#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_149/steam_api.h" #include "steamworks_sdk_149/steamnetworkingtypes.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_149 #include "struct_converters.h" #include "cppISteamInventory_STEAMINVENTORY_INTERFACE_V003.h" EResult cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultStatus(void *linux_side, SteamInventoryResult_t resultHandle) { return ((ISteamInventory*)linux_side)->GetResultStatus((SteamInventoryResult_t)resultHandle); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultItems(void *linux_side, SteamInventoryResult_t resultHandle, SteamItemDetails_t * pOutItemsArray, uint32 * punOutItemsArraySize) { return ((ISteamInventory*)linux_side)->GetResultItems((SteamInventoryResult_t)resultHandle, (SteamItemDetails_t *)pOutItemsArray, (uint32 *)punOutItemsArraySize); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultItemProperty(void *linux_side, SteamInventoryResult_t resultHandle, uint32 unItemIndex, const char * pchPropertyName, char * pchValueBuffer, uint32 * punValueBufferSizeOut) { return ((ISteamInventory*)linux_side)->GetResultItemProperty((SteamInventoryResult_t)resultHandle, (uint32)unItemIndex, (const char *)pchPropertyName, (char *)pchValueBuffer, (uint32 *)punValueBufferSizeOut); } uint32 cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultTimestamp(void *linux_side, SteamInventoryResult_t resultHandle) { return ((ISteamInventory*)linux_side)->GetResultTimestamp((SteamInventoryResult_t)resultHandle); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_CheckResultSteamID(void *linux_side, SteamInventoryResult_t resultHandle, CSteamID steamIDExpected) { return ((ISteamInventory*)linux_side)->CheckResultSteamID((SteamInventoryResult_t)resultHandle, (CSteamID)steamIDExpected); } void cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_DestroyResult(void *linux_side, SteamInventoryResult_t resultHandle) { ((ISteamInventory*)linux_side)->DestroyResult((SteamInventoryResult_t)resultHandle); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetAllItems(void *linux_side, SteamInventoryResult_t * pResultHandle) { return ((ISteamInventory*)linux_side)->GetAllItems((SteamInventoryResult_t *)pResultHandle); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemsByID(void *linux_side, SteamInventoryResult_t * pResultHandle, const SteamItemInstanceID_t * pInstanceIDs, uint32 unCountInstanceIDs) { return ((ISteamInventory*)linux_side)->GetItemsByID((SteamInventoryResult_t *)pResultHandle, (const SteamItemInstanceID_t *)pInstanceIDs, (uint32)unCountInstanceIDs); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_SerializeResult(void *linux_side, SteamInventoryResult_t resultHandle, void * pOutBuffer, uint32 * punOutBufferSize) { return ((ISteamInventory*)linux_side)->SerializeResult((SteamInventoryResult_t)resultHandle, (void *)pOutBuffer, (uint32 *)punOutBufferSize); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_DeserializeResult(void *linux_side, SteamInventoryResult_t * pOutResultHandle, const void * pBuffer, uint32 unBufferSize, bool bRESERVED_MUST_BE_FALSE) { return ((ISteamInventory*)linux_side)->DeserializeResult((SteamInventoryResult_t *)pOutResultHandle, (const void *)pBuffer, (uint32)unBufferSize, (bool)bRESERVED_MUST_BE_FALSE); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GenerateItems(void *linux_side, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayItemDefs, const uint32 * punArrayQuantity, uint32 unArrayLength) { return ((ISteamInventory*)linux_side)->GenerateItems((SteamInventoryResult_t *)pResultHandle, (const SteamItemDef_t *)pArrayItemDefs, (const uint32 *)punArrayQuantity, (uint32)unArrayLength); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GrantPromoItems(void *linux_side, SteamInventoryResult_t * pResultHandle) { return ((ISteamInventory*)linux_side)->GrantPromoItems((SteamInventoryResult_t *)pResultHandle); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_AddPromoItem(void *linux_side, SteamInventoryResult_t * pResultHandle, SteamItemDef_t itemDef) { return ((ISteamInventory*)linux_side)->AddPromoItem((SteamInventoryResult_t *)pResultHandle, (SteamItemDef_t)itemDef); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_AddPromoItems(void *linux_side, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayItemDefs, uint32 unArrayLength) { return ((ISteamInventory*)linux_side)->AddPromoItems((SteamInventoryResult_t *)pResultHandle, (const SteamItemDef_t *)pArrayItemDefs, (uint32)unArrayLength); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_ConsumeItem(void *linux_side, SteamInventoryResult_t * pResultHandle, SteamItemInstanceID_t itemConsume, uint32 unQuantity) { return ((ISteamInventory*)linux_side)->ConsumeItem((SteamInventoryResult_t *)pResultHandle, (SteamItemInstanceID_t)itemConsume, (uint32)unQuantity); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_ExchangeItems(void *linux_side, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayGenerate, const uint32 * punArrayGenerateQuantity, uint32 unArrayGenerateLength, const SteamItemInstanceID_t * pArrayDestroy, const uint32 * punArrayDestroyQuantity, uint32 unArrayDestroyLength) { return ((ISteamInventory*)linux_side)->ExchangeItems((SteamInventoryResult_t *)pResultHandle, (const SteamItemDef_t *)pArrayGenerate, (const uint32 *)punArrayGenerateQuantity, (uint32)unArrayGenerateLength, (const SteamItemInstanceID_t *)pArrayDestroy, (const uint32 *)punArrayDestroyQuantity, (uint32)unArrayDestroyLength); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_TransferItemQuantity(void *linux_side, SteamInventoryResult_t * pResultHandle, SteamItemInstanceID_t itemIdSource, uint32 unQuantity, SteamItemInstanceID_t itemIdDest) { return ((ISteamInventory*)linux_side)->TransferItemQuantity((SteamInventoryResult_t *)pResultHandle, (SteamItemInstanceID_t)itemIdSource, (uint32)unQuantity, (SteamItemInstanceID_t)itemIdDest); } void cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_SendItemDropHeartbeat(void *linux_side) { ((ISteamInventory*)linux_side)->SendItemDropHeartbeat(); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_TriggerItemDrop(void *linux_side, SteamInventoryResult_t * pResultHandle, SteamItemDef_t dropListDefinition) { return ((ISteamInventory*)linux_side)->TriggerItemDrop((SteamInventoryResult_t *)pResultHandle, (SteamItemDef_t)dropListDefinition); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_TradeItems(void *linux_side, SteamInventoryResult_t * pResultHandle, CSteamID steamIDTradePartner, const SteamItemInstanceID_t * pArrayGive, const uint32 * pArrayGiveQuantity, uint32 nArrayGiveLength, const SteamItemInstanceID_t * pArrayGet, const uint32 * pArrayGetQuantity, uint32 nArrayGetLength) { return ((ISteamInventory*)linux_side)->TradeItems((SteamInventoryResult_t *)pResultHandle, (CSteamID)steamIDTradePartner, (const SteamItemInstanceID_t *)pArrayGive, (const uint32 *)pArrayGiveQuantity, (uint32)nArrayGiveLength, (const SteamItemInstanceID_t *)pArrayGet, (const uint32 *)pArrayGetQuantity, (uint32)nArrayGetLength); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_LoadItemDefinitions(void *linux_side) { return ((ISteamInventory*)linux_side)->LoadItemDefinitions(); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemDefinitionIDs(void *linux_side, SteamItemDef_t * pItemDefIDs, uint32 * punItemDefIDsArraySize) { return ((ISteamInventory*)linux_side)->GetItemDefinitionIDs((SteamItemDef_t *)pItemDefIDs, (uint32 *)punItemDefIDsArraySize); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemDefinitionProperty(void *linux_side, SteamItemDef_t iDefinition, const char * pchPropertyName, char * pchValueBuffer, uint32 * punValueBufferSizeOut) { return ((ISteamInventory*)linux_side)->GetItemDefinitionProperty((SteamItemDef_t)iDefinition, (const char *)pchPropertyName, (char *)pchValueBuffer, (uint32 *)punValueBufferSizeOut); } SteamAPICall_t cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_RequestEligiblePromoItemDefinitionsIDs(void *linux_side, CSteamID steamID) { return ((ISteamInventory*)linux_side)->RequestEligiblePromoItemDefinitionsIDs((CSteamID)steamID); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetEligiblePromoItemDefinitionIDs(void *linux_side, CSteamID steamID, SteamItemDef_t * pItemDefIDs, uint32 * punItemDefIDsArraySize) { return ((ISteamInventory*)linux_side)->GetEligiblePromoItemDefinitionIDs((CSteamID)steamID, (SteamItemDef_t *)pItemDefIDs, (uint32 *)punItemDefIDsArraySize); } SteamAPICall_t cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_StartPurchase(void *linux_side, const SteamItemDef_t * pArrayItemDefs, const uint32 * punArrayQuantity, uint32 unArrayLength) { return ((ISteamInventory*)linux_side)->StartPurchase((const SteamItemDef_t *)pArrayItemDefs, (const uint32 *)punArrayQuantity, (uint32)unArrayLength); } SteamAPICall_t cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_RequestPrices(void *linux_side) { return ((ISteamInventory*)linux_side)->RequestPrices(); } uint32 cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetNumItemsWithPrices(void *linux_side) { return ((ISteamInventory*)linux_side)->GetNumItemsWithPrices(); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemsWithPrices(void *linux_side, SteamItemDef_t * pArrayItemDefs, uint64 * pCurrentPrices, uint64 * pBasePrices, uint32 unArrayLength) { return ((ISteamInventory*)linux_side)->GetItemsWithPrices((SteamItemDef_t *)pArrayItemDefs, (uint64 *)pCurrentPrices, (uint64 *)pBasePrices, (uint32)unArrayLength); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemPrice(void *linux_side, SteamItemDef_t iDefinition, uint64 * pCurrentPrice, uint64 * pBasePrice) { return ((ISteamInventory*)linux_side)->GetItemPrice((SteamItemDef_t)iDefinition, (uint64 *)pCurrentPrice, (uint64 *)pBasePrice); } SteamInventoryUpdateHandle_t cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_StartUpdateProperties(void *linux_side) { return ((ISteamInventory*)linux_side)->StartUpdateProperties(); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_RemoveProperty(void *linux_side, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName) { return ((ISteamInventory*)linux_side)->RemoveProperty((SteamInventoryUpdateHandle_t)handle, (SteamItemInstanceID_t)nItemID, (const char *)pchPropertyName); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty(void *linux_side, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, const char * pchPropertyValue) { return ((ISteamInventory*)linux_side)->SetProperty((SteamInventoryUpdateHandle_t)handle, (SteamItemInstanceID_t)nItemID, (const char *)pchPropertyName, (const char *)pchPropertyValue); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty_2(void *linux_side, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, bool bValue) { return ((ISteamInventory*)linux_side)->SetProperty((SteamInventoryUpdateHandle_t)handle, (SteamItemInstanceID_t)nItemID, (const char *)pchPropertyName, (bool)bValue); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty_3(void *linux_side, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, int64 nValue) { return ((ISteamInventory*)linux_side)->SetProperty((SteamInventoryUpdateHandle_t)handle, (SteamItemInstanceID_t)nItemID, (const char *)pchPropertyName, (int64)nValue); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty_4(void *linux_side, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, float flValue) { return ((ISteamInventory*)linux_side)->SetProperty((SteamInventoryUpdateHandle_t)handle, (SteamItemInstanceID_t)nItemID, (const char *)pchPropertyName, (float)flValue); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_SubmitUpdateProperties(void *linux_side, SteamInventoryUpdateHandle_t handle, SteamInventoryResult_t * pResultHandle) { return ((ISteamInventory*)linux_side)->SubmitUpdateProperties((SteamInventoryUpdateHandle_t)handle, (SteamInventoryResult_t *)pResultHandle); } bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_InspectItem(void *linux_side, SteamInventoryResult_t * pResultHandle, const char * pchItemToken) { return ((ISteamInventory*)linux_side)->InspectItem((SteamInventoryResult_t *)pResultHandle, (const char *)pchItemToken); } #ifdef __cplusplus } #endif