#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_101/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_101 #include "struct_converters.h" #include "cppISteamMatchmaking_SteamMatchMaking002.h" int cppISteamMatchmaking_SteamMatchMaking002_GetFavoriteGameCount(void *linux_side) { int _ret; _ret = ((ISteamMatchmaking*)linux_side)->GetFavoriteGameCount(); return (_ret); } bool cppISteamMatchmaking_SteamMatchMaking002_GetFavoriteGame(void *linux_side, int iGame, AppId_t *pnAppID, uint32 *pnIP, uint16 *pnConnPort, uint16 *pnQueryPort, uint32 *punFlags, uint32 *pRTime32LastPlayedOnServer) { bool _ret; _ret = ((ISteamMatchmaking*)linux_side)->GetFavoriteGame((int)iGame, (AppId_t *)pnAppID, (uint32 *)pnIP, (uint16 *)pnConnPort, (uint16 *)pnQueryPort, (uint32 *)punFlags, (uint32 *)pRTime32LastPlayedOnServer); return (_ret); } int cppISteamMatchmaking_SteamMatchMaking002_AddFavoriteGame(void *linux_side, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer) { int _ret; _ret = ((ISteamMatchmaking*)linux_side)->AddFavoriteGame((AppId_t)nAppID, (uint32)nIP, (uint16)nConnPort, (uint16)nQueryPort, (uint32)unFlags, (uint32)rTime32LastPlayedOnServer); return (_ret); } bool cppISteamMatchmaking_SteamMatchMaking002_RemoveFavoriteGame(void *linux_side, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags) { bool _ret; _ret = ((ISteamMatchmaking*)linux_side)->RemoveFavoriteGame((AppId_t)nAppID, (uint32)nIP, (uint16)nConnPort, (uint16)nQueryPort, (uint32)unFlags); return (_ret); } void cppISteamMatchmaking_SteamMatchMaking002_RequestLobbyList(void *linux_side) { ((ISteamMatchmaking*)linux_side)->RequestLobbyList(); } CSteamID cppISteamMatchmaking_SteamMatchMaking002_GetLobbyByIndex(void *linux_side, int iLobby) { CSteamID _ret; _ret = ((ISteamMatchmaking*)linux_side)->GetLobbyByIndex((int)iLobby); return (_ret); } void cppISteamMatchmaking_SteamMatchMaking002_CreateLobby(void *linux_side, bool bPrivate) { ((ISteamMatchmaking*)linux_side)->CreateLobby((bool)bPrivate); } void cppISteamMatchmaking_SteamMatchMaking002_JoinLobby(void *linux_side, CSteamID steamIDLobby) { ((ISteamMatchmaking*)linux_side)->JoinLobby((CSteamID)steamIDLobby); } void cppISteamMatchmaking_SteamMatchMaking002_LeaveLobby(void *linux_side, CSteamID steamIDLobby) { ((ISteamMatchmaking*)linux_side)->LeaveLobby((CSteamID)steamIDLobby); } bool cppISteamMatchmaking_SteamMatchMaking002_InviteUserToLobby(void *linux_side, CSteamID steamIDLobby, CSteamID steamIDInvitee) { bool _ret; _ret = ((ISteamMatchmaking*)linux_side)->InviteUserToLobby((CSteamID)steamIDLobby, (CSteamID)steamIDInvitee); return (_ret); } int cppISteamMatchmaking_SteamMatchMaking002_GetNumLobbyMembers(void *linux_side, CSteamID steamIDLobby) { int _ret; _ret = ((ISteamMatchmaking*)linux_side)->GetNumLobbyMembers((CSteamID)steamIDLobby); return (_ret); } CSteamID cppISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberByIndex(void *linux_side, CSteamID steamIDLobby, int iMember) { CSteamID _ret; _ret = ((ISteamMatchmaking*)linux_side)->GetLobbyMemberByIndex((CSteamID)steamIDLobby, (int)iMember); return (_ret); } const char * cppISteamMatchmaking_SteamMatchMaking002_GetLobbyData(void *linux_side, CSteamID steamIDLobby, const char *pchKey) { const char *_ret; _ret = ((ISteamMatchmaking*)linux_side)->GetLobbyData((CSteamID)steamIDLobby, (const char *)pchKey); return (_ret); } bool cppISteamMatchmaking_SteamMatchMaking002_SetLobbyData(void *linux_side, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { bool _ret; _ret = ((ISteamMatchmaking*)linux_side)->SetLobbyData((CSteamID)steamIDLobby, (const char *)pchKey, (const char *)pchValue); return (_ret); } const char * cppISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberData(void *linux_side, CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey) { const char *_ret; _ret = ((ISteamMatchmaking*)linux_side)->GetLobbyMemberData((CSteamID)steamIDLobby, (CSteamID)steamIDUser, (const char *)pchKey); return (_ret); } void cppISteamMatchmaking_SteamMatchMaking002_SetLobbyMemberData(void *linux_side, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { ((ISteamMatchmaking*)linux_side)->SetLobbyMemberData((CSteamID)steamIDLobby, (const char *)pchKey, (const char *)pchValue); } bool cppISteamMatchmaking_SteamMatchMaking002_SendLobbyChatMsg(void *linux_side, CSteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody) { bool _ret; _ret = ((ISteamMatchmaking*)linux_side)->SendLobbyChatMsg((CSteamID)steamIDLobby, (const void *)pvMsgBody, (int)cubMsgBody); return (_ret); } int cppISteamMatchmaking_SteamMatchMaking002_GetLobbyChatEntry(void *linux_side, CSteamID steamIDLobby, int iChatID, CSteamID *pSteamIDUser, void *pvData, int cubData, EChatEntryType *peChatEntryType) { int _ret; _ret = ((ISteamMatchmaking*)linux_side)->GetLobbyChatEntry((CSteamID)steamIDLobby, (int)iChatID, (CSteamID *)pSteamIDUser, (void *)pvData, (int)cubData, (EChatEntryType *)peChatEntryType); return (_ret); } bool cppISteamMatchmaking_SteamMatchMaking002_RequestLobbyData(void *linux_side, CSteamID steamIDLobby) { bool _ret; _ret = ((ISteamMatchmaking*)linux_side)->RequestLobbyData((CSteamID)steamIDLobby); return (_ret); } void cppISteamMatchmaking_SteamMatchMaking002_SetLobbyGameServer(void *linux_side, CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer) { ((ISteamMatchmaking*)linux_side)->SetLobbyGameServer((CSteamID)steamIDLobby, (uint32)unGameServerIP, (uint16)unGameServerPort, (CSteamID)steamIDGameServer); } #ifdef __cplusplus } #endif