//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= // // Purpose: interface to user account information in Steam // //============================================================================= #ifndef ISTEAMUSER_H #define ISTEAMUSER_H #ifdef _WIN32 #pragma once #endif #include "isteamclient.h" // structure that contains client callback data // see callbacks documentation for more details struct CallbackMsg_t { HSteamUser m_hSteamUser; int m_iCallback; uint8 *m_pubParam; int m_cubParam; }; // reference to a steam call, to filter results by typedef int32 HSteamCall; enum EConfigSubTree { EConfigSubTree_stub }; enum ELogonState { ELogonState_stub }; //----------------------------------------------------------------------------- // Purpose: Functions for accessing and manipulating a steam account // associated with one client instance //----------------------------------------------------------------------------- class ISteamUser { public: virtual HSteamUser GetHSteamUser() = 0; virtual void LogOn( CSteamID steamID ) = 0; virtual void LogOff() = 0; virtual bool BLoggedOn() = 0; virtual ELogonState GetLogonState() = 0; virtual bool BConnected() = 0; virtual CSteamID GetSteamID() = 0; virtual bool IsVACBanned( int nGameID ) = 0; virtual bool RequireShowVACBannedMessage( int nGameID ) = 0; virtual void AcknowledgeVACBanning( int nGameID ) = 0; // These are dead. virtual int NClientGameIDAdd( int nGameID ) = 0; virtual void RemoveClientGame( int nClientGameID ) = 0; virtual void SetClientGameServer( int nClientGameID, uint32 unIPServer, uint16 usPortServer ) = 0; virtual void SetSteam2Ticket( uint8 *pubTicket, int cubTicket ) = 0; virtual void AddServerNetAddress( uint32 unIP, uint16 unPort ) = 0; virtual bool SetEmail( const char *pchEmail ) = 0; // logon cookie - this is obsolete and never used virtual int GetSteamGameConnectToken( void *pBlob, int cbMaxBlob ) = 0; virtual bool SetRegistryString( EConfigSubTree eRegistrySubTree, const char *pchKey, const char *pchValue ) = 0; virtual bool GetRegistryString( EConfigSubTree eRegistrySubTree, const char *pchKey, char *pchValue, int cbValue ) = 0; virtual bool SetRegistryInt( EConfigSubTree eRegistrySubTree, const char *pchKey, int iValue ) = 0; virtual bool GetRegistryInt( EConfigSubTree eRegistrySubTree, const char *pchKey, int *piValue ) = 0; virtual int InitiateGameConnection( void *pBlob, int cbMaxBlob, CSteamID steamID, int nGameAppID, uint32 unIPServer, uint16 usPortServer, bool bSecure ) = 0; virtual void TerminateGameConnection( uint32 unIPServer, uint16 usPortServer ) = 0; virtual void SetSelfAsPrimaryChatDestination() = 0; virtual bool IsPrimaryChatDestination() = 0; virtual void RequestLegacyCDKey( uint32 iAppID ) = 0; }; #define STEAMUSER_INTERFACE_VERSION "SteamUser004" // callbacks //----------------------------------------------------------------------------- // Purpose: called when a connections to the Steam back-end has been established // this means the Steam client now has a working connection to the Steam servers // usually this will have occurred before the game has launched, and should // only be seen if the user has dropped connection due to a networking issue // or a Steam server update //----------------------------------------------------------------------------- struct SteamServersConnected_t { enum { k_iCallback = k_iSteamUserCallbacks + 1 }; }; //----------------------------------------------------------------------------- // Purpose: called when a connection attempt has failed // this will occur periodically if the Steam client is not connected, // and has failed in it's retry to establish a connection //----------------------------------------------------------------------------- struct SteamServerConnectFailure_t { enum { k_iCallback = k_iSteamUserCallbacks + 2 }; EResult m_eResult; }; //----------------------------------------------------------------------------- // Purpose: called if the client has lost connection to the Steam servers // real-time services will be disabled until a matching SteamServersConnected_t has been posted //----------------------------------------------------------------------------- struct SteamServersDisconnected_t { enum { k_iCallback = k_iSteamUserCallbacks + 3 }; EResult m_eResult; }; //----------------------------------------------------------------------------- // Purpose: Sent by the Steam server to the client telling it to disconnect from the specified game server, // which it may be in the process of or already connected to. // The game client should immediately disconnect upon receiving this message. // This can usually occur if the user doesn't have rights to play on the game server. //----------------------------------------------------------------------------- struct ClientGameServerDeny_t { enum { k_iCallback = k_iSteamUserCallbacks + 13 }; uint32 m_uAppID; uint32 m_unGameServerIP; uint16 m_usGameServerPort; uint16 m_bSecure; uint32 m_uReason; }; //----------------------------------------------------------------------------- // Purpose: called when the callback system for this client is in an error state (and has flushed pending callbacks) // When getting this message the client should disconnect from Steam, reset any stored Steam state and reconnect. // This usually occurs in the rare event the Steam client has some kind of fatal error. //----------------------------------------------------------------------------- struct CallbackPipeFailure_t { enum { k_iCallback = k_iSteamUserCallbacks + 17 }; }; #endif // ISTEAMUSER_H