#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_158/steam_api.h" #include "steamworks_sdk_158/steamnetworkingtypes.h" #include "steamworks_sdk_158/isteamgameserverstats.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_158 #include "struct_converters.h" #include "cppISteamGameServerStats_SteamGameServerStats001.h" struct cppISteamGameServerStats_SteamGameServerStats001 { #ifdef __cplusplus virtual uint64_t RequestUserStats( CSteamID ) = 0; virtual bool GetUserStat( CSteamID, const char *, int32_t * ) = 0; virtual bool GetUserStat( CSteamID, const char *, float * ) = 0; virtual bool GetUserAchievement( CSteamID, const char *, bool * ) = 0; virtual bool SetUserStat( CSteamID, const char *, int32_t ) = 0; virtual bool SetUserStat( CSteamID, const char *, float ) = 0; virtual bool UpdateUserAvgRateStat( CSteamID, const char *, float, double ) = 0; virtual bool SetUserAchievement( CSteamID, const char * ) = 0; virtual bool ClearUserAchievement( CSteamID, const char * ) = 0; virtual uint64_t StoreUserStats( CSteamID ) = 0; #endif /* __cplusplus */ }; void cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats( struct cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats_params *params ) { struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side; params->_ret = iface->RequestUserStats( params->steamIDUser ); } void cppISteamGameServerStats_SteamGameServerStats001_GetUserStat( struct cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_params *params ) { struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side; params->_ret = iface->GetUserStat( params->steamIDUser, params->pchName, params->pData ); } void cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2( struct cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2_params *params ) { struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side; params->_ret = iface->GetUserStat( params->steamIDUser, params->pchName, params->pData ); } void cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement( struct cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement_params *params ) { struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side; params->_ret = iface->GetUserAchievement( params->steamIDUser, params->pchName, params->pbAchieved ); } void cppISteamGameServerStats_SteamGameServerStats001_SetUserStat( struct cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_params *params ) { struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side; params->_ret = iface->SetUserStat( params->steamIDUser, params->pchName, params->nData ); } void cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2( struct cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2_params *params ) { struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side; params->_ret = iface->SetUserStat( params->steamIDUser, params->pchName, params->fData ); } void cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat( struct cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat_params *params ) { struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side; params->_ret = iface->UpdateUserAvgRateStat( params->steamIDUser, params->pchName, params->flCountThisSession, params->dSessionLength ); } void cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement( struct cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement_params *params ) { struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side; params->_ret = iface->SetUserAchievement( params->steamIDUser, params->pchName ); } void cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement( struct cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement_params *params ) { struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side; params->_ret = iface->ClearUserAchievement( params->steamIDUser, params->pchName ); } void cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats( struct cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats_params *params ) { struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side; params->_ret = iface->StoreUserStats( params->steamIDUser ); } #ifdef __cplusplus } #endif