#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_099y/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_099y #include "struct_converters.h" #include "cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002.h" uint32 cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetNumStats(void *linux_side, CGameID nGameID) { return ((ISteamUserStats*)linux_side)->GetNumStats((CGameID)nGameID); } const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStatName(void *linux_side, CGameID nGameID, uint32 iStat) { return ((ISteamUserStats*)linux_side)->GetStatName((CGameID)nGameID, (uint32)iStat); } ESteamUserStatType cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStatType(void *linux_side, CGameID nGameID, const char * pchName) { return ((ISteamUserStats*)linux_side)->GetStatType((CGameID)nGameID, (const char *)pchName); } uint32 cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetNumAchievements(void *linux_side, CGameID nGameID) { return ((ISteamUserStats*)linux_side)->GetNumAchievements((CGameID)nGameID); } const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievementName(void *linux_side, CGameID nGameID, uint32 iAchievement) { return ((ISteamUserStats*)linux_side)->GetAchievementName((CGameID)nGameID, (uint32)iAchievement); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_RequestCurrentStats(void *linux_side, CGameID nGameID) { return ((ISteamUserStats*)linux_side)->RequestCurrentStats((CGameID)nGameID); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStat(void *linux_side, CGameID nGameID, const char * pchName, int32 * pData) { return ((ISteamUserStats*)linux_side)->GetStat((CGameID)nGameID, (const char *)pchName, (int32 *)pData); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStat_2(void *linux_side, CGameID nGameID, const char * pchName, float * pData) { return ((ISteamUserStats*)linux_side)->GetStat((CGameID)nGameID, (const char *)pchName, (float *)pData); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_SetStat(void *linux_side, CGameID nGameID, const char * pchName, int32 nData) { return ((ISteamUserStats*)linux_side)->SetStat((CGameID)nGameID, (const char *)pchName, (int32)nData); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_SetStat_2(void *linux_side, CGameID nGameID, const char * pchName, float fData) { return ((ISteamUserStats*)linux_side)->SetStat((CGameID)nGameID, (const char *)pchName, (float)fData); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_UpdateAvgRateStat(void *linux_side, CGameID nGameID, const char * pchName, float flCountThisSession, double dSessionLength) { return ((ISteamUserStats*)linux_side)->UpdateAvgRateStat((CGameID)nGameID, (const char *)pchName, (float)flCountThisSession, (double)dSessionLength); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievement(void *linux_side, CGameID nGameID, const char * pchName, bool * pbAchieved) { return ((ISteamUserStats*)linux_side)->GetAchievement((CGameID)nGameID, (const char *)pchName, (bool *)pbAchieved); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_SetAchievement(void *linux_side, CGameID nGameID, const char * pchName) { return ((ISteamUserStats*)linux_side)->SetAchievement((CGameID)nGameID, (const char *)pchName); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_ClearAchievement(void *linux_side, CGameID nGameID, const char * pchName) { return ((ISteamUserStats*)linux_side)->ClearAchievement((CGameID)nGameID, (const char *)pchName); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_StoreStats(void *linux_side, CGameID nGameID) { return ((ISteamUserStats*)linux_side)->StoreStats((CGameID)nGameID); } int cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievementIcon(void *linux_side, CGameID nGameID, const char * pchName) { return ((ISteamUserStats*)linux_side)->GetAchievementIcon((CGameID)nGameID, (const char *)pchName); } const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievementDisplayAttribute(void *linux_side, CGameID nGameID, const char * pchName, const char * pchKey) { return ((ISteamUserStats*)linux_side)->GetAchievementDisplayAttribute((CGameID)nGameID, (const char *)pchName, (const char *)pchKey); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_IndicateAchievementProgress(void *linux_side, CGameID nGameID, const char * pchName, uint32 nCurProgress, uint32 nMaxProgress) { return ((ISteamUserStats*)linux_side)->IndicateAchievementProgress((CGameID)nGameID, (const char *)pchName, (uint32)nCurProgress, (uint32)nMaxProgress); } #ifdef __cplusplus } #endif