/* This file is auto-generated, do not edit. */ #include "unix_private.h" NTSTATUS ISteamGameServer_SteamGameServer004_LogOn( void *args ) { struct ISteamGameServer_SteamGameServer004_LogOn_params *params = (struct ISteamGameServer_SteamGameServer004_LogOn_params *)args; struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side; iface->LogOn( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer004_LogOff( void *args ) { struct ISteamGameServer_SteamGameServer004_LogOff_params *params = (struct ISteamGameServer_SteamGameServer004_LogOff_params *)args; struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side; iface->LogOff( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer004_BLoggedOn( void *args ) { struct ISteamGameServer_SteamGameServer004_BLoggedOn_params *params = (struct ISteamGameServer_SteamGameServer004_BLoggedOn_params *)args; struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side; params->_ret = iface->BLoggedOn( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer004_BSecure( void *args ) { struct ISteamGameServer_SteamGameServer004_BSecure_params *params = (struct ISteamGameServer_SteamGameServer004_BSecure_params *)args; struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side; params->_ret = iface->BSecure( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer004_GetSteamID( void *args ) { struct ISteamGameServer_SteamGameServer004_GetSteamID_params *params = (struct ISteamGameServer_SteamGameServer004_GetSteamID_params *)args; struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side; *params->_ret = iface->GetSteamID( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate( void *args ) { struct ISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate_params *params = (struct ISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate_params *)args; struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side; iface->SendUserConnectAndAuthenticate( params->steamIDUser, params->unIPClient, params->pvAuthBlob, params->cubAuthBlobSize ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection( void *args ) { struct ISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection_params *params = (struct ISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection_params *)args; struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side; *params->_ret = iface->CreateUnauthenticatedUserConnection( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer004_SendUserDisconnect( void *args ) { struct ISteamGameServer_SteamGameServer004_SendUserDisconnect_params *params = (struct ISteamGameServer_SteamGameServer004_SendUserDisconnect_params *)args; struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side; iface->SendUserDisconnect( params->steamIDUser ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer004_BUpdateUserData( void *args ) { struct ISteamGameServer_SteamGameServer004_BUpdateUserData_params *params = (struct ISteamGameServer_SteamGameServer004_BUpdateUserData_params *)args; struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side; params->_ret = iface->BUpdateUserData( params->steamIDUser, params->pchPlayerName, params->uScore ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer004_BSetServerType( void *args ) { struct ISteamGameServer_SteamGameServer004_BSetServerType_params *params = (struct ISteamGameServer_SteamGameServer004_BSetServerType_params *)args; struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side; params->_ret = iface->BSetServerType( params->nGameAppId, params->unServerFlags, params->unGameIP, params->unGamePort, params->unSpectatorPort, params->usQueryPort, params->pchGameDir, params->pchVersion, params->bLANMode ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer004_UpdateServerStatus( void *args ) { struct ISteamGameServer_SteamGameServer004_UpdateServerStatus_params *params = (struct ISteamGameServer_SteamGameServer004_UpdateServerStatus_params *)args; struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side; iface->UpdateServerStatus( params->cPlayers, params->cPlayersMax, params->cBotPlayers, params->pchServerName, params->pSpectatorServerName, params->pchMapName ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer004_UpdateSpectatorPort( void *args ) { struct ISteamGameServer_SteamGameServer004_UpdateSpectatorPort_params *params = (struct ISteamGameServer_SteamGameServer004_UpdateSpectatorPort_params *)args; struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side; iface->UpdateSpectatorPort( params->unSpectatorPort ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer004_SetGameType( void *args ) { struct ISteamGameServer_SteamGameServer004_SetGameType_params *params = (struct ISteamGameServer_SteamGameServer004_SetGameType_params *)args; struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side; iface->SetGameType( params->pchGameType ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer004_BGetUserAchievementStatus( void *args ) { struct ISteamGameServer_SteamGameServer004_BGetUserAchievementStatus_params *params = (struct ISteamGameServer_SteamGameServer004_BGetUserAchievementStatus_params *)args; struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side; params->_ret = iface->BGetUserAchievementStatus( params->steamID, params->pchAchievementName ); return 0; }