/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "steam_defs.h" #include "steamclient_private.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamGameSearch_SteamMatchGameSearch001.h" DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams, 12) DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby, 20) DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo, 12) DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_AcceptGame, 4) DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_DeclineGame, 4) DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails, 20) DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_EndGameSearch, 4) DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams, 12) DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails, 12) DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame, 16) DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart, 12) DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame, 4) DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult, 24) DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_EndGame, 12) EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams(struct w_steam_iface *_this, const char *pchKeyToFind, const char *pchValuesToFind) { EGameSearchErrorCode_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams(_this->u_iface, pchKeyToFind, pchValuesToFind); return _ret; } EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, int nPlayerMin, int nPlayerMax) { EGameSearchErrorCode_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby(_this->u_iface, steamIDLobby, nPlayerMin, nPlayerMax); return _ret; } EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo(struct w_steam_iface *_this, int nPlayerMin, int nPlayerMax) { EGameSearchErrorCode_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo(_this->u_iface, nPlayerMin, nPlayerMax); return _ret; } EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_AcceptGame(struct w_steam_iface *_this) { EGameSearchErrorCode_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameSearch_SteamMatchGameSearch001_AcceptGame(_this->u_iface); return _ret; } EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_DeclineGame(struct w_steam_iface *_this) { EGameSearchErrorCode_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameSearch_SteamMatchGameSearch001_DeclineGame(_this->u_iface); return _ret; } EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails(struct w_steam_iface *_this, CSteamID steamIDHost, char *pchConnectionDetails, int cubConnectionDetails) { EGameSearchErrorCode_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails(_this->u_iface, steamIDHost, pchConnectionDetails, cubConnectionDetails); return _ret; } EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_EndGameSearch(struct w_steam_iface *_this) { EGameSearchErrorCode_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameSearch_SteamMatchGameSearch001_EndGameSearch(_this->u_iface); return _ret; } EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams(struct w_steam_iface *_this, const char *pchKey, const char *pchValue) { EGameSearchErrorCode_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams(_this->u_iface, pchKey, pchValue); return _ret; } EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails(struct w_steam_iface *_this, const char *pchConnectionDetails, int cubConnectionDetails) { EGameSearchErrorCode_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails(_this->u_iface, pchConnectionDetails, cubConnectionDetails); return _ret; } EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame(struct w_steam_iface *_this, int nPlayerMin, int nPlayerMax, int nMaxTeamSize) { EGameSearchErrorCode_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame(_this->u_iface, nPlayerMin, nPlayerMax, nMaxTeamSize); return _ret; } EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart(struct w_steam_iface *_this, uint64 ullUniqueGameID) { EGameSearchErrorCode_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart(_this->u_iface, ullUniqueGameID); return _ret; } EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame(struct w_steam_iface *_this) { EGameSearchErrorCode_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame(_this->u_iface); return _ret; } EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult(struct w_steam_iface *_this, uint64 ullUniqueGameID, CSteamID steamIDPlayer, EPlayerResult_t EPlayerResult) { EGameSearchErrorCode_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult(_this->u_iface, ullUniqueGameID, steamIDPlayer, EPlayerResult); return _ret; } EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_EndGame(struct w_steam_iface *_this, uint64 ullUniqueGameID) { EGameSearchErrorCode_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameSearch_SteamMatchGameSearch001_EndGame(_this->u_iface, ullUniqueGameID); return _ret; } extern vtable_ptr winISteamGameSearch_SteamMatchGameSearch001_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameSearch_SteamMatchGameSearch001, VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_AcceptGame) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_DeclineGame) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_EndGameSearch) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_EndGame) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamGameSearch_SteamMatchGameSearch001(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchGameSearch001"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamGameSearch_SteamMatchGameSearch001_vtable, 14, "SteamMatchGameSearch001"); r->u_iface = u_iface; return r; }