/* This file is auto-generated, do not edit. */ #include #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "cxx.h" #include "vrclient_defs.h" #include "vrclient_private.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(vrclient); #include "cppIVRDriverManager_IVRDriverManager_001.h" typedef struct __winIVRDriverManager_IVRDriverManager_001 { vtable_ptr *vtable; void *linux_side; } winIVRDriverManager_IVRDriverManager_001; DEFINE_THISCALL_WRAPPER(winIVRDriverManager_IVRDriverManager_001_GetDriverCount, 4) uint32_t __thiscall winIVRDriverManager_IVRDriverManager_001_GetDriverCount(winIVRDriverManager_IVRDriverManager_001 *_this) { TRACE("%p\n", _this); return cppIVRDriverManager_IVRDriverManager_001_GetDriverCount(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winIVRDriverManager_IVRDriverManager_001_GetDriverName, 20) uint32_t __thiscall winIVRDriverManager_IVRDriverManager_001_GetDriverName(winIVRDriverManager_IVRDriverManager_001 *_this, DriverId_t nDriver, char * pchValue, uint32_t unBufferSize) { TRACE("%p\n", _this); return cppIVRDriverManager_IVRDriverManager_001_GetDriverName(_this->linux_side, nDriver, pchValue, unBufferSize); } extern vtable_ptr winIVRDriverManager_IVRDriverManager_001_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winIVRDriverManager_IVRDriverManager_001, VTABLE_ADD_FUNC(winIVRDriverManager_IVRDriverManager_001_GetDriverCount) VTABLE_ADD_FUNC(winIVRDriverManager_IVRDriverManager_001_GetDriverName) ); #ifndef __GNUC__ } #endif winIVRDriverManager_IVRDriverManager_001 *create_winIVRDriverManager_IVRDriverManager_001(void *linux_side) { winIVRDriverManager_IVRDriverManager_001 *r = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(winIVRDriverManager_IVRDriverManager_001)); TRACE("-> %p\n", r); r->vtable = &winIVRDriverManager_IVRDriverManager_001_vtable; r->linux_side = linux_side; return r; } void destroy_winIVRDriverManager_IVRDriverManager_001(void *object) { TRACE("%p\n", object); HeapFree(GetProcessHeap(), 0, object); }