#include #include #include "windef.h" #include "winbase.h" #define COBJMACROS #include "d3d11_4.h" #include "dxvk-interop.h" #include "vrclient_private.h" WINE_DEFAULT_DEBUG_CHANNEL(vrclient); struct set_overlay_texture_state { w_Texture_t texture; w_VRVulkanTextureData_t vkdata; VkImageLayout image_layout; VkImageSubresourceRange subresources; IDXGIVkInteropSurface *dxvk_surface; IDXGIVkInteropDevice *dxvk_device; }; static void load_overlay_texture_dxvk( const w_Texture_t *texture, struct set_overlay_texture_state *state ) { VkImageCreateInfo image_info; IUnknown *texture_iface; TRACE( "texture = %p\n", texture ); if (!(texture_iface = texture->handle)) { WARN( "No D3D11 texture %p.\n", texture ); return; } if (FAILED(texture_iface->lpVtbl->QueryInterface( texture_iface, &IID_IDXGIVkInteropSurface, (void **)&state->dxvk_surface ))) { WARN( "Invalid D3D11 texture %p.\n", texture ); return; } state->texture = vrclient_translate_texture_dxvk( texture, &state->vkdata, state->dxvk_surface, &state->dxvk_device, &state->image_layout, &image_info ); state->subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; state->subresources.baseMipLevel = 0; state->subresources.levelCount = image_info.mipLevels; state->subresources.baseArrayLayer = 0; state->subresources.layerCount = image_info.arrayLayers; state->dxvk_device->lpVtbl->TransitionSurfaceLayout( state->dxvk_device, state->dxvk_surface, &state->subresources, state->image_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL ); state->dxvk_device->lpVtbl->FlushRenderingCommands( state->dxvk_device ); state->dxvk_device->lpVtbl->LockSubmissionQueue( state->dxvk_device ); } static void free_unix_overlay_texture_dxvk( struct set_overlay_texture_state *state ) { if (!state->dxvk_device) return; state->dxvk_device->lpVtbl->ReleaseSubmissionQueue( state->dxvk_device ); state->dxvk_device->lpVtbl->TransitionSurfaceLayout( state->dxvk_device, state->dxvk_surface, &state->subresources, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, state->image_layout ); state->dxvk_device->lpVtbl->Release( state->dxvk_device ); state->dxvk_surface->lpVtbl->Release( state->dxvk_surface ); } uint32_t __thiscall winIVROverlay_IVROverlay_001_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, void *pTexture ) { /* probably no one actually uses this old interface... */ FIXME( "unimplemented!\n" ); return VROverlayError_InvalidHandle; } uint32_t __thiscall winIVROverlay_IVROverlay_002_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, uint32_t eTextureType, void *pTexture ) { /* hopefully no one actually uses this old interface... Vulkan support * wasn't added until later; how can we pass in a DirectX texture? */ FIXME( "unimplemented!\n" ); return VROverlayError_InvalidHandle; } uint32_t __thiscall winIVROverlay_IVROverlay_003_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, uint32_t eTextureType, void *pTexture ) { /* hopefully no one actually uses this old interface... Vulkan support * wasn't added until later; how can we pass in a DirectX texture? */ FIXME( "unimplemented!\n" ); return VROverlayError_InvalidHandle; } uint32_t __thiscall winIVROverlay_IVROverlay_004_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, uint32_t eTextureType, void *pTexture ) { /* hopefully no one actually uses this old interface... Vulkan support * wasn't added until later; how can we pass in a DirectX texture? */ FIXME( "unimplemented!\n" ); return VROverlayError_InvalidHandle; } uint32_t __thiscall winIVROverlay_IVROverlay_005_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, uint32_t eTextureType, void *pTexture ) { /* hopefully no one actually uses this old interface... Vulkan support * wasn't added until later; how can we pass in a DirectX texture? */ FIXME( "unimplemented!\n" ); return VROverlayError_InvalidHandle; } uint32_t __thiscall winIVROverlay_IVROverlay_007_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, const w_Texture_t *pTexture ) { struct set_overlay_texture_state state = {.texture = *pTexture}; struct IVROverlay_IVROverlay_007_SetOverlayTexture_params params = { .linux_side = _this->u_iface, .ulOverlayHandle = ulOverlayHandle, .pTexture = &state.texture, }; TRACE( "%p\n", _this ); if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state ); VRCLIENT_CALL( IVROverlay_IVROverlay_007_SetOverlayTexture, ¶ms ); if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state ); return params._ret; } uint32_t __thiscall winIVROverlay_IVROverlay_008_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, const w_Texture_t *pTexture ) { struct set_overlay_texture_state state = {.texture = *pTexture}; struct IVROverlay_IVROverlay_008_SetOverlayTexture_params params = { .linux_side = _this->u_iface, .ulOverlayHandle = ulOverlayHandle, .pTexture = &state.texture, }; TRACE( "%p\n", _this ); if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state ); VRCLIENT_CALL( IVROverlay_IVROverlay_008_SetOverlayTexture, ¶ms ); if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state ); return params._ret; } uint32_t __thiscall winIVROverlay_IVROverlay_010_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, const w_Texture_t *pTexture ) { struct set_overlay_texture_state state = {.texture = *pTexture}; struct IVROverlay_IVROverlay_010_SetOverlayTexture_params params = { .linux_side = _this->u_iface, .ulOverlayHandle = ulOverlayHandle, .pTexture = &state.texture, }; TRACE( "%p\n", _this ); if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state ); VRCLIENT_CALL( IVROverlay_IVROverlay_010_SetOverlayTexture, ¶ms ); if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state ); return params._ret; } uint32_t __thiscall winIVROverlay_IVROverlay_011_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, const w_Texture_t *pTexture ) { struct set_overlay_texture_state state = {.texture = *pTexture}; struct IVROverlay_IVROverlay_011_SetOverlayTexture_params params = { .linux_side = _this->u_iface, .ulOverlayHandle = ulOverlayHandle, .pTexture = &state.texture, }; TRACE( "%p\n", _this ); if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state ); VRCLIENT_CALL( IVROverlay_IVROverlay_011_SetOverlayTexture, ¶ms ); if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state ); return params._ret; } uint32_t __thiscall winIVROverlay_IVROverlay_012_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, const w_Texture_t *pTexture ) { struct set_overlay_texture_state state = {.texture = *pTexture}; struct IVROverlay_IVROverlay_012_SetOverlayTexture_params params = { .linux_side = _this->u_iface, .ulOverlayHandle = ulOverlayHandle, .pTexture = &state.texture, }; TRACE( "%p\n", _this ); if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state ); VRCLIENT_CALL( IVROverlay_IVROverlay_012_SetOverlayTexture, ¶ms ); if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state ); return params._ret; } uint32_t __thiscall winIVROverlay_IVROverlay_013_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, const w_Texture_t *pTexture ) { struct set_overlay_texture_state state = {.texture = *pTexture}; struct IVROverlay_IVROverlay_013_SetOverlayTexture_params params = { .linux_side = _this->u_iface, .ulOverlayHandle = ulOverlayHandle, .pTexture = &state.texture, }; TRACE( "%p\n", _this ); if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state ); VRCLIENT_CALL( IVROverlay_IVROverlay_013_SetOverlayTexture, ¶ms ); if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state ); return params._ret; } uint32_t __thiscall winIVROverlay_IVROverlay_014_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, const w_Texture_t *pTexture ) { struct set_overlay_texture_state state = {.texture = *pTexture}; struct IVROverlay_IVROverlay_014_SetOverlayTexture_params params = { .linux_side = _this->u_iface, .ulOverlayHandle = ulOverlayHandle, .pTexture = &state.texture, }; TRACE( "%p\n", _this ); if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state ); VRCLIENT_CALL( IVROverlay_IVROverlay_014_SetOverlayTexture, ¶ms ); if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state ); return params._ret; } uint32_t __thiscall winIVROverlay_IVROverlay_016_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, const w_Texture_t *pTexture ) { struct set_overlay_texture_state state = {.texture = *pTexture}; struct IVROverlay_IVROverlay_016_SetOverlayTexture_params params = { .linux_side = _this->u_iface, .ulOverlayHandle = ulOverlayHandle, .pTexture = &state.texture, }; TRACE( "%p\n", _this ); if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state ); VRCLIENT_CALL( IVROverlay_IVROverlay_016_SetOverlayTexture, ¶ms ); if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state ); return params._ret; } uint32_t __thiscall winIVROverlay_IVROverlay_017_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, const w_Texture_t *pTexture ) { struct set_overlay_texture_state state = {.texture = *pTexture}; struct IVROverlay_IVROverlay_017_SetOverlayTexture_params params = { .linux_side = _this->u_iface, .ulOverlayHandle = ulOverlayHandle, .pTexture = &state.texture, }; TRACE( "%p\n", _this ); if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state ); VRCLIENT_CALL( IVROverlay_IVROverlay_017_SetOverlayTexture, ¶ms ); if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state ); return params._ret; } uint32_t __thiscall winIVROverlay_IVROverlay_018_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, const w_Texture_t *pTexture ) { struct set_overlay_texture_state state = {.texture = *pTexture}; struct IVROverlay_IVROverlay_018_SetOverlayTexture_params params = { .linux_side = _this->u_iface, .ulOverlayHandle = ulOverlayHandle, .pTexture = &state.texture, }; TRACE( "%p\n", _this ); if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state ); VRCLIENT_CALL( IVROverlay_IVROverlay_018_SetOverlayTexture, ¶ms ); if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state ); return