#include "unix_private.h" #include WINE_DEFAULT_DEBUG_CHANNEL(steamclient); static void receive_messages_utow_144( uint32_t count, u_SteamNetworkingMessage_t_144 **u_msgs, w_SteamNetworkingMessage_t_144 **w_msgs ) { uint32_t i; for (i = 0; i < count; i++) { struct networking_message *message = CONTAINING_RECORD( w_msgs[i], struct networking_message, w_msg_144 ); w_SteamNetworkingMessage_t_144 *w_msg = &message->w_msg_144; u_SteamNetworkingMessage_t_144 *u_msg = u_msgs[i]; message->u_msg_144 = u_msg; w_msg->m_cbSize = u_msg->m_cbSize; w_msg->m_conn = u_msg->m_conn; w_msg->m_sender = u_msg->m_sender; w_msg->m_nConnUserData = u_msg->m_nConnUserData; w_msg->m_usecTimeReceived = u_msg->m_usecTimeReceived; w_msg->m_nMessageNumber = u_msg->m_nMessageNumber; w_msg->m_nChannel = u_msg->m_nChannel; } } NTSTATUS steamclient_networking_messages_receive_144( void *args ) { struct steamclient_networking_messages_receive_144_params *params = (struct steamclient_networking_messages_receive_144_params *)args; uint32_t i; for (i = 0; i < params->count; i++) { struct networking_message *message = CONTAINING_RECORD( params->w_msgs[i], struct networking_message, w_msg_144 ); w_SteamNetworkingMessage_t_144 *w_msg = &message->w_msg_144; u_SteamNetworkingMessage_t_144 *u_msg = message->u_msg_144; memcpy( w_msg->m_pData, u_msg->m_pData, u_msg->m_cbSize ); u_msg->m_pfnRelease( u_msg ); message->u_msg_144 = NULL; } return 0; } /* ISteamNetworkingSockets_SteamNetworkingSockets002 */ NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection( void *args ) { struct ISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection_params *)args; struct u_ISteamNetworkingSockets_SteamNetworkingSockets002 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets002 *)params->linux_side; u_SteamNetworkingMessage_t_144 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_144( params->_ret, u_msgs, params->ppOutMessages ); return 0; } NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket( void *args ) { struct ISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket_params *)args; struct u_ISteamNetworkingSockets_SteamNetworkingSockets002 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets002 *)params->linux_side; u_SteamNetworkingMessage_t_144 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnListenSocket( params->hSocket, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_144( params->_ret, u_msgs, params->ppOutMessages ); return 0; } /* ISteamNetworkingSockets_SteamNetworkingSockets004 */ NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection( void *args ) { struct ISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection_params *)args; struct u_ISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side; u_SteamNetworkingMessage_t_144 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_144( params->_ret, u_msgs, params->ppOutMessages ); return 0; } NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket( void *args ) { struct ISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket_params *)args; struct u_ISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side; u_SteamNetworkingMessage_t_144 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnListenSocket( params->hSocket, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_144( params->_ret, u_msgs, params->ppOutMessages ); return 0; } static void receive_messages_utow_147( uint32_t count, u_SteamNetworkingMessage_t_147 **u_msgs, w_SteamNetworkingMessage_t_147 **w_msgs ) { uint32_t i; for (i = 0; i < count; i++) { struct networking_message *message = CONTAINING_RECORD( w_msgs[i], struct networking_message, w_msg_147 ); w_SteamNetworkingMessage_t_147 *w_msg = &message->w_msg_147; u_SteamNetworkingMessage_t_147 *u_msg = u_msgs[i]; message->u_msg_147 = u_msg; w_msg->m_cbSize = u_msg->m_cbSize; w_msg->m_conn = u_msg->m_conn; w_msg->m_identityPeer = u_msg->m_identityPeer; w_msg->m_nConnUserData = u_msg->m_nConnUserData; w_msg->m_usecTimeReceived = u_msg->m_usecTimeReceived; w_msg->m_nMessageNumber = u_msg->m_nMessageNumber; w_msg->m_nChannel = u_msg->m_nChannel; w_msg->m_nFlags = u_msg->m_nFlags; w_msg->m_nUserData = u_msg->m_nUserData; } } NTSTATUS steamclient_networking_messages_receive_147( void *args ) { struct steamclient_networking_messages_receive_147_params *params = (struct steamclient_networking_messages_receive_147_params *)args; uint32_t i; for (i = 0; i < params->count; i++) { struct networking_message *message = CONTAINING_RECORD( params->w_msgs[i], struct networking_message, w_msg_147 ); w_SteamNetworkingMessage_t_147 *w_msg = &message->w_msg_147; u_SteamNetworkingMessage_t_147 *u_msg = message->u_msg_147; memcpy( w_msg->m_pData, u_msg->m_pData, u_msg->m_cbSize ); u_msg->m_pfnRelease( u_msg ); message->u_msg_147 = NULL; } return 0; } static void U_STDCALL u_SteamNetworkingMessage_t_147_FreeData( u_SteamNetworkingMessage_t_147 *msg ) { free( msg->m_pData ); msg->m_pData = NULL; } static void send_messages_wtou_147( uint32_t count, w_SteamNetworkingMessage_t_147 *const *w_msgs, u_SteamNetworkingMessage_t_147 **u_msgs ) { uint32_t i; for (i = 0; i < count; i++) { struct networking_message *message = CONTAINING_RECORD( w_msgs[i], struct networking_message, w_msg_147 ); w_SteamNetworkingMessage_t_147 *w_msg = &message->w_msg_147; u_SteamNetworkingMessage_t_147 *u_msg = message->u_msg_147; if (!u_msg->m_pData) { u_msg->m_pData = malloc( w_msg->m_cbSize ); u_msg->m_pfnFreeData = u_SteamNetworkingMessage_t_147_FreeData; } memcpy( u_msg->m_pData, w_msg->m_pData, w_msg->m_cbSize ); u_msg->m_cbSize = w_msg->m_cbSize; u_msg->m_conn = w_msg->m_conn; u_msg->m_identityPeer = w_msg->m_identityPeer; u_msg->m_nConnUserData = w_msg->m_nConnUserData; u_msg->m_usecTimeReceived = w_msg->m_usecTimeReceived; u_msg->m_nMessageNumber = w_msg->m_nMessageNumber; u_msg->m_nChannel = w_msg->m_nChannel; u_msg->m_nFlags = w_msg->m_nFlags; u_msg->m_nUserData = w_msg->m_nUserData; /* steamclient library takes ownership */ message->u_msg_147 = NULL; u_msgs[i] = u_msg; } } static void networking_message_release_147( w_SteamNetworkingMessage_t_147 *w_msg ) { struct networking_message *message = CONTAINING_RECORD( w_msg, struct networking_message, w_msg_147 ); u_SteamNetworkingMessage_t_147 *u_msg = message->u_msg_147; if (!message->u_msg_147) return; u_msg->m_pfnRelease( u_msg ); message->u_msg_147 = NULL; } NTSTATUS steamclient_networking_message_release_147( void *args ) { struct steamclient_networking_message_release_147_params *params = (struct steamclient_networking_message_release_147_params *)args; networking_message_release_147( params->w_msg ); return 0; } /* ISteamNetworkingSockets_SteamNetworkingSockets006 */ NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection( void *args ) { struct ISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection_params *)args; struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_147( params->_ret, u_msgs, params->ppOutMessages ); return 0; } NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket( void *args ) { struct ISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket_params *)args; struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnListenSocket( params->hSocket, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_147( params->_ret, u_msgs, params->ppOutMessages ); return 0; } NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages( void *args ) { struct ISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages_params *)args; struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_msgs[params->nMessages]; send_messages_wtou_147( params->nMessages, params->pMessages, u_msgs ); iface->SendMessages( params->nMessages, u_msgs, params->pOutMessageNumberOrResult ); return 0; } /* ISteamNetworkingSockets_SteamNetworkingSockets008 */ NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection( void *args ) { struct ISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection_params *)args; struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_147( params->_ret, u_msgs, params->ppOutMessages ); return 0; } NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup( void *args ) { struct ISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup_params *)args; struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnPollGroup( params->hPollGroup, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_147( params->_ret, u_msgs, params->ppOutMessages ); return 0; } NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages( void *args ) { struct ISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages_params *)args; struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_msgs[params->nMessages]; send_messages_wtou_147( params->nMessages, params->pMessages, u_msgs ); iface->SendMessages( params->nMessages, u_msgs, params->pOutMessageNumberOrResult ); return 0; } /* ISteamNetworkingSockets_SteamNetworkingSockets009 */ NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection( void *args ) { struct ISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection_params *)args; struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_147( params->_ret, u_msgs, params->ppOutMessages ); return 0; } NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup( void *args ) { struct ISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup_params *)args; struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnPollGroup( params->hPollGroup, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_147( params->_ret, u_msgs, params->ppOutMessages ); return 0; } NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages( void *args ) { struct ISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages_params *)args; struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_msgs[params->nMessages]; send_messages_wtou_147( params->nMessages, params->pMessages, u_msgs ); iface->SendMessages( params->nMessages, u_msgs, params->pOutMessageNumberOrResult ); return 0; } /* ISteamNetworkingUtils_SteamNetworkingUtils003 */ NTSTATUS ISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage( void *args ) { struct ISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage_params *params = (struct ISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage_params *)args; struct u_ISteamNetworkingUtils_SteamNetworkingUtils003 *iface = (struct u_ISteamNetworkingUtils_SteamNetworkingUtils003 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_msg = iface->AllocateMessage( params->cbAllocateBuffer ); if (u_msg) receive_messages_utow_147( 1, &u_msg, ¶ms->_ret ); return 0; } static void (*W_CDECL w_SteamNetConnectionStatusChanged)( w_SteamNetConnectionStatusChangedCallback_t_151 * ); static void U_CDECL u_SteamNetConnectionStatusChanged( u_SteamNetConnectionStatusChangedCallback_t_151 *u_dat ) { w_SteamNetConnectionStatusChangedCallback_t_151 w_dat = *u_dat; if (w_SteamNetConnectionStatusChanged) queue_cdecl_func_callback( (w_cdecl_func)w_SteamNetConnectionStatusChanged, &w_dat, sizeof(w_dat) ); } static void (*W_CDECL w_SteamNetAuthenticationStatusChanged)( SteamNetAuthenticationStatus_t * ); static void U_CDECL u_SteamNetAuthenticationStatusChanged( SteamNetAuthenticationStatus_t *dat ) { if (w_SteamNetAuthenticationStatusChanged) queue_cdecl_func_callback( (w_cdecl_func)w_SteamNetAuthenticationStatusChanged, dat, sizeof(*dat) ); } static void (*W_CDECL w_SteamRelayNetworkStatusChanged)( SteamRelayNetworkStatus_t * ); static void U_CDECL u_SteamRelayNetworkStatusChanged( SteamRelayNetworkStatus_t *dat ) { if (w_SteamRelayNetworkStatusChanged) queue_cdecl_func_callback( (w_cdecl_func)w_SteamRelayNetworkStatusChanged, dat, sizeof(*dat) ); } static void (*W_CDECL w_SteamNetworkingMessagesSessionRequest)( SteamNetworkingMessagesSessionRequest_t_151 * ); static void U_CDECL u_SteamNetworkingMessagesSessionRequest( SteamNetworkingMessagesSessionRequest_t_151 *dat ) { if (w_SteamNetworkingMessagesSessionRequest) queue_cdecl_func_callback( (w_cdecl_func)w_SteamNetworkingMessagesSessionRequest, dat, sizeof(*dat) ); } static void (*W_CDECL w_SteamNetworkingMessagesSessionFailed)( SteamNetworkingMessagesSessionFailed_t_151 * ); static void U_CDECL u_SteamNetworkingMessagesSessionFailed( SteamNetworkingMessagesSessionFailed_t_151 *dat ) { if (w_SteamNetworkingMessagesSessionFailed) queue_cdecl_func_callback( (w_cdecl_func)w_SteamNetworkingMessagesSessionFailed, dat, sizeof(*dat) ); } NTSTATUS ISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue( void *args ) { struct ISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue_params *params = (struct ISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue_params *)args; struct u_ISteamNetworkingUtils_SteamNetworkingUtils003 *iface = (struct u_ISteamNetworkingUtils_SteamNetworkingUtils003 *)params->linux_side; void *u_fn; /* api requires passing pointer-to-pointer */ switch (params->eValue) { #define CASE( y ) \ if (!params->pArg) \ { \ params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \ params->scopeObj, params->eDataType, NULL ); \ } \ else \ { \ if (*(void **)params->pArg == NULL) u_fn = NULL; \ else u_fn = (void *)&u_##y; \ params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \ params->scopeObj, params->eDataType, &u_fn ); \ if (params->_ret) w_##y = *(decltype(w_##y) *)params->pArg; \ } case 201 /*ConnectionStatusChanged*/: CASE( SteamNetConnectionStatusChanged ) case 202 /*AuthStatusChanged*/: CASE( SteamNetAuthenticationStatusChanged ) case 203 /*RelayNetworkStatusChanged*/: CASE( SteamRelayNetworkStatusChanged ) case 204 /*MessagesSessionRequest*/: CASE( SteamNetworkingMessagesSessionRequest ) case 205 /*MessagesSessionFailed*/: CASE( SteamNetworkingMessagesSessionFailed ) #undef CASE default: params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, params->scopeObj, params->eDataType, params->pArg ); } return 0; } static void receive_messages_utow_153a( uint32_t count, u_SteamNetworkingMessage_t_153a **u_msgs, w_SteamNetworkingMessage_t_153a **w_msgs ) { uint32_t i; for (i = 0; i < count; i++) { struct networking_message *message = CONTAINING_RECORD( w_msgs[i], struct networking_message, w_msg_153a ); w_SteamNetworkingMessage_t_153a *w_msg = &message->w_msg_153a; u_SteamNetworkingMessage_t_153a *u_msg = u_msgs[i]; message->u_msg_153a = u_msg; w_msg->m_cbSize = u_msg->m_cbSize; w_msg->m_conn = u_msg->m_conn; w_msg->m_identityPeer = u_msg->m_identityPeer; w_msg->m_nConnUserData = u_msg->m_nConnUserData; w_msg->m_usecTimeReceived = u_msg->m_usecTimeReceived; w_msg->m_nMessageNumber = u_msg->m_nMessageNumber; w_msg->m_nChannel = u_msg->m_nChannel; w_msg->m_nFlags = u_msg->m_nFlags; w_msg->m_nUserData = u_msg->m_nUserData; w_msg->m_idxLane = u_msg->m_idxLane; } } NTSTATUS steamclient_networking_messages_receive_153a( void *args ) { struct steamclient_networking_messages_receive_153a_params *params = (struct steamclient_networking_messages_receive_153a_params *)args; uint32_t i; for (i = 0; i < params->count; i++) { struct networking_message *message = CONTAINING_RECORD( params->w_msgs[i], struct networking_message, w_msg_153a ); w_SteamNetworkingMessage_t_153a *w_msg = &message->w_msg_153a; u_SteamNetworkingMessage_t_153a *u_msg = message->u_msg_153a; memcpy( w_msg->m_pData, u_msg->m_pData, u_msg->m_cbSize ); u_msg->m_pfnRelease( u_msg ); message->u_msg_153a = NULL; } return 0; } static void U_STDCALL u_SteamNetworkingMessage_t_153a_FreeData( u_SteamNetworkingMessage_t_153a *msg ) { free( msg->m_pData ); msg->m_pData = NULL; } static void send_messages_wtou_153a( uint32_t count, w_SteamNetworkingMessage_t_153a *const *w_msgs, u_SteamNetworkingMessage_t_153a **u_msgs ) { uint32_t i; for (i = 0; i < count; i++) { struct networking_message *message = CONTAINING_RECORD( w_msgs[i], struct networking_message, w_msg_153a ); w_SteamNetworkingMessage_t_153a *w_msg = &message->w_msg_153a; u_SteamNetworkingMessage_t_153a *u_msg = message->u_msg_153a; if (!u_msg->m_pData) { u_msg->m_pData = malloc( w_msg->m_cbSize ); u_msg->m_pfnFreeData = u_SteamNetworkingMessage_t_153a_FreeData; } memcpy( u_msg->m_pData, w_msg->m_pData, w_msg->m_cbSize ); u_msg->m_cbSize = w_msg->m_cbSize; u_msg->m_conn = w_msg->m_conn; u_msg->m_identityPeer = w_msg->m_identityPeer; u_msg->m_nConnUserData = w_msg->m_nConnUserData; u_msg->m_usecTimeReceived = w_msg->m_usecTimeReceived; u_msg->m_nMessageNumber = w_msg->m_nMessageNumber; u_msg->m_nChannel = w_msg->m_nChannel; u_msg->m_nFlags = w_msg->m_nFlags; u_msg->m_nUserData = w_msg->m_nUserData; u_msg->m_idxLane = w_msg->m_idxLane; /* steamclient library takes ownership */ message->u_msg_153a = NULL; u_msgs[i] = u_msg; } } static void networking_message_release_153a( w_SteamNetworkingMessage_t_153a *w_msg ) { struct networking_message *message = CONTAINING_RECORD( w_msg, struct networking_message, w_msg_153a ); u_SteamNetworkingMessage_t_153a *u_msg = message->u_msg_153a; if (!message->u_msg_153a) return; u_msg->m_pfnRelease( u_msg ); message->u_msg_153a = NULL; } NTSTATUS steamclient_networking_message_release_153a( void *args ) { struct steamclient_networking_message_release_153a_params *params = (struct steamclient_networking_message_release_153a_params *)args; networking_message_release_153a( params->w_msg ); return 0; } /* ISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 */ NTSTATUS ISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_ReceiveMessages( void *args ) { struct ISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_ReceiveMessages_params *params = (struct ISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_ReceiveMessages_params *)args; struct u_ISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *iface = (struct u_ISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *)params->linux_side; u_SteamNetworkingMessage_t_153a *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessages( u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_153a( params->_ret, u_msgs, params->ppOutMessages ); return 0; } /* ISteamNetworkingMessages_SteamNetworkingMessages002 */ NTSTATUS ISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel( void *args ) { struct ISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel_params *params = (struct ISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel_params *)args; struct u_ISteamNetworkingMessages_SteamNetworkingMessages002 *iface = (struct u_ISteamNetworkingMessages_SteamNetworkingMessages002 *)params->linux_side; u_SteamNetworkingMessage_t_153a *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnChannel( params->nLocalChannel, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_153a( params->_ret, u_msgs, params->ppOutMessages ); return 0; } /* ISteamNetworkingSockets_SteamNetworkingSockets012 */ NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection( void *args ) { struct ISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection_params *)args; struct u_ISteamNetworkingSockets_SteamNetworkingSockets012 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets012 *)params->linux_side; u_SteamNetworkingMessage_t_153a *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_153a( params->_ret, u_msgs, params->ppOutMessages ); return 0; } NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup( void *args ) { struct ISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup_params *)args; struct u_ISteamNetworkingSockets_SteamNetworkingSockets012 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets012 *)params->linux_side; u_SteamNetworkingMessage_t_153a *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnPollGroup( params->hPollGroup, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_153a( params->_ret, u_msgs, params->ppOutMessages ); return 0; } NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages( void *args ) { struct ISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages_params *)args; struct u_ISteamNetworkingSockets_SteamNetworkingSockets012 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets012 *)params->linux_side; u_SteamNetworkingMessage_t_153a *u_msgs[params->nMessages]; send_messages_wtou_153a( params->nMessages, params->pMessages, u_msgs ); iface->SendMessages( params->nMessages, u_msgs, params->pOutMessageNumberOrResult ); return 0; } /* ISteamNetworkingUtils_SteamNetworkingUtils004 */ NTSTATUS ISteamNetworkingUtils_SteamNetworkingUtils004_AllocateMessage( void *args ) { struct ISteamNetworkingUtils_SteamNetworkingUtils004_AllocateMessage_params *params = (struct ISteamNetworkingUtils_SteamNetworkingUtils004_AllocateMessage_params *)args; struct u_ISteamNetworkingUtils_SteamNetworkingUtils004 *iface = (struct u_ISteamNetworkingUtils_SteamNetworkingUtils004 *)params->linux_side; u_SteamNetworkingMessage_t_153a *u_msg = iface->AllocateMessage( params->cbAllocateBuffer ); if (u_msg) receive_messages_utow_153a( 1, &u_msg, ¶ms->_ret ); return 0; } static void (*W_CDECL w_SteamNetConnectionStatusChanged_153a)( w_SteamNetConnectionStatusChangedCallback_t_153a * ); static void U_CDECL u_SteamNetConnectionStatusChanged_153a( u_SteamNetConnectionStatusChangedCallback_t_153a *u_dat ) { w_SteamNetConnectionStatusChangedCallback_t_153a w_dat = *u_dat; if (w_SteamNetConnectionStatusChanged_153a) queue_cdecl_func_callback( (w_cdecl_func)w_SteamNetConnectionStatusChanged_153a, &w_dat, sizeof(w_dat) ); } static void (*W_CDECL w_SteamNetworkingMessagesSessionFailed_153a)( SteamNetworkingMessagesSessionFailed_t_153a * ); static void U_CDECL u_SteamNetworkingMessagesSessionFailed_153a( SteamNetworkingMessagesSessionFailed_t_153a *dat ) { if (w_SteamNetworkingMessagesSessionFailed_153a) queue_cdecl_func_callback( (w_cdecl_func)w_SteamNetworkingMessagesSessionFailed_153a, dat, sizeof(*dat) ); } NTSTATUS ISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue( void *args ) { struct ISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue_params *params = (struct ISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue_params *)args; struct u_ISteamNetworkingUtils_SteamNetworkingUtils004 *iface = (struct u_ISteamNetworkingUtils_SteamNetworkingUtils004 *)params->linux_side; bool ret; void *u_fn; /* api requires passing pointer-to-pointer */ switch (params->eValue) { #define CASE( y ) \ if (!params->pArg) \ { \ params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \ params->scopeObj, params->eDataType, NULL ); \ } \ else \ { \ if (*(void **)params->pArg == NULL) u_fn = NULL; \ else u_fn = (void *)&u_##y; \ params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \ params->scopeObj, params->eDataType, &u_fn ); \ if (params->_ret) w_##y = *(decltype(w_##y) *)params->pArg; \ } case 201 /*ConnectionStatusChanged*/: CASE( SteamNetConnectionStatusChanged_153a ) case 202 /*AuthStatusChanged*/: CASE( SteamNetAuthenticationStatusChanged ) case 203 /*RelayNetworkStatusChanged*/: CASE( SteamRelayNetworkStatusChanged ) case 204 /*MessagesSessionRequest*/: CASE( SteamNetworkingMessagesSessionRequest ) case 205 /*MessagesSessionFailed*/: CASE( SteamNetworkingMessagesSessionFailed_153a ) #undef CASE default: params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, params->scopeObj, params->eDataType, params->pArg ); } return 0; } struct SteamMatchmakingServerListResponse_099u : u_ISteamMatchmakingServerListResponse_099u { struct w_steam_iface *w_iface; virtual void ServerResponded( int32_t ); virtual void ServerFailedToRespond( int32_t ); virtual void RefreshComplete( uint32_t ); }; void SteamMatchmakingServerListResponse_099u::ServerResponded( int32_t iServer ) { queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_0, (intptr_t)iServer, 0, 0 ); } void SteamMatchmakingServerListResponse_099u::ServerFailedToRespond( int32_t iServer ) { queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_1, (intptr_t)iServer, 0, 0 ); } void SteamMatchmakingServerListResponse_099u::RefreshComplete( uint32_t response ) { queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_2, (intptr_t)response, 0, 0 ); } u_ISteamMatchmakingServerListResponse_099u *create_LinuxISteamMatchmakingServerListResponse_099u( void *win ) { SteamMatchmakingServerListResponse_099u *ret; if (!win) return NULL; if (!