#include "unix_private.h" extern "C" { #define SDKVER_157 #define SDK_VERSION 1500 #include "steamclient_manual_common.h" } #include "cppISteamNetworkingMessages_SteamNetworkingMessages002.hpp" void cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel_params *params ) { struct u_ISteamNetworkingMessages_SteamNetworkingMessages002 *iface = (struct u_ISteamNetworkingMessages_SteamNetworkingMessages002 *)params->linux_side; u_SteamNetworkingMessage_t_153a *u_ppOutMessages[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnChannel( params->nLocalChannel, u_ppOutMessages, params->nMaxMessages ); lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, u_ppOutMessages, params->ppOutMessages, params->nMaxMessages ); }