#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_151/steam_api.h" #include "steamworks_sdk_151/steamnetworkingtypes.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_151 #include "struct_converters.h" #include "cppISteamGameSearch_SteamMatchGameSearch001.h" EGameSearchErrorCode_t cppISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams(void *linux_side, const char * pchKeyToFind, const char * pchValuesToFind) { return ((ISteamGameSearch*)linux_side)->AddGameSearchParams((const char *)pchKeyToFind, (const char *)pchValuesToFind); } EGameSearchErrorCode_t cppISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby(void *linux_side, CSteamID steamIDLobby, int nPlayerMin, int nPlayerMax) { return ((ISteamGameSearch*)linux_side)->SearchForGameWithLobby((CSteamID)steamIDLobby, (int)nPlayerMin, (int)nPlayerMax); } EGameSearchErrorCode_t cppISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo(void *linux_side, int nPlayerMin, int nPlayerMax) { return ((ISteamGameSearch*)linux_side)->SearchForGameSolo((int)nPlayerMin, (int)nPlayerMax); } EGameSearchErrorCode_t cppISteamGameSearch_SteamMatchGameSearch001_AcceptGame(void *linux_side) { return ((ISteamGameSearch*)linux_side)->AcceptGame(); } EGameSearchErrorCode_t cppISteamGameSearch_SteamMatchGameSearch001_DeclineGame(void *linux_side) { return ((ISteamGameSearch*)linux_side)->DeclineGame(); } EGameSearchErrorCode_t cppISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails(void *linux_side, CSteamID steamIDHost, char * pchConnectionDetails, int cubConnectionDetails) { return ((ISteamGameSearch*)linux_side)->RetrieveConnectionDetails((CSteamID)steamIDHost, (char *)pchConnectionDetails, (int)cubConnectionDetails); } EGameSearchErrorCode_t cppISteamGameSearch_SteamMatchGameSearch001_EndGameSearch(void *linux_side) { return ((ISteamGameSearch*)linux_side)->EndGameSearch(); } EGameSearchErrorCode_t cppISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams(void *linux_side, const char * pchKey, const char * pchValue) { return ((ISteamGameSearch*)linux_side)->SetGameHostParams((const char *)pchKey, (const char *)pchValue); } EGameSearchErrorCode_t cppISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails(void *linux_side, const char * pchConnectionDetails, int cubConnectionDetails) { return ((ISteamGameSearch*)linux_side)->SetConnectionDetails((const char *)pchConnectionDetails, (int)cubConnectionDetails); } EGameSearchErrorCode_t cppISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame(void *linux_side, int nPlayerMin, int nPlayerMax, int nMaxTeamSize) { return ((ISteamGameSearch*)linux_side)->RequestPlayersForGame((int)nPlayerMin, (int)nPlayerMax, (int)nMaxTeamSize); } EGameSearchErrorCode_t cppISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart(void *linux_side, uint64 ullUniqueGameID) { return ((ISteamGameSearch*)linux_side)->HostConfirmGameStart((uint64)ullUniqueGameID); } EGameSearchErrorCode_t cppISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame(void *linux_side) { return ((ISteamGameSearch*)linux_side)->CancelRequestPlayersForGame(); } EGameSearchErrorCode_t cppISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult(void *linux_side, uint64 ullUniqueGameID, CSteamID steamIDPlayer, EPlayerResult_t EPlayerResult) { return ((ISteamGameSearch*)linux_side)->SubmitPlayerResult((uint64)ullUniqueGameID, (CSteamID)steamIDPlayer, (EPlayerResult_t)EPlayerResult); } EGameSearchErrorCode_t cppISteamGameSearch_SteamMatchGameSearch001_EndGame(void *linux_side, uint64 ullUniqueGameID) { return ((ISteamGameSearch*)linux_side)->EndGame((uint64)ullUniqueGameID); } #ifdef __cplusplus } #endif