#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_140/steam_api.h" #include "steamworks_sdk_140/isteamgameserver.h" #include "steamworks_sdk_140/isteamgameserverstats.h" #include "steamworks_sdk_140/isteamgamecoordinator.h" extern "C" { struct winSubmitItemUpdateResult_t_8 { EResult m_eResult; bool m_bUserNeedsToAcceptWorkshopLegalAgreement; } __attribute__ ((ms_struct)); void cb_SubmitItemUpdateResult_t_8(void *l, void *w) { SubmitItemUpdateResult_t *lin = (SubmitItemUpdateResult_t *)l; struct winSubmitItemUpdateResult_t_8 *win = (struct winSubmitItemUpdateResult_t_8 *)w; win->m_eResult = lin->m_eResult; win->m_bUserNeedsToAcceptWorkshopLegalAgreement = lin->m_bUserNeedsToAcceptWorkshopLegalAgreement; } }