extern HSteamPipe cppISteamClient_SteamClient010_CreateSteamPipe(void *); extern bool cppISteamClient_SteamClient010_BReleaseSteamPipe(void *, HSteamPipe); extern HSteamUser cppISteamClient_SteamClient010_ConnectToGlobalUser(void *, HSteamPipe); extern HSteamUser cppISteamClient_SteamClient010_CreateLocalUser(void *, HSteamPipe *, EAccountType); extern void cppISteamClient_SteamClient010_ReleaseUser(void *, HSteamPipe, HSteamUser); extern void *cppISteamClient_SteamClient010_GetISteamUser(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient010_GetISteamGameServer(void *, HSteamUser, HSteamPipe, const char *); extern void cppISteamClient_SteamClient010_SetLocalIPBinding(void *, uint32, uint16); extern void *cppISteamClient_SteamClient010_GetISteamFriends(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient010_GetISteamUtils(void *, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient010_GetISteamMatchmaking(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient010_GetISteamMasterServerUpdater(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient010_GetISteamMatchmakingServers(void *, HSteamUser, HSteamPipe, const char *); extern void * cppISteamClient_SteamClient010_GetISteamGenericInterface(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient010_GetISteamUserStats(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient010_GetISteamGameServerStats(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient010_GetISteamApps(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient010_GetISteamNetworking(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient010_GetISteamRemoteStorage(void *, HSteamUser, HSteamPipe, const char *); extern void cppISteamClient_SteamClient010_RunFrame(void *); extern uint32 cppISteamClient_SteamClient010_GetIPCCallCount(void *); extern void cppISteamClient_SteamClient010_SetWarningMessageHook(void *, SteamAPIWarningMessageHook_t); extern bool cppISteamClient_SteamClient010_BShutdownIfAllPipesClosed(void *); extern void *cppISteamClient_SteamClient010_GetISteamHTTP(void *, HSteamUser, HSteamPipe, const char *);