#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_105/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_105 #include "struct_converters.h" #include "cppISteamUser_SteamUser012.h" HSteamUser cppISteamUser_SteamUser012_GetHSteamUser(void *linux_side) { return ((ISteamUser*)linux_side)->GetHSteamUser(); } bool cppISteamUser_SteamUser012_BLoggedOn(void *linux_side) { return ((ISteamUser*)linux_side)->BLoggedOn(); } CSteamID cppISteamUser_SteamUser012_GetSteamID(void *linux_side) { return ((ISteamUser*)linux_side)->GetSteamID(); } int cppISteamUser_SteamUser012_InitiateGameConnection(void *linux_side, void * pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure) { return ((ISteamUser*)linux_side)->InitiateGameConnection((void *)pAuthBlob, (int)cbMaxAuthBlob, (CSteamID)steamIDGameServer, (uint32)unIPServer, (uint16)usPortServer, (bool)bSecure); } void cppISteamUser_SteamUser012_TerminateGameConnection(void *linux_side, uint32 unIPServer, uint16 usPortServer) { ((ISteamUser*)linux_side)->TerminateGameConnection((uint32)unIPServer, (uint16)usPortServer); } void cppISteamUser_SteamUser012_TrackAppUsageEvent(void *linux_side, CGameID gameID, int eAppUsageEvent, const char * pchExtraInfo) { ((ISteamUser*)linux_side)->TrackAppUsageEvent((CGameID)gameID, (int)eAppUsageEvent, (const char *)pchExtraInfo); } bool cppISteamUser_SteamUser012_GetUserDataFolder(void *linux_side, char * pchBuffer, int cubBuffer) { return ((ISteamUser*)linux_side)->GetUserDataFolder((char *)pchBuffer, (int)cubBuffer); } void cppISteamUser_SteamUser012_StartVoiceRecording(void *linux_side) { ((ISteamUser*)linux_side)->StartVoiceRecording(); } void cppISteamUser_SteamUser012_StopVoiceRecording(void *linux_side) { ((ISteamUser*)linux_side)->StopVoiceRecording(); } EVoiceResult cppISteamUser_SteamUser012_GetCompressedVoice(void *linux_side, void * pDestBuffer, uint32 cbDestBufferSize, uint32 * nBytesWritten) { return ((ISteamUser*)linux_side)->GetCompressedVoice((void *)pDestBuffer, (uint32)cbDestBufferSize, (uint32 *)nBytesWritten); } EVoiceResult cppISteamUser_SteamUser012_DecompressVoice(void *linux_side, void * pCompressed, uint32 cbCompressed, void * pDestBuffer, uint32 cbDestBufferSize, uint32 * nBytesWritten) { return ((ISteamUser*)linux_side)->DecompressVoice((void *)pCompressed, (uint32)cbCompressed, (void *)pDestBuffer, (uint32)cbDestBufferSize, (uint32 *)nBytesWritten); } HAuthTicket cppISteamUser_SteamUser012_GetAuthSessionTicket(void *linux_side, void * pTicket, int cbMaxTicket, uint32 * pcbTicket) { return ((ISteamUser*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket); } EBeginAuthSessionResult cppISteamUser_SteamUser012_BeginAuthSession(void *linux_side, const void * pAuthTicket, int cbAuthTicket, CSteamID steamID) { return ((ISteamUser*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID); } void cppISteamUser_SteamUser012_EndAuthSession(void *linux_side, CSteamID steamID) { ((ISteamUser*)linux_side)->EndAuthSession((CSteamID)steamID); } void cppISteamUser_SteamUser012_CancelAuthTicket(void *linux_side, HAuthTicket hAuthTicket) { ((ISteamUser*)linux_side)->CancelAuthTicket((HAuthTicket)hAuthTicket); } EUserHasLicenseForAppResult cppISteamUser_SteamUser012_UserHasLicenseForApp(void *linux_side, CSteamID steamID, AppId_t appID) { return ((ISteamUser*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID); } #ifdef __cplusplus } #endif