#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_147/steam_api.h" #include "steamworks_sdk_147/steamnetworkingtypes.h" #include "steamworks_sdk_147/isteamnetworkingsockets.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_147 #include "struct_converters.h" #include "cppISteamNetworkingSockets_SteamNetworkingSockets006.h" HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP(void *linux_side, const SteamNetworkingIPAddr * localAddress, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { return ((ISteamNetworkingSockets*)linux_side)->CreateListenSocketIP((const SteamNetworkingIPAddr *)localAddress, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions); } HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress(void *linux_side, const SteamNetworkingIPAddr * address, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { return ((ISteamNetworkingSockets*)linux_side)->ConnectByIPAddress((const SteamNetworkingIPAddr *)address, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions); } HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P(void *linux_side, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { return ((ISteamNetworkingSockets*)linux_side)->CreateListenSocketP2P((int)nVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions); } HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P(void *linux_side, const SteamNetworkingIdentity * identityRemote, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { return ((ISteamNetworkingSockets*)linux_side)->ConnectP2P((const SteamNetworkingIdentity *)identityRemote, (int)nVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions); } EResult cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection(void *linux_side, HSteamNetConnection hConn) { return ((ISteamNetworkingSockets*)linux_side)->AcceptConnection((HSteamNetConnection)hConn); } bool cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection(void *linux_side, HSteamNetConnection hPeer, int nReason, const char * pszDebug, bool bEnableLinger) { return ((ISteamNetworkingSockets*)linux_side)->CloseConnection((HSteamNetConnection)hPeer, (int)nReason, (const char *)pszDebug, (bool)bEnableLinger); } bool cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket(void *linux_side, HSteamListenSocket hSocket) { return ((ISteamNetworkingSockets*)linux_side)->CloseListenSocket((HSteamListenSocket)hSocket); } bool cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData(void *linux_side, HSteamNetConnection hPeer, int64 nUserData) { return ((ISteamNetworkingSockets*)linux_side)->SetConnectionUserData((HSteamNetConnection)hPeer, (int64)nUserData); } int64 cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData(void *linux_side, HSteamNetConnection hPeer) { return ((ISteamNetworkingSockets*)linux_side)->GetConnectionUserData((HSteamNetConnection)hPeer); } void cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName(void *linux_side, HSteamNetConnection hPeer, const char * pszName) { ((ISteamNetworkingSockets*)linux_side)->SetConnectionName((HSteamNetConnection)hPeer, (const char *)pszName); } bool cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName(void *linux_side, HSteamNetConnection hPeer, char * pszName, int nMaxLen) { return ((ISteamNetworkingSockets*)linux_side)->GetConnectionName((HSteamNetConnection)hPeer, (char *)pszName, (int)nMaxLen); } EResult cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection(void *linux_side, HSteamNetConnection hConn, const void * pData, uint32 cbData, int nSendFlags, int64 * pOutMessageNumber) { return ((ISteamNetworkingSockets*)linux_side)->SendMessageToConnection((HSteamNetConnection)hConn, (const void *)pData, (uint32)cbData, (int)nSendFlags, (int64 *)pOutMessageNumber); } EResult cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection(void *linux_side, HSteamNetConnection hConn) { return ((ISteamNetworkingSockets*)linux_side)->FlushMessagesOnConnection((HSteamNetConnection)hConn); } bool cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo(void *linux_side, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo) { return ((ISteamNetworkingSockets*)linux_side)->GetConnectionInfo((HSteamNetConnection)hConn, (SteamNetConnectionInfo_t *)pInfo); } bool cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus(void *linux_side, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats) { return ((ISteamNetworkingSockets*)linux_side)->GetQuickConnectionStatus((HSteamNetConnection)hConn, (SteamNetworkingQuickConnectionStatus *)pStats); } int cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus(void *linux_side, HSteamNetConnection hConn, char * pszBuf, int cbBuf) { return ((ISteamNetworkingSockets*)linux_side)->GetDetailedConnectionStatus((HSteamNetConnection)hConn, (char *)pszBuf, (int)cbBuf); } bool cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress(void *linux_side, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address) { return ((ISteamNetworkingSockets*)linux_side)->GetListenSocketAddress((HSteamListenSocket)hSocket, (SteamNetworkingIPAddr *)address); } bool cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair(void *linux_side, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2) { return ((ISteamNetworkingSockets*)linux_side)->CreateSocketPair((HSteamNetConnection *)pOutConnection1, (HSteamNetConnection *)pOutConnection2, (bool)bUseNetworkLoopback, (const SteamNetworkingIdentity *)pIdentity1, (const SteamNetworkingIdentity *)pIdentity2); } bool cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity(void *linux_side, SteamNetworkingIdentity * pIdentity) { return ((ISteamNetworkingSockets*)linux_side)->GetIdentity((SteamNetworkingIdentity *)pIdentity); } ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication(void *linux_side) { return ((ISteamNetworkingSockets*)linux_side)->InitAuthentication(); } ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus(void *linux_side, SteamNetAuthenticationStatus_t * pDetails) { return ((ISteamNetworkingSockets*)linux_side)->GetAuthenticationStatus((SteamNetAuthenticationStatus_t *)pDetails); } bool cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket(void *linux_side, const void * pvTicket, int cbTicket, SteamDatagramRelayAuthTicket * pOutParsedTicket) { return ((ISteamNetworkingSockets*)linux_side)->ReceivedRelayAuthTicket((const void *)pvTicket, (int)cbTicket, (SteamDatagramRelayAuthTicket *)pOutParsedTicket); } int cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer(void *linux_side, const SteamNetworkingIdentity * identityGameServer, int nVirtualPort, SteamDatagramRelayAuthTicket * pOutParsedTicket) { return ((ISteamNetworkingSockets*)linux_side)->FindRelayAuthTicketForServer((const SteamNetworkingIdentity *)identityGameServer, (int)nVirtualPort, (SteamDatagramRelayAuthTicket *)pOutParsedTicket); } HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer(void *linux_side, const SteamNetworkingIdentity * identityTarget, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { return ((ISteamNetworkingSockets*)linux_side)->ConnectToHostedDedicatedServer((const SteamNetworkingIdentity *)identityTarget, (int)nVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions); } uint16 cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort(void *linux_side) { return ((ISteamNetworkingSockets*)linux_side)->GetHostedDedicatedServerPort(); } SteamNetworkingPOPID cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID(void *linux_side) { return ((ISteamNetworkingSockets*)linux_side)->GetHostedDedicatedServerPOPID(); } EResult cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress(void *linux_side, SteamDatagramHostedAddress * pRouting) { return ((ISteamNetworkingSockets*)linux_side)->GetHostedDedicatedServerAddress((SteamDatagramHostedAddress *)pRouting); } HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket(void *linux_side, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { return ((ISteamNetworkingSockets*)linux_side)->CreateHostedDedicatedServerListenSocket((int)nVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions); } EResult cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin(void *linux_side, SteamDatagramGameCoordinatorServerLogin * pLoginInfo, int * pcbSignedBlob, void * pBlob) { return ((ISteamNetworkingSockets*)linux_side)->GetGameCoordinatorServerLogin((SteamDatagramGameCoordinatorServerLogin *)pLoginInfo, (int *)pcbSignedBlob, (void *)pBlob); } HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling(void *linux_side, ISteamNetworkingConnectionCustomSignaling * pSignaling, const SteamNetworkingIdentity * pPeerIdentity, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { return ((ISteamNetworkingSockets*)linux_side)->ConnectP2PCustomSignaling((ISteamNetworkingConnectionCustomSignaling *)pSignaling, (const SteamNetworkingIdentity *)pPeerIdentity, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions); } bool cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal(void *linux_side, const void * pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext * pContext) { return ((ISteamNetworkingSockets*)linux_side)->ReceivedP2PCustomSignal((const void *)pMsg, (int)cbMsg, (ISteamNetworkingCustomSignalingRecvContext *)pContext); } #ifdef __cplusplus } #endif