extern "C" { #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); } #include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_150/steam_api.h" #include "steamworks_sdk_150/isteamnetworkingsockets.h" #include "steamworks_sdk_150/isteamnetworkingutils.h" #include "steamworks_sdk_150/steamnetworkingtypes.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" extern "C" { #define SDKVER_150 #include "struct_converters.h" #include "cb_converters.h" #define SDK_VERSION 1500 #include "steamclient_manual_common.h" int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection( void *linux_side, HSteamNetConnection hConn, winSteamNetworkingMessage_t_150 **ppOutMessages, int nMaxMessages) { SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages]; int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnConnection(hConn, lin_ppOutMessages, nMaxMessages); lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages); return retval; } int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup( void *linux_side, HSteamNetPollGroup hPollGroup, winSteamNetworkingMessage_t_150 **ppOutMessages, int nMaxMessages) { SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages]; int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnPollGroup(hPollGroup, lin_ppOutMessages, nMaxMessages); lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages); return retval; } void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages( void *linux_side, int nMessages, winSteamNetworkingMessage_t_150 **pMessages, int64 *pOutMessageNumberOrResult) { #define MAX_SEND_MESSAGES 64 /* use the stack to avoid heap allocation */ struct SteamNetworkingMessage_t *lin_msgs[MAX_SEND_MESSAGES]; int i; if (nMessages > MAX_SEND_MESSAGES) { /* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */ FIXME("Trying to send %u messages, which is more than %u! Will break up into pieces.\n", nMessages, MAX_SEND_MESSAGES); } while(nMessages) { for(i = 0; i < nMessages && i < MAX_SEND_MESSAGES; ++i) lin_msgs[i] = (SteamNetworkingMessage_t *)network_message_win_to_lin(pMessages[i]); ((ISteamNetworkingSockets*)linux_side)->SendMessages(i, lin_msgs, pOutMessageNumberOrResult); nMessages -= i; pMessages += i; if(pOutMessageNumberOrResult) pOutMessageNumberOrResult += i; } } int cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel( void *linux_side, int nLocalChannel, winSteamNetworkingMessage_t_150 ** ppOutMessages, int nMaxMessages) { SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages]; int retval = ((ISteamNetworkingMessages*)linux_side)->ReceiveMessagesOnChannel(nLocalChannel, lin_ppOutMessages, nMaxMessages); lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages); return retval; } #pragma pack( push, 8 ) struct winSteamNetConnectionStatusChangedCallback_t_584 { HSteamNetConnection m_hConn; SteamNetConnectionInfo_t m_info __attribute__((aligned(8))); ESteamNetworkingConnectionState m_eOldState; } __attribute__ ((ms_struct)); #pragma pack( pop ) typedef void (*CDECL win_FnSteamNetConnectionStatusChanged)(winSteamNetConnectionStatusChangedCallback_t_584 *); static win_FnSteamNetConnectionStatusChanged win_SteamNetConnectionStatusChanged; static void lin_SteamNetConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *l_dat) { win_FnSteamNetConnectionStatusChanged fn = win_SteamNetConnectionStatusChanged; if(fn){ struct winSteamNetConnectionStatusChangedCallback_t_584 w_dat; cb_SteamNetConnectionStatusChangedCallback_t_584(l_dat, &w_dat); fn(&w_dat); } } typedef void (*CDECL win_FnSteamNetAuthenticationStatusChanged)(SteamNetAuthenticationStatus_t *); win_FnSteamNetAuthenticationStatusChanged win_SteamNetAuthenticationStatusChanged; void lin_SteamNetAuthenticationStatusChanged(SteamNetAuthenticationStatus_t *dat) { win_FnSteamNetAuthenticationStatusChanged fn = win_SteamNetAuthenticationStatusChanged; if(fn) fn(dat); } typedef void (*CDECL win_FnSteamRelayNetworkStatusChanged)(SteamRelayNetworkStatus_t *); win_FnSteamRelayNetworkStatusChanged win_SteamRelayNetworkStatusChanged; void lin_SteamRelayNetworkStatusChanged(SteamRelayNetworkStatus_t *dat) { win_FnSteamRelayNetworkStatusChanged fn = win_SteamRelayNetworkStatusChanged; if(fn) fn(dat); } typedef void (*CDECL win_FnSteamNetworkingMessagesSessionRequest)(SteamNetworkingMessagesSessionRequest_t *); win_FnSteamNetworkingMessagesSessionRequest win_SteamNetworkingMessagesSessionRequest; void lin_SteamNetworkingMessagesSessionRequest(SteamNetworkingMessagesSessionRequest_t *dat) { win_FnSteamNetworkingMessagesSessionRequest fn = win_SteamNetworkingMessagesSessionRequest; if(fn) fn(dat); } typedef void (*CDECL win_FnSteamNetworkingMessagesSessionFailed)(SteamNetworkingMessagesSessionFailed_t *); win_FnSteamNetworkingMessagesSessionFailed win_SteamNetworkingMessagesSessionFailed; void lin_SteamNetworkingMessagesSessionFailed(SteamNetworkingMessagesSessionFailed_t *dat) { win_FnSteamNetworkingMessagesSessionFailed fn = win_SteamNetworkingMessagesSessionFailed; if(fn) fn(dat); } bool cppISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue(void *linux_side, ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj, ESteamNetworkingConfigDataType eDataType, const void *pArg) { bool ret; void *lin_fn; /* api requires passing pointer-to-pointer */ switch(eValue){ #define CASE(x, y) \ case k_ESteamNetworkingConfig_Callback_##x: \ if(!pArg){ \ ret = ((ISteamNetworkingUtils*)linux_side)->SetConfigValue(eValue, eScopeType, scopeObj, eDataType, NULL); \ }else{ \ if(*(void **)pArg == NULL) \ lin_fn = NULL; \ else \ lin_fn = (void *)&lin_##y; \ ret = ((ISteamNetworkingUtils*)linux_side)->SetConfigValue(eValue, eScopeType, scopeObj, eDataType, &lin_fn); \ if(ret) \ win_##y = *(win_Fn##y*)pArg; \ } \ return ret; CASE(ConnectionStatusChanged, SteamNetConnectionStatusChanged) CASE(AuthStatusChanged, SteamNetAuthenticationStatusChanged) CASE(RelayNetworkStatusChanged, SteamRelayNetworkStatusChanged) CASE(MessagesSessionRequest, SteamNetworkingMessagesSessionRequest) CASE(MessagesSessionFailed, SteamNetworkingMessagesSessionFailed) #undef CASE default: return ((ISteamNetworkingUtils*)linux_side)->SetConfigValue((ESteamNetworkingConfigValue)eValue, (ESteamNetworkingConfigScope)eScopeType, (intptr_t)scopeObj, (ESteamNetworkingConfigDataType)eDataType, (const void *)pArg); } } const char * cppISteamInput_SteamInput001_GetGlyphForActionOrigin(void *linux_side, EInputActionOrigin eOrigin) { const char *path_result; path_result = ((ISteamInput*)linux_side)->GetGlyphForActionOrigin((EInputActionOrigin)eOrigin); return steamclient_isteaminput_getglyph(eOrigin, path_result); } const char * cppISteamInput_SteamInput001_GetGlyphForXboxOrigin(void *linux_side, EXboxOrigin eOrigin) { const char *path_result; path_result = ((ISteamInput*)linux_side)->GetGlyphForXboxOrigin((EXboxOrigin)eOrigin); return steamclient_isteaminput_getglyph_xbox(eOrigin, path_result); } const char * cppISteamController_SteamController007_GetGlyphForActionOrigin(void *linux_side, EControllerActionOrigin eOrigin) { const char *path_result; path_result = ((ISteamController*)linux_side)->GetGlyphForActionOrigin((EControllerActionOrigin)eOrigin); return steamclient_isteamcontroller_getglyph(eOrigin, path_result); } const char * cppISteamController_SteamController007_GetGlyphForXboxOrigin(void *linux_side, EXboxOrigin eOrigin) { const char *path_result; path_result = ((ISteamController*)linux_side)->GetGlyphForXboxOrigin((EXboxOrigin)eOrigin); return steamclient_isteaminput_getglyph_xbox(eOrigin, path_result); } }