#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_102/steam_api.h" #include "steamworks_sdk_102/isteamgameserver.h" extern "C" { struct winRequestFriendsLobbiesResponse_t_24 { uint64 m_ulSteamIDFriend; uint64 m_ulSteamIDLobby; int m_cResultIndex; int m_cResultsTotal; } __attribute__ ((ms_struct)); void cb_RequestFriendsLobbiesResponse_t_24(void *l, void *w) { RequestFriendsLobbiesResponse_t *lin = (RequestFriendsLobbiesResponse_t *)l; struct winRequestFriendsLobbiesResponse_t_24 *win = (struct winRequestFriendsLobbiesResponse_t_24 *)w; win->m_ulSteamIDFriend = lin->m_ulSteamIDFriend; win->m_ulSteamIDLobby = lin->m_ulSteamIDLobby; win->m_cResultIndex = lin->m_cResultIndex; win->m_cResultsTotal = lin->m_cResultsTotal; } struct winUserStatsReceived_t_12 { uint64 m_nGameID; EResult m_eResult; } __attribute__ ((ms_struct)); void cb_UserStatsReceived_t_12(void *l, void *w) { UserStatsReceived_t *lin = (UserStatsReceived_t *)l; struct winUserStatsReceived_t_12 *win = (struct winUserStatsReceived_t_12 *)w; win->m_nGameID = lin->m_nGameID; win->m_eResult = lin->m_eResult; } }