#include "vrclient_private.h" #include "vrclient_defs.h" #include "openvr_v0.9.10/openvr.h" using namespace vr; extern "C" { #include "struct_converters.h" } #include "cppIVRRenderModels_IVRRenderModels_001.h" #ifdef __cplusplus extern "C" { #endif bool cppIVRRenderModels_IVRRenderModels_001_LoadRenderModel(void *linux_side, const char * pchRenderModelName, winRenderModel_t_0910 * pRenderModel) { return ((IVRRenderModels*)linux_side)->LoadRenderModel((const char *)pchRenderModelName, struct_RenderModel_t_0910_unwrap(pRenderModel)); } void cppIVRRenderModels_IVRRenderModels_001_FreeRenderModel(void *linux_side, winRenderModel_t_0910 * pRenderModel) { ((IVRRenderModels*)linux_side)->FreeRenderModel(struct_RenderModel_t_0910_unwrap(pRenderModel)); } uint32_t cppIVRRenderModels_IVRRenderModels_001_GetRenderModelName(void *linux_side, uint32_t unRenderModelIndex, char * pchRenderModelName, uint32_t unRenderModelNameLen) { return ((IVRRenderModels*)linux_side)->GetRenderModelName((uint32_t)unRenderModelIndex, (char *)pchRenderModelName, (uint32_t)unRenderModelNameLen); } uint32_t cppIVRRenderModels_IVRRenderModels_001_GetRenderModelCount(void *linux_side) { return ((IVRRenderModels*)linux_side)->GetRenderModelCount(); } #ifdef __cplusplus } #endif