGameData) { ((ISteamGameServer*)linux_side)->SetGameData((const char *)pchGameData); } EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer009_UserHasLicenseForApp(void *linux_side, CSteamID steamID, AppId_t appID) { return ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID); } #ifdef __cplusplus } #endif