extern bool cppISteamGameServer_SteamGameServer012_InitGameServer(void *, uint32, uint16, uint16, uint32, AppId_t, const char *); extern void cppISteamGameServer_SteamGameServer012_SetProduct(void *, const char *); extern void cppISteamGameServer_SteamGameServer012_SetGameDescription(void *, const char *); extern void cppISteamGameServer_SteamGameServer012_SetModDir(void *, const char *); extern void cppISteamGameServer_SteamGameServer012_SetDedicatedServer(void *, bool); extern void cppISteamGameServer_SteamGameServer012_LogOn(void *, const char *); extern void cppISteamGameServer_SteamGameServer012_LogOnAnonymous(void *); extern void cppISteamGameServer_SteamGameServer012_LogOff(void *); extern bool cppISteamGameServer_SteamGameServer012_BLoggedOn(void *); extern bool cppISteamGameServer_SteamGameServer012_BSecure(void *); extern CSteamID cppISteamGameServer_SteamGameServer012_GetSteamID(void *); extern bool cppISteamGameServer_SteamGameServer012_WasRestartRequested(void *); extern void cppISteamGameServer_SteamGameServer012_SetMaxPlayerCount(void *, int); extern void cppISteamGameServer_SteamGameServer012_SetBotPlayerCount(void *, int); extern void cppISteamGameServer_SteamGameServer012_SetServerName(void *, const char *); extern void cppISteamGameServer_SteamGameServer012_SetMapName(void *, const char *); extern void cppISteamGameServer_SteamGameServer012_SetPasswordProtected(void *, bool); extern void cppISteamGameServer_SteamGameServer012_SetSpectatorPort(void *, uint16); extern void cppISteamGameServer_SteamGameServer012_SetSpectatorServerName(void *, const char *); extern void cppISteamGameServer_SteamGameServer012_ClearAllKeyValues(void *); extern void cppISteamGameServer_SteamGameServer012_SetKeyValue(void *, const char *, const char *); extern void cppISteamGameServer_SteamGameServer012_SetGameTags(void *, const char *); extern void cppISteamGameServer_SteamGameServer012_SetGameData(void *, const char *); extern void cppISteamGameServer_SteamGameServer012_SetRegion(void *, const char *); extern bool cppISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate(void *, uint32, const void *, uint32, CSteamID *); extern CSteamID cppISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection(void *); extern void cppISteamGameServer_SteamGameServer012_SendUserDisconnect(void *, CSteamID); extern bool cppISteamGameServer_SteamGameServer012_BUpdateUserData(void *, CSteamID, const char *, uint32); extern HAuthTicket cppISteamGameServer_SteamGameServer012_GetAuthSessionTicket(void *, void *, int, uint32 *); extern EBeginAuthSessionResult cppISteamGameServer_SteamGameServer012_BeginAuthSession(void *, const void *, int, CSteamID); extern void cppISteamGameServer_SteamGameServer012_EndAuthSession(void *, CSteamID); extern void cppISteamGameServer_SteamGameServer012_CancelAuthTicket(void *, HAuthTicket); extern EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer012_UserHasLicenseForApp(void *, CSteamID, AppId_t); extern bool cppISteamGameServer_SteamGameServer012_RequestUserGroupStatus(void *, CSteamID, CSteamID); extern void cppISteamGameServer_SteamGameServer012_GetGameplayStats(void *); extern SteamAPICall_t cppISteamGameServer_SteamGameServer012_GetServerReputation(void *); extern uint32 cppISteamGameServer_SteamGameServer012_GetPublicIP(void *); extern bool cppISteamGameServer_SteamGameServer012_HandleIncomingPacket(void *, const void *, int, uint32, uint16); extern int cppISteamGameServer_SteamGameServer012_GetNextOutgoingPacket(void *, void *, int, uint32 *, uint16 *); extern void cppISteamGameServer_SteamGameServer012_EnableHeartbeats(void *, bool); extern void cppISteamGameServer_SteamGameServer012_SetHeartbeatInterval(void *, int); extern void cppISteamGameServer_SteamGameServer012_ForceHeartbeat(void *); extern SteamAPICall_t cppISteamGameServer_SteamGameServer012_AssociateWithClan(void *, CSteamID); extern SteamAPICall_t cppISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility(void *, CSteamID);