struct cppISteamNetworkingSockets_SteamNetworkingSockets004; struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP_params { void *linux_side; uint32_t _ret; const SteamNetworkingIPAddr *localAddress; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress_params { void *linux_side; uint32_t _ret; const SteamNetworkingIPAddr *address; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P_params { void *linux_side; uint32_t _ret; int32_t nVirtualPort; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P_params { void *linux_side; uint32_t _ret; const SteamNetworkingIdentity *identityRemote; int32_t nVirtualPort; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection_params { void *linux_side; uint32_t _ret; uint32_t hConn; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection_params { void *linux_side; bool _ret; uint32_t hPeer; int32_t nReason; const char *pszDebug; bool bEnableLinger; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket_params { void *linux_side; bool _ret; uint32_t hSocket; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData_params { void *linux_side; bool _ret; uint32_t hPeer; int64_t nUserData; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData_params { void *linux_side; int64_t _ret; uint32_t hPeer; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName_params { void *linux_side; uint32_t hPeer; const char *pszName; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName_params { void *linux_side; bool _ret; uint32_t hPeer; char *pszName; int32_t nMaxLen; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection_params { void *linux_side; uint32_t _ret; uint32_t hConn; const void *pData; uint32_t cbData; int32_t nSendFlags; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection_params { void *linux_side; uint32_t _ret; uint32_t hConn; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection_params { void *linux_side; int32_t _ret; uint32_t hConn; winSteamNetworkingMessage_t_146 **ppOutMessages; int32_t nMaxMessages; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket_params { void *linux_side; int32_t _ret; uint32_t hSocket; winSteamNetworkingMessage_t_146 **ppOutMessages; int32_t nMaxMessages; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo_params { void *linux_side; bool _ret; uint32_t hConn; SteamNetConnectionInfo_t *pInfo; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus_params { void *linux_side; bool _ret; uint32_t hConn; SteamNetworkingQuickConnectionStatus *pStats; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus_params { void *linux_side; int32_t _ret; uint32_t hConn; char *pszBuf; int32_t cbBuf; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress_params { void *linux_side; bool _ret; uint32_t hSocket; SteamNetworkingIPAddr *address; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair_params { void *linux_side; bool _ret; uint32_t *pOutConnection1; uint32_t *pOutConnection2; bool bUseNetworkLoopback; const SteamNetworkingIdentity *pIdentity1; const SteamNetworkingIdentity *pIdentity2; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity_params { void *linux_side; bool _ret; SteamNetworkingIdentity *pIdentity; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication_params { void *linux_side; uint32_t _ret; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus_params { void *linux_side; uint32_t _ret; SteamNetAuthenticationStatus_t *pDetails; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket_params { void *linux_side; bool _ret; const void *pvTicket; int32_t cbTicket; SteamDatagramRelayAuthTicket *pOutParsedTicket; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer_params { void *linux_side; int32_t _ret; const SteamNetworkingIdentity *identityGameServer; int32_t nVirtualPort; SteamDatagramRelayAuthTicket *pOutParsedTicket; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer_params { void *linux_side; uint32_t _ret; const SteamNetworkingIdentity *identityTarget; int32_t nVirtualPort; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort_params { void *linux_side; uint16_t _ret; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID_params { void *linux_side; uint32_t _ret; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress_params { void *linux_side; uint32_t _ret; SteamDatagramHostedAddress *pRouting; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket_params { void *linux_side; uint32_t _ret; int32_t nVirtualPort; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin_params { void *linux_side; uint32_t _ret; SteamDatagramGameCoordinatorServerLogin *pLoginInfo; int32_t *pcbSignedBlob; void *pBlob; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin_params *params );