extern "C" { #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); } #include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_144/steam_api.h" #include "steamworks_sdk_144/isteamnetworkingsockets.h" #include "steamworks_sdk_144/steamnetworkingtypes.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" extern "C" { #define SDKVER_144 #include "struct_converters.h" #define SDK_VERSION 1440 #include "steamclient_manual_common.h" int cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection( void *linux_side, HSteamNetConnection hConn, winSteamNetworkingMessage_t_144 **ppOutMessages, int nMaxMessages) { SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages]; int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnConnection(hConn, lin_ppOutMessages, nMaxMessages); lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages); return retval; } int cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket( void *linux_side, HSteamListenSocket hSocket, winSteamNetworkingMessage_t_144 **ppOutMessages, int nMaxMessages) { SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages]; int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnListenSocket(hSocket, lin_ppOutMessages, nMaxMessages); lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages); return retval; } }