#ifdef __cplusplus extern "C" { #endif extern bool cppISteamController_SteamController003_Init(void *); extern bool cppISteamController_SteamController003_Shutdown(void *); extern void cppISteamController_SteamController003_RunFrame(void *); extern int cppISteamController_SteamController003_GetConnectedControllers(void *, ControllerHandle_t *); extern bool cppISteamController_SteamController003_ShowBindingPanel(void *, ControllerHandle_t); extern ControllerActionSetHandle_t cppISteamController_SteamController003_GetActionSetHandle(void *, const char *); extern void cppISteamController_SteamController003_ActivateActionSet(void *, ControllerHandle_t, ControllerActionSetHandle_t); extern ControllerActionSetHandle_t cppISteamController_SteamController003_GetCurrentActionSet(void *, ControllerHandle_t); extern ControllerDigitalActionHandle_t cppISteamController_SteamController003_GetDigitalActionHandle(void *, const char *); extern ControllerDigitalActionData_t cppISteamController_SteamController003_GetDigitalActionData(void *, ControllerHandle_t, ControllerDigitalActionHandle_t); extern int cppISteamController_SteamController003_GetDigitalActionOrigins(void *, ControllerHandle_t, ControllerActionSetHandle_t, ControllerDigitalActionHandle_t, EControllerActionOrigin *); extern ControllerAnalogActionHandle_t cppISteamController_SteamController003_GetAnalogActionHandle(void *, const char *); extern ControllerAnalogActionData_t cppISteamController_SteamController003_GetAnalogActionData(void *, ControllerHandle_t, ControllerAnalogActionHandle_t); extern int cppISteamController_SteamController003_GetAnalogActionOrigins(void *, ControllerHandle_t, ControllerActionSetHandle_t, ControllerAnalogActionHandle_t, EControllerActionOrigin *); extern void cppISteamController_SteamController003_StopAnalogActionMomentum(void *, ControllerHandle_t, ControllerAnalogActionHandle_t); extern void cppISteamController_SteamController003_TriggerHapticPulse(void *, ControllerHandle_t, ESteamControllerPad, unsigned short); extern void cppISteamController_SteamController003_TriggerRepeatedHapticPulse(void *, ControllerHandle_t, ESteamControllerPad, unsigned short, unsigned short, unsigned short, unsigned int); #ifdef __cplusplus } #endif