#include "config.h" #include #include #include #include #include #include #include "windef.h" #include "winbase.h" #include "winnls.h" #include "wine/debug.h" #include "wine/library.h" #include "steam_defs.h" #include "steamclient_private.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved) { TRACE("(%p, %u, %p)\n", instance, reason, reserved); switch (reason) { case DLL_WINE_PREATTACH: return FALSE; /* prefer native version */ case DLL_PROCESS_ATTACH: DisableThreadLibraryCalls(instance); break; } return TRUE; } uint32 steamclient_unix_path_to_dos_path(uint32 api_result, char *inout, uint32 inout_bytes) { WCHAR *converted; uint32 r; if(api_result == 0) return 0; converted = wine_get_dos_file_name(inout); if(!converted){ WARN("Unable to convert unix filename to DOS: %s\n", inout); *inout = 0; return 0; } r = WideCharToMultiByte(CP_ACP, 0, converted, -1, inout, inout_bytes, NULL, NULL); HeapFree(GetProcessHeap(), 0, converted); if(r > 0) return r - 1; return 0; } #include "win_constructors.h" static const struct { const char *iface_version; void *(*ctor)(void *); } constructors[] = { #include "win_constructors_table.dat" }; void *create_win_interface(const char *name, void *linux_side) { int i; TRACE("trying to create %s\n", name); if(!linux_side) return NULL; for(i = 0; i < sizeof(constructors) / sizeof(*constructors); ++i){ if(!strcmp(name, constructors[i].iface_version)) return constructors[i].ctor(linux_side); } ERR("Don't recognize interface name: %s\n", name); return NULL; } static void *steamclient_lib; static void *(*steamclient_CreateInterface)(const char *name, int *return_code); static bool (*steamclient_BGetCallback)(HSteamPipe a, CallbackMsg_t *b, int32 *c); static bool (*steamclient_GetAPICallResult)(HSteamPipe, SteamAPICall_t, void *, int, int, bool *); static bool (*steamclient_FreeLastCallback)(HSteamPipe); static int load_steamclient(void) { char path[PATH_MAX]; if(steamclient_lib) return 1; #ifdef _WIN64 snprintf(path, PATH_MAX, "%s/.steam/sdk64/steamclient.so", getenv("HOME")); #else snprintf(path, PATH_MAX, "%s/.steam/sdk32/steamclient.so", getenv("HOME")); #endif steamclient_lib = wine_dlopen(path, RTLD_NOW, NULL, 0); if(!steamclient_lib){ ERR("unable to load steamclient.so\n"); return 0; } steamclient_CreateInterface = wine_dlsym(steamclient_lib, "CreateInterface", NULL, 0); if(!steamclient_CreateInterface){ ERR("unable to load CreateInterface method\n"); return 0; } steamclient_BGetCallback = wine_dlsym(steamclient_lib, "Steam_BGetCallback", NULL, 0); if(!steamclient_BGetCallback){ ERR("unable to load BGetCallback method\n"); return 0; } steamclient_GetAPICallResult = wine_dlsym(steamclient_lib, "Steam_GetAPICallResult", NULL, 0); if(!steamclient_GetAPICallResult){ ERR("unable to load GetAPICallResult method\n"); return 0; } steamclient_FreeLastCallback = wine_dlsym(steamclient_lib, "Steam_FreeLastCallback", NULL, 0); if(!steamclient_FreeLastCallback){ ERR("unable to load FreeLastCallback method\n"); return 0; } return 1; } void *CDECL CreateInterface(const char *name, int *return_code) { TRACE("name: %s, return_code: %p\n", name, return_code); if(!load_steamclient()) return NULL; return create_win_interface(name, steamclient_CreateInterface(name, return_code)); } #include "cb_converters.h" #include struct winCallbackMsg_t { HSteamUser m_hSteamUser; int m_iCallback; uint8 *m_pubParam; int m_cubParam; }; #include static void *last_cb = NULL; bool CDECL Steam_BGetCallback(HSteamPipe pipe, struct winCallbackMsg_t *win_msg, int32 *ignored) { bool ret; CallbackMsg_t lin_msg; TRACE("%u, %p, %p\n", pipe, win_msg, ignored); if(!load_steamclient()) return 0; ret = steamclient_BGetCallback(pipe, &lin_msg, ignored); if(ret){ win_msg->m_hSteamUser = lin_msg.m_hSteamUser; win_msg->m_iCallback = lin_msg.m_iCallback; switch(win_msg->m_iCallback | (lin_msg.m_cubParam << 16)){ #include "cb_converters.dat" default: /* drop undocumented callbacks, games can't use them anyway */ WARN("Unable to convert callback %u with Linux size %u\n", lin_msg.m_iCallback, lin_msg.m_cubParam); steamclient_FreeLastCallback(pipe); return 0; } last_cb = win_msg->m_pubParam; } return ret; } static int get_callback_len(int cb) { switch(cb){ #include "cb_getapi_sizes.dat" } WARN("Unrecognized expected callback: %u\n", cb); return 0; } bool CDECL Steam_GetAPICallResult(HSteamPipe pipe, SteamAPICall_t call, void *callback, int callback_len, int cb_expected, bool *failed) { void *lin_callback; int lin_callback_len; bool ret; TRACE("%u, x, %p, %u, %u, %p\n", pipe, callback, callback_len, cb_expected, failed); if(!load_steamclient()) return 0; lin_callback_len = get_callback_len(cb_expected); if(!lin_callback_len) lin_callback_len = callback_len; lin_callback = HeapAlloc(GetProcessHeap(), 0, lin_callback_len); ret = steamclient_GetAPICallResult(pipe, call, lin_callback, lin_callback_len, cb_expected, failed); if(ret){ switch(cb_expected){ #include "cb_getapi_table.dat" default: WARN("Unknown callback\n"); memcpy(callback, lin_callback, lin_callback_len); break; } } return ret; } bool CDECL Steam_FreeLastCallback(HSteamPipe pipe) { TRACE("%u\n", pipe); if(!load_steamclient()) return 0; HeapFree(GetProcessHeap(), 0, last_cb); last_cb = NULL; return steamclient_FreeLastCallback(pipe); } void CDECL Breakpad_SteamMiniDumpInit(uint32_t a, const char *b, const char *c) { TRACE("\n"); } void CDECL Breakpad_SteamSetAppID(uint32_t appid) { TRACE("\n"); } int CDECL Breakpad_SteamSetSteamID(uint64_t steamid) { TRACE("\n"); return 1; } int CDECL Breakpad_SteamWriteMiniDumpSetComment(const char *comment) { TRACE("\n"); return 1; } void CDECL Breakpad_SteamWriteMiniDumpUsingExceptionInfoWithBuildId(int a, int b) { TRACE("\n"); }