params._ret; } uint32_t __thiscall winIVROverlay_IVROverlay_019_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, const w_Texture_t *pTexture ) { struct set_overlay_texture_state state = {.texture = *pTexture}; struct IVROverlay_IVROverlay_019_SetOverlayTexture_params params = { .linux_side = _this->u_iface, .ulOverlayHandle = ulOverlayHandle, .pTexture = &state.texture, }; TRACE( "%p\n", _this ); if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state ); VRCLIENT_CALL( IVROverlay_IVROverlay_019_SetOverlayTexture, ¶ms ); if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state ); return params._ret; } uint32_t __thiscall winIVROverlay_IVROverlay_020_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, const w_Texture_t *pTexture ) { struct set_overlay_texture_state state = {.texture = *pTexture}; struct IVROverlay_IVROverlay_020_SetOverlayTexture_params params = { .linux_side = _this->u_iface, .ulOverlayHandle = ulOverlayHandle, .pTexture = &state.texture, }; TRACE( "%p\n", _this ); if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state ); VRCLIENT_CALL( IVROverlay_IVROverlay_020_SetOverlayTexture, ¶ms ); if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state ); return params._ret; } uint32_t __thiscall winIVROverlay_IVROverlay_021_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, const w_Texture_t *pTexture ) { struct set_overlay_texture_state state = {.texture = *pTexture}; struct IVROverlay_IVROverlay_021_SetOverlayTexture_params params = { .linux_side = _this->u_iface, .ulOverlayHandle = ulOverlayHandle, .pTexture = &state.texture, }; TRACE( "%p\n", _this ); if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state ); VRCLIENT_CALL( IVROverlay_IVROverlay_021_SetOverlayTexture, ¶ms ); if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state ); return params._ret; } uint32_t __thiscall winIVROverlay_IVROverlay_022_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, const w_Texture_t *pTexture ) { struct set_overlay_texture_state state = {.texture = *pTexture}; struct IVROverlay_IVROverlay_022_SetOverlayTexture_params params = { .linux_side = _this->u_iface, .ulOverlayHandle = ulOverlayHandle, .pTexture = &state.texture, }; TRACE( "%p\n", _this ); if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state ); VRCLIENT_CALL( IVROverlay_IVROverlay_022_SetOverlayTexture, ¶ms ); if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state ); return params._ret; } uint32_t __thiscall winIVROverlay_IVROverlay_024_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, const w_Texture_t *pTexture ) { struct set_overlay_texture_state state = {.texture = *pTexture}; struct IVROverlay_IVROverlay_024_SetOverlayTexture_params params = { .linux_side = _this->u_iface, .ulOverlayHandle = ulOverlayHandle, .pTexture = &state.texture, }; TRACE( "%p\n", _this ); if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state ); VRCLIENT_CALL( IVROverlay_IVROverlay_024_SetOverlayTexture, ¶ms ); if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state ); return params._ret; } uint32_t __thiscall winIVROverlay_IVROverlay_025_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, const w_Texture_t *pTexture ) { struct set_overlay_texture_state state = {.texture = *pTexture}; struct IVROverlay_IVROverlay_025_SetOverlayTexture_params params = { .linux_side = _this->u_iface, .ulOverlayHandle = ulOverlayHandle, .pTexture = &state.texture, }; TRACE( "%p\n", _this ); if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state ); VRCLIENT_CALL( IVROverlay_IVROverlay_025_SetOverlayTexture, ¶ms ); if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state ); return params._ret; } uint32_t __thiscall winIVROverlay_IVROverlay_026_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, const w_Texture_t *pTexture ) { struct set_overlay_texture_state state = {.texture = *pTexture}; struct IVROverlay_IVROverlay_026_SetOverlayTexture_params params = { .linux_side = _this->u_iface, .ulOverlayHandle = ulOverlayHandle, .pTexture = &state.texture, }; TRACE( "%p\n", _this ); if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state ); VRCLIENT_CALL( IVROverlay_IVROverlay_026_SetOverlayTexture, ¶ms ); if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state ); return params._ret; } uint32_t __thiscall winIVROverlay_IVROverlay_027_SetOverlayTexture( struct w_steam_iface *_this, uint64_t ulOverlayHandle, const w_Texture_t *pTexture ) { struct set_overlay_texture_state state = {.texture = *pTexture}; struct IVROverlay_IVROverlay_027_SetOverlayTexture_params params = { .linux_side = _this->u_iface, .ulOverlayHandle = ulOverlayHandle, .pTexture = &state.texture, }; TRACE( "%p\n", _this ); if (pTexture->eType == TextureType_DirectX) load_overlay_texture_dxvk( pTexture, &state ); VRCLIENT_CALL( IVROverlay_IVROverlay_027_SetOverlayTexture, ¶ms ); if (pTexture->eType == TextureType_DirectX) free_unix_overlay_texture_dxvk( &state ); return params._ret; }