extern HSteamPipe cppISteamClient_SteamClient011_CreateSteamPipe(void *); extern bool cppISteamClient_SteamClient011_BReleaseSteamPipe(void *, HSteamPipe); extern HSteamUser cppISteamClient_SteamClient011_ConnectToGlobalUser(void *, HSteamPipe); extern HSteamUser cppISteamClient_SteamClient011_CreateLocalUser(void *, HSteamPipe *, EAccountType); extern void cppISteamClient_SteamClient011_ReleaseUser(void *, HSteamPipe, HSteamUser); extern void *cppISteamClient_SteamClient011_GetISteamUser(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient011_GetISteamGameServer(void *, HSteamUser, HSteamPipe, const char *); extern void cppISteamClient_SteamClient011_SetLocalIPBinding(void *, uint32, uint16); extern void *cppISteamClient_SteamClient011_GetISteamFriends(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient011_GetISteamUtils(void *, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient011_GetISteamMatchmaking(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient011_GetISteamMasterServerUpdater(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient011_GetISteamMatchmakingServers(void *, HSteamUser, HSteamPipe, const char *); extern void * cppISteamClient_SteamClient011_GetISteamGenericInterface(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient011_GetISteamUserStats(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient011_GetISteamGameServerStats(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient011_GetISteamApps(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient011_GetISteamNetworking(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient011_GetISteamRemoteStorage(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient011_GetISteamScreenshots(void *, HSteamUser, HSteamPipe, const char *); extern void cppISteamClient_SteamClient011_RunFrame(void *); extern uint32 cppISteamClient_SteamClient011_GetIPCCallCount(void *); extern void cppISteamClient_SteamClient011_SetWarningMessageHook(void *, SteamAPIWarningMessageHook_t); extern bool cppISteamClient_SteamClient011_BShutdownIfAllPipesClosed(void *); extern void *cppISteamClient_SteamClient011_GetISteamHTTP(void *, HSteamUser, HSteamPipe, const char *);