#include #include #include "vrclient_private.h" #include "vrclient_defs.h" #include "openvr_v1.0.0/openvr.h" using namespace vr; extern "C" { #include "struct_converters.h" #pragma pack(push, 8) struct winVREvent_t_100 { uint32_t eventType; vr::TrackedDeviceIndex_t trackedDeviceIndex; float eventAgeSeconds; vr::VREvent_Data_t data __attribute__((aligned(8))); } __attribute__ ((ms_struct)); #pragma pack(pop) void struct_VREvent_t_100_lin_to_win(void *l, void *w, uint32_t sz) { struct winVREvent_t_100 *win = (struct winVREvent_t_100 *)w; VREvent_t *lin = (VREvent_t *)l; win->eventType = lin->eventType; win->trackedDeviceIndex = lin->trackedDeviceIndex; win->eventAgeSeconds = lin->eventAgeSeconds; memcpy(&win->data, &lin->data, sz - (((char*)&win->data) - ((char*)win))); } void struct_VREvent_t_100_win_to_lin(void *w, void *l) { struct winVREvent_t_100 *win = (struct winVREvent_t_100 *)w; VREvent_t *lin = (VREvent_t *)l; lin->eventType = win->eventType; lin->trackedDeviceIndex = win->trackedDeviceIndex; lin->eventAgeSeconds = win->eventAgeSeconds; lin->data = win->data; } #pragma pack(push, 8) struct winVRControllerState001_t_100 { uint32_t unPacketNum; uint64_t ulButtonPressed; uint64_t ulButtonTouched; vr::VRControllerAxis_t rAxis[5]; } __attribute__ ((ms_struct)); #pragma pack(pop) void struct_VRControllerState001_t_100_lin_to_win(void *l, void *w, uint32_t sz) { struct winVRControllerState001_t_100 *win = (struct winVRControllerState001_t_100 *)w; VRControllerState001_t *lin = (VRControllerState001_t *)l; win->unPacketNum = lin->unPacketNum; win->ulButtonPressed = lin->ulButtonPressed; win->ulButtonTouched = lin->ulButtonTouched; memcpy(win->rAxis, lin->rAxis, sizeof(win->rAxis)); } void struct_VRControllerState001_t_100_win_to_lin(void *w, void *l) { struct winVRControllerState001_t_100 *win = (struct winVRControllerState001_t_100 *)w; VRControllerState001_t *lin = (VRControllerState001_t *)l; lin->unPacketNum = win->unPacketNum; lin->ulButtonPressed = win->ulButtonPressed; lin->ulButtonTouched = win->ulButtonTouched; memcpy(lin->rAxis, win->rAxis, sizeof(lin->rAxis)); } #pragma pack(push, 8) struct winRenderModel_TextureMap_t_100 { uint16_t unWidth; uint16_t unHeight; const uint8_t * rubTextureMapData; RenderModel_TextureMap_t *linux_side; } __attribute__ ((ms_struct)); #pragma pack(pop) void struct_RenderModel_TextureMap_t_100_lin_to_win(void *l, void *w) { struct winRenderModel_TextureMap_t_100 *win = (struct winRenderModel_TextureMap_t_100 *)w; RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l; win->unWidth = lin->unWidth; win->unHeight = lin->unHeight; win->rubTextureMapData = lin->rubTextureMapData; } void struct_RenderModel_TextureMap_t_100_win_to_lin(void *w, void *l) { struct winRenderModel_TextureMap_t_100 *win = (struct winRenderModel_TextureMap_t_100 *)w; RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l; lin->unWidth = win->unWidth; lin->unHeight = win->unHeight; lin->rubTextureMapData = win->rubTextureMapData; } struct winRenderModel_TextureMap_t_100 *struct_RenderModel_TextureMap_t_100_wrap(void *l) { struct winRenderModel_TextureMap_t_100 *win = (struct winRenderModel_TextureMap_t_100 *)malloc(sizeof(*win)); RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l; win->unWidth = lin->unWidth; win->unHeight = lin->unHeight; win->rubTextureMapData = lin->rubTextureMapData; win->linux_side = lin; return win; } struct RenderModel_TextureMap_t *struct_RenderModel_TextureMap_t_100_unwrap(winRenderModel_TextureMap_t_100 *w) { RenderModel_TextureMap_t *ret = w->linux_side; free(w); return ret; } #pragma pack(push, 8) struct winRenderModel_t_100 { const vr::RenderModel_Vertex_t * rVertexData; uint32_t unVertexCount; const uint16_t * rIndexData; uint32_t unTriangleCount; vr::TextureID_t diffuseTextureId; RenderModel_t *linux_side; } __attribute__ ((ms_struct)); #pragma pack(pop) void struct_RenderModel_t_100_lin_to_win(void *l, void *w) { struct winRenderModel_t_100 *win = (struct winRenderModel_t_100 *)w; RenderModel_t *lin = (RenderModel_t *)l; win->rVertexData = lin->rVertexData; win->unVertexCount = lin->unVertexCount; win->rIndexData = lin->rIndexData; win->unTriangleCount = lin->unTriangleCount; win->diffuseTextureId = lin->diffuseTextureId; } void struct_RenderModel_t_100_win_to_lin(void *w, void *l) { struct winRenderModel_t_100 *win = (struct winRenderModel_t_100 *)w; RenderModel_t *lin = (RenderModel_t *)l; lin->rVertexData = win->rVertexData; lin->unVertexCount = win->unVertexCount; lin->rIndexData = win->rIndexData; lin->unTriangleCount = win->unTriangleCount; lin->diffuseTextureId = win->diffuseTextureId; } struct winRenderModel_t_100 *struct_RenderModel_t_100_wrap(void *l) { struct winRenderModel_t_100 *win = (struct winRenderModel_t_100 *)malloc(sizeof(*win)); RenderModel_t *lin = (RenderModel_t *)l; win->rVertexData = lin->rVertexData; win->unVertexCount = lin->unVertexCount; win->rIndexData = lin->rIndexData; win->unTriangleCount = lin->unTriangleCount; win->diffuseTextureId = lin->diffuseTextureId; win->linux_side = lin; return win; } struct RenderModel_t *struct_RenderModel_t_100_unwrap(winRenderModel_t_100 *w) { RenderModel_t *ret = w->linux_side; free(w); return ret; } }