(ret = new SteamMatchmakingServerListResponse_099u())) return NULL; ret->w_iface = (struct w_steam_iface *)win; return ret; } struct SteamMatchmakingServerListResponse_106 : u_ISteamMatchmakingServerListResponse_106 { struct w_steam_iface *w_iface; virtual void ServerResponded( void *, int32_t ); virtual void ServerFailedToRespond( void *, int32_t ); virtual void RefreshComplete( void *, uint32_t ); }; void SteamMatchmakingServerListResponse_106::ServerResponded( void *hRequest, int32_t iServer ) { queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_0, (intptr_t)hRequest, (intptr_t)iServer, 0 ); } void SteamMatchmakingServerListResponse_106::ServerFailedToRespond( void *hRequest, int32_t iServer ) { queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_1, (intptr_t)hRequest, (intptr_t)iServer, 0 ); } void SteamMatchmakingServerListResponse_106::RefreshComplete( void *hRequest, uint32_t response ) { queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_2, (intptr_t)hRequest, (intptr_t)response, 0 ); } u_ISteamMatchmakingServerListResponse_106 *create_LinuxISteamMatchmakingServerListResponse_106( void *win ) { SteamMatchmakingServerListResponse_106 *ret; if (!win) return NULL; if (!(ret = new SteamMatchmakingServerListResponse_106())) return NULL; ret->w_iface = (struct w_steam_iface *)win; return ret; } struct SteamMatchmakingPingResponse : u_ISteamMatchmakingPingResponse { struct w_steam_iface *w_iface; virtual void ServerResponded( gameserveritem_t_105 * ); virtual void ServerFailedToRespond( ); }; void SteamMatchmakingPingResponse::ServerResponded( gameserveritem_t_105 *server ) { queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_0, (intptr_t)server, 0, 0 ); } void SteamMatchmakingPingResponse::ServerFailedToRespond(void) { queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_1, 0, 0, 0 ); } struct u_ISteamMatchmakingPingResponse *create_LinuxISteamMatchmakingPingResponse( void *win ) { SteamMatchmakingPingResponse *ret; if (!win) return NULL; if (!(ret = new SteamMatchmakingPingResponse())) return NULL; ret->w_iface = (struct w_steam_iface *)win; return ret; } struct SteamMatchmakingPlayersResponse : u_ISteamMatchmakingPlayersResponse { struct w_steam_iface *w_iface; virtual void AddPlayerToList( const char *, int32_t, float ); virtual void PlayersFailedToRespond( ); virtual void PlayersRefreshComplete( ); }; void SteamMatchmakingPlayersResponse::AddPlayerToList(const char *pchName, int nScore, float flTimePlayed) { queue_vtable_callback_0_add_player_to_list( this->w_iface, pchName, nScore, flTimePlayed ); } void SteamMatchmakingPlayersResponse::PlayersFailedToRespond(void) { queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_1, 0, 0, 0 ); } void SteamMatchmakingPlayersResponse::PlayersRefreshComplete(void) { queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_2, 0, 0, 0 ); } struct u_ISteamMatchmakingPlayersResponse *create_LinuxISteamMatchmakingPlayersResponse( void *win ) { struct SteamMatchmakingPlayersResponse *ret; if (!win) return NULL; if (!(ret = new SteamMatchmakingPlayersResponse())) return NULL; ret->w_iface = (struct w_steam_iface *)win; return ret; } struct SteamMatchmakingRulesResponse : u_ISteamMatchmakingRulesResponse { struct w_steam_iface *w_iface; virtual void RulesResponded( const char *, const char * ); virtual void RulesFailedToRespond( ); virtual void RulesRefreshComplete( ); }; void SteamMatchmakingRulesResponse::RulesResponded(const char *pchRule, const char *pchValue) { queue_vtable_callback_0_rules_responded( this->w_iface, pchRule, pchValue ); } void SteamMatchmakingRulesResponse::RulesFailedToRespond(void) { queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_1, 0, 0, 0 ); } void SteamMatchmakingRulesResponse::RulesRefreshComplete(void) { queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_2, 0, 0, 0 ); } struct u_ISteamMatchmakingRulesResponse *create_LinuxISteamMatchmakingRulesResponse( void *win ) { SteamMatchmakingRulesResponse *ret; if (!win) return NULL; if (!(ret = new SteamMatchmakingRulesResponse())) return NULL; ret->w_iface = (struct w_steam_iface *)win; return ret; } struct u_ISteamNetworkingConnectionCustomSignaling *create_LinuxISteamNetworkingConnectionCustomSignaling( void *win ) { FIXME( "not implemented!\n" ); return NULL; } struct u_ISteamNetworkingCustomSignalingRecvContext *create_LinuxISteamNetworkingCustomSignalingRecvContext( void *win ) { FIXME( "not implemented!\n" ); return NULL; } NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList( void *args ) { struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList_params *)args; struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *)params->linux_side; u_ISteamMatchmakingServerListResponse_099u *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_099u( params->pRequestServersResponse ); iface->RequestInternetServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse ); return 0; } NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList( void *args ) { struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList_params *)args; struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *)params->linux_side; u_ISteamMatchmakingServerListResponse_099u *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_099u( params->pRequestServersResponse ); iface->RequestLANServerList( params->iApp, u_pRequestServersResponse ); return 0; } NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList( void *args ) { struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList_params *)args; struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *)params->linux_side; u_ISteamMatchmakingServerListResponse_099u *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_099u( params->pRequestServersResponse ); iface->RequestFriendsServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse ); return 0; } NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList( void *args ) { struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList_params *)args; struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *)params->linux_side; u_ISteamMatchmakingServerListResponse_099u *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_099u( params->pRequestServersResponse ); iface->RequestFavoritesServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse ); return 0; } NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList( void *args ) { struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList_params *)args; struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *)params->linux_side; u_ISteamMatchmakingServerListResponse_099u *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_099u( params->pRequestServersResponse ); iface->RequestHistoryServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse ); return 0; } NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList( void *args ) { struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList_params *)args; struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *)params->linux_side; u_ISteamMatchmakingServerListResponse_099u *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_099u( params->pRequestServersResponse ); iface->RequestSpectatorServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse ); return 0; } NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers001_PingServer( void *args ) { struct ISteamMatchmakingServers_SteamMatchMakingServers001_PingServer_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers001_PingServer_params *)args; struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *)params->linux_side; u_ISteamMatchmakingPingResponse *u_pRequestServersResponse = create_LinuxISteamMatchmakingPingResponse( params->pRequestServersResponse ); params->_ret = iface->PingServer( params->unIP, params->usPort, u_pRequestServersResponse ); return 0; } NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails( void *args ) { struct ISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails_params *)args; struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *)params->linux_side; u_ISteamMatchmakingPlayersResponse *u_pRequestServersResponse = create_LinuxISteamMatchmakingPlayersResponse( params->pRequestServersResponse ); params->_ret = iface->PlayerDetails( params->unIP, params->usPort, u_pRequestServersResponse ); return 0; } NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules( void *args ) { struct ISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules_params *)args; struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *)params->linux_side; u_ISteamMatchmakingRulesResponse *u_pRequestServersResponse = create_LinuxISteamMatchmakingRulesResponse( params->pRequestServersResponse ); params->_ret = iface->ServerRules( params->unIP, params->usPort, u_pRequestServersResponse ); return 0; } NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList( void *args ) { struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList_params *)args; struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; u_ISteamMatchmakingServerListResponse_106 *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_106( params->pRequestServersResponse ); params->_ret = iface->RequestInternetServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse ); return 0; } NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList( void *args ) { struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList_params *)args; struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; u_ISteamMatchmakingServerListResponse_106 *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_106( params->pRequestServersResponse ); params->_ret = iface->RequestLANServerList( params->iApp, u_pRequestServersResponse ); return 0; } NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList( void *args ) { struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList_params *)args; struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; u_ISteamMatchmakingServerListResponse_106 *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_106( params->pRequestServersResponse ); params->_ret = iface->RequestFriendsServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse ); return 0; } NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList( void *args ) { struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList_params *)args; struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; u_ISteamMatchmakingServerListResponse_106 *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_106( params->pRequestServersResponse ); params->_ret = iface->RequestFavoritesServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse ); return 0; } NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList( void *args ) { struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList_params *)args; struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; u_ISteamMatchmakingServerListResponse_106 *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_106( params->pRequestServersResponse ); params->_ret = iface->RequestHistoryServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse ); return 0; } NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList( void *args ) { struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList_params *)args; struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; u_ISteamMatchmakingServerListResponse_106 *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_106( params->pRequestServersResponse ); params->_ret = iface->RequestSpectatorServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse ); return 0; } NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers002_PingServer( void *args ) { struct ISteamMatchmakingServers_SteamMatchMakingServers002_PingServer_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers002_PingServer_params *)args; struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; u_ISteamMatchmakingPingResponse *u_pRequestServersResponse = create_LinuxISteamMatchmakingPingResponse( params->pRequestServersResponse ); params->_ret = iface->PingServer( params->unIP, params->usPort, u_pRequestServersResponse ); return 0; } NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails( void *args ) { struct ISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails_params *)args; struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; u_ISteamMatchmakingPlayersResponse *u_pRequestServersResponse = create_LinuxISteamMatchmakingPlayersResponse( params->pRequestServersResponse ); params->_ret = iface->PlayerDetails( params->unIP, params->usPort, u_pRequestServersResponse ); return 0; } NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules( void *args ) { struct ISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules_params *)args; struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; u_ISteamMatchmakingRulesResponse *u_pRequestServersResponse = create_LinuxISteamMatchmakingRulesResponse( params->pRequestServersResponse ); params->_ret = iface->ServerRules( params->unIP, params->usPort, u_pRequestServersResponse ); return 0; } NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling( void *args ) { struct ISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling_params *)args; struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side; u_ISteamNetworkingConnectionCustomSignaling *u_pSignaling = create_LinuxISteamNetworkingConnectionCustomSignaling( params->pSignaling ); params->_ret = iface->ConnectP2PCustomSignaling( u_pSignaling, params->pPeerIdentity, params->nOptions, params->pOptions ); return 0; } NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal( void *args ) { struct ISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal_params *)args; struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side; u_ISteamNetworkingCustomSignalingRecvContext *u_pContext = create_LinuxISteamNetworkingCustomSignalingRecvContext( params->pContext ); params->_ret = iface->ReceivedP2PCustomSignal( params->pMsg, params->cbMsg, u_pContext ); return 0; } NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling( void *args ) { struct ISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling_params *)args; struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side; u_ISteamNetworkingConnectionCustomSignaling *u_pSignaling = create_LinuxISteamNetworkingConnectionCustomSignaling( params->pSignaling ); params->_ret = iface->ConnectP2PCustomSignaling( u_pSignaling, params->pPeerIdentity, params->nOptions, params->pOptions ); return 0; } NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal( void *args ) { struct ISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal_params *)args; struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side; u_ISteamNetworkingCustomSignalingRecvContext *u_pContext = create_LinuxISteamNetworkingCustomSignalingRecvContext( params->pContext ); params->_ret = iface->ReceivedP2PCustomSignal( params->pMsg, params->cbMsg, u_pContext ); return 0; }