extern int cppISteamMatchmaking_SteamMatchMaking002_GetFavoriteGameCount(void *); extern bool cppISteamMatchmaking_SteamMatchMaking002_GetFavoriteGame(void *, int, AppId_t *, uint32 *, uint16 *, uint16 *, uint32 *, uint32 *); extern int cppISteamMatchmaking_SteamMatchMaking002_AddFavoriteGame(void *, AppId_t, uint32, uint16, uint16, uint32, uint32); extern bool cppISteamMatchmaking_SteamMatchMaking002_RemoveFavoriteGame(void *, AppId_t, uint32, uint16, uint16, uint32); extern void cppISteamMatchmaking_SteamMatchMaking002_RequestLobbyList(void *); extern CSteamID cppISteamMatchmaking_SteamMatchMaking002_GetLobbyByIndex(void *, int); extern void cppISteamMatchmaking_SteamMatchMaking002_CreateLobby(void *, bool); extern void cppISteamMatchmaking_SteamMatchMaking002_JoinLobby(void *, CSteamID); extern void cppISteamMatchmaking_SteamMatchMaking002_LeaveLobby(void *, CSteamID); extern bool cppISteamMatchmaking_SteamMatchMaking002_InviteUserToLobby(void *, CSteamID, CSteamID); extern int cppISteamMatchmaking_SteamMatchMaking002_GetNumLobbyMembers(void *, CSteamID); extern CSteamID cppISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberByIndex(void *, CSteamID, int); extern const char * cppISteamMatchmaking_SteamMatchMaking002_GetLobbyData(void *, CSteamID, const char *); extern bool cppISteamMatchmaking_SteamMatchMaking002_SetLobbyData(void *, CSteamID, const char *, const char *); extern const char * cppISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberData(void *, CSteamID, CSteamID, const char *); extern void cppISteamMatchmaking_SteamMatchMaking002_SetLobbyMemberData(void *, CSteamID, const char *, const char *); extern bool cppISteamMatchmaking_SteamMatchMaking002_SendLobbyChatMsg(void *, CSteamID, const void *, int); extern int cppISteamMatchmaking_SteamMatchMaking002_GetLobbyChatEntry(void *, CSteamID, int, CSteamID *, void *, int, EChatEntryType *); extern bool cppISteamMatchmaking_SteamMatchMaking002_RequestLobbyData(void *, CSteamID); extern void cppISteamMatchmaking_SteamMatchMaking002_SetLobbyGameServer(void *, CSteamID, uint32, uint16, CSteamID);