/* This file is auto-generated, do not edit. */ #include "steamclient_private.h" #include "steam_defs.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamGameStats_SteamGameStats001.h" DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_GetNewSession, 24) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_EndSession, 20) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt, 20) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeString, 20) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeFloat, 20) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddNewRow, 20) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_CommitRow, 12) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_CommitOutstandingRows, 12) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAttributeInt, 20) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAtributeString, 20) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAttributeFloat, 20) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt64, 24) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAttributeInt64, 24) uint64_t __thiscall winISteamGameStats_SteamGameStats001_GetNewSession(struct w_steam_iface *_this, int8_t nAccountType, uint64_t ulAccountID, int32_t nAppID, uint32_t rtTimeStarted) { struct cppISteamGameStats_SteamGameStats001_GetNewSession_params params = { .linux_side = _this->u_iface, .nAccountType = nAccountType, .ulAccountID = ulAccountID, .nAppID = nAppID, .rtTimeStarted = rtTimeStarted, }; TRACE("%p\n", _this); cppISteamGameStats_SteamGameStats001_GetNewSession( ¶ms ); return params._ret; } uint64_t __thiscall winISteamGameStats_SteamGameStats001_EndSession(struct w_steam_iface *_this, uint64_t ulSessionID, uint32_t rtTimeEnded, int32_t nReasonCode) { struct cppISteamGameStats_SteamGameStats001_EndSession_params params = { .linux_side = _this->u_iface, .ulSessionID = ulSessionID, .rtTimeEnded = rtTimeEnded, .nReasonCode = nReasonCode, }; TRACE("%p\n", _this); cppISteamGameStats_SteamGameStats001_EndSession( ¶ms ); return params._ret; } uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeInt(struct w_steam_iface *_this, uint64_t ulSessionID, const char *pstrName, int32_t nData) { struct cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt_params params = { .linux_side = _this->u_iface, .ulSessionID = ulSessionID, .pstrName = pstrName, .nData = nData, }; TRACE("%p\n", _this); cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt( ¶ms ); return params._ret; } uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeString(struct w_steam_iface *_this, uint64_t ulSessionID, const char *pstrName, const char *pstrData) { struct cppISteamGameStats_SteamGameStats001_AddSessionAttributeString_params params = { .linux_side = _this->u_iface, .ulSessionID = ulSessionID, .pstrName = pstrName, .pstrData = pstrData, }; TRACE("%p\n", _this); cppISteamGameStats_SteamGameStats001_AddSessionAttributeString( ¶ms ); return params._ret; } uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeFloat(struct w_steam_iface *_this, uint64_t ulSessionID, const char *pstrName, float fData) { struct cppISteamGameStats_SteamGameStats001_AddSessionAttributeFloat_params params = { .linux_side = _this->u_iface, .ulSessionID = ulSessionID, .pstrName = pstrName, .fData = fData, }; TRACE("%p\n", _this); cppISteamGameStats_SteamGameStats001_AddSessionAttributeFloat( ¶ms ); return params._ret; } uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddNewRow(struct w_steam_iface *_this, uint64_t *pulRowID, uint64_t ulSessionID, const char *pstrTableName) { struct cppISteamGameStats_SteamGameStats001_AddNewRow_params params = { .linux_side = _this->u_iface, .pulRowID = pulRowID, .ulSessionID = ulSessionID, .pstrTableName = pstrTableName, }; TRACE("%p\n", _this); cppISteamGameStats_SteamGameStats001_AddNewRow( ¶ms ); return params._ret; } uint32_t __thiscall winISteamGameStats_SteamGameStats001_CommitRow(struct w_steam_iface *_this, uint64_t ulRowID) { struct cppISteamGameStats_SteamGameStats001_CommitRow_params params = { .linux_side = _this->u_iface, .ulRowID = ulRowID, }; TRACE("%p\n", _this); cppISteamGameStats_SteamGameStats001_CommitRow( ¶ms ); return params._ret; } uint32_t __thiscall winISteamGameStats_SteamGameStats001_CommitOutstandingRows(struct w_steam_iface *_this, uint64_t ulSessionID) { struct cppISteamGameStats_SteamGameStats001_CommitOutstandingRows_params params = { .linux_side = _this->u_iface, .ulSessionID = ulSessionID, }; TRACE("%p\n", _this); cppISteamGameStats_SteamGameStats001_CommitOutstandingRows( ¶ms ); return params._ret; } uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeInt(struct w_steam_iface *_this, uint64_t ulRowID, const char *pstrName, int32_t nData) { struct cppISteamGameStats_SteamGameStats001_AddRowAttributeInt_params params = { .linux_side = _this->u_iface, .ulRowID = ulRowID, .pstrName = pstrName, .nData = nData, }; TRACE("%p\n", _this); cppISteamGameStats_SteamGameStats001_AddRowAttributeInt( ¶ms ); return params._ret; } uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddRowAtributeString(struct w_steam_iface *_this, uint64_t ulRowID, const char *pstrName, const char *pstrData) { struct cppISteamGameStats_SteamGameStats001_AddRowAtributeString_params params = { .linux_side = _this->u_iface, .ulRowID = ulRowID, .pstrName = pstrName, .pstrData = pstrData, }; TRACE("%p\n", _this); cppISteamGameStats_SteamGameStats001_AddRowAtributeString( ¶ms ); return params._ret; } uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeFloat(struct w_steam_iface *_this, uint64_t ulRowID, const char *pstrName, float fData) { struct cppISteamGameStats_SteamGameStats001_AddRowAttributeFloat_params params = { .linux_side = _this->u_iface, .ulRowID = ulRowID, .pstrName = pstrName, .fData = fData, }; TRACE("%p\n", _this); cppISteamGameStats_SteamGameStats001_AddRowAttributeFloat( ¶ms ); return params._ret; } uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeInt64(struct w_steam_iface *_this, uint64_t ulSessionID, const char *pstrName, int64_t llData) { struct cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt64_params params = { .linux_side = _this->u_iface, .ulSessionID = ulSessionID, .pstrName = pstrName, .llData = llData, }; TRACE("%p\n", _this); cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt64( ¶ms ); return params._ret; } uint32_t __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeInt64(struct w_steam_iface *_this, uint64_t ulRowID, const char *pstrName, int64_t llData) { struct cppISteamGameStats_SteamGameStats001_AddRowAttributeInt64_params params = { .linux_side = _this->u_iface, .ulRowID = ulRowID, .pstrName = pstrName, .llData = llData, }; TRACE("%p\n", _this); cppISteamGameStats_SteamGameStats001_AddRowAttributeInt64( ¶ms ); return params._ret; } extern vtable_ptr winISteamGameStats_SteamGameStats001_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameStats_SteamGameStats001, VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_GetNewSession) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_EndSession) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeString) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeFloat) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddNewRow) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_CommitRow) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_CommitOutstandingRows) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAttributeInt) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAtributeString) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAttributeFloat) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt64) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAttributeInt64) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamGameStats_SteamGameStats001(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameStats001"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamGameStats_SteamGameStats001_vtable, 13, "SteamGameStats001"); r->u_iface = u_iface; return r; }