#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_112/steam_api.h" #include "steamworks_sdk_112/isteamgameserver.h" #include "steamworks_sdk_112/isteamgameserverstats.h" #include "steamworks_sdk_112/isteamgamecoordinator.h" extern "C" { struct winLobbyInvite_t_16 { uint64 m_ulSteamIDUser; uint64 m_ulSteamIDLobby; } __attribute__ ((ms_struct)); void cb_LobbyInvite_t_16(void *l, void *w) { LobbyInvite_t *lin = (LobbyInvite_t *)l; struct winLobbyInvite_t_16 *win = (struct winLobbyInvite_t_16 *)w; win->m_ulSteamIDUser = lin->m_ulSteamIDUser; win->m_ulSteamIDLobby = lin->m_ulSteamIDLobby; } }