#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_153a/steam_api.h" #include "steamworks_sdk_153a/steamnetworkingtypes.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_153a #include "struct_converters.h" #include "cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001.h" bool cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_BIsEnabled(void *linux_side) { return ((ISteamMusic*)linux_side)->BIsEnabled(); } bool cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_BIsPlaying(void *linux_side) { return ((ISteamMusic*)linux_side)->BIsPlaying(); } AudioPlayback_Status cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_GetPlaybackStatus(void *linux_side) { return ((ISteamMusic*)linux_side)->GetPlaybackStatus(); } void cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_Play(void *linux_side) { ((ISteamMusic*)linux_side)->Play(); } void cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_Pause(void *linux_side) { ((ISteamMusic*)linux_side)->Pause(); } void cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_PlayPrevious(void *linux_side) { ((ISteamMusic*)linux_side)->PlayPrevious(); } void cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_PlayNext(void *linux_side) { ((ISteamMusic*)linux_side)->PlayNext(); } void cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_SetVolume(void *linux_side, float flVolume) { ((ISteamMusic*)linux_side)->SetVolume((float)flVolume); } float cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_GetVolume(void *linux_side) { return ((ISteamMusic*)linux_side)->GetVolume(); } #ifdef __cplusplus } #